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OMEGA9988

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Posts posted by OMEGA9988

  1. Well all i can say is I played for years and years on the Sega xbox server until they shut it down it was alot of fun

    and when i seen ultima i thought it look some what active so when i joined i meet a few friends and that's what i love about this server its not way to big,

    You can get to know everyone and enjoy talking to new players and getting to meet and learn new things from new people.

    i have learned alot from all the people on ultima over the years ive been playing here.

    List's of why i love this server,

    1. The people on ultima are like family and will always be treated that way.

    2.I love to meet new people and get to learn stuff that i didn't know about.

    3. Getting to do missions with friends, Not just TTF's or RT's I love doing every mission.

    4.This server isn't way to populated so you can get to Meet almost everyone :D

    5.-------------------The Ultima community-------------------------

  2. :: I thought this would be cool so....I decided to share this with you guys :D ::

    The sound of Olga falling crashed throughout the lower levels of the sea bed. He was sure that even the commander could hear it from the spaceship and he chuckled but soon winced at the wound the bastard had left him. The four of them set out to beat Olga but now only 2 remain. He looked up to see where his comrade had gone but could not find him with the bit's of sand and dust still in the air. "heh, he's probably warping the bodies now...shit". He leaned against a piece of rubble and slid down waiting for his comrade, code named Omega to finish warping the other two. He smiled, it took years to get to Olga, and they finally took him down only sacrificing 3 lives. He sighed, and looked up at Tsumikiri and felt a wave of sadness wash over him. He knew the rumor among rare weapons and items. And so it started to happen, slowly a black sheath formed around Tsumikiri binding it's power and sealing it away. As it fell it rapidly dissipated into thin air. "Thank you, old friend." he then looked at his wrist at the infamous red ring and saw that it had lost it's bright red color and had begin to crack into pieces. "Heh looks like this is it then.." The blue aura admitted from his armor had faded and it's warmth with it. "Tensa!" He turned his head to see the ranger run at him. "Shit dude....not you too." he said as looked at the blood that had formed a small puddle to his side. He looked up at his friend and smiled as the ranger instinctively tried to use his magic to heal him."Sorry friend, looks like it's a bit too late for that." He coughed a bit and as blood fell on his cracked lips. "wheres...." He watched his friend look around for Tsumikiri, but to no avail. The ranger's head slowly turned back to him and down to the broken red ring and he sighed and stood. "Tensa Zangetsu of the 498th fleet of pioneer, It has been an honor serving with you." Tensa let out another cough and smiled. He parted his blood stained lips and spoke. "Omega, you idiot... there's no status here....but thank you...now go, leave me here." Omega leaned down again and looked at Tensa. "You could have a proper burial! Wait-" Tensa raised his head and simply smiled. "You know that's something I never wished for. Leave me here and go tell our story. Tell them of our wisdom and courage and remind them that these are the same qualities they themselves can also have." Omega sighed and took a few steps back. Behind him, Olga's body had begun to dissipate as it's blood turned into something of a clear liquid color and had begin to evaporate. "Tensa, thank you. For everything." He smiled. "The hell are you talking about? We both know I did nothing." They both smiled, and then the ranger was gone. Tensa had begun to feel himself slip away slowly when he felt something warm touch his cold body. He looked up to see a woman and a man standing there, although it was hard for him to make them out completely. Then he heard a mans voice. "Thank you young solider, you've freed us and now we can be at peace..." Then the woman spoke. "Now sleep solider..' With those words, he closed his eyes and slept. Never to wake again.

    Best story ever! XD

  3. Hey i can make You one for 12 pd's - And this will give you an option of any color one you want. And if you want mostly Power or dex.

    Just pm me and let me know if you want one and if you do. Please list the following,

    Mag color - ______

    Mostly (Dex or Power)

    And I will make this mag as soon as possible Because i got some started already in almost every color so let me know I got to work 5-c tomorrow so i wont be on until after work.

  4. Its mostly for the "how to make this mag guide"

    But you are right atp, def, mst (not for casts), eva, hp/tp are raised by 100 points for max here. ata is raised by 10 for all classes. But also keep in mind with these stats being raised there is no way to completely max out any characters because the max mats were not raised as well.

    Yeah i really just wanted to show how to make them so more ( rare-ish - Think i made up a word XD ) mags would be in the game.

  5. Why on EARTH are you putting magguides for 50 defense? NEVER EVER EVER EVER EVER EVER EVER EVER put defense on mag. If you want defense, then use def mats because 1 def mat = 2def points compared to 1 level on a mag = 1 point of defense.

    I didn't say you had to agree with me , And you don't have to make mags like this But this is just how i do it so :D yeah.

  6. ***************************************************************************************

    ********Phantasy Star Online Episode 1&2 Guide to Special Mags and Perfect Stats*******

    ***************************************************************************************

    ---------------------------------------------------------------------------------------

    -------------------------------------------Table of Contents--------------------------

    ---------------------------------------------------------------------------------------

    I. Copyright

    II. Table of Contents

    III. Introduction

    IV. Mag Creation and Material Usage

    i. HUmar

    ii. HUnewearl

    iii. HUcast

    iv. HUcaseal

    v. RAmar

    vi. RAmarl

    vii. RAcast

    viii. RAcaseal

    ix. FOmar

    x. FOmarl

    xi. FOnewm

    xii. FOnewearl

    V. Character Comparison

    VI. Mag Suggestions

    VII. Mag Colors - (comeing soon)

    VIII. Other Mags

    IX. Alternate Photon Blasts

    X. Guide Deviation

    XI. Q&A

    ---------------------------------------------------------------------------------------

    ----------------------------------------------Introduction-----------------------------

    ---------------------------------------------------------------------------------------

    The following is what I belive to be the best way to max out each character's stats

    using materials and a special mag but no slot items. I have made this so that every

    character has a few choices for special mags but not all characters can get all nine of

    them. I have weighed which things I think are most important for each character and

    allocated mag levels and materials to them. If you don't agree with what I think to be

    good stats, go write your own guide.

    I have put down how to raise each kind of mag that each character can get. Please note

    though that depending on what mag you are trying to get the procedure may be different.

    The mags also will evolve at levels 10, 35, 50, (and every 5 levels after that depending

    on mag stat levels) and a level 100, at which point it will become a special mag and

    evolve no more. Special mags will not evovle even if you use a mag cell, heart, or kit

    on them.

