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squish

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Posts posted by squish

  1. Problem is, skyly is a great ID for hunters, it's specifically made for them, since you can get sjs, chain sawd, etc. If you're looking for only Excalibur, your best bet is actually whithil from kondrieu on happy hour I have found loads there and specifically with hit. Oran would be a more useful ID for Excalibur if it's the only drop they want since they can get v502s etc. It's kind of like people making pinkal for force stuff etc. While I agree there needs to be a variety of IDs, most older members have lots of characters with almost all the IDs. I just combed my friend list on pso, realized I have only got 2 or 3 people whom are skyly. And my friend list is full lol.

  2. Hey there,

    It's a Saber, so MOST classes can use it (Actually I think the only class that doesn't use it is FOney), add that with 800 so atp and decent ATA it makes a good weapon for Melee FO's (especially with hit) and Satellite Lizards for Ranger.

    HUcast and an Excali with Zerk does crazy damage. You can easily crit for numbers like 2.6k etc.

    Being a Saber it also has a fast animation, couple a v101 or whatever and you find yourself, hitting fast.

    It can also target 3 mobs at one time. Zerk is also influenced by % on that weapon as well.

    When comparing to other weapons, there isn't much that can be used by almost all your characters, rocking decent damage and hits multiple targets.

  3. Mag farm doesnt work for me and once i got to "Kaitabha" feeding it Anti-Paralysis on raised Def while Antidotes raised Dex.

    I wrote this guide using MAG Farm from that website specifically, however, when trying it now, the task manager kills the program before starting, so if anyone with more technical knowledge can help out; would be great. It's not to do with the Antivirus, Firewall, or compatibility issues.

    The reason you feed the Kaitabha Anti Paralysis is to raise the IQ of it, Antidotes decrease Def and IQ hence why you should alternate them. If DEF is getting to high, next few feeds should be Antidote, finding the IQ going a bit too low feed it one Antiparalysis :). However I added that part just to avoid future confusion. :)

  4. I would have to disagree there, if you ask around, most people would tell you that RAmarls and Hunewearls are solo classes, as in, you can solo things in the game with them when properly geared. That level 20 s/d makes up for a lot of the ATP/DFP differences and the high MST makes good use of Adepts and Spirit Weapons. While it's true most classes have the potential to solo, it's just easier with Ramarl/Huney.

    While it is true that male hunters/rangers have higher ATP in general the lack of s/d might make them fall behind. I mean if you want to wait till your PB is 100 that's fine but they get it from the get - go.

    PR, while very strong, has less DPS than Charge Vulcans (especially on RAcast) but if you end up sphering them they do more damage with that particular percentage but charge vulcans are all around stable damage.

  5. Hey there Sir Rendlan,

    Learning every aspect of the game, can be extremely fun! That being said, depending on the episode there are lots of rappies in certain quests that can be found.

    In episode 1, wrath of the forest, the first room is filled with rappies! Max attack quests usually has a lot of rappies as well; making a specific quest for them isn't something I would advise because:

    1) It can mess up the drop rate of certain things, say episode 4, glide divine drops will lose their value overall, their DAR might also have to be adjusted.

    2) Holiday rappies would also have to be adjusted, chrismas/halloween rappies will have to be decreased to accomodate a whole quest for them.

    3) There are seriously quests with loads of rappies that can be killed/not killed. Just looking at a monster count it seems that in Episode 1 "A fake in yellow" has about 42 rappies, "Max Attack 2" in episode 2 has 21 and in episode 4, "War of limits 2" has 92 from what I have seen xD.

    In relation to the last questions you ask, you can always find new ideas that haven't been put into the server! The way to do so is using something called Qedit, there are lots of tutorials on the forums that can be found that may help in such an endeavour!

    Good luck and I hope this helps.

  6. Hey there,

    Sorry that happened to you.

    There is a format that needs to be followed, when asking for a roll back.

    1) The time it occured. in GMT (makes it easier to convert)

    2) Your guild card number

    3) Pictures of your inventory before the bug.

    4) Character slot

    Hope it gets resolved quickly. :)

  7. Hey there Ambrosius and Welcome to Ultima.

    There are lots of things that are different in this server, mainly:

    1) Rare monster spawns increase more, and sometimes included as events.

    2) Happy Hours or random x 3 drops as per events.

    3) The overall exp at 200 is greater than other servers AFAIK.

