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Limonada

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Posts posted by Limonada

  1. I apologize, I worded it horribly. At first I wrote "Launcher refuses to launch" but that sounded horribly so I quickly changed it to "open" (open the game) and mixed launcher/game.

    On 7/28/2018 at 2:18 AM, Limonada said:

    Launcher refuses to open ("start the game"*) if vJoy is active.

    I can start the launcher (the launcher can start the game*) if vJoy is disabled as (before*) the launcher starts the game or if I remove dinput8.dll from the game folder.

    Quote

    bbmod: DirectInput8Create

    Unicode dinput8 was created, cannot continue

    I am using vJoy in order to simulate the xbox 360 start button and get access to the alternate action palette. If you know a better way to simulate it on a keyboard or mouse, I'd appreciate it.

    Rewrote the first post to clarify the issue.

     

    13 hours ago, Soly said:

    [...] if the launcher actually starts and you can start the game from it but you get the message you posted, then I can't really help you with it.

    The launcher starts, but if it's commanded to "Start Game", it just opens a black screen and the error message.

     

     

    Btw, could you please tell me why does the game crashes (w7) if the "User Account Control" window opens as it is running? Edit: It also happens if I Ctrl+Alt+Delete.

  2. Issue: Launcher refuses to >start the game< if vJoy is active.

     

    Description:

    When I click "Start Game" on the launcher, it opens a black screen and a popup with the following error message:

    Quote

    bbmod: DirectInput8Create

    Unicode dinput8 was created, cannot continue

    The launcher can "start the game" if Vjoy is disabled.

    The launcher can also "start the game" if the file 'dinput8.dll' isn't on the program's folder.

     

     

    I found two clunky workaround solutions to this problem:

    • Either disable Vjoy before "starting the game",  then re-enable it once it's running. (Warning: while using win7, if a "User Account Control" window pops up while the game is running, the game will stop working for some reason).
    • Or remove the file 'dinput8.dll' from the game folder in order to be able to start the game, then return it later. (But I'm not sure if this can cause other issues).
  3. The cons: weaker stats and minimal CC

    Spoiler

     

    I feel bad for dumping my huney too easily, but to be sincere crowd control is a BIG deal. I found RAmarl more satisfying as a supportive jack of all trades and I never felt useless with her.

    Both HUnewearl and RAmarl feel extremely satisfying if there are no FOrces on the team.

    But unlike my under-geared HUnewearl, I feel useful more frequently as a under-geared RAmarl if I'm on a team with a FOrce and geared damage-dealers because RAngers can also be a freeze/paralyze/demon source.

     

    RAmar|RAmarl simply have plenty of Crowd Control options due to having the highest accuracy in the game (and thus being able to use specials to their full potential) while HUmar|HUnewearl lower ATA denies them that option.

    HUcast and HUcaseal don't even need CC weapons because they have traps anyway, which are arguably stronger than any CC weapon, but this leaves HUmar and HUnewearl in a very uncomfortable spot.

     

     

     

    The pros: more dynamic experience, bigger challenge(!).

    • HUmar and HUnewearl offer a more dynamic experience as they have to juggle FOrce and damage-dealing roles, along with having a bigger variety of weapons like Lindcray, demons, spirit (if you can actually hit with them).
    • That glaring flaw of having no CC is part of the identity of HUmar and HUnewearl. But it's also part of their appeal: the challenge of being much less forgiving to play by having to handle packs without CC. You also have to deal with having worse stats than their android counterparts, but ohhh well you chose this classes completely aware of the challenge it implied.
    • Like 1
  4. Disclaimer: I am not very knowledgeable nor experienced on this game, this post was done with help of the thread they linked below.

     

    The answer to whether it's worth to level a HUnewearl depends on what you want from them. This is a game, it is meant for your enjoyment. If you want a different experience and play around with melee demons, melee spirits or melee magicks, go ahead and raise a HUnewearl. If you only have fun with the fastest times at doing quests, then just keep playing HUcaseal and use the Elly skin :D

    Spoiler

    If we compare Hunters with flesh vs androids, these are the advantages of having flesh:

    + The spirit special. (not missing much).

    + Can cast gimped magicks to make some clutch tricks (very niche).

    ++ Can use some unique equipment like Huney on lindcray.

    ++ Unreduced Demons.

    Disadvantages

    ----- Minimal crowd control, or in other words: no traps (human rangers get ranger toys which help a lot). Traps are the most reliable source of crowd control for a hunter (good luck hitting specials with Hunters's accuracy, specially on ranged weapons without Smartlink).

    ----- Worse stats (HUcast's humongous ATP; Hucaseal's great ATA and attackspeed on some weapons on HUcaseal).

