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Vulgaris

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Posts posted by Vulgaris

  1. Yea the 3 options are based around what kind of mind mag the player wants to use, since they each have pros and cons. A 185 mind mag is a bit tedious to raise but not complicated, just feed it lots and lots of monofluids until level 50, where you can switch to difluids and/or use some mag cells on it. The starting pb is based on what class you started it with ranger estilla(high damage dolphin), force leilla(lame healer/anti), or hunter farla(low damage dragonsnake), the second pb will be twins (on the right side, unlike most mags which get twins at 50 and thus on the left side), and the third pb will be golla or estilla(if not 1st pb). Pros of mag is 3 pbs, cons are tedious to raise and twins in a weird place.

    A 195 mind mag is the easiest to raise, and elenor and ultima mag can still have 1 pb (raise to level 10 on monofluids then use cell), they will feed much much faster off of difluids (mag cell mags eat difluids at +27, a regular mag may be eating at +9, +8, or +4 before level 50). Some people may choose to go this easy route, and not having all 3 pbs isn't that huge of a drawback for a force since they don't build pb much anyway, and they don't need twins themselves, but having at least 1 is nice to contribute to pb chains, and estilla dolphin can help force wreck ep 4 boss even harder. Pros are super easy to raise, cons are 0-1 pbs.

    A 200 mind mag is mini event or donation, it offers some slight optimizations that really don't mean much, for fonewm he can equip galatine even with his mind mag on, and for fonewearl she can actually max atp ata lck with pow mag and mst with cent/mind+v801+200 mind mag, but it's just a minor tweak for people that have custom mags. Pros are just minor tweaks and cons are none really.

    If you really want a guide like that though... :

    185 mind mag

    start on any class

    lvl 5-10 monofluids

    lvl 10-35 monofluids

    lvl 35-50 monofluids

    lvl50-200 difluids

    195 mind mag (elenor/ultima mags)

    lvl 5-10 monofluids

    lvl 10 use cell

    lvl 10-200 difluids

    195 (console mag)

    use cell

    lvl 5-200 difluids

    here are some mag links for ya:

    Evolution chart: http://www.pso-world.com/sections.php?op=viewarticle&artid=2452

    Feeding charts for all mags except ep 2 formula mags: http://www.pso-world.com/sections.php?op=viewarticle&artid=1021

    Feeding charts for ep 2 formula mags only: http://www.pso-world.com/sections.php?op=viewarticle&artid=1031

    So... Does the mag cell that is dropping for this easter event work for this mind mag theory, or do I need to save up PD's to buy another thing? lol

  2. So I was transferring an Agito and a Red Saber over to my hunter using the common bank. Never failed me before so figured I wouldn't need screenshots, but took them anyways because, meh, why not? Anyway, they arent in the common bank now when I logged over to retrieve them. Screenshots with %'s attached.

    Agito.png

    Red%20Saber.png

    You'll see the mag and trifluids are still in there for some reason. Would love to get this taken care of, thanks!

  3. You can only get it through the triforce event, which is in september. Last triforce event it was from Gal Gryphon on ultimate and Purplenum had the best chance to get it. Something like 1/158. Hylian Shield is the best shield for nuking. Three seals is sort of a watered down version that is easier to get. It comes from Redria and Skyly on very hard from Delbiters. 1/236.

    Cool, I've got a skyly I can hunt for three seals until I can buy a hylian or wait until september. Thanks!

  4. Yea the 3 options are based around what kind of mind mag the player wants to use, since they each have pros and cons. A 185 mind mag is a bit tedious to raise but not complicated, just feed it lots and lots of monofluids until level 50, where you can switch to difluids and/or use some mag cells on it. The starting pb is based on what class you started it with ranger estilla(high damage dolphin), force leilla(lame healer/anti), or hunter farla(low damage dragonsnake), the second pb will be twins (on the right side, unlike most mags which get twins at 50 and thus on the left side), and the third pb will be golla or estilla(if not 1st pb). Pros of mag is 3 pbs, cons are tedious to raise and twins in a weird place.

    A 195 mind mag is the easiest to raise, and elenor and ultima mag can still have 1 pb (raise to level 10 on monofluids then use cell), they will feed much much faster off of difluids (mag cell mags eat difluids at +27, a regular mag may be eating at +9, +8, or +4 before level 50). Some people may choose to go this easy route, and not having all 3 pbs isn't that huge of a drawback for a force since they don't build pb much anyway, and they don't need twins themselves, but having at least 1 is nice to contribute to pb chains, and estilla dolphin can help force wreck ep 4 boss even harder. Pros are super easy to raise, cons are 0-1 pbs.

    A 200 mind mag is mini event or donation, it offers some slight optimizations that really don't mean much, for fonewm he can equip galatine even with his mind mag on, and for fonewearl she can actually max atp ata lck with pow mag and mst with cent/mind+v801+200 mind mag, but it's just a minor tweak for people that have custom mags. Pros are just minor tweaks and cons are none really.

