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ink

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Posts posted by ink

  1. Weapons Analysis: Saber class - The saber class of weaponry are going to be one of the more important weapons one will use in cmode. It does the largest amount of damage per hit of all the weapons. It is accurate, it causes a decent amount of knockback. This class of weaponry will be used quite often with good reason, its common powerful, and useful. The male saber animation is great. It causes knockback and moves your character around. The third hit of the combo usually does not leave you open to retaliation by a monster. The female saber animation is not so great but still does the job. It does not cover a lot of ground, and the third hit animation lags a bit more than the male animation does. The bread and butter of cmode.

    Dagger class - The dagger class of weaponry is good when one uses them correctly. Used correctly, they can quickly dispatch foes. However used incorrectly they are just going to lead to much pain and suffering on the hunter using them. The daggers of non HUcaseals should be used on an enemy who is targetting anyone but you. HUcaseals should also follow the same advice but it is not as crucial as it is to non HUcaseals.

    Sword class - The sword class of weaponry is good, but only in certain situations. Unfortunately you are forced to use a sword in the beginning of certain cmode stages when it is more favorable to have a saber on hand. The sword is inaccurate but powerful. Swords also have poor weapon animations for both genders. 3 hit combos with swords should be used very sparingly. With a sword, attack only monsters who aren't targetting you, preferably ones with their back turned. Swords are good for De Rol Le and frozen clusters of enemies. They are also rather nice on groups of confused enemies beating on each other. Partisan class - Far superios to a sword at the cost of less ATP. They are faster and more acccurate, cause a decent amount of knockback, and are able to be used with 3 hit combos with no chance of retaliation unless your third heavy strike misses. Useful if one HU in a 3 HU party is wielding this to support the other HUs

    Handgun class - a very nice weapon. What it lacks in attack power it makes up for in one word, stun ability. The handgun's speed of fire allows a person to stun enemies with light combos easily. Preferable to a rifle in most situations.

    Rifle class - not a bad weapon, but not in the same vein as the handgun. It does more damage, has a bit more range, but is slower than the handgun. It should be used if it has a nice weapon special, such as paralysis or instant death as the rifle has a high amount of ATA. Otherwise use a handgun.

    Shot class - no real use in cmode, too slow, too little damage too inaccurate, no range.

    Mechgun Class - if a HU manages to get the ATA to use it, then its a decent weapon. RAs lack the ATP to make them effective.

    Slicer Class - only to be used if no other options are available.

    Cane Class - not bad, allows a decent spell casting rate. If male, go barehanded.

    Wand Class - In my opinion the best weapon class for female forces. Boosts MST and allows a decent female cast rate. The MST boost is not worth the faster cast rate for male forces, stay barehanded.

    Rod Class - boosts defense. If male, go barehanded.

    I did not write this its a c/p from gamefaq , i hope it helps

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  2. 15 hours ago, Wavebuster said:

    What is the best way to hunt for an Amplifier of Gizonde? I tried hunting this on my Pinkal in 2-3 on Ultimate (starts in Caves 2) and I got an Amplifier of Zonde instead, which confused me as every Amplifier table I've looked at says Pinkal gets Gizonde amp there.

    once upon a time it was a normal cave 2 drop from a box , not sure on this server

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