     

     

    If you call HUmar dumb, I'd call HUnewearl dumber. HUnewearl can use Lindcray and female gear, offers better team support in a party without forces and for solo she has Jellen and Zalure level 20 and slightly faster cast times and damage from slightly higher level techs, but she is worse in every other aspect.

    Spoiler

    She has even worse stats. Hunewearl has 160 less ATP when maxed and 1 less ATA, and even worse, she is forced to make up a larger difference to max her accuracy which results in 1 unit slot less than the HUmar. And HUnewearl supports barely close the gap because even considering lvl 20Shifta on HUnewearl she gets to (1337X1.347 1800.9 ATP), while Macho-Blades HUmar gets to (1497x1.178 = 1763 ATP), but HUmar becomes better the moment you add twins for level 21 shifta or anytime there's someone else with support techs on the party.

     

     

     

    I am curious to see the top-end damage-focused HUnewearl gear, but it will probably end up with stuff that HUcast or HUcaseal can use as well.

    • Like 1
  5. Basic movement:

    I do think the commands are ok once you get used to them: left hand on wasd to move [and pinky on control], right hand on arrows to center camera and attack.

     

     

    More Combat stuff:

    You can reach numbers 1234567890 for some skills/items; and ctrl+end for the quick access menu (for quickly changing weapons, spam techniques you put at the top or bottom of the list, and use items you use too rarely to hotkey in numbers); F2 to check equipment quickly without bothering with home.

     

    Other Handy keys for other stuff:

    Use space to initiate chat. Escape is handy to quickly closing any menu and return to the beloved game (unless you get trapped in F11 which you can only escape by pressing FF11 again). Home (or F12 if you prefer) allows you to open the main in-game menu and check your stats, items, chat, etc. Use tab to arrange the technique order in the quick access menu.

    Shift (+Fkeys) is helpful for setting chat shortcuts on the Fkeys like pre-making greetings or using the commands (Menu>Chat>Shortcut, hit space to type).  Extremely helpful commands include /map, /bank, /lobby, /hh, /palette 0-9, but you can put any command (or relatively short text).

     

    Not as useful commands but good to know:

    F3 can be handy to check techniques or use them, but quick access menu is preferred because you can arrange their order; F4 for quick mag feeding; End button to open the "quick chat window" (and tab to change to the cute symbol chat).

    • Like 1
  6. Are MAGs with invulnerability trigger amazing?

    7 hours ago, Fyrewolf5 said:

    but yea, like another example i could give, is if humar leaves off a few of his hp mats, then he can activate mag off a falz blue balls doublehit. if he's full hp mats at 1670hp, then the 1500damage would put him to 170hp, which is more than 10% of his hp

    for mag trigger to work, you must be hit from above 20% hp (bar still green), to below 10% hp in a very short amount of time. mag invincibility can be a real nice thing especially on hunters with df, as you can use it with impunity for 30ish seconds

    invincibility

    30ish seconds

    [...]

    Quote

    The 'best' mags are ones that have triple invincibility, i.e. every mag trigger gives invincibility. That would be from entering boss room, hitting 100pb, or being knocked to <10% hp from above 20% hp

    The 10% hp one is one that can be easily and often manipulated using the many set damage attacks of monsters. Being landed on by a gibbles does 700damage, so if you are at 800hp, you can potentially trigger mag. Or many other examples i could give. You can even do things like solo difficult quests like IDS by abusing this sort of thing alot, leave 1 gilchic just before dangerous spawn of baranz, have it laser you for 420 damage into mag trigger, then kill it and fight baranz.

    Is MAG invincibility absolute invulnerability?

    7 hours ago, Fyrewolf5 said:

    Funny thing, as strong as mag invincibility is, you can still die. [...] You can kill yourself with lavis/girasole while invulnerable; berserk doesnt kill you though, that just drains you to 3hp then works infinitely (takes 1/4 of your hp, which is <1). [...]

    Not just from lavis/girasole yourself, but it takes a couple frames before it actually starts working, and you can die before that happens. Attacks which multi-hit like shambertin tornado can often leave you dead on the ground with a dancing mag and invulnerability sparkles.

    Psycho wand/psycho bridge/dark bridge drain can kill you too i guess.

    Or some of the 1hp removal gear that drains hp as you walk

     

    ------

     

    Dreamcast mag has 70% reverser trigger ratio :0

    Very cool, isn't it?