    4) The monsters are buffed, with greater HP/EVP etc.

    5) There are lots of Ultima Specific Items (depending on Events) that include:

    i) Hylian Shield

    ii) Master Sword

    iii) Centurion/Units (Power/Luck/Arms/Battle as 110%)

    iv) Psycho Raven

    v) Ultima Reaper

    vi) Asteron Striker, Ultima Sword (Newest Event Items)

    vii) Blood Sword

    viii) Ultima MAG

    6) Some weapons behave differently here such as Iron Faust being combo unlocked, Dark Weapons being a little stronger etc

    7) You have the option of choosing crack mode or not from the launcher

    8) Base Stats on server are increased at max

    That's all the things I can think of atm :P if I remember more I shall let you know!

    • Like 1
  8. Hello everyone.

    I decided one day, that HEY! I should totally make a few guides to help new players achieve their potential; what a better way to start than to help them understand mag making. To make it easily accessible to everyone, I shall refrain from using technical terms and divide it to sections so you can view what YOU want, whenever you want it. Grab a cold one, you might be here a while. :D

    Table of Contents: (Just so you can read the parts you want)

    Introduction
    Mag: Locations
    Mag types
    What type of Mag should I use for my Class?
    How to make a MAG (using a Sato as an example)
    MAG Gallery
    Feeding Charts
    FAQ
    Credits


    Section 1: Introduction:

     



    This part of the guide will focus on the basics of MAG-ing. I shall divide this section into little itty bits.

    What is a MAG?
    A MAG is your companion; think of it as your pet, a pet that adds stats to your character and does other special things like grant you invincibility at certain situations.


    Why is a MAG so difficult to raise?

    A MAG grows as you feed it items, depending on the item you feed it, and sometimes it evolves! Usually a mature mag has 4 evolutions; at level 10, 35, 50 and 100.

    A MAG has certain properties to it that makes it grow, and that depends on which class feeds it, their section IDs, and what stats it has. To make this simpler let's look at it from a different point of view:

    1) The stats you give the mag (Defense, Power, Dexterity and Mind) are what determine the photon blasts it gets and the the type of mag you can get as an end result.

    2) When it comes to mag feeding, the section IDs plays a role, that role includes what formula (more on that as you read on xD) you use to make a "rare Episode 2 mag" generally there are three section ID types those are:
    i) Viridia, Bluefull, Redria and Whithill (Section ID type A)
    ii) Skyly, Yellowboze and Pinkal (Section ID Type B )
    iii) Greenil, Oran and Purplenum (Section ID Type C)

    3) The class (such as Force, Hunter, Ranger AND their gender) you choose to evolve a MAG also determines the photon blast, the MAG (as in name) you get.

    This is not to be confused with the Section IDs A,B and C that are used to evolve Common Mags.


    What is a Photon Blast:

    MAGs, after level 10, get something called a "Photon Blast", and right next to your HP/TP Bar is a semi-circle that starts getting filled up, you can get up to 100. The Photon Blasts you can get include:

    • Estella: A dolphin creature that fires in front of the caster with a handgun range (more or less)
    • Farlla: A serpent creature that does damage in a circle around you.
    • Golla: A reindeer creature that only hits one target but packs a punch
    • Leilla: A mermaid creature that casts level 7 Resta and Anti. If you donate to this Blast while dead, you get revived.
    • Mylla & Youlla: Adorable pair of little gemini's that cast Shifta and Deband on the caster. If you donate to this blast when dead, it will also revive you.
    • Pilla: A wizard looking celestial type thingy (honestly no way of describing it) that also does circular damage but much more than Farlla.

    What can I do when my PB gauge reaches 100?

    With those Photon Blasts you can do A LOT of awesome things, like “Chaining” them which means YOU and 3 other players in a full party all have 100 on the Photon Blast Gauge and each do a different one.
    The chain increases the overall level of the Photon Blast. Say for example you and your buddies decided to chain, one person did Mylla & Youlla while the others did whichever other Photon Blast; the shifta and deband level becomes 81, yes 81 (if all the MAG IQs were at 200).

    What is a Photon Blast Donation?
    Say you didn't reach 100 on your Photon Blast Gauge but you have more than 10, what can you do to help your team out? That's right something called "Donating". Hit End repeatedly (that's the default key, if you have rebinded or are using a controller, it's the symbol chat key), you give some of your PB points to make the blast stronger!