    If you really want a guide like that though... :

    185 mind mag

    start on any class

    lvl 5-10 monofluids

    lvl 10-35 monofluids

    lvl 35-50 monofluids

    lvl50-200 difluids

    195 mind mag (elenor/ultima mags)

    lvl 5-10 monofluids

    lvl 10 use cell

    lvl 10-200 difluids

    195 (console mag)

    use cell

    lvl 5-200 difluids

    here are some mag links for ya:

    Evolution chart: http://www.pso-world.com/sections.php?op=viewarticle&artid=2452

    Feeding charts for all mags except ep 2 formula mags: http://www.pso-world.com/sections.php?op=viewarticle&artid=1021

    Feeding charts for ep 2 formula mags only: http://www.pso-world.com/sections.php?op=viewarticle&artid=1031

    Thanks again! Your responses are really informative. I guess I'm thinking either the 185 or 195 mind mag. How difficult is it to find an elenor or ultima mag cell for the 195 mind mag?

  5. The 200 mind mag is only by donation or event;

    The 195 mind mag sacrifices photon blasts, can be done with 2 mag cells(kit of mark3 or Elenor(can have 1pb))

    The 185 mind is just one you feed monofluids all the way.

    Thanks Cyan!

    Do you know which Photon blasts I would end up with if I do the 185 mind mag? Are there certain ones I should try to get? And would I have to feed the mag on other types of characters to get them?

  6. Thanks Fyrewolf,

    I saw your suggestions in the max stat plan before, and it got me a bit confused since you offer 3 options:

    No units for atp setup, cent/mind+v801 mst setup

    MAG: 0/0/0/200, 5/47/124/24

    Mats: 104 Pow, 35 Luck, 11 Mind

    OR

    MAG: 5/0/0/195, 5/57/124/14

    Mats: 94 Pow, 35 Luck, 16 Mind, 5 Extra

    OR

    MAG 15/0/0/185, 5/62/124/9

    Mats: 89 Pow, 35 Luck, 26 Mind

    I started using (what I believe is) your guide on HUcasts and it was very straight forward with how many and what kind of mats I should use, and how to level a mag for it by feeding it a certain number of monomates on a ranger up to 10 and then feed monomates and antidotes to 35 and so on. I was kind of hoping for a similar guide for my FOnewm, but maybe they are simply more complicated a class. I'm gravitating towards this setup in your suggestion:

    MAG 15/0/0/185, 5/62/124/9

    Mats: 89 Pow, 35 Luck, 26 Mind

    Do you have any tips on how to level up each of those mags?

  7. If you want to see a much more complete and better guide, check here: http://schtserv.com/forum/viewtopic.php?f=21&t=2053

    That's the link I used to learn how to get them from ma3v2 + beak's cafe. It has maps, prize list, and detailed instructions.

    There is also another method to get type weapons i have not tested and is much much more work to do: http://schtserv.com/forum/viewtopic.php?f=50&t=41660

    There are some type weapons that are not obtainable from either of these methods; I have no idea how to get them besides donating.

    If you want help getting a type from ma3v2, I can run you through it and show you the routes to take.

    Section ID choices can be somewhat subjective. Best for a racast could mean that the items which that id drops are best hunted with ranger, but may not necessarily be for a ranger (i.e. skyly tower sjs hunt easier to do with a ranger than a hunter).

    Whitill Purplenum Greenil Oran Skyly Yellow and Viridia are all strong ids that could be argued useful to ranger.

    Greenil is a strong ep 4 id that gets heaven striker slicer of fanatic and cannon rouge and ep 1 spread needle and handgun guld and bringers arm and panzer faust abd baranz parts,

    Purplenum is very similar to greenil with hs/sof in ep 4 and spread needle and frozen shooter and bringers arm and psycho wand in ep 1 and panzer faust and baranz parts,

    Whitill is very strong all around id, gets red ring from falz which is huge, strong tower id with psycho wand and wedding dress, frozen shooter, handgun guld and milla and baranz parts,

    Yellow gets all of the enemy parts (baranz launcher, bringers rifle, sbeats, etc) and spread needle and frozen shooter and heaven striker and best yas 7k,

    Viridia gets a ton of event drops and ophelie seize and bringers arm and panzer faust and baranz parts,

    Skyly drops mostly hunter stuff but the hunts themselves are easier on ranger (like ep 2 tower) and it will still have some useful things for ra like lame d'argent,

    Oran is a very strong id in ep 4 that can hunt v502 and lame d'argent and ep 1 syncesta and panzer faust, but rather lackluster otherwise.

    Redria is a good id, but nothing really notable about it for ranger, in drops or hunt type, other than panzer faust (which other ids get) and best id for ano rifle(which can easily be ignored because of other arrest weapons like arrest needle). Bluefull is mostly just used for very specific hunts it does slightly better than other ids(limiter, holy ray, only id for heaven punisher), but not that great overall. Pinkal is just really really bad.

    There's probably some stuff I forgot to list in there for some ids.

    Thanks for the very thorough reply! I'll have to think about what route I want to go with my RAcast.

  8. You need to go in pioneer and use the teleport in the middle where you can talk to momoka.

    It starts in mines but then it goes to ruins. It requires ruins unlocked according to pso-world, therefore it probably needs 4-1.

    The one player quests only show up in a one player game vulgaris. The government quests are from the prinicipal's office in multiplayer mode.

    Thanks guys! Now I have another question unrelated. What is the best section ID for a RAcast?

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