    Each mag has the moves: Estella, Pilla, and Mylla & Youlla (learned in that order). I

    consider these to be the best mag moves in the game because the others suck. Estella is

    good because it does line damage over a far range and it can also hit enemies directly

    behind you, along with a lot of damage. Pilla has good damage and a good radius of

    attack. Finally, even if you're a Force with level 30 Shifta & Deband the mag one is

    still good because it is fairly strong and it is used to several mag attack combos, also

    when done in a mag attack sequence, it's strength is equal to that of a level 80ish

    Shifta & Deband if such a thing existed. But I did make a section that has a few options

    for the Photon Blasts, if you really want the other ones.

    For the materials, I filled in the stat differences that remained after the mag would be

    added. For all of the humans I managed to get pretty close because they can use 250

    materials, while newmen and androids can only use 150. Materials can be found anywhere

    in the whole game. KEEP TRACK OF THE MATERIALS. WHEN YOU USE ONE, WRITE IT DOWN OR

    YOU'LL SCREW IT UP. YOU CAN EASILY REMAKE A MAG THAT HAS INCORRECT LEVELS, BUT NOT A

    CHARACTER WITH INCORRECT MATERIALS.

    Also, on the note of materials: all characters can use 125 HP materials. The non-androids

    can also use an additional 125 TP materials (found online). Your HP and TP are considered

    "maxed" when you reach level 200 and have used all 125 HP materials and you have max MST

    and have used all 125 TP materials (if applicable). They can still go higher using slot

    items though, which is why they are never truly maxed.

    If you are having major problems with trying to raise the mag you can email me and I'll

    try to help you. I don't care if you think that this stat is better than this one or if

    you think I should have done this where I did that, so any emails like that will be

    thrown out. If you find a major error in the guide, please tell me so I can get it

    corrected. Finally, please put the "PSO guide" or something like it subject of your email

    so I know it isn't spam. My email is ( Phantasystaromega@yahoo.com )

    The site <www.ragol.co.uk> has pictures of the mags, mag feeding charts, and a lot of extra

    cool stuff; there is also a mag calculator that I used to check this guide. The forums

    there are also uber cool!

    Note:

    - In the Mag column on the characters' charts where it says ATP, DFP, MST, and ATA they

    correspond to POW, DEF, MIND, and DEX, respectively. It is NOT the amount that the mag

    increases each stat.

    - Some of the "Difference" columns will have negative numbers, that means the materials or

    mag went over the max slightly but your stats will still not pass that character's max.

    - The stats that your character would have at level 200 with the mag and materials are put

    into the "New" column.

    - Mags also have several ways of increasing DEX at the higher levels. They can either: use

    antidotes, antiparalysis, or have a pattern between the two. You must check to see which

    one works for your mag and it may change if the mag evolves.

    - Finally, no slot items were included in this guide to max your stats.

    --------------------------------------------------------------------------------------------

    ------------------------------------------------HUmar---------------------------------------

    --------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 45 943 142 85 1397 1397 0

    DFP 17 422 6 76 579 579 -1

    MST 29 594 0 8 610 732 122

    ATA 68 174 52 - 200 200 0

    EVP 45 682 - 37 756 756 0

    LCK 10 10 - 45 100 100 0

    Techs: level 15 attack, 5 Anti, 15 Resta, 15 Jellen & Zalure, Ryuker

    The HUmar was able to get very good stats. The MST was off by quite a bit, though you only

    need to use that for Resta and you could use a God/Mind to help if you wanted to. The HUmar's

    lack of Shifta & Deband along with the low ATP (in comparison to the HUcast) would make this a

    more difficult character to use offline. So in order to get S&D offline you should keep the

    mag's Synchro at 120% and maybe add a PB/Create or two in order to quicken the rate.

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW a little more, DEX goes up alot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki that

    learns Estella

    4. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    5. at the level 35 evolution you get a Mitra and the move Pilla

    6. feed the Mitra antiparalysis (DEX goes up a lot)

    7. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful,

    Pinkal, Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    8. increase DEX to 40 (antidotes, antiparalysis, or rotate between the two)

    9. increase POW to 40 (dimates)

    10. raise DEX to 45

    11. raise POW to 49

    12. give the mag to the correct character that' a Virdia, Blueful, Whitill, or Redria ID

    and raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. feed it trimates (a little DEF and a good amount of POW) until DEF on the mag is 6

    14. raise DEX until level 52

    15. feed it dimates (only POW) until the mag is level 200 with 142 POW

    16. you now have a level 200 special mag with 6/142/52/0 stats

    Rati, Diwari, Bhima:

    1. do steps 1-9 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    2. raise POW to 45

    3. raise DEX to 49

    4. give the mag to the correct character that's Skyly, Pinkal, or Yellowboze and raise

    DEX to 50

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    5. do steps 13-16 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    ------------------------------------------------------------------------------------------------

    -----------------------------------------------HUnewearl----------------------------------------

    ------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 40 835 119 82 1237 1237 0

    DFP 22 538 5 23 589 589 0

    MST 40 885 2 0 889 1177 288

    ATA 63 147 74 - 184 199 15

    EVP 60 666 - 0 666 811 145

    LCK 10 10 - 45 100 100 0

    Techs: level 20 attack, 6 Anti, 20 Resta, 20 Support, Ryuker

    She has the lowest base ATP of the Hunters, but level 20 Shifta, so I don't know how to rank her

    really. If you want someone who does techs and melee, then you should get a FOmar, not a HUnewearl.

    This Hunter is probably best for offline-only players. (the EVP was not my fault, it's just the

    regular amount at level 200)

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW a little more, DEX goes up alot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki that

    learns Estella

    4. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    5. at the level 35 evolution you get a Mitra and the move Pilla

    6. feed the Mitra antiparalysis (DEX goes up a lot)

    7. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful, Pinkal,

    Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    8. increase DEX to 45 (antidotes, antiparalysis, or rotate between the two)

    9. increase POW to 45 (dimates)

    10. raise MIND to 2 (difluids)

    11. raise POW to 47

    13. give the mag to the correct character that' a Virdia, Blueful, Whitill, or Redria ID

    and raise POW to 48

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. you now have a level 100 special mag with 5/48/45/2 stats

    14. raise DEX to level 74

    15. feed it dimates (only POW) until the mag is level 200 with 119 POW

    Rati, Diwari, Bhima:

    1. do steps 1-10 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    2. raise DEX to 47

    3. give the mag to the correct character that's Skyly, Pinkal, or Yellowboze and raise

    DEX to 58

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    4. you now have a special mag with 5/45/48/2 stats

    5. do steps 14-15 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    -------------------------------------------------------------------------------------------------

    -------------------------------------------------HUcast------------------------------------------

    -------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 45 1146 128 119 1639 1639 -1

    DFP 18 501 6 1 509 601 92

    MST 0 0 0 0 0 0 0

    ATA 64 158 66 - 191 191 0

    EVP 35 585 - 0 585 660 75

    LCK 10 10 - 30 70 100 30

    Traps: 20 Damage, 30 Freeze, 30 Confuse

    It was kind of hard to max the stats on this guy. I managed to get ATP and ATA maxed, because

    that's what you need to hit enemies and do damage. Next I tried to raise LCK but I could only get

    to 74, so I thought it'd be good to just get it to 70 where one God/Luck could take care of it if

    you wanted it. Make sure to either play online or keep you mag's Synchro high so you can get

    Mylla & Youlla often.