    7 hours ago, Fyrewolf5 said:

    That only works in 1p mode. It used to not work at all in blue burst actually. that only worked offline gamecube. We readded the feature for 1p mode not that long ago. It's never been a thing in online play, mag reverser doesnt work online and since blue burst always online, it wasnt a thing. I remember my apsaras on gamecube saved my butt many a time, but had i been able to go online, it would not have been able to help me there.

    I think sega just was doing it as a way to compensate for the fact you can't have teammates pick you up if you play offline haha.

     

    ------

     

    MAG list on PSO ultima and their triggers:

    https://www.phantasystaronline.net/forum/index.php?/wiki/items&type=3

  7. What are the types of damage in the game?

    On 7/17/2018 at 8:40 PM, Fyrewolf5 said:

    There are 3 types of damage in the game. Elemental Damage, Physical Damage, and Set Damage.

    1. Elemental damage is just fire/ice/thunder/light spells and traps, always do the same amount of damage and is based on your resists.
    2. Physical damage can be blocked, can be evaded, and can critical hit for +50% damage, as well as being reduced by your defense and jellen and such things, and can have some small variances. Weapon variableATP does it for players, but i think monsters have some variance on their attacks iirc.
    3. Set Damage is Unblockable, Cannot be Dodged, Cannot crit, Cannot be reduced in any way shape or form. Jellen does not affect it, deband doesnt help, it always does a set amount of damage.
      Spoiler

      Falz slap on ultimate deals 1100 damage always no matter what. Falz blue balls does 750 damage each time (though can doublehit). Gi gue bomb is always 900 damage (The bomb they shoot at you is set damage. their confuse missile is elemental damage. Hence, jellen does nothing against gi gue since that reduces enemy's atp, which is only for their physical attacks.).

    And for completition's sake, the damage that pierces MAG invulnerability window ("self-drain"?).  "Sacrificial damage" from self-damage gear or HP removal like lavis wave / hp wave / berserk / demon / bulclaw 1hp bite / del lily scream / drain wep (soul eater / 3 seals / gael gil / etc.)

    On 7/17/2018 at 8:40 PM, Fyrewolf5 said:

    [While under MAG invulnerability effect] you still drain yourself when using those.

    And you can kill yourself with lavis/girasole while invulnerable haha.

    Berserk doesnt kill you though, that just drains you to 3hp then works infinitely (takes 1/4 of your hp, which is <1)

  8. How to get power/mind materials?

    5 hours ago, Fyrewolf5 said:

    for most materials, its best just to hunt them with their normal drop. Greenil drops pow mat from ep1 hildeblue 7/8 and mind mat from pal rappy 7/8 i think

    https://www.phantasystaronline.net/forum/index.php?/droptable/drop-tables/

    Quote

    How do I get luck materials

    -

    5 hours ago, Fyrewolf5 said:

    Definitely better to do christmas catastrophe quest for luck mats over hunting off la dimenian. You can do it on very hard, so it's not that difficult. you run through mines1/2 and find a few computers on the way. At the end, every player gets 2 materials of their choice (including luck and tp) on vhard or ult (normal/hard give 1).

    [...] about 15 min or so for a strong char to solo it on vhard [...]

    for most materials, its best just to hunt them with their normal drop. Greenil drops pow mat from ep1 hildeblue 7/8 and mind mat from pal rappy 7/8 i think

     

     

    ----------------------------------------------------------

     

     

    When it comes to min/maxing, is chugging all HP materials possible a wise decision?

    5 hours ago, Fyrewolf5 said:

    No, but it's every specific as to why and what classes. Most of the time its just yes, but can technically have reasons not to.

     

    HP management things it can help to have more or less hp or to keep it at specific amounts. When it comes to hp, attacks >1/4 max hp will knock you down and give you iframes.

     

    And then there's things like, you want enough hp to survive high damage attacks (1400+ for bringer shot, 1500+ for falz blueballs doublehit, 15xx for vol opt trap laser), etc.

    But then also manage hp with set damage attacks from enemies, which too high hp might be annoying to do.

    Also, having less hp to survive some attacks, like hucaseal/humar might choose to stay under 1600hp and then not die to shambertin tornado since it doesn't multihit you then (does 400 damage, so if you dont get knocked down, take multiple hits and die). Or might choose to have less hp so that 2 delbiter charges will knock you to below 10% hp for chance at activating mag, 720hp on that attack.

    But yea, there are several set damage attacks in the game that can be interesting to be either knocked down or not. Wont get knocked down by some attacks making them more dangerous, can be chained. Gilchic/morfos laser 420, bringer charge 700, bringer shot 1400, delbiter charge 720, delbiter laser 680, etc.

    Good hp management and getting a mag invincibility trigger can be an important thing at high levels, can really help a lot.

