Jump to content

Wavebuster

Members
  • Posts

    90
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by Wavebuster

  1. For a relatively easy drop, I appreciated Centurion/Technique the most on my Forces for getting high levels of Grants/Megid. Finding high level Grants/Megid on your own is still something of a rarity, let alone for 4+ Forces...

     

    But yeah, slot units in general, just like Materials, do not allow stat boosting beyond a class's limit. Technique units are no exception so it shouldn't be much of a surprise.

  2. On 6/16/2017 at 7:52 PM, R-78 said:

    MASTER RAVEN [0/25/0/15|0] [Untekked] 60% 7pd

    I'll buy this one if you still have it.

    • Like 1
  3. Playing on non EU hours I had just about no chance to get in on this since this exact weekend was completely occupied before late nights. x.x Was there anyone else managing the hit% addition?

  4. 4 hours ago, Nightmare2.0 said:

    does resta have a max range? cause i tried using resta merge + lindcray and when i unequiped merge or lind it seemed that it changed nothing? (using on fomarl)

    Coming from that other server, I can say that 600% Resta/Anti range was totally a thing you could do. However, the animation maxes out at 300% which is why you might think it stops working at that point. Get a friend and a large enough area, testing each range boost. As you equip things over 300% range, you can move farther away from your teammate and notice they are in range of Resta (as noted by the crosshairs and party window showing Resta affecting them), even if the animation does not appear to be reaching them.

    • Like 4
  5. New blood here who started less than a week ago but I had a background on the scht server before their crash. I will say that I do miss the tech boosts and merge system that came on that server. When you had all the boosting gear lined up it was indeed very powerful, but situationally so, and didn't really didn't feel broken in the end. Clearing a group requiring all 3 elements still took time, not to mention all the gear juggling. Even with all the boosts, strong Hunter/Ranger players certainly weren't feeling invalidated due to their consistent weapon damage, crowd control, and Demon's/Hell triggers they offer due to ATA issues with Forces. And yes, damage cancel. Forces are at their best for soloing Ep4 hunts, which makes sense due to the design of popular Ep4 quests shoving a great number of enemies with into each group at once, in addition to Ep4 enemies having fairly low resists. The stars aligning to make offensive Force techniques good or even ideal in Ep4 doesn't mean giving out boosts is broken, especially when techniques still have significant limitations in other episodes.

×
×
  • Create New...