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW a little more, DEX goes up alot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki that

    learns Estella

    4. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    5. at the level 35 evolution you get a Mitra and the move Pilla

    6. feed the Mitra antiparalysis (DEX goes up alot)

    7. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful, Pinkal,

    Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    8. feed Kaitabha antiparalysis (only DEF) until DEF is 6

    9. increase POW to 49 (dimates)

    10. raise DEX to 44 (antidotes, antiparalysis, or rotate between the two)

    12. give the mag to the correct character that' a Virdia, Blueful, Whitill, or Redria ID and

    raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. you now have a level 100 special mag with 6/50/44/0 stats

    14. raise DEX to 66

    15. feed it dimates (only POW) until the mag is level 200 with 128 POW

    -----------------------------------------------------------------------------------------------------

    -------------------------------------------------HUcaseal--------------------------------------------

    -----------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 45 901 150 50 1301 1301 0

    DFP 18 399 16 55 525 525 0

    MST 0 0 0 0 0 0 0

    ATA 71 184 34 - 201 218 17

    EVP 35 777 - 0 777 877 100

    LCK 10 10 - 45 100 100 0

    Traps: 24 Damage, 22 Freeze, 22 Confuse

    The HUcaseal was easier to get to max, but I couldn't manage to get ATA maxed. The stats aren't that

    great either. She does get the highest ATA and EVP of the Hunters using this method, but I wouldn't

    use one. (the EVP here happened to be a funny number too, but the complete opposite of the HUnewearl's)

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW a little more, DEX goes up alot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki that

    learns Estella

    4. feed Kalki sol atomizers (same in DEF, DEX, and POW) until DEF is 11

    5. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    6. at the level 35 evolution you get a Mitra and the move Pilla

    7. feed the Mitra antiparalysis (DEX goes up alot)

    8. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful, Pinkal,

    Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    9. feed the Kaitabha antiparalysis (only DEF) until DEF is 16

    10. increase DEX to 34 (antidotes, antiparalysis, or rotate between the two)

    11. raise POW to 49

    12. give the mag to the correct character that' a Virdia, Blueful, Whitll, or Redria ID and

    raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. you now have a level 100 special mag with 16/50/34/0 stats

    14. feed it dimates (only POW) until the mag is level 200 with 150 POW

    -------------------------------------------------------------------------------------------------

    -------------------------------------------------RAmar-------------------------------------------

    -------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 23 806 150 77 1260 1260 0

    DFP 13 359 12 72 515 515 0

    MST 20 505 0 18 541 665 124

    ATA 80 230 38 - 249 249 0

    EVP 36 639 - 38 715 715 0

    LCK 10 10 - 45 100 100 0

    Techs: level 15 attack, 5 Anti, 15 Resta, 15 Jellen & Zalure, Ryuker

    The stats are lower than the HUmar's but the RAmar is still cooler, and better because you don't

    need to get so close to the enemy. The RAmar also has level 15 Shifta & Deband, which are huge

    pluses over the HUmar (especially offline). I maxed the EVP before the MST this time because I

    could max EVP easily, but no matter what I did, I couldn't max MST, so I used the leftover materials

    on it.

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a mag

    2. feed it antidotes (a little DEF, more POW, much more DEX)

    3. at the level 10 have a Ranger have the mag so you get Kalki and the move Estella

    4. feed Kalki trimates (a lot of POW, half that in DEF and a little DEX) until POW is level 10

    5. feed Kalki antidotes (some DEX and a little POW)

    6. at level 35 you get Mitra and the move Pilla

    7. feed Mitra antiparalysis (alot of DEX)

    8. at the level 50 evolution have a Ranger that's Greenill, Blueful, Pinkal, Oran, or Whitill

    ID so that you get a Kaitabha and the mag learns Mylla & Youlla

    9. feed the Kaitabha antiparalysis until DEF is 12, keep the mag with the Ranger until level 51

    10. raise DEX to 38 (antidotes, antiparalysis, or rotate between the two)

    11. raise POW to 49 (dimates)

    12. give the mag to the right character that's a Virdia, Blueful, Redria, or Whitill and

    raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. you now have a special mag with 12/50/38/0 stats

    14. feed it dimates (POW only) to raise POW to 150

    ------------------------------------------------------------------------------------------------

    ------------------------------------------------RAmarl------------------------------------------

    ------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 23 743 145 56 1145 1145 0

    DFP 18 426 5 73 577 577 0

    MST 20 732 0 75 892 1031 149

    ATA 72 216 50 - 241 241 0

    EVP 36 798 - 1 800 900 100

    LCK 10 10 - 45 100 100 0

    Techs: level 20 attack, 6 Anti, 20 Resta, 20 Support, Ryuker

    The RAmarl didn't max out too many stats considering she can use 250 materials, but it's still

    quite good. The stats are higher than the RAmar's except that the ATP is 115 lower and the ATP

    is lower by 8. Considering the fact you get level 20 Shifta does make this character better though

    and the 8 ATA isn't that much for a Ranger.

    For mags: see "RAcast", the mags are exactly the same and this guide is already too long.

    ------------------------------------------------------------------------------------------------

    --------------------------------------------------RAcast----------------------------------------

    ------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 30 859 145 101 1350 1350 -1

    DFP 18 505 5 4 518 606 88

    MST 0 0 0 0 0 0 0

    ATA 30 199 50 - 224 224 0

    EVP 31 626 - 0 626 699 73

    LCK 10 10 - 45 100 100 0

    Traps: 30 Damage, 20 Freeze, 20 Confuse

    This guy just looks cool; I love the stomping sounds he makes as he walks. He maxed his stats

    pretty good too. The ATP, ATA, and LCK are all maxed and that's what you need to do damage from

    a range and because you're at a range, you don't need all the DFP and EVP. Like I've said before,

    keep the mag's Synchro up so you can get S&D.