     

     

    So 1550-1600 is generally speaking a sweet spot?

    5 hours ago, Fyrewolf5 said:

    Yeah, pretty much. More hp can actually be difficult to manage, racast/racaseal/hucast/ramar kinda have too much.

    [...]

    While using less hp mats for better hp management sounds like it'd be a useful thing, most classes are just always gonna be too high or too low and not in that right range where it actually matters.

     

    You can backtrack your material usage.

    5 hours ago, Fyrewolf5 said:

    it does let you reset only 1 type at least

    i think

    the command to reset mats is free to use whenever

    https://www.phantasystaronline.net/forum/index.php?/tool-box/commands/

  9. Helpful for any governor quests:

     

    *** This YouTube chanel has all the governor quests, it can be extremely helpful and comfortable:

    https://www.youtube.com/user/SilverAnaya/videos

    (you have to scroll quite a lot because their pso videos are from 2013)

     

     

    And pso-world has detailed maps and the posible variations:

    http://www.pso-world.com/sections.php

    Governor quests seem to always use the same pattern and variation.

     

     

    Episode 1 Government Quests:

    1-1:Planet Ragol
    1-2:Torrential Woods
    1-3:Subterranean Den

    2-1:Infernal Cavern
    2-2:Deep Within
    2-3:The Mutation
    2-4:Waterway Shadow

    3-1:The Facility
    3-2:Machines Attack
    3-3:Central Control

    4-1:The Lost Ruins
    4-2:Buried Relics
    4-3:Hero & Daughter
    4-4:The Tomb Stirs
    4-5:Dark Inheritance

    My experiences on some particular episode 1 governor quests:

    Spoiler

     

    If not mentioned, it's because they were straightforward and with no time restrain nor any other added difficulty.

     

    2-1:Infernal Cavern: it has an annoying portal you may miss at first because they don't appear on your radar and are not visible until you get close to them.

    teleporter.thumb.png.52b5ee4d8f19bf2e798d464b175600a8.png

    (For completitions's sake: Cave Level 1 - Pattern 2 - Variation 1 http://www.pso-world.com/sections.php?op=viewarticle&artid=464)

     


    2-3:The Mutation: First gov quest to feature a time limit, but it doesn't activate until you actually get to the area where you must kill a lot of monsters, so it's not really a problem as long as you can kill them at a comfortably fast pace.

     

    ...


    4-2:Buried Relics: time limited quest, recommended to use this guide/walkthrough or know the layout before-hand
    (It's already here, but for completition's sake, it's Ruins Level 2 - Pattern 2 - Variation 2 http://www.pso-world.com/sections.php?op=viewarticle&artid=753)

     

    ...

     

     

     

     

    ...

     

    Episode 2 Government Quests:

    5-1:Test/VR Temple 1
    5-2:Test/VR Temple 2
    5-3:Test/VR Temple 3
    5-4:Test/VR Temple 4
    5-5:Test/VR Temple 5

    6-1:Test/Spaceship 1
    6-2:Test/Spaceship 2
    6-3:Test/Spaceship 3
    6-4:Test/Spaceship 4
    6-5:Test/Spaceship 5

    7-1:From the Past
    7-2:Seeking Clues
    7-3:Silent Beach
    7-4:Central Control
    7-5:Isle of Mutants
    8-1:Below the Waves
    8-2:Desire's End
    8-3:Purple Lamplight

     

     

     

    My experiences on some particular episode 2 governor quests:
     

    Spoiler

     

    Episode 2 turns a bit more annoying on VR Temple with all the traps, tight rooms and hidden rooms with destructible walls (that somehow the enemies can cross anyway XD)

     

    Quest 5-4: time limited quest, recommended to use this guide/walkthrough or know the layout before-hand


     

     

    :cc-traveler:

    • Thanks 1
  10. Yes.

    Spoiler

    I can confidently say that is the case.

     

    I haven't seen the official numbers, but I solod the story mode of episode 1, and thanks to the 3x experience boost I did caves/mines in hard and ruins in very hard. Did the hunter's guild solo missions first, then the governor ones. When I could one-combo monsters in solo, it took me an attack or more two on "normal", even without accessing to missions amd just going to forest/caves/mines/ruins.

     

    It makes sense that multiplayer mobs are scaled to last a bit more against multiple players. :P

     

    Different quests to also have monsters scaled up or down even in the same difficulty and game mode.

