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jdhenry124

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Posts posted by jdhenry124

  1. 1 hour ago, Saber +7 said:

    I'm a bit late to this, but Ultima does not need any new items for a long time. Definitely not until all the current items are working as intended or reworked to a playable form. Even then Ultima has so many items that pretty much fill nearly all combat niches you could image. Improving upon that would only lead to even more power creep for worse game play. 

    "Hey I know I'm late to this, but I saw that you guys were having fun and I wanted to put a stop to that immediately"

    • Like 1
    • Haha 3
  2. 19 minutes ago, Kotta said:

    Bigoron, if stronger than Master Sword, then It's gotta be as close to as strong as Tsumikiri J-Sword, and worst case possible, It will be a harder drop than Master Sword, which Is already a really really hard drop,

    Just make it super strong and combo lock it. Give it partisan animation and 15 enemy targets. Would be a cool toy, but not really good for many scenarios. Also like the idea of having to collect like 10 different items and then once you get all ten, trading them to a GM to get the sword. (Also the GM has to show up as a giant fat, brown RAcast that looks kinda like a goron).

     

     

    And I've had the idea for mirror shield in my notes app for months now, just never got around to posting in the "ideas to improve the server" thread. I think a barrier that has 50 resists to every element would open up many characters to different plsystyles and equips. HUney and HUcass could use Sues coat in ep2. Kroes sweater would actually be viable. Sweetheart, Sam armor, godricks, etc. STA Would still be ideal but an item like this allows more freedom for players in their equips, which I think everyone likes. The drop could be just as hard as an STA (or even harder for all I care), and there's already a barrier that kind of looks like a mirror shield. I never got around to posting cause I could remember the name of it 🤣🤦🏼

     

    I think it's possible that this was the intention for ganon shield, but it's just *slightly* inadequate in terms of resists and stats for this purpose

    • Like 1
  3. 37 minutes ago, Yannv said:

    - Needs a custom made mag (which isn't that bad considering you can currently rellocate mag status points using New Year Cards)

    It really doesn't. As I pointed out you can use a HUcast Cent/arms mag and be fine.

     

    37 minutes ago, Yannv said:

    Even though your plan is an intesting approach, IMO it isn't really an improvement compared to the current Cent/Mind plan. The pros I see here are being able to use a non customized mag, having better overall resistances, reduced TP comsumption and always having max ATA, but having to use 2 Adepts for melee purposes is a huge drawback to gameplay, because you would:
    - Cast considerably slower techniques while meleeing (because you can't equip V801 with C/Battle and Smartlink Together) -> that would be the least harmful scenario;

    - Do really slow melee attacks -> If not using C/Battle, then why bother... would be better to use a more melee-friendly class;

    - Miss a considerable ammount of melee attacks -> If not using Smartlink but using C/Battle+V801/V502. But Forces are fragile like dandelions so they have to use ranged attacks mostly.

    I understand this criticism, and I probably wasn't clear on my thinking while making this plan. While teching you you will be stonewalled by enemies such as dorphons that need demons. So the possibility of just switching the V801 for a Cbatt (or smartlink) when need for those situations or room where those spawns take place would solve this issue.  Instead of just casting RAbarta or barta 15 times or switching mags and losing PB. It's still not ideal, but that's the frustrating thing about this char. And I don't think power on FOnewm is a total waste when he has high ATP spirit special weapons available to him.

     

    Anyway thanks for the response! Have a good one.

  4. 38 minutes ago, ink said:

    be nice to see a simulation of luck mats used instead of power material and what damage out put you get , i have a feeling you would probably pull more with atp over how often a crit happens

    With the melee mag you would have both ATP and Luck maxed. But I think I see what you mean, while the teching mag is being used 70 ATP would probably be more useful than 20% chance of 1.5x damage (especially considering that you get 50 luck and +20 to RA techs with samurai armor)

  5. 15 minutes ago, ink said:

    do you understand mechanics luck has no effect to nuke so a big waste to using luck mats and anything to boost as for playing on this server been here from the start forum account is 2015 . Perhaps you try making a new thread  called the way JDhenry likes to play . As for playing this game i have over 20 years of farming and guide reading . 

    I don't think you understand this guide. The plan I provided maxes MST when using Hylian shield and Ali's resolve, both of which have higher boosts to techs than merges. Merges are outclassed on this server by the, custom barriers that were added. Just like V101 is outclassed by Cent/battle, which is why your criticism to my other max stat plan was just as ridiculous.