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW goes up a little more, DEX goes up alot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki that

    learns Estella

    4. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    5. at the level 35 evolution you get a Mitra and the move Pilla

    6. feed the Mitra antiparalysis (DEX goes up alot)

    7. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful, Pinkal,

    Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    8. increase DEX to 45 (antidotes, antiparalysis, or rotate between them)

    9. increase POW to 45

    10. increase POW to 49

    11. give the mag to the correct character that' a Virdia, Blueful, Whitill, or Redria ID

    and raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    11. you now have a level 100 special mag with 5/50/45/0 stats

    12. raise DEX to 50

    13. feed it dimates (only POW) until the mag is level 200 with 145 POW

    Rati, Diwari, Bhima:

    1. do steps 1-9 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    3. raise DEX to 49

    4. give the mag to the correct character that's Skyly, Pinkal, or Yellowboze and raise

    DEX to 50

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    5. you now have a special mag with 5/45/50/0 stats

    6. raise DEX to 50

    7. feed it only dimates until level 200 and POW is 145

    ------------------------------------------------------------------------------------------------

    ------------------------------------------------RAcaseal----------------------------------------

    ------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 25 775 139 61 1175 1175 0

    DFP 23 562 5 44 655 688 33

    MST 0 0 0 0 0 0 0

    ATA 77 208 56 - 231 231 0

    EVP 31 713 - 0 713 787 74

    LCK 10 10 - 45 100 100 0

    Traps: 20 Damage, 30 Freeze, 24 Confuse

    A more defensive, less offensive version of the RAcast who gets more Freeze traps. That's all I

    got to say.

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW a little more, DEX goes up a lot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki that

    learns Estella

    4. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    5. at the level 35 evolution you get a Mitra and the move Pilla

    6. feed the Mitra antiparalysis (DEX goes up a lot)

    7. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful, Pinkal,

    Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    8. increase DEX to 40 (antidotes, antiparalysis, or rotate between the two)

    9. increase POW to 40 (dimates)

    10. raise DEX to 45

    11. raise POW to 49

    12. give the mag to the correct character that' a Virdia, Blueful, Whitill, or Redria ID

    and raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. you now have a level 100 special mag with 5/50/45/0 stats

    14. raise DEX until level 56

    15. feed it dimates (only POW) until the mag is level 200 with 139 POW

    Rati, Diwari, Bhima:

    1. do steps 1-9 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    2. raise POW to 45

    3. raise DEX to 49

    4. give the mag to the correct character that's Skyly, Pinkal, or Yellowboze and raise

    DEX to 50

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    5. you now have a special mag with 5/45/50/0 stats

    6. do steps 14-15 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    -----------------------------------------------------------------------------------------------

    --------------------------------------------------FOmar----------------------------------------

    -----------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 16 753 72 53 1002 1002 -1

    DFP 10 321 5 72 470 470 0

    MST 53 990 73 102 1340 1340 0

    ATA 63 138 50 - 163 163 0

    EVP 35 551 - 0 551 651 100

    LCK 10 10 - 23 56 100 44

    Techs: all level 30 (when possible); 1.3x damage on Gi-techs and Grants; 2x S&D range

    The melee Force... sounds like and oxymoron, but with this character it isn't. These stats are

    good and the ATP is really high with level 30 Shifta. I also got the ATA, DFP, and MST maxed,

    the first two, so you can to melee stuff, the last, so you can do tech stuff. I wasn't able to

    get LCK to 100, but it's decent.

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW a little more, DEX goes up a lot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki

    that learns Estella

    4. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    5. at the level 35 evolution you get a Mitra and the move Pilla

    6. feed the Mitra antiparalysis (DEX goes up a lot)

    7. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful,

    Pinkal, Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    8. increase DEX to 40 (antidotes, antiparalysis, or rotate between the two)

    9. increase POW to 40 (dimates)

    10. raise DEX to 45

    11. raise POW to 49

    12. give the mag to the correct character that' a Virdia, Blueful, Whitill, or Redria

    ID and raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. you now have a level 100 special mag with 5/50/45/0 stats

    14. feed it dimates until POW is 72

    15. raise DEX until level 50

    16. feed it difluids until the mag is level 200 with 73 MIND

    Rati, Diwari, Bhima:

    1. do steps 1-9 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    2. raise POW to 45

    3. raise DEX to 49

    4. give the mag to the correct character that's Skyly, Pinkal, or Yellowboze and raise

    DEX to 50

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    5. you now have a mag with 5/45/50/0 stats

    6. do steps 14-16 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    -----------------------------------------------------------------------------------------------

    -------------------------------------------------FOmarl----------------------------------------

    -----------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 16 721 76 0 872 872 0

    DFP 10 351 5 71 498 498 0

    MST 53 934 67 108 1284 1284 0

    ATA 63 144 52 - 170 170 0

    EVP 35 513 - 38 588 588 0

    LCK 10 10 - 33 76 100 24

    Techs: all level 30 (when possible); 2x range Resta & Anti, S&D; 1.5x damage Grants

    This character is horrible. The tech boosts are horrible, the ATP and MST are lower than a

    FOmar, the other stats are only slightly higher. The animations on this character are also very

    slow. She's only good to be a support slave online.

