Jump to content

HK-47

Members
  • Posts

    22
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by HK-47

  1. 14 hours ago, Lemon said:

    There is nothing behind it.  If any door has 4 red dots in TTT, it cannot be opened.

    There is another door on the far end of that room which is on an inaccessible balcony, with 3 green dots and 1 red. Is there a way to get there? Is there a second teleporter or something somewhere in the Seabed Upper Levels? A hidden doorway like in TTFU? 

    zoidberg.jpg.cb115f282130c32f5d02939ff2e4deae.jpg

  2. 15 hours ago, Soly said:

    Actually, more like many pieces of code executed based on the item you equip, like an if/else but not really.

    pIvKZxD.gif

    Doubt anyone has actually asked really... and doubt more that such thing is gonna fly.

    Maybe I can give you an example
    https://www.pcgamer.com/a-coder-spent-1200-hours-reverse-engineering-diablos-source-code/

    That said he took 1200+ hours over the course of a year(ish)
    That sounds sort of OK, but then you see that he found some leaks including symbol files (which are basically instructions of how stuff is put together, function names, etc), is not close to a source code but is a great head start to someone doing something like this.

    So what kind of changes can you make to PSO without access to the source code? I have a little bit of programming experience, but it is pretty limited in scope (MatLab simulation programming, and a bit of Basic Stamp & C++). I would really like to help give you ideas for improvement that are actually workable. Unfortunately, I don't know much about what your limitations are, and how PSO itself is written (which as far as I can tell seems to be "badly"). Is there a thread somewhere describing PSO's structure and how you guys alter it?

    3 minutes ago, Lemon said:

    I could, but that seems like a good way to bring legal action down on the server.  Anyway, I don't have the email anymore

    Oh I meant with an outside email address. Like a series of sockpuppet Yahoo accounts or mailinator or something. I would not recommend mentioning the server AT ALL unless you are talking to someone who is being helpful.

  3. 12 hours ago, Lemon said:

    I did ask them for their quest documentation and tools.  They never responded D:

    Harass them until you get a response of some sort. Bothering our distributors and suppliers until I get results, or at least a response of some sort typically works for me. You're a programmer right? Automate it. Write a script to send the same email every day lol, cycled through different email addresses. Worst case: they ignore you.

  4. On 6/23/2018 at 6:55 PM, Lemon said:

    Updated to v1.03

    Hey Lemon, can you open the locked door in the first room of Seabed Lower levels, or is there nothing behind it? I'm determined to do TTT until I discover all of your secrets :D. Or at least get a couple of PCB.

  5. 21 minutes ago, Lemon said:

    That was me, and this too is probably not doable.  Sega didn't use a configuration file for those items.  This means that there is a giant if-then tree in the source code somewhere  that alters your stats on some trigger if you have a specific weapon equipped.  So basically, if we had the game source code this would be a 30 min change.  However without the source code it is a 30 month change that we can't guarantee will work or even not delete your character.  So probably not going to happen unless a x86 engineer pops out of the woodworks with a billion years of free time and rewrites pso for us.

    Has anybody tried simply asking Sega for the source code recently? They probably don't care about it anymore and might be willing to release it. And if by some miracle they ever port PSO 2 to english, having an already existing/active player base of PSO fans would only HELP them get more players. Seems like they can only benefit from releasing it.

     

  6. Also, on an unrelated note, I was told (by Lemon I think) a while back that it is not possible to add unit slots to weapons themselves (I wanted to have weapon slots for attachments that would change their performance, like in KOTOR or Call of Duty). I think that there might be an alternative way to accomplish this to some extent.

    There are already units that alter the functions of specific weapons (Yasakani Magatama w/ Kusanagi), could we make units that alter the properties of other specific weapons, entire classes of weapon, or even armor/shields? For balancing purposes, they should probably also have some drawbacks to using them or be class locked.

    Examples:

    Backpack Power Cell: Adds +25% damage to rifle type weapons. Slows movement speed 15%.

    Rapid Charge Capacitor: Adds additional round to each mechgun burst, but reduces damage by 10%.

    Smart Sight: Adds Auto Aim to ranged weapons (like the Yasmikovs and Rianov have).

    Active Camouflage: Adds cloaking effect (like stealth suit). +250 EVP, DFP reduced by 100.

    Trap Fabrication Module: Manufactures new traps every 10 minutes. Requires Meseta, cost varies by trap type.

    Resonator: Makes blades vibrate at ultra high frequency for increased cutting power. +30% damage for melee weapons, -15 ATA due to increased handling difficulty. Useable only by HU.

  7. 12 minutes ago, R-78 said:

    That was Slow Traps and they are available in Battle mode.

