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A couple changes have been applied so that players can acquire meseta more easily by their own means. STARTING MESETA New characters now start with 15,000 meseta in their inventory (instead of 300). New accounts now start with 50,000 meseta in the shared bank (instead of 0). BANK CAPACITY The limit of Meseta you can store in every bank was increased from 999,999 to 9,999,999. Inventory limit remains unchanged. MESETA DROPS All meseta drops values have been increased. This applies to every episode (I, II and IV). Their frequency is the same (which means meseta won't drop more often). Boxes Normal: +250 to +500 Hard: +500 to +1000 V.hard: +750 to +1500 Ultimate: +1000 to +2000 Enemies Normal: +300 to +600 Hard: +600 to +1200 V.hard: +900 to +1800 Ultimate: +1200 to +2400 Bosses Normal: +2000 Hard: +4000 V.hard: +6000 Ultimate: +8000 Example: Viridia Bartles used to drop between 90 and 110 meseta. They will now drop between 1290 and 2510 meseta. QUEST: THE VALUE OF MONEY 2 A new quest where everyone can farm meseta is available. It is located in Episode 1 > One Person > Special Meseta > The Value of Money 2 After you helped a couple by telling Gizel to stop wasting their money for weapons in The Value of Money, the latter would like to thank you for the savings you had them achieve. Quest reward is the same for all difficulties: 150,000 meseta. Please let me know if you find any bug or typo. And as a reminder, here is the list of other Ultima top quest meseta rewards (on Ultimate) Mysteries of the Void: 100,000 The Tentacular Truth: 100,000 Battle of Beaufort: 100,000 Caverns of Gloom: 200,000 full clear The Gloom Spire: 200,000 base, +50,000 per rescue Tower of Dreams: 325,000 Intelligence Defense Systems: 150,000 main quest, 329,748 with bonus room Harmony of Despair 2: 333,333 Cal's Clock Challenge: 400,000 for full clear with 4 players Capital of The Unreturned: from 125,750 to 750,000 depending on ending ____ Note that Game Masters will no longer host "Meseta rooms".
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Hi, its james again. I am revamped and ready to post. glad to be speaking again. FinalPacman spends lots of time at work on calculating[1]. eg. it takes over 20 runs of path to salvation on redria farming crushbullet. still wont find one with hit. drops are 2 to every run sometimes 3 and tallying drops[2] eg. using blue star memories or other quest for pd. a person can tally 3-5 pd an hour best case scenario. worst case would be 2 every 1:0 mins, or workflow[3]. eg. usually on a normal day there is approx. 3 to 5 hours of free time this can get close to 5-10 pd value. He often forgets to use the forum, i being a big part of blue light, i appreciate my time on the server. the game has treated me well and i have learned to better function on the computer/ Recently i found that school, employment and relaxing things take up most the young adult life. Me being a landscaper ill will be taking off in the near months, the rain shall pour and the material will be a plenty to scape. Gladly i have spent my winter working on the number of hours it takes to gain material grinders and various rares. The last adventure i took in the recent two days, gathering information such as it takes 4 hours and 30 mins to gain 99 powmaterials on greenil, hu. the mission to gather was easy going and worth the value of 5:1 ratio. this was recently the quota=3>1pd, originally on the server in past. power materials can make a huge difference for a intermediate leveled hit fo or exceling ranger. advice for new players is to gain pd to buy from bystander player. using blue star memories. which brings me to the topic, of the value of pd, it being a consumable in the market. It also can provide service if paying a higher ranking player to grind for you via purchasing rares or actually hiring a player to help. this would be leveling requires patience and a helping hand, i jacky in game am available to help if you ask? pd at one point had more value, since there has been quest(can not remember the name) Int. Defense Systems (ep 1 Ultima quest) }to gain multiples of 3. donation tickets to pd is another conversation. gradually building pd can be fun. i I look forward to hearing yalls thoughts about this topic, i would speak more; there is to much going on and need to stay focus. this is my general thoughs right now. the blue burst can be a great source of utilizing time and proof of work. talk to you later :keep your eyes open and your mind on task and continue gaming. i look forward to the future adventures.