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. give it antidotes (DEF goes up a little, POW a little more, DEX goes up a lot)

    3. at the level 10 mag evolution have a Ranger hold the mag so that you get a Kalki

    that learns Estella

    4. feed the Kalki antidotes (POW goes up a little, DEX goes up a little more)

    5. at the level 35 evolution you get a Mitra and the move Pilla

    6. feed the Mitra antiparalysis (DEX goes up a lot)

    7. at the level 50 evolution give the Mitra to a Ranger that's a Greenill, Blueful,

    Pinkal, Oran, or Whitill ID, it will evolve to Kaitabha and learn Mylla & Youlla

    8. increase DEX to 40 (antidotes, antiparalysis, or rotate between the two)

    9. increase POW to 40 (dimates)

    10. raise DEX to 45

    11. raise POW to 49

    12. give the mag to the correct character that' a Virdia, Blueful, Whitill, or Redria

    ID and raise POW to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    13. you now have a level 100 special mag with 5/50/45/0 stats

    14. feed it dimates until POW is 76

    15. raise DEX until level 52

    16. feed it difluids until the mag is level 200 with 67 MIND

    Rati, Diwari, Bhima:

    1. do steps 1-9 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    2. raise POW to 45

    3. raise DEX to 49

    4. give the mag to the correct character that's Skyly, Pinkal, or Yellowboze and raise

    DEX to 50

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    5. you now have a mag with 5/45/50/0 stats

    6. do steps 14-16 as shown above for Deva, Savitri, Pushan, Rukmin, Nidra, and Sato

    -------------------------------------------------------------------------------------------------

    ------------------------------------------------FOnewm-------------------------------------------

    -------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 16 613 0 0 613 814 201

    DFP 7 408 5 25 463 463 0

    MST 60 1098 91 110 1500 1500 0

    ATA 61 128 104 - 180 180 0

    EVP 61 531 - 15 561 679 118

    LCK 10 10 - 0 10 100 90

    Techs: all level 30 (when applicable); 1.3x damage Gi-techs, Ra-techs

    This guy looks ugly, but is okay with techs. I maxed the ATA so now you can effectively use a

    Geist Raygun for TP recovery. This guy also maxed out MST so it'll help with the techs. This is

    not a "melee FOnewm" like some people like to get, don't even try to make him one.

    Deva, Savitri, Pushan, Diwari, Nidra, Rukmin:

    1. get a Mag

    2. feed the Mag antiparalysis (DEX will go up a lot, DEF + MIND a little)

    3. at the level 10 evolution have any Ranger have the mag so you get Kalki and the

    move Estella

    4. feed Kalki trifluid (a little DEX and DEF, a lot of MIND) until DEF is almost 6

    5. feed Kalki trifluid until DEF is almost 6, then feed it antiparalysis (a little MIND,

    more DEX, minus DEF) until DEF is down again, then repeat (over all you keep DEF at 5 while

    MIND and DEX take turns rising quickly as the other rises slowly)

    6. at the level 35 evolution you get Mitra and the move Pilla

    7. feed Mitra monofluid (MIND rises extraordinarily slowly)

    8. at the level 50 evolution have a Force that's a Virdia, Sklyly, Purplenum, Redria, or

    Yellowboze and you will get a Kabanda and the move Mylla & Youlla

    9. raise DEX to 45 (antidotes, antiparalysis, or rotate between the two)

    10. raise MIND to 45 (difluids)

    11. raise MIND to 49

    12. after giving the mag to the correct Virdia, Blueful, Redria, or Whitill character, raise

    MIND to 50

    Deva - male Hunter

    Savitri -female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    12. raise DEX to 104

    13. raise MIND to 91

    14. you now have a level 200 special mag with 5/0/104/91 stats.

    Rati, Bhima:

    1. do steps 1-10 as shown above for Deva, Savitri, Pushan, Diwari, Nidra, and Rukmin

    2. raise DEX to 49

    3. after giving the mag to the correct Greenill, Oran, or Purplenum character, raise

    DEX to 50

    Rati - male Hunter

    Bhima - female Force

    4. do steps 12-14 as shown above for Deva, Savitri, Pushan, Diwari, Nidra, and Rukmin

    --------------------------------------------------------------------------------------------------

    -----------------------------------------------FOnewearl------------------------------------------

    --------------------------------------------------------------------------------------------------

    Lv 1 Lv 200 Mag Mats New Max Difference

    ATP 13 483 0 0 483 583 100

    DFP 13 334 6 25 390 390 0

    MST 58 1200 150 125 1750 1750 0

    ATA 61 133 44 - 155 186 31

    EVP 53 735 - 0 735 883 148

    LCK 10 10 - 0 10 100 90

    The tech boosts may only be on the simple techs, but with all the extra MST, all the techs do a

    bunch. The Megid is also penetrating and Episode 2 enemies all have like 50 EDK in ultimate, so

    it's really useful there. Her ATA is really low, but that isn't too important because so is her

    ATP, so even if she could hit, it'd do 0 damage and therefore LCK doesn't matter either. You don't

    need any TP recovery weapon either because she has so much to begin with (like 2500 TP with max MST).

    Techs: all level 30 (when applicable); 1.3x damage Simple techs; Megid penetrates; 2x range Resta & Anti

    Deva, Savitri, Pushan, Rukmin, Nidra, Sato:

    1. get a Mag

    2. feed the Mag antiparalysis (DEX will go up alot, DEF + MIND a little)

    3. at the level 10 evolution have any Ranger have the mag so you get Kalki and the move Estella

    4. feed Kalki trifluid (a little DEX and DEF, alot of MIND) until DEF is 6

    5. feed Kalki trifluid until DEF is almost 7, then feed it antiparalysis (a little MIND, more

    DEX, minus DEF) until DEF is down again, then repeat (over all you keep DEF at 6 while MIND and

    DEX take turns rising quickly as the other rises slowly)

    6. at the level 35 evolution you get Mitra and the move Pilla

    7. feed Mitra monofluid (MIND rises extraordinarily slowly)

    8. at the level 50 evolution have a Force that's a Virdia, Sklyly, Purplenum, Redria, or Yellowboze

    and you will get a Kabanda and the move Mylla & Youlla

    9. raise DEX to 44 (antidotes, antiparalysis, or rotate between the two)

    10. raise MIND to 49 (difluids)

    11. give the mag to the correct Virdia, Blueful, Redria, or Whitill character and raise MIND to 50

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    12. you now have a level 100 special mag with 6/0/50/44 stats

    13. raise MIND to 150 using difluids

    -----------------------------------------------------------------------------------------------------

    -----------------------------------------Character Comparison----------------------------------------

    -----------------------------------------------------------------------------------------------------

    The following is a list of characters and who has the highest of each stat using the mags and materials

    from above. It's basically a quick way to compare the stats on the character you want to the stats on

    other characters.

