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Wavebuster

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Posts posted by Wavebuster

  1. A friend of mine asked about what good tech boosts he could get for his Forces and I didn't really have a good answer for him without compiling this list. I have arranged the equipment by individual technique, the equipment slot, and then by how much % boost it gives with descending values. It is not a complete list (and not exactly meant to be), and a few support equip boosts in particular are IMO not worth bothering with. They are there due a lack of options. Hope this helps some of you.

     

    https://docs.google.com/document/d/1DU9XlrLzgUknNnrHJ3NDlBoX4aVmn2dLwxj4hB-NAHE/edit?usp=sharing

    • Like 6
  2. Updated data for Kondrieu drops while hunting STA. Only one left to confirm is Viridia:

    Viridia - unconfirmed event drop
    Greenill - regular drop
    Skyly - regular drop
    Bluefull - regular drop
    Purplenum - Naka's card
    Pinkal - regular drop
    Redria - regular drop
    Oran - regular drop
    Yellowboze - Naka's card
    Whitill - Naka's card

    • Thanks 1
  3. Just revisiting that HUcaseal fist weapon idea with something I drafted up quickly while trying to make it sound "PSO":

    O-Nemuri Touch

    ATP: +2000 (perhaps grindable)
    ATA: +75
    EVP: +80

    Special: Berserk
    Usable by: HUcast, HUcaseal
    Req: 228 ATA 🤗

    A CPU that scans enemies' vital spots. Its high power draw disables weapons systems, but a precision melee CAST can use this data to deadly effect.

  4. 18 minutes ago, Trigunman said:

    I noticed the HU cast types can use some pretty strong and unique weapons already, namely the Berdysh, Red/Crimson Sword, Chainsawd, Two Kamui and even the mighty Laconium Axe!

    For long range stuff, they still have the L&K 38 Combat, Guld Milla, Dual Bird, Egg Blaster MK2.

    The casts have some pretty strong weapons already, creating something new and unique for the HUcaseal will be a challenge I think...

    I do believe you're on the right track with some sort of daggers, HUcaseals really shine with them IMHO, although they do have access to Two Kamui.

    Maybe even some sort of mid-level big sword with some Beserk or charge, I noticed they can't use Zanba...

    I do have a Two Kamui and unfortunately it suffers from the same issue that Inferno Girasole does. Though they are the strongest ATP weapons of their class, their ATP lead isn't by much and their strongest damage comes only in the form of Hard Attacks.  If you want to get up in something's face to use a single target melee weapons it needs to be for a good reason, and (charge) Ten Years Blades only recently provided one. I was hoping for something to fill in a desire for HUcaseal to have something nice to compete with HUcast damage output if only situationally, and also developing upon the idea of Hunters truly being the melee damage experts. TYBs are certainly all well and good but too many classes have access to them, imo.

  5. Would there be an opposition to improving Two Kamui in some way? For the long fetch quest needed to get it (always resulting in a 0'd weapon) it's outclassed by Blood Tornado in terms of ATP grinded. The special is arguably worse, only casting a Lv5 Zalure while Blood Tornado is Demon's. An item combination to upgrade its ATP and special tech cast could be pretty neat. It's a bit of a shame that a cool weapon model like this one has little reason to be sought after or used at all.

  6. On 9/15/2018 at 11:47 PM, mudkipzjm said:

    I made something similar to this a year or two ago regarding joining rooms during the Gal battle. The amount of people that don't know pressing tab on a room brings up the info for it is disappointing.

    I  use a password shortcut before the Gal boss teleporter to ensure no one joins during this fight.

     

  7. We can't forget HUnewearl's other big con which is her horrid ATA growth for a weapon class, gaining significantly less ATA than even HUcast and only a few more points than FOmarl by the time they all hit 200. You'll be living off Centurion/Arms as a permanently attached slot unit, and maybe even an Adept too before hitting Lv200.

  8. 6 hours ago, Amzer said:

    Few more questions, basically to make up my mind between a FOmarl or a FOnewearl

    Is Lindcray better for a FOmarl? I seem to recall that it was, but I can't remember why. Also, is a Psycho Bridge worth it? How obvious is the health drain?

     

    Psycho Bridge's health drain is the same as Psycho Wand's, iirc. It cuts TP costs in half, but drains its full cost from HP as well. You can reduce the health drain by having the weapon listed below any TP cost-reducing equips in your inventory before making or joining a game, like Mother Garb+ or Adepts. Like with Lv30 Grants which costs 76 TP...

    Grants with PWand alone: 38TP and 76HP drain

    Grants w/ PWand then MG+ in default sort order: 20TP and 76HP drain

    Grants w/ MG+ then PWand in manual sort order: 20TP and 38HP drain

  9. Since it's not really a pressing question, for anyone reading now: What would be the ideal way for getting a Brightness Circle for the purposes of making a Neutron Skin? It's a pretty tough drop, but you can apparently make it with Spirit Garment + Star Amplifier. Would it then not have potential for above minimum stats if you do that?

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