     

    The only reason you would use a merge is because you want an extra 10% boost on GIfoie or GIzonde and you plan on using those techs exclusively. Otherwise those merges are also outclassed by virus shield volt opt, which adds MST as well.

     

    luck mats were added so that when the FOnewm chooses to use melee over teching he would be doing the most damage possible. 

     

    The point of the guide is to max the power of each character according to the gear available to it in the server, not to strictly go for as many yellow numbers as possible. If that were the case then every plan would just be 4 Cent/ abilities equipped.

    • Like 2
  6. 2 hours ago, jdhenry124 said:

    #3. FOnewm adepts plan

    Trying to offer a more streamlined plan for this char. I found the one offered to be very convoluted. The plan requires two mags, just like the one currently offered, but has the benefit of having max ATA when either mag is being used. Making demons still viable while teching (which is very useful for monsters like dorphons in ep4 runs) 

     

    Mats

    Pow - 30

    Mind - 90

    Luck - 30 

     

    Mags 

    0/116/84/0 - 1 adept

    0/15/44/141 - 2 adepts

     

    Link to melee mag plan

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=116&m22=84&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=-1

     

    Link to the tech+demons mag:

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=15&m22=44&m23=141&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=78

     

    The trade off for the nuking mag would be only being able to equip two out of the three units: V801, Cent/battle, or smartlink (I'm not considering V502 because with megid available I don't see it's value on Forces outside of niche kiss of death use). However this allows Forces to deal with mini bosses without interruption to teching. When comparing to the previous support mags that relied on both Cent/mind and V801 being equipped the benefit is +12 to all resists, half TP consumption, and max ATA. Also allows for more freedom in mag choice for the teching mags, meaning three invisibility triggers if desired. If you have to use two mags on this char I think a mag that maxes mind and ATA, while giving FOnewm more survivability, is a much better option that just raising a pure mind mag.

    Sorry for spamming this thread but worked out another plan for FOnewm in addition to this plan. The adept plan is somewhat restrictive on units, so here is an alternative:

     

    #4. FOnewm no units plan 

     

    Mats

    Pow - 75

    Mind - 40

    Luck - 35 

     

    Melee mag 

    0/76/124/0 

     

    Nuking mag

    1/0/0/199 or 0/0/1/199

     

    This plan is a nice alternative to the adepts plan I posted above. If you don't plan on using demons while nuking then this would be the plan to use. Maxes ATP, ATA, and luck with melee mag equipped and no units (giving all kinds of freedom when used in ep2). Nuke mag maxes MST, and luck with a V801 equipped.

     

    The 199 mind mag can have 1 PB and can be made by trade feeding monofluids 23 times and then feeding a difluid or antiparalysis on the 24th feed. Use ashura mag cell once mag evolves at level 10

     

    Melee mag plan:

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=75&m11=40&m12=0&m13=0&m14=35&m15=0&m16=0&m20=0&m21=76&m22=124&m23=0&i0=-1&i1=39&i2=-1&i3=-1&i4=-1&i5=-1

     

    Nuke mag plan:

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=75&m11=40&m12=0&m13=0&m14=35&m15=0&m16=0&m20=1&m21=0&m22=0&m23=199&i0=-1&i1=39&i2=76&i3=-1&i4=-1&i5=-1

     

    The only drawback to this plan would be that you would not be able to equip TYB, excal, or 100 souls while using the nuke mag. But your ATA would be such ass anyway Idk why you would want to without switching mags anyway. Master sword would also not be available, which is the only real problem since you can't use the special that doesn't miss. But again, you would just be better off switching mags to use these weapons in the first place. If losing PB from mag switching is a concern, the adpets plan would be preferred, as you can switch units instead in that plan and save PB

     

    I think that's all the ideas I have right now. Thanks for reading!

    • Like 2
  7. 10 minutes ago, griffeni said:

    maybe i missed it but what about dual/multi log for id slaving? for example im running ttf during an event and i quad log so i can have a chance at a rare monster drop on id 1 such as lavis in caves or something then lobby that character so i can attempt a drop from vol opt on id 2 then drop that character out of the room for a chance at a bringers arm or handgun guld or something then drop that out for the 4th id for a chance at a specific falz drop?