    ATP DFP MST ATA EVP LCK

    1. HUcast RAcaseal FOnewearl RAmar RAmarl most everyone

    1639 655 1750 249 800 100

    2. HUmar HUnewearl FOnewm RAmarl HUcaseal FOmarl

    1397 589 1500 241 777 76

    3. RAcast HUmar FOmar RAcaseal Fonewearl HUcast

    1350 579 1340 231 735 70

    4. HUcaseal RAmarl FOmarl RAcast HUmar FOmar

    1301 577 1284 224 756 56

    5. RAmar HUcaseal RAmarl HUcaseal RAmar FO-new's

    1260 525 892 201 715 10

    6. HUnewearl RAcast HUnewearl HUmar RAcaseal

    1237 518 875 200 713

    7. RAcaseal RAmar HUmar HUcast HUnewearl

    1175 515 610 191 666

    8. RAmarl HUcast RAmar HUnewearl RAcast

    1145 509 521 184 626

    9. FOmar FOmarl androids FOnewm FOmarl

    1002 498 don't 180 588

    have MST

    10. FOmarl FOmar Fomarl HUcast

    872 470 170 585

    11. FOnewm FOnewm FOmar FOnewm

    613 463 163 561

    12. FOnewearl FOnewearl FOnewearl FOmar

    483 390 155 551

    --------------------------------------------------------------------------------------------------

    ---------------------------------------------Mag Suggestions--------------------------------------

    --------------------------------------------------------------------------------------------------

    Firstly, there are two ways to group mags, each way has three groups. The first way, by specials

    (1/10 HP, Boss Fights, PB full, Death), has these groups:

    Group 1/10 HP Full PB Boss Fight Death

    Invincing Invincible Invincible Invincible Revives

    Includes: Sato, Nidra

    Mixed Invincible S&D Invincible Revives

    Includes: Bhima

    S&Ding Resta S&D S&D Revives

    Includes: Rati, Savitri, Pushan, Rukmin, Diwari, Deva

    The Invincing group is good for characters that have Shifta and Deband, because they don't need the

    mag's special one. Androids and the HUmar, should get a S&Ding mag because they have no other way

    to get it, and the Resta at 1/10 HP is helpful. The Mixed group only includes Bhima and is for

    people who don't know what they want.

    The S&D, and Resta are about level 3, and the Invincible lasts for 10 seconds.

    The second way to group mags is by the "degree" of feeding. First degree mags get about 0.25 levels

    of POW or MIND for each dimate/fluid. The second degree ones get about 0.16 levels, and the third

    degree are a pain to raise because they get about 0.09 levels. So of course you want to pick the

    easiest mag to raise that does the specials you want (unless you're going for looks).

    First Degree: Diwari, Savitri, Nidra

    Second Degree: Deva, Rukmin, Sato

    Third Degree: Rati, Pushan, Bhima

    So go with the easiest one you can that is good for your character.

    ----------------------------------------------------------------------------------------------------

    -----------------------------------------------Other Mags-------------------------------------------

    ----------------------------------------------------------------------------------------------------

    NOTE: These mags don't necessarily have the same PB moves as all the other mags. They are different,

    because they go through different steps to get crazy stats. The mags that advance in only one stat

    are also not special mags. They are just regular ones and which mag varies by character.

    50 DEF, 0 POW, 0 DEX, 150 MIND (useful for FOnewearls)

    1. get a mag

    2. feed it difluids (MIND, some DEF, a bit of DEX)

    3. at level the level 10 evolution have a Ranger hold the mag so you get a Kalki and the

    move Estella

    4. feed it monofluids (MIND and less DEF)

    5. at the level 35 evolution you get a Tapas and it learns Mylla & Youlla

    6. feed the Tapas difluids (DEF and MIND)

    7. at the level 50 evolution give the mag to a Hunter with a Virdia, Sklyly, Purplenum,

    Redria, or Yellowboze ID so you get an Ushasu and the move Golla

    8. feed Ushasu antiparalysis until DEF is 50, you must have the Hunter hold the mag on all

    levels that end in 0 or 5, levels with 1-4 any character can feed it

    9. feed it difluids so that MIND is 49

    10. raise MIND to 50 and get a special mag

    Virdia, Blueful, Whitill, or Redria:

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    Skyly, Pinkal, or Yellowboze:

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    11. raise MIND to 150 with difluids

    DEFENSE MAG

    Uhhhh... I tried... but there's nothing even halfway decent...

    POWER MAG

    1. get a mag

    2. feed it monomates (lot of POW, little DEF and DEX)

    3. at the level 10 evolution, give the mag to a Ranger and get a Kalki and learn the

    PB Estella

    4. continue with the monomates (POW, and a bit of DEF)

    5. at the level 35 evolution, give the mag to a Ranger, get a Surya, and the mag move Golla

    6. feed it more monomates (the tinniest bit of POW, nothing else)

    7. at the level 50 evolution give the mag to a Ranger with a Greenill, Bluefull, Pinkal,

    Oran, or Whitill ID and get Madhu and the mag move Mylla & Youlla

    8. feed it dimates to level 200 (only POW)

    ACCURACY MAG

    1. get a mag

    2. feed it antiparalysis until the MIND is almost 1, but not quite

    3. feed it antidotes

    4. at the level 10 evolution, have a Ranger hold it so you get a Kalki and the mag move Estella

    5. feed Kalki antidotes (DEX and a little POW)

    6 at the level 35 evolution, give the mag to a Ranger so that you get a Mitra and the move Pilla

    7. feed Mitra antiparalysis (a bunch of DEX)

    8. at the level 50 evolution, give the Mitra to a Ranger with a Greenill, Bluefull, Pinkal,

    Oran, or Whitill ID so you get a Kaitabha and the mag move Mylla & Youlla

    9. raise DEX with antidotes, antiparalysis, or rotate between the two, until the mag is level 200

    MIND MAG

    1. get a mag

    2. feed it monofluids (a lot of MIND, a bit of DEX and DEF)

    3. at the level 10 evolution, give it to a Ranger and get a Kalki that learns the mag move Estella

    4. feed it monofluids (MIND and a bit of DEX)

    5. at the level 35 evolution, you get Tapas and it learns Mylla & Youlla

    6. feed Tapas monofluids (only MIND)

    7. at the level 50 evolution, give the mag to a Hunter with a Virdia, Sklyly, Purplenum, Redria,

    or Yellowboze ID so you get Ushasu and the move Golla

    8. feed the mag difluids until level 200 (only MIND)

    25 DEF, 24 POW, 25 DEX, 25 MIND (a level 99 mag that turns into a special mag)

    1. get a mag

    2. feed it antidotes (a little DEF, more POW, much more DEX)

    3. at the level 10 have a Ranger have the mag so you get Kalki and the move Estella

    4. feed Kalki antidotes until DEX is 10 (DEX and a little POW)

    5. feed Kalki monomates (little DEF, a bit more POW)

    6. at level 35 you get Mitra and the move Pilla

    7. feed Mitra antiparalysis (alot of DEX)

    8. at the level 50 evolution have a Ranger that's Greenill, Blueful, Pinkal, Oran, or Whitill ID so

    that you get a Kaitabha and the mag learns Mylla & Youlla

    9. feed the Kaitabha antiparalysis until DEF is 25, keep the mag with the Ranger on every level ending

    in 0 or 5, for levels with 1-4, any character can hold it.