     

    There are many other traps which cannot be used: Poison, Shock, Paralysis, guided traps...

    Any way to make those available in normal mode? The standard damage trap is nearly useless IMO. Could you create equip units that alter the damage trap? It would be much more useful if you could reconfigure it on the fly. Additional damage, slow, poison, cluster bomb (spawns 4-5 more traps on detonation around it) would all be awesome. If you could do that, adding a resta mod to make the damage trap heal allies in its AoE might also be possible.

  8. On 6/23/2018 at 6:55 PM, Lemon said:

     Removed Minimap from Olga Flow's room 

    Noooo! You Lemony devil! Now we are even more reliant on zonde tracer fire for target acquisition. Last run his damn mags and the little grants mine things were drawing away the zonde, like flares would do to a heat seeking missile. We still beat it eventually, but it was pretty annoying.

    • Like 1
  9. I would love having a translation add on. Even a half assed one like Babelfish. Partial translation is better than none. I've tried learning french and spanish in the past, but never could really get a hang of them; Calculus III was easier for me than Spanish. EX: referring to objects as being feminine/masculine.

  10. I wouldn't do it on the clock. My boss was unhappy when I downloaded an emulator last year to play at lunch, even though it didn't require install. Couldn't do anything about it besides ask me to delete it though, because I technically hadn't violated company policy, and was not playing on the clock. In this case, since I'd be playing it off of a flash drive I doubt he could do anything. Might not even care. I love loopholes :D.

  11. Yeah I figured steam games would be impractical. But what about making PSO portable, how did you do it? Just copy/paste all of PSO’s files onto the flash drive? Something else? I’d rather not use third party software if it can be avoided, I did see one freeware program that takes a snapshot of your system state before and after install to make a portable version. Is that what you used?

  12. 45 minutes ago, Trigunman said:

    Yea, I've done it many times.  I have a entire PSOBB Ultima install along with the Mag Farm, Section ID calculator, and a fullscreen/window mode app for PSOBB all running off a 8 gb thumbdrive.  Usually I'd play it off my mom's laptop or maybe my sister's laptop when I'm visiting her out of town. (along with tons of other emulators/roms and a few other games)  Depending on how good your laptop or desktop computer's graphical abilities are (whether standalone graphics card or something like AMD's APU, CPU/GPU on-die) it's very possible to do it at playable framerates with PSOBB.  It doesn't require massive amounts of modern CPU and GPU muscle to play it at decent framerates.

    Oh my computer at work can handle it no problem. It has a high spec CPU/GPU and lots of RAM because we do a lot of complex CAD work and finite element analysis simulations. Can't install anything though so my lunchtime gaming options have been limited.

    How did you make PSO and other games portable? Is it easy for someone with limited programming knowledge? I have a very high capacity flash drive, so I could put lots of games on it. Do you know if Steam games require a portable copy of Steam to run them? I'd love to make Factorio, Kerbal Space Program, Frostpunk, and others portable.

     

  13. Is it possible to make a version of the game you could transport with a flash drive, and play without having to install? I've seen that done with Counter Strike, C&C Tiberian Sun, and a couple other games. That way you could circumvent administrative blocks on installation and have plenty of FPS. I'd play at lunch all the time if we had a version like that.

  14. Welcome to my establishment meatbags. I have a variety of protective equipment and implements of violence available for purchase or trade. Please message me with trade offers. This page will be updated on a weekly basis with my current stock and particular items I am seeking.

    I will accept rare item trades (NO TROLL ITEMS), especially exceptionally rare, event, or useful items, but will typically prefer the following as standard forms of payment:

    Photon Drops, Photon Spheres, Donation Tickets.

    This establishment does not provide credit or a tab. All transactions are final, with payment required immediately on receipt.

    LAST UPDATED ON: 6-22-18 

       5b1682aff0671_wackyinflatabletubeman.thumb.gif.1ae0b3607df46a082daf9d3cc0b95e99.gif    

    Spoiler

    Psycho Black Crystal

    Centurion/Battle

    Centurion/Resist

    Cure/Confusion

    V502

    Limiter

    L&K 38 Combat (minigun, not mechguns)

    Rianov 303SNR-5

    Chromatic Orb

    Luck Material

    Power Material

     

     

    Items Available For Purchase Or Trade:

