I started thinking about this after moving here to this awesome server from schthack and running into the increased rare enemy spawn rates. It felt awesome to get tons of hildeblues and beefy al rappies mixed in with the regulars. I got to thinking about an idea. This might be impossible but it seemed the appropriate topic so I'll just post it here:
Is it at all possible to MERGE the enemy groups from ver1 and ver2 into a single enemy set? Ultimate enemies as the rares and uncommons to their normal counterparts, with adjusted stats for balance , but keeping their increased attack speed and special abilities. (extend it into ultimate maybe so that you still get to fight a giant set of enemies) Also, making the ultimate bosses for dragon, de rol le, and vol op be rare bosses, like saintmilion, that can spawn on any level (maybe let sil dragon also spawn for gol dragon as a rare boss?)
So for the rare enemies, it'd be really cool because it would REALLY spice up all those old levels to just have a ton of enemy variety. the ver2 enemies could maintain their speed from ultimate but have proper attack/resistence for the difficulty level you're on. It would be so incredibly awesome to be able to fight all 4 bear family at once, or having all 5 kinds of rappies spawning. caves might actually be interesting if it had all those extra enemy spawns (maybe the megid lilies would need to be low hp to be fair on normal?)
But yeah, would that work? Would it be possible to combine ver1 and ver2 enemies into a single spawn group? It would be pretty interesting at least, and make forest-ruins and vr stages really interesting. It's basically how Episode 4 is since that enemy set is just FULL of rares and uncommon enemies. Ex: Hildebear=Common Hildelt=Uncommon Hildeblue=Rare Hildetor=Super Rare *it would add a ton of variety, especially missions that flood you with Hildebears. its already awesome to get so many blues mixed in, mix in the other 2 and just imagine how much fun that'd be)