     

    You would still be able to do this with shared drops turned on

    • Like 1
  8. 4 minutes ago, ink said:

    v101  2xcent/ability  adept 

    red ring 

    pow 109

    mind 38

    evp 11

    dfp 81

    lck 11

    This plan loses Cent/battle and max MST. If you want max defense you can easily acquire it with the plan I provided, you just would sacrifice max MST.

     

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=71&m11=23&m12=108&m13=33&m14=15&m15=0&m16=0&m20=0&m21=186&m22=14&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1

     

    Here's a tank RAmar build using adept and cent/ability. On fleshies adepts are always going to net higher overall stats than a Cent ability because of how expensive dex is on mags

  9. Was reviewing some stat plans for my characters as well as the suggestions given in this guide and I'd like to offer some additions/alterations to some of the plans in this guide 

     

    #1. RAmar - change 2 cent/ability "max everything" plan to adept + cent ability plan 

     

    Mats

    Pow - 71

    Mind - 100

    Def - 31

    Eva - 33

    Luck - 15 

     

    Mag

    0/186/14/0 

     

    Link:

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=71&m11=100&m12=31&m13=33&m14=15&m15=0&m16=0&m20=0&m21=186&m22=14&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=91&i5=-1

     

    Plan offers more defense than previous plan, Less TP consumption, and an additional 6 resists 

     

    The mag given is not available without use of GM redeem, HOWEVER, the reason why this stat plan is appealing is that it is still possible to use with mags made for other stat plans. Such as... 

     

    HUcast cent/arms mag (4 additional power mats, 4 less defense mats):

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=75&m11=100&m12=27&m13=33&m14=15&m15=0&m16=0&m20=3&m21=182&m22=15&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=91&i5=-1

     

    HUcaseal cent/arms mag (3 additional power mats, 3 less defense mats):

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=74&m11=100&m12=28&m13=33&m14=15&m15=0&m16=0&m20=0&m21=183&m22=17&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1

     

    Both of these stat plans would still have more overall defense than the previous cent/abilities plan 

     

    #2. Racaseal adept+cent/ability plan 

     

    Mats

    Pow - 50

    Def - 53

    Eva - 32

    Luck - 15 

     

    Mag

    0/180/20/0 

     

    Link:

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=5&l=200&m10=50&m11=0&m12=53&m13=32&m14=15&m15=0&m16=0&m20=0&m21=180&m22=20&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1

     

    This stat plan shares the same mag as the RAmar Adept plan. Offers the benefit of 6 resists at the expense of 12 defense vs the 2 cent/abilities plan.

     

     

     

     

    #3. FOnewm adepts plan

    Trying to offer a more streamlined plan for this char. I found the one offered to be very convoluted. The plan requires two mags, just like the one currently offered, but has the benefit of having max ATA when either mag is being used. Making demons still viable while teching (which is very useful for monsters like dorphons in ep4 runs) 

     

    Mats

    Pow - 30

    Mind - 90

    Luck - 30 

     

    Mags 

    0/116/84/0 - 1 adept

    0/15/44/141 - 2 adepts

     

    Link to melee mag plan

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=116&m22=84&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=-1

     

    Link to the tech+demons mag:

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=15&m22=44&m23=141&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=78

     

    The trade off for the nuking mag would be only being able to equip two out of the three units: V801, Cent/battle, or smartlink (I'm not considering V502 because with megid available I don't see it's value on Forces outside of niche kiss of death use). However this allows Forces to deal with mini bosses without interruption to teching. When comparing to the previous support mags that relied on both Cent/mind and V801 being equipped the benefit is +12 to all resists, half TP consumption, and max ATA. Also allows for more freedom in mag choice for the teching mags, meaning three invisibility triggers if desired. If you have to use two mags on this char I think a mag that maxes mind and ATA, while giving FOnewm more survivability, is a much better option that just raising a pure mind mag.

     

     

    Edit: would also like to include this bit of information: the RAmar no units plan allows for using an adept as well as a mag that maxes either mind or mst depending on how mats are allocated. In my opinion there is no reason to use the adept plan as your default because when you use the no units plan, you can also change to the adept plan by switching mags. You cannot do this if you base your character on the adept plan.