  11. Where do I find these missions?

     

    5-1:Test/VR Temple 1
    5-2:Test/VR Temple 2
    5-3:Test/VR Temple 3
    5-4:Test/VR Temple 4
    5-5:Test/VR Temple 5
    6-1:Test/Spaceship 1
    6-2:Test/Spaceship 2
    6-3:Test/Spaceship 3
    6-4:Test/Spaceship 4
    6-5:Test/Spaceship 5
    7-1:From the Past
    7-2:Seeking Clues
    7-3:Silent Beach
    7-4:Central Control
    7-5:Isle of Mutants
    8-1:Below the Waves
    8-2:Desire's End
    8-3:Purple Lamplight

     

    There seems to be no governor in episode 2.

  12. 1 minute ago, RIPBenny said:

    You're bad and HUnewearl rocks. Trying getting good to stop being bad.

    Instructions unclear, got stuck in a booma pack.

     

    1 minute ago, R-78 said:

    Hunewearl is just like Ramarl : despite her weak ATP, being able to support herself makes her really good at soloing.

    As MudkipzJM said, she is the only non Force class that can use Lindcray which is by far the best rifle of this game.

    Once you get a Dark Flow and play with ~10% HP, her jellen can save you against lots of monsters that would ohko any other hunter class.

    Playing half support with a team that doesnt have any Force is very helpful as well.

    She is good at using both demon (unreduced HP% cut) and spirit (for pure DPS) unlike the Casts.

    Personally that was enough to make her my main and favorite hunter class.

    Thank you, this is the kind of answer that I was expecting.

    • Like 2
  13. Playing a melee already feels more challenging or handicapping yourself.

    Now, playing a melee that doesn't even get the bonuses others melee get... it feels like playing crippled.

     

    Even using shifta + zalure and hunter weapons I feel like I'm struggling, not to mention that many times it feels more efficient to just pick off enemies one by one with a pistol, barring the fact that it's way comfier.

     

     

    Now, I know that generalists should suck by design when it comes to min-maxing unless the game offers you a way to specialize to not overshadow everything or that they should pay in some way, but I think  RAmarl would have given me a much smoother gameplay experience for the "generalist class", or even a FOmarl (which also seem to have great melee potential, despite having access to max level in all techs).

     

     

    Of course, I have very basic gear, but I just can't see the place of a HUnewearl. They are very far from the base power of other HUnters. Her utility in a team gets cut to like 20% or less when there is another FOrce on a team, so then she plays like a crippled HUnter that may be able to sneak some clutch tech here and there.

     

    Yet she is considered better than a HUmarl despite her base stat differences. This is not a great feat considering casts get MUCH more DAMAGE and TRAPS, but still HUmar has massive attack damage and is considered worse than HUnewearl. What is this mighty equipment that allows her to overcome her pathetic stat deficits and be more useful compared to the HUmar?

     

    Should I reroll and raise another character and never come back to her again until I am rich to get uber gear? :'( 

    Please tell me that I'm bad and that HUneweal rocks (preferably with an explanation on how to stop being bad).

  14. This is an annoying quest, so hopefully this will make it less annoying for other people. Be mindful that you need to be able to kill the monsters relatively quickly in order complete this quest on very hard+.

    • Ideal path is to take the data from monument 1 first on east and south (the right teleporter is the third one you see when entering the room).
    • Then head on north to the purple switch to clear the path to collect data from monument 2. Then go and collect it (ignore the switches to the boxes if you have trouble clearing monsters fast).
    • Then proceed to the monument 3 and then get ready to teleport to monument 4.
    • It is important that you have collected the data from all other monuments, because only if you had done so an earthquake will happen and a teleporter towards the monument 5 will appear. Be prepared for the alien-demon bloodshed (and be sure to kill them fast).

    4-2GovernorMap.thumb.png.18a76bc49706f0eadbef6d1e6ae4ce29.png

    • Like 2
    • Thanks 1
  15. How do I use the quick techs menu in keyboard?

    On 1/20/2017 at 11:25 AM, Fyrewolf5 said:

    Quick Menu Techs are ordered specially as well (you can order the quick menu techs with Tab), Quick Menu is great for things you only use occasionally(grants/megid/gifoie/shifta/deband), need a backup from back palette in case of having 100 pb (shifta/deband, since those are only every 4-5minute cast anyway), or may want to do 0delay casting for (resta/gizonde/gifoie/grants/megid), so it's really useful to reorganize so the top and bottom techs are specific things you may want.

    I wish I had more than 10 + 6 keys to use for skills, so I really want to get access to that quick menu, which is probably comfier than using F3 to open the technique tab, browsing the technique tiers, and selecting a technique.

    Also, can you really cast skills with 0 delay? o-o

     

    I realize there is a Ctrl+End to change weapons quickly, which is really handy, but where is this quick techs menu or how can I add it?

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