    Spoiler

    Ophelie Seize [30/0/35/40|0]
    Handgun:Milla [0/0/0/0|0]
    Bringer's Rifle [0/0/0/0|0]
    Angel Harp [0/0/0/0|0]
    Frozen Shooter +9 [0/0/0/0|30]
    Frozen Shooter +9 [25/0/0/0|25]
    Frozen Shooter [0/30/0/0|25]
    Yasminkov 9000M +10 [0/0/0/0|0]
    Rianov 303SNR [0/0/0/0|0]
    NUG2000-Bazooka +20 [0/0/0/0|0]
    Last Swan [0/15/0/15|0]
    Vulcan +8 [0/0/0/0|30] [Gush]
    L&K14 Combat [0/0/25/30|20]
    Red Scorpio [20/0/20/0|0]

     

    Spoiler

    Orotiagito [0/0/0/0|0]
    Lame D'Argent [30/0/0/0|0] [Kills:11]
    Kusanagi +16 [0/5/0/0|0]
    Lavis Cannon [0/0/40/0|0]
    Lavis Cannon [0/20/25/0|0]
    Sange [0/45/0/0|35]
    Guren [0/25/0/35|35]
    Vivienne [0/0/0/0|30]
    Yamato [0/0/0/0|25]
    Dragon Slayer [40/30/0/35|0]
    Daylight Scar [0/0/30/0|0]
    Yamigarasu [0/25/15/0|0]
    Yamigarasu [40/0/0/0|0]
    Red Saber [0/0/20/0|0]
    Red Saber [0/0/20/20|0]
    Demolition Comet [0/25/65/0|0]
    Demolition Comet [30/25/0/0|0]
    Durandal [0/0/25/0|0]
    Last Survivor [15/0/0/0|0]
    Blade Dance [0/0/0/25|0]
    Brionac [0/0/0/0|0]
    Vjaya [30/0/0/0|0]
    Stag Cutlery [45/0/45/0|0]
    S-Beat's Blade [0/0/0/0|0]
    Elysion [0/35/0/0|0]
    Meteor Cudgel [0/30/0/25|0]
    Monkey King Bar [0/0/40/0|0]
    Imperial Pick [0/0/30/0|0]
    Dragon's Claw [0/0/0/0|0]
    Yamato [0/20/25/40|0]
    S-Berill's Hands #0 [0/0/0/0|0]
    Guren [0/0/0/0|0]
    Yunchang [0/0/0/0|0]
    Snake Spire [0/0/0/0|0]
    5th Anniv. Blade [0/0/0/0|0]

     

    Spoiler

    Alive Aqhu [15/20/25/0|0]
    Sting Tip [0/10/0/0|0]
    Hildebear's Cane [0/0/0/0|0]
    Rabbit Wand [0/0/35/0|0]
    Mahu [0/20/30/0|0]
    Gal Wind [0/0/0/0|0]
    Gal Wind [0/0/0/0|0]

     

    Spoiler

    Kroe's Sweater [DEF: 0/EVP: 0] [Slots: 1]
    Black Hound Cuirass [DEF: 0/EVP: 0] [Slots: 0]
    Electro Frame [DEF: 0/EVP: 0] [Slots: 0]
    Star Cuirass [DEF: 16/EVP: 0] [Slots: 0]
    Flame Garment [DEF: 0/EVP: 0] [Slots: 0]
    Guard Wave [DEF: 46/EVP: 14] [Slots: 4]
    Guard Wave [DEF: 38/EVP: 18] [Slots: 0]
    Morning Prayer [DEF: 0/EVP: 0] [Slots: 1]
    Morning Prayer [DEF: 10/EVP: 15] [Slots: 0]
    Striker Plus [DEF: 0/EVP: 0]
    Standstill Shield [DEF: 0/EVP: 0]
    Purple Ring [DEF: 0/EVP: 0]
    Yata Mirror [DEF: 0/EVP: 0]
    Virus Shield: Vol Opt [DEF: 0/EVP: 0]
    Regenerate Gear B.P. [DEF: 5/EVP: 6]
    Lieutenant Gear [DEF: 8/EVP: 15] [Slots: 0]
    DB's Shield [DEF: 0/EVP: 0]
    Congeal Cloak [DEF: 0/EVP: 0] [Slots: 0]
    Select Cloak [DEF: 7/EVP: 5] [Slots: 0]
    Alliance Uniform [DEF: 10/EVP: 0] [Slots: 2]
    Shield of Delsaber [DEF: 0/EVP: 0]
    Secure Feet [DEF: 0/EVP: 0]

     

    Spoiler

    Devil/Technique
    Cure/Poison
    Cure/Poison
    Yasakani Magatama
    Yasakani Magatama
    V801
    Swordsman Lore [Kills: -32768]
    Heavenly/Body
    Heavenly/Body
    Gal Gryphon's Wing x2
    Magic Rock "Moola" x2
    Mind Material x21
    Evade Material x7
    Def Material x15

     

    • Like 5
×
×
  • Create New...