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jackelbeaver

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Everything posted by jackelbeaver

  1. Would it be possible to make some of the online only quests available as Downloadable Quests for the GCN version of PSO 1&2 Plus? It would be awesome to have PERMANENT playable quests of Blue Star Memories and Gallon's Shop available for Offline Play. I like Ep3 and it would be great to have that quest forever, as well as an offline way to make use of photon items. Having offline DLC versions of all the quests would be great for archival purposes. I'd be able to download those, and then in 10 years I'd still have them, even if the private server scene is no longer arround in the distant future. Stuff like the Maracas, tinkerbell's dog, gallon's plan....basically all the quests that arent available anymore without connecting to a server would be nice to have archived to memory card download. it'd be awesome to be able to play those any time. Maybe even throw in the ones that are usually multiplayer but completable singleplayer? (TTF, Lost Heat Sword, Phantasmal World) just for extra offline play options.
  2. The ability to set exp boost would be interesting. Whether you want regular exp or the 3x. I was just doing the forest quests on a new character and i hit 21 by the time i got to dragon, which is what level you usually are when you beat DARK FALZ The first mop up quest for ep4 has a typo in the title, and Point of Disaster is in the Ultima category rather than the Event category (IIRC, it was an official Sega quest, wasnt it?)
  3. I started thinking about this after moving here to this awesome server from schthack and running into the increased rare enemy spawn rates. It felt awesome to get tons of hildeblues and beefy al rappies mixed in with the regulars. I got to thinking about an idea. This might be impossible but it seemed the appropriate topic so I'll just post it here: Is it at all possible to MERGE the enemy groups from ver1 and ver2 into a single enemy set? Ultimate enemies as the rares and uncommons to their normal counterparts, with adjusted stats for balance , but keeping their increased attack speed and special abilities. (extend it into ultimate maybe so that you still get to fight a giant set of enemies) Also, making the ultimate bosses for dragon, de rol le, and vol op be rare bosses, like saintmilion, that can spawn on any level (maybe let sil dragon also spawn for gol dragon as a rare boss?) So for the rare enemies, it'd be really cool because it would REALLY spice up all those old levels to just have a ton of enemy variety. the ver2 enemies could maintain their speed from ultimate but have proper attack/resistence for the difficulty level you're on. It would be so incredibly awesome to be able to fight all 4 bear family at once, or having all 5 kinds of rappies spawning. caves might actually be interesting if it had all those extra enemy spawns (maybe the megid lilies would need to be low hp to be fair on normal?) But yeah, would that work? Would it be possible to combine ver1 and ver2 enemies into a single spawn group? It would be pretty interesting at least, and make forest-ruins and vr stages really interesting. It's basically how Episode 4 is since that enemy set is just FULL of rares and uncommon enemies. Ex: Hildebear=Common Hildelt=Uncommon Hildeblue=Rare Hildetor=Super Rare *it would add a ton of variety, especially missions that flood you with Hildebears. its already awesome to get so many blues mixed in, mix in the other 2 and just imagine how much fun that'd be)
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