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Exotic

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Posts posted by Exotic

  1. If you decide to go down the commercial route, most of em go down the monthly/yearly subscription route. Before you decide to sink in, give yourself some time to familiarize yourself with the software. I strongly recommend you look up video tutorials on places like Pluralsight, Skillshare, Udemy, etc. Written tutorials aren't as practical for learning a new piece of software.

  2. Just so you know, you can get:

    • Autodesk Maya (My personal favorite)
    • Autodesk 3DS Max
    • Autodesk Mudbox
    • MANY more

    for free (3 year license) directly from Autodesk.

    Make an autodesk student account (It's free and you don't need a .edu address) After verifying your email address, it'll ask more info about where you study. I selected a random college, field, and admission/graduation dates. And that's it.

    Other commercial options available either via trial/student licenses that aren't geared towards archvis/engineering work:

    • Foundry Modo (More geared towards poly/subd modeling)
    • Maxon Cinema 4D
    • SideFX Houdini (more geared towards particle sims/dynamics)
    • Pixologic ZBrush (3d sculpting. Arguably better than mudbox, but much more difficult interface)

    EDIT: Personally, I prefer Maya's interface and workflow over 3ds max's. I find it easier to use and it was quicker to pick up, although 3ds Max has notably better 3rd-party plugin support (which matters, in production environments). Both of these two are very, very robust. Your images won't necessarily look better on one 3D graphics package versus the other. It comes down to which environment you prefer working in and how well you can produce work in it.

    As far as the actual rendering part, that's dependent on the renderer your software package is using to produce whatever image you're putting together. Renderers like maxwell, mentalray, vray, all have distributions for different software packages (ie: vray for maya, vray for c4d, vray for blender, etc). In other words, don't judge a 3d software's capabilities on the final output you get when you put together a scene. The image quality depends your scene setup/assets as well as the renderer (not 3d graphics software) you're using. In other words, a turd model won't look any better or worse than it does because you decided to use, for example, cinema4d over blender. The differences with the different animation software available to you is more about how you get from a blank canvas to your final model/image.

    • Thanks 1
  3. Can we do something about certain "impossible" drops? There's a few that come to mind that I feel could use a revision or a straight up replacement. 

    Here's what I mean by impossible/bullshit drops:

    ITEM                 EP/DIF     MONSTER          ID             RATE
    
    Psycho Wand          Ult EP1    Bull Claw        Yellowboze    	1/233016
    Psycho Wand          Ult EP1    Gran Sorcerer    Skyly/Redria  	1/299593
    Psycho Wand          Ult EP2    Sinow Zele       Pinkal	        1/299593
    Heaven Punisher      Ult EP1    Crimson Assasin  Yellowboze     1/190650
    Heaven Punisher      Ult EP1    Sinow Blue       Whitil         1/174762
    Heaven Punisher      Ult Ep1    Sinow Red        Viridia        1/190650
    DB's Saber 3077      Ult EP2    El Rappy         Whitil         1/10082
    Agito 1975           Ult EP2    Migium           Skyly          1/22405
    Angel Harp           Ult EP2    Gibbles          Greenil        1/12603
    DB's Saber 3064      Ult EP2    Dolmdarl         Purplenum      1/28807
    Flowen's Sword 3077  Ult EP2    Sinow Zoa        Pinkal         1/33608
    Heart of Poumn       Ult EP2    Del Lily         Yellowboze     1/249660

    These are just a few examples found within the drop table. These drops are so low that it's completely pointless to even have them. Either A: They are next to impossible to get or B: Found elsewhere at a much much much higher rate (Heart of Poumn for example be found at 1/2 instead of 1/249660)

    I understand that some of these rates are vanilla rates and haven't been touched ever, but the server has seen a few rate/source revisions to many of the items found on the table, yet these sources remain touched. Why even have drops in the first place if they're this low? The items listed aren't even that good, at least when compared to their respective drop rates.

    My suggestion would be to either:

    • A: Replace these drops outright with event items at a decreased rate (ie: one third of the rates that the event had them in)
    • B: Replace these drops with other vanilla event items at a more reasonable rate (ie: 1/1024 Heart Key)
    • C: Replace these drops with another item found year-round at much more reasonable rates
    • D: Revise the drop rates to match the item's overall effectiveness/utility/power/value/whatever
    • E: Lower the drop rate drastically to (nearly) match other sources in order for them to be viable
    • Like 6
  4. 6 hours ago, Gotty said:

    Hi. How do i assign techniques to the numbered shortcuts at the bottom of the screen when in game?

    Sorry i forgot to mention i play with an xbox pad but wanna assign techs for my fomarl on bottom for support purposes

    You could use something like xpadder, antimacro, vJoy, etc and remap the right joystick to cast spells for you that are mapped to your hotbar. Here's a couple of pages from my pad setup:

    caF44sD.png

    And page 2, accessible by holding the L trigger

    rG41NmS.png

    A couple of special macros/actions on the 'Hold L' menu

    Holding L and pressing...

    - (Nothing else) = Presses period, which I mapped to aligning the camera via keyboard controls

    - Pad Left = Types out "/bank"

    - Pad Right = Types out "/lobby"

    - Pad Up/Down = Presses Page up and Down to scroll through inventory faster

    - Back button = Presses 8

    - RStick Button = Presses 9

    - RBumper = Turbo button for Enter (so you can skip dialogue faster)

    • Like 2
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