    10. feed it difluids to raise MIND to 25

    11. feed it dimates until POW is 24, this mag will evolve to a special mag if you feed it a few

    dimates, and is good for trading online

    12. if you want to make it a special mag now, feed it dimates so POW goes up another level and all

    stats are 25

    Virdia, Blueful, Whitill, or Redria:

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    Skyly, Pinkal, or Yellowboze:

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    14. you now have a level 100, all stats equal, special mag

    50 DEF, 50 POW, 50 DEX, 50 MIND (all stats are equal)

    1. 1. get a mag

    2. feed it antidotes (a little DEF, more POW, much more DEX)

    3. at the level 10 have a Ranger have the mag so you get Kalki and the move Estella

    4. feed Kalki antidotes until DEX is 10 (DEX and a little POW)

    5. feed Kalki monomates (little DEF, a bit more POW)

    6. at level 35 you get Mitra and the move Pilla

    7. feed Mitra antiparalysis (alot of DEX)

    8. at the level 50 evolution have a Ranger that's Greenill, Blueful, Pinkal, Oran, or Whitill

    ID so that you get a Kaitabha and the mag learns Mylla & Youlla

    9. feed the Kaitabha antiparalysis until DEF is 50, keep the mag with the Ranger on every level

    ending in 0 or 5, for levels with 1-4, any character can hold it.

    13. feed it difluids to raise MIND to 50

    14. feed it dimates until POW is 49, this mag will evolve to a special mag if you feed it a few

    dimates

    15. raise POW to 50 and get a special mag using one of the following

    Virdia, Blueful, Whitill, or Redria:

    Deva - male Hunter

    Savitri - female Hunter

    Pushan - male Ranger

    Rukmin - female Ranger

    Nidra - male Force

    Sato - female Force

    Skyly, Pinkal, or Yellowboze:

    Rati - male Hunter

    Diwari - female Ranger

    Bhima - female Force

    16. you have a special mag with 50/50/50/50 stats, not the greatest mag, but definitely

    balanced and cool to show off

    50 DEF, 50 POW, 50 DEX, 50 MIND MAG (alternative method)

    1. make the 25/25/25/25 special mag shown above

    2. feed it difluids to raise MIND to 50

    3. feed it dimates to raise POW to 50

    4. raise DEX to 50 using antiparalysis, antidotes, or a pattern

    5.

    Diwari, Savitri, Nidra: raise DEF to 50 with a pattern of Sol Atomizers and trifluids (Sol

    Atomizers do DEF and POW, subtract a lot of MIND and DEX; trifluids increase MIND and DEX, but

    subtract a little DEF and a lot of POW)

    Deva, Rukmin, Sato: raise DEF to 50 with a trifluid, trimate,...... pattern

    Rati, Pushan, Bhima: rasie DEF to 50 with a combination of Sol Atomizers and trimates

    6. you have a special mag with 50/50/50/50 stats

    231 DEF, 594 POW, 278 DEX, 386 MIND

    1. hack (any mag over level 200 is a hack)

    --------------------------------------------------------------------------------------------------

    ---------------------------------------Alternate Photon Blasts------------------------------------

    --------------------------------------------------------------------------------------------------

    Even though I think that the Photon Blasts other than Estella, Pilla, and Mylla & Youlla are horrible,

    I decided to add this section which will help you change out certain Photon Blasts. There arn't many

    options, but here you go.

    Take out Estella, replace with:

    Leilla - at level 10, give the mag to a Force so you get a Vitra and learn Leilla

    Farla - at level 10, give the mag to a Hunter so you get a Varuna and learn Farla

    Take out Mylla & Youlla, replace with:

    (for all but FOnewm and FOnewearl)

    Farla (if you didn't already change it) - at level 50, give the mag to a Force that's Virdia, Skyly,

    Pinkal, Redria, or Yellowboze ID so you get Ribhava and it learns Farla (if you got it at level 10,

    it learns nothing)

    (FOnewm and FOnewearl)

    Estella (if you took it out already) - at level 50, give the mag to a Ranger that's Virdia, Skyly,

    Pinkal, Redria, or Yellowboze ID so that you get an Asparas that learns Estella (if you got switched

    it out at level 10)

    Golla - give the mag to a Force that's Greenill, Purplenum, Whitill, Bluefull, or Oran ID so you get

    Kumara and it learns Golla

    The mags must all learn Pilla. That is, unless you want to go out of your way to change it, but I'm

    not going to do it.

    ---------------------------------------------------------------------------------------------------

    ---------------------------------------------Guide Deviation---------------------------------------

    ---------------------------------------------------------------------------------------------------

    In this guide, there is a lot of information about how to make a lot of different mags. If you are

    looking for nearly any kind of mag, you can use a part of this guide as a base for it and deviate off

    of it in a few places. It may take a bit of researching mag things and math, but anyone who is smart

    enough to play PSO can do it.

    Example: you want a 20/140/30/10 mag - take the RAmar's mag (a 12/150/38/0) and then instead of raising

    the DEF to 18, bring it up to 20 and then only bring the DEX to 30 while POW is 50 so you can still get

    a special mag; then raise the POW to 140 and the MIND to 10

    Example: you want a 25/55/60/60 mag - if you want any mag with all stats equal or greater than 25, you

    can easily take that off of a 25/24/25/25 mag

    Example: you want your FOnewearl's mag to have Golla instead of Mylla & Youlla - at the level 50 evolution,

    give the mag to a Force that's a Greenill, Bluefull, Purplenum, Whitill, or Oran ID, so you get a Kumara

    and Golla, not Mylla & Youlla

    It's very simple, just look for something near what you want, and make small changes where necessary.

    ----------------------------------------------------------------------------------------------------

    --------------------------------------------------Q & A---------------------------------------------

    ----------------------------------------------------------------------------------------------------

    Q: Where do you find mags?