     

     

    Max EVP with cent/legs

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=137&m11=67&m12=0&m13=11&m14=35&m15=0&m16=0&m20=0&m21=135&m22=20&m23=45&i0=-1&i1=39&i2=78&i3=110&i4=-1&i5=-1

     

    Max mst, -5 from max evp

    https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=137&m11=70&m12=0&m13=8&m14=35&m15=0&m16=0&m20=0&m21=135&m22=20&m23=45&i0=-1&i1=39&i2=78&i3=110&i4=-1&i5=-1

     

     

    Also important to note that the the only thing that you're missing from -5mst from max (apart from the OCD of the yellow number) is 1-2 hp restored using resta. Level 15 resta is just... Not good

  10. I will be detailing here how to raise a 2/183/15/0 mag. The standard HUcast mag is 3/182/15/0 which works perfectly fine, but I'm detailing this feed because some people (like me) are obsessed with min-maxing, also the NYC mag redeem is underway. So if you were wondering how to make the most out of the moving mag stats redeem option, keep reading. I'm going to explain here the only real viable reason to use this redeem. The possible mags that can be made as a result of this feed are: 

     

    HUcast Cent/arms mag - 0/185/15/0

    HUcaseal Cent/arms mag - 0/183/17/0

    RAmar "max everything" mag (adept+cent ability mag) - 0/186/14/0

    These are all mags that would usually only be available for 30DTs through a GM redeem. But now can be acquired with 10-15 NYCs (which might be worth more than 30DTs at this point idk) 

     

    Use a Ranger to trade feed PPP mag 25 monomates *trade after each monomate, NOT each feed* 

    Def - 1.00

    Pow - 10.00

    Dex - 1.00

    - Evolves into kalki 

     

    Feed 32 dimates (no longer any need to trade feed)

    2.92

    14.80

    1.96 

     

    *You can use up to 33 but there's no benefit and I prefer to have some breathing room in case of a mistake* 

     

    Feed 84 antidotes

    2.92

    19.00

    14.56

    - evolves into surya 

     

    Feed 500 monomates on a green, blue, pink, oran, or white RA

    2.92

    34.00

    14.46

    - evolves to Madhu 

     

    Use dragon scale or preferred mag cell and feed dimates to 200 

     

    Use NYCs to move the 2 defense stats wherever they are needed. There may be other max stat mags you can make with this feed, but the three I listed are the only ones I can think of right now. 

     

    I am currently raising three of these mags, one for myself and two to trade (and because raising one mag at a time feels like a waste). I'll put the other two in my shop when I finish.

     

    If you are looking for a mag with more than 191 power then it would be cheaper to use other NYC redeem options. If you need help figuring out the most cost effective way to spend your NYCs on a mag, pm me 😊

    • Like 2
  11. Just now, ink said:

    This has been the case since game was released hidden .5 ata and those that don't as stated Racast, Fonewm, Racaseal, Ramar.

    yeah i followed that part, but what was that about not needing the 1 dex on the mag? does this mean that for example, RAcast can have 29 dex on his adept plan mag since he does not get the extra .5 ATA from hitting the max so the .1 really doesnt matter as much as other chars?

  12. On 3/21/2015 at 4:13 PM, Fyrewolf5 said:

    Classes I know without hidden .5 ata at 200: Racast, Fonewm, Racaseal, Ramar.

    Those with this hidden .5 ata can have 1 less dex on their mag to max than their ata number would suggest, so those I don't know yet might be adjusted with -1 dex +1 pow/mind on mag and equivalent -1 pow/mind mats and +1 extra mat.

    hey, I know this was posted a lifetime ago, but could you elaborate on this? there are classes that have hidden ATA? some classes dont need the extra 1 dex on mag and that stat could be used elsewhere?

     

    Looking for clarification on this cause I am raising a new set of mags for my chars now. thanks!

  13. 4 minutes ago, wufiei said:

    Well as I said, I have 4.  Do GMs not give out sranks?

    sranks are exchanged for 3 naka cards. New Years cards are redeemed for the services detailed in this post. if you want an Srank without playing through Cmode, you need to collect 3 Sranks

  14. 18 minutes ago, wufiei said:

    So I wouldn't be able to get an s rank with my new years card?  I have 4 right now.

    you could see if anyone is willing to trade one or two naka cards for them. you would need three total to exchange for an S rank but you can trade pds or DTs for the last one

  15. 38 minutes ago, Kotta said:

    would rather say that Instead of having 240%, The quadlogger had "4 times 60% chance". Meaning, 4 chances that a monster could drop anything with a 60% rate, In which It was possible that either

    -none of them 4 characters, 

    -1 out of 4,

    -2 out of 4,

    -3 out of 4,

    -4 out of 4; 

    could get a drop. 