    What is a MAG cell?
    A MAG cell is an item that can be obtained through events or drops that can be used on any mag depending on certain criterion. Most famous ones include the “Rappy Beak”, “Dragon Scale” and D-Photon Core.

    What can a MAG do under certain conditions?
    There are 4 conditions that a MAG can do awesome things, and depending on what MAG you have, a different combination of these things can happen. These conditions include:

    • At full PB bar
    • At 1/10th Health
    • At a boss fight
    • At death (only for offline dc/gc/xb, blue burst always online)

    When these conditions are met, certain MAGs can do one of the following:

    • Cast invincibility on yourself
    • Cast Shifta/Deband
    • Cast Resta
    • Revives (Only when dead, only for offline dc/gc/xb, blue burst always online)

    Therefore, any fully evolved MAG can have any combination of the aforementioned “Skills”.
    Some MAGs when equipped (Episode 4 MAGs mostly) affect certain weapons. Most famous example is Tellusis with Excalibur (light (ELT) and dark (EDK) resistances are boosted by 10; animation speed of the Excalibur will be increased by 20%), Striker Unit with Striker Plus and Heaven Striker for Divine Punishment.

    What do the stats on a MAG actually mean?
    When you take a look at the MAG screen, you find it has different stats, these include:

    • Level: The MAG’s level is the addition of how many points it has in DEF/POW/DEX/MIND. Max is 200.
    • IQ: Max value is 200, this determines the strength of your defensive PB Blasts, such as Mylla & Youlla
    • Synchro: Max Value is 120%, this determines how often the MAG does its invincibility etc when fulfilling the conditions outlined right above. It also determines your offensive PB blast strength as is proven by this video:
    • Def: This directly adds 1 Def on your character for every point on the MAG
    • Pow: This directly adds 2 ATP points on your character for every point on the MAG
    • Dex: This directly adds 1 ATA point to your character for every 2 points on the MAG
    • Mind: This directly adds 2 MST to your character for every point on the MAG




    Section 2: MAG: Location

     


    You can find MAGs anywhere technically but some places have a higher likelihood than others such as MINES on episode 1 on Normal/Hard at one of the boxes you can break.
    The MAGs you find will always be Level 5 with 5 Defense automatically put in. Those are termed “Baby MAGs”. The MAG you also get automatically when you create a character has the same property.
    Baby MAGs have a variety of colors they can have, the ones you get at MINES on episode 1 are random but the ones you get at character creation are pre-generated from the costume color you choose.

    This link shows the MAG colors you get from Costumes 1-7 http://www.pso-world.com/sections.php?op=viewarticle&artid=1017 and this link shows costume 8-9 http://www.pso-world.com/sections.php?op=viewarticle&artid=2258.




    Section 3: MAG Types.
     

     


    A MAG can have different types depending on how you group them. This can make it easier to choose the type of MAG you might want.

    Grouping by Stat:
    A MAG can predominately have a STAT it’s completely invested in, for example 180 mind, etc. Those are termed Stat MAGs. Therefore, when you see someone asking for a MIND MAG they mean a MAG that has most of the points it has invested in MIND at level 200.


    Grouping by Episode:
    With the introduction of Episode 2 and Episode 4 back in the day, extra MAGs were added.
    The Episode 2 MAGs include:
    Deva, Sativiri, Rukmin, Sato, Nidra, Pushan, Rati, Bhima and Dwari.
    Most popular of those are “Sato” MAGs (since they kind of look adorable lol). Getting those is a bit complicated as they are based on 3 criterion, these criterion are:

    • MAG level at Evolution more than or equal to 100. You can evolve at increments of 10 levels after 100 if it fulfilled the formula. (that means at 110 if you used a Whithil ID the MAG should have the stats 5/55/50/0 for a Power MAG)
    • The correct Class and Gender
    • The correct Section ID to match the formula you’re going to use. Those Formulas include:

    2u5al38.jpg

    So what do these formulas mean?
    Say you have a Female Force (Pre-Requisite for a Sato) with the ID of Whithil, which earlier I mentioned was SECTION ID A. From the table above the formula is “Def + Dex = Pow + Mind”. That means to make the Sato; at level 100 the MAG should have the Stats 5 Def/50 Pow/45 Dex/0 Mind (for a Power Sato) or 5 Def/0 Power/45 Dex/ 50 MIND (for a Mind Sato) if the Female Force ID was Viridia. It’s a matter of simple maths.