    A: You start out with one to begin with. They can also be found in boxes after beating De Rol Le and

    in boxes in the Mines (Normal through Ultimate modes). Another place to find mags is in the EP2 Mountain

    area I find the easiest way to get a lot of them is to create a dummy character, start a multiplayer

    game with the dummy and one of your real characters, then take the dummy's mag (and Meseta while you're

    at it). Then Save & Quit, delete the dummy character, and repeat until you have enough mags. Every

    mag starts with 5 DEF and 40 Synchro.

    Q: How does the mag evolution work?

    A: Mags evolve at level 10, 35, 50+, and maybe level 100 (special mags). The level 10 depends on what

    type of character you have (Ranger, Hunter, Force); there is one mag for each group. The level 35

    depends on the non-DEF stats and which is largest and on who fed your mag to level 10 (Ranger, Hunter,

    Force); each group has three choices. Level 50 is complicated, it depends on the mag stats put in

    highest to lowest order, your ID, and character type. If one of these things has changed at level 55,

    60, 65, ... it will evolve again. The level 100 special evolution requires that two stats added together

    equals the other two added together; the pairs are chosen by ID. Then the special mag is chosen by the

    gender and type of character. The special evolutions can also happen at levels 110, 120, 130, ... The

    special evolution is guaranteed the last one. Mag cells have lots of different requirements that I will

    not elaborate on, but can be found at <ragol.co.uk>

    Q: What decides the move a mag learns?

    A: Each type of mag learns one type of move. If the mag already knows that move, or if it already knows

    three moves it will not learn it again or learn a fourth. You may have noticed that a Force never holds

    the mag at level 10 in this guide, that's because the level 10 Force mag learns the Resta move (Leilla)

    that is horrible and pointless, but has an okay graphic. The other moves are:

    Estella - a fish appears and does major line damage

    Pilla - rays of light fall from the sky (like what Dark Falz does)

    Mylla & Youlla - Shifta & Deband, level 22 at max, but can combo to be higher

    Golla - a moose pops up and does major damage to one enemy, but less than Estella, and it

    will miss if aimed wrong

    Farla - a snake spins around you doing very little damage and usually causing the enemies to attack

    you all at once, killing you instantly

    Q: How do you do Photon Blast combos?

    A: First you get in a multiplayer game then you wait until at least 2 of you have your PB

    bar filled. Then, one of you does the PB and while the first person is doing the summoning thing (before

    the cut scene, while they're waving around their weapon) you do your PB. If you do 4 of the PB's in a row

    and Mylla & Youlla was used only once, it does a level 80 Shifta & Deband. If you use Mylla & Youlla with

    Estella, I know that it'll do a lot more damage and do a very good S&D on both characters (the Estella only

    shoots out of the character that used it). I don't know about any other combos though

    There are also a couple combos that actually will do less damage than regular, so try to

    avoid doing those. Just try stuff out while playing with your friends.

    Q: PB donations?

    A: If you're playing with other people and one of them is doing a PB, but you don't have a full PB bar so

    you can't combo, then you can do a PB donation. You press the X button and one PB will be drained from you.

    You can do this until you donate 10 or run out of PB. Doing this will make the ally's Photon Blast stronger,

    if you're dead (you can do it while dead) you will be revived (I am sure of this if the person using the PB

    does Mylla & Youlla, and I'm pretty sure otherwise), and you get EXP from enemies killed (???).

    Q: How long does it take to feed a mag?

    A: When you start up a game, about 3.5 minutes later you can feed your mag 3 items. The timer starts again

    after you feed the mag the first of the 3 items, and 3.5 minutes after that you can feed it 3 more items.

    It takes about 750 items to raise a mag to level 200, so it comes out to about 15 hours to raise a mag, but

    since you don't always feed your mag on perfect timing, it takes about 20 hours. If you get about 24 mags

    or so at once, by the time you feed all of them, it'll be time to feed them again; that's useful if you want

    to raise a bunch of 25/24/25/25 mags at once. If you want a real trick for raising a whole lot of the same

    mag: get a Waverbird controller and 2-4 of the things you plug into the controller port. Set all of them to

    the same frequency and start up a multiplayer game with as many people as you can. You'll be able to move

    all the characters around at the same time, now you can navigate the menus the same with all your characters,

    meaning you can sit at the shop and feed 24 mags on each character continuously, raising up to 96 mags at once!

    Q: By how much do the mag stats raise your stats?

    A: 1 POW = 2 ATP, 1 DEF = 1 DFP; 1 MIND = 2 MST; 2 DEX = 1 ATA, they will not allow you to go past a character's

    max stats either. If you have an odd number of DEX, usually it only raises the ATA of the character by half of

    the rounded down number, but occasionally it goes by half of the rounded up number.

    Q: EP2 mags? Say wha'? Can I only raise them in EP2?

    A: The special mags are often referred to EP2 mags. That's because when PSO was first released, there was

    only EP1 and there were no special mags. Then when the next edition of PSO came out, Sonic Team added EP2

    and the special mags along with some other stuff. The mags were then named EP2 mags because they came out

    along with EP2, but they can be raised while playing in either episode.

    Q: Mag Cells?

    A: They are attainable online from the seasonal Rappies. They replace the Love Rappy in the VR Temple at

    certain times of year. To find one, you'll need to do repeated runs of that level online because you can't

    pipe rare enemies online. Then the tough part is nabbing it before someone else.

    Q: PB strength?

    A: I'm not sure yet, but I plan on making a separate, extensive guide about it.

    Q: Synchro and IQ?

    A: Synchro is how long it takes you're PB bar to fill, the higher it is the more PB you get for damage dealt

    (not techs) and received. The max it 120%. I'm not sure, but from what I've played, I think that IQ is the

    rate that the mag will do its specials (Resta, Shifta & Deband, Invincible, or Revive), the strength of the

    special (like how much the Resta heals), and the maybe partly the strength of the PB's. I have never seen

    anything that said specifically, so that's just my hunch.

    Q: I don't have the kind of character you said I needed! What do I do?

    A: Make a dummy character of the right type, and have it raise the mag that last level before taking the mag

    back and deleting the dummy file.

    Q: Why do so many of the mag directions look the same?

    A: BECAUSE THEY ARE! Almost every singe character needs at least 50 POW and 50 DEX, which allows me to have

    the exact same instructions for up to the special mag evolution. Then, there are only a few steps more in

    which I tell you to bring each stat to the numbers I already specified in the tables. Look at steps 1-9

    for a lot of the characters, I actually copied and pasted the words in most cases. The things are nearly

    the same, because I'm too lazy to make them different!!!!!

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