    You're still effectively multiplying your chances of getting the drop by 2.4

     

    Whether or not one of those 4 players gets a monofluid (or none of them) is irrelevant, because no one is farming those. For example the PGF drop:

    1 player rate = 1/327 (I think)

    Qual log rate = 4/545

    • Like 2
  16. Now that Christmas and anniversary event are over I want to revisit DAR and multi-logging, mainly because the last two events put these issues on full display to anyone who participated in the STA or PGF hunts. 

     

    I'll start with my own personal experience in Christmas event.  I killed a total of 270 HH  olgas and didn't get a pgf to drop. I'm not bitter about that, I understood this was a possibility when the event started. I still had fun playing the event and the challenge of getting the hardest event drop in the game. What does bother me is knowing that I *could* have got the drop if I multi-logged like several other players did. Not only that, I would have gotten multiple PGFs. 

     

    In my runs there were 5 other people that did get a PGF. There are a couple reasons I bring this up. #1. This is conceivably how many PGFs I could have ended the event with had I ran Seabed solo with multiple accounts. Now as much as I like a challenge, I like having 5 PGFs more. So the lesson any rational player would take away after their first Christmas event (especially if they didn't get the drop) is that their time is much better spent multi-logging Seabed solo than running open rooms for whatever random in the lobby wants to join. And if this is the take away for those who have participated in this event, and what players will do after their first year, then any concerns about how changing the DAR "crashing the economy of ultima" are silly. Because the players that really want a pgf can get a complete set in one event and all they need to do it level a character to ult on 4 accounts. And this is what many players did 

     

    And #2. Many of the players that joined my runs either didn't have the gear for Seabed or didn't know the maps, or both. It's fair to say that these players probably would not have gotten a PGF if I was not there to guide them through seabed. So what are these players to do if I (and the rest of the veteran players who know that it's completely idiotic to try and get a PGF the normal way instead of just Soloing with 4 accounts) stop running open rooms and leave to block 2 and 3 to make the drop easier? They will be stuck running the crash-heavy RT that can take 25-30 minutes with newer players. The incentive for veteran players to avoid new players is a problem all year round, but when we are talking about items that are worth 300-450DTs, an amount that new players can't even comprehend amassing, then it becomes an issue that undermines any chance of the server growing. Not only are new players less likely to get quality drops because veteran players avoid them during HH, but they are also less likely to make any social connections with the community. This community is full of people that would be happy to help out new players, but as stated in point #1, has every incentive to avoid them. What's the threshold for caring more about getting something for yourself, rather than helping a stranger? For me it's 400 dollars.

     

    I don't know how this is even an issue to disagree about. multi-logging is a mechanic that BREAKS the game. PGFs are supposed to be the hardest drop in the game, but it's not really that hard to get several of them if you use multiple accounts. How is this any different than other methods that have been banned like boss warping? The only counterargument posted for not changing this is that adjusting the DAR would make the ROOM get the drop easier. There are zero players who view drops this way, that care if the room got the drop; they care if they got the drop. Of course it's nice to see a friend get an item they've been working towards, but another player having a dark meteor doesn't make me any better at the game. And I promise you that no one cares about other people getting the drop 5 and a half percent easier as long as they got it fair and square. What is annoying is knowing that you are grinding a PGF honestly and seeing people that you know are using multiple accounts getting the drop repeatedly. Shiida's revised drop rate being bemoaned as "making an easy game easier" feels like a joke considering you can boost your chances of getting any drop by 1.8-2.4x whenever you want. And when you compare this to the mild adjustments that Shiida proposed, it feels like these arguments aren't being made in good faith. 

     

    I do hope this is resolved soon. I had fun in the past two events, but I heard repeatedly from other that "this is the last year I don't multi-log." The highlight of both anniversary and Christmas event was the first week or so when everyone was playing together and helping each other. There are people I played with at the start of anniversary and Christmas event who I didn't see after the first week of those events because they were spending the rest of the event using multiple accounts. And I can't blame them. Those players are now set for life on DTs and trade fodder and I'm the dope who spent over 300 hours in a video game in 2 months and got one STA to show for it.

    • Like 9
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