    The Episode 4 MAGs include:
    Agastaya, Gael-Gil, Geung-Si, Morolian, Pioneer 2, Puyo, Rappy, Striker Unit, Tellusis, Yahoo!.
    Those are much easier to make, much, much easier to make since they require MAG cells and certain conditions. Those include:


    2lm82ki.png

     



    Section 4: What type of MAG should I use on my class?

     



    This section is not based on facts, but rather opinions. Each person is unique in their play-style but choosing the MAG to suit you can be different at character level 100 and 200.
    With that being said, the best thing a MAG can do for you is Invincibility to be completely honest. So, when choosing a MAG try to have as much Invincibility as you can. Rangers, Hunters and Forces (Especially Forces) benefit greatly from it. Case in point, say your MAG grants you invincibility at 1/10th of your health, to use a Dark Flow special your health needs to be below 12.5% of your health, being invincible for 10 seconds allows you 10 seconds of rampage xD (when invincible at the start of a boss). Other forms of invincibility lasts 30 seconds. So in essence, Invincibility = good.
    In general, having DEX on a MAG is always a good idea, regardless if it’s a MIND MAG or not. The amount varies from one class to another. Hunters usually don’t need as much ATP as they need ATA so a “Hunter MAG” is one that has approximately 70 DEX on it. Rangers need more ATP than ATA therefore a “Ranger MAG” is one with at least 145 POW. All these approximations are also used to try and max out the class’s stats (no mats give ATA). Most Forces however are a bit tricky to build, since they have the potential to Melee (Especially FOmar/FOmarls); Generally FO’s while leveling use a MIND MAG to learn as many Techs as possible and at 200 sometimes switch to a POW/DEX MAG and feed them lots, and lots of Mind Materials.

     



    Section 5: How to make a MAG using the knowledge we gained thus far.
     

     


    Disclaimer: This is not the most effecient way to make a MAG, it's a culmination of the knowledge gained thus far.

    There are lots of ways to make MAGs but all follow general steps. The example I would use is a Power Sato MAG (since it incorporates all the hard parts of raising a MAG):

    • Get a Baby MAG which will be at level 5 with the stats 5/0/0/0
    • Feed it Antidotes till it gets to level 10. Depending on the class that was used to evolve it, it will get :

    Hunter will get the MAG “ Varuna” and learn “Farlla”
    Ranger will get the MAG “Kalki” and learn “Estilla”
    Forces will get the MAG “ Vritra” and learn “Leilla”

    • Feed it more Antidotes till it becomes level 35. Depending on the class was used to evolve it at level 10, it will get:

    Hunter will get the MAG “Marutah” and learn “Pilla”
    Rangers will get the MAG “Mitra” and learn “Pilla”
    Forces will get the MAG “Ashvinau” and learn “Pilla”

    This part is where it gets tricky so I am going to break it down in terms of what class is feeding it:

    • If the feeder is a Hunter feed the “Marutah” Antidotes (this will increase both POW and Dex) till it gets to level 49 which you will give it to a Ranger that has any of the following ID’s: Greenill, Blueful, Pinkal, Oran, or Whitill. Let them feed it a few more Antidotes so it can become level 50 and evolve into “Kathaiba” and learn “Mylla & Youlla”
    • If the feeder is a Ranger feed the “Mitra” Anti-Paralysis (this will increase DEX but a lot) till it gets to 49 which then you will need the Section ID Greenil, Blueful, Pinkal, Oran or Whithill to be able to evolve it into “Kathaiba” and learn “Mylla & Youlla”
    • If the Feeder is a Force feed the “Ashvinau “Antidotes (this will increase both POW and Dex) till it gets to level 49 which you will give it to a Ranger that has any of the following ID’s: Greenill, Blueful, Pinkal, Oran, or Whitill. Let them feed it a few more Antidotes so it can become level 50 and evolve into “Kathaiba” and learn “Mylla & Youlla”

    Now that you have “Kathaiba” depending on the stats you have on the MAG (Dex will always be greater than Power in this case).

    • You will need to feed it Antidotes and alternate it with Antiparalysis till you get DEX to 40. The Antiparalysis is used to increase the IQ of the MAG since antidotes drop it. If you find the Defence is getting a bit too High that's where you feed it Antidotes.
    • You will then need to feed it Dimates till you get POW to 40. Note even if it does change MAG names (an error that sometimes occurs on Ultima) don’t be afraid, at this stage, it’s the stats we need.
    • Feed the MAG you have Antidotes/Anti-Paralysis till you get DEX at 45
    • Feed the MAG you have Dimates till POW becomes 49. At this stage you should have a level 99 MAG with the stats 5/49/45/0. Ready to become a Sato.

    We’re almost there! Bear with me as this part is also a bit tricky.

    • Give the MAG you have to a FEMALE FORCE with the Section ID of Viridia, Blueful, Redria or Whithil. Feed it a few more Dimates till Power is 50 and congratulations, you have a Sato!

    Whew, that was intense! However if you may have noticed, this encompasses ALL the criterion we spoke of earlier, as in the role of class, section ID, gender and MAG stats. Think of it as a culmination of ALL of your MAG knowledge.
    There are also many, many other ways to make a rare episode 2 MAG however the principles are always going to be the same.

    For efficiency sake, the best MAG to feed, the 3rd evolution is Ila, and is basically the counterpart of Kathaiba but evolved with a Hunter. If you require more information, I shall post it.

    On Ultima Server, sometimes, you get a few bugs when it relates to giving the MAG to another player to evolve. The stats maybe lost or one stat maybe more than anticipated. My advice is, always have a character slot free for the purpose of getting the MAG you want. As you can recreate as many times as you want!




    Section 6: MAG Gallery

     


    Want to know what each MAG looks like? Including MAG cells? Look no further than this link:
    http://www.pso-world.com/sections.php?op=viewarticle&artid=1016



    Section 7: Feeding Charts

     


    Don’t know what to give your MAG to get the stat you want? This link should help you:
    http://www.pso-world.com/sections.php?op=viewarticle&artid=1021



    Section 8: FAQs

     


    This part will always be updated with new questions as soon as people ask them xD. You may contact me through the forums PM system however, let me get the ball rolling!

    Question: Why is MAG feeding a terrible chore?
    All good things come to those who wait for them. A level 200 with a level 5 MAG is not ever going to be as efficient as a level 200 with a level 200 MAG. They had to make that aspect harder/tedious.


    Question: Is there a way to know when I can feed a mag?
    In the old days, people actually had stopwatches with an alarm every time 3 minutes and 30 seconds have passed. In Ultima though, entering the command /magtimer x (press spacebar to start chat and add that command) it will give you an on top message (like those saying it’s Happy Hour) telling you it’s time to feed your MAG.


    Question: Is there any tool I can use to see what MAGs I end up with out actually messing up in game?
    Yes, there is, a nifty program called “MAG Farm” is an invaluable tool.


    Question: In your humble opinion, what PB Blasts shall I go for with my MAG?
    I always prefer having Mylla & Youlla in any MAG, the other ones, well, they could be anything but Pilla and Farlla seem like good choices.


    That’s all I can think of at the moment, so keep those questions rolling!





    Section 9: Credits and Legal Stuffs.

    If you find any faults, or any questions please don’t hesitate to contact me through the forum PM system.
    This guide was made to illuminate the way for newer players to get familiar with making MAGs. It can not be reproduced without my permission.


    Credit where credit is due:
    I, ofcourse xD
    PSO-World for its extensive player made guides on MAG-ing.
    PSOBB: Ultima Server forums, for hosting the guide.
    Omega9988 for making a guide that provided basis on the section “How to make a MAG”.

    -Saith/Fyrewolf5 for giving me a few suggestions and things needed to clarify things more.

    Shranko for pointing the DF special requirement and to avoid invincibility confusion (10 seconds at boss, 30 outside)

    Version History

    1.0 ---> Finished Guide, minor edits

    1.1 ---> Edited Costume color correlation with MAG color, clarification on Synchro and IQ, minor edits.

    1.2 ---> Fixed a confusion with Kataibha and Antiparalysis.

    Thank you very much for reading, and I hope it helps. Good luck on your MAG endeavors!

    • Like 12
  9. lol even in the dark and on the phone what makes u click recreate xD thats just silly

    1) u had to reselect RECREATE

    2) u have to select class to create

    3) u have to name/design character

    4)how do u do all that without even knowing it xD

    5) Fishy Fishy !

    Don't forget between 1 and 2 you had to confirm recreate. There is a big ARE YOU SURE! Laying around there.

    But hey hopefully you get your stuff. xD

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