Scissors61 Posted May 2, 2011 Share Posted May 2, 2011 Episode 1-Ruins 3-Starting room:stock item box mini room have a hall leading to the room that has "Rico's last message" with 5(6) sorceror's facing each other with a FOmar with sorceror's cane in the group(If its too much of a hassle to script it then take the FOmar out and have everything aggressive w/o any cutscenes.) W/cutscene Player enters room and the FOmar notices then the screen does a blackout transition and the FOmar is gone(sorta like the professor in the fake of yellow quest) Then the 5 sorcerors go aggressive and start nuking the player. 1.After the 1st room, the big room before falz is the next with several more sorcerors 2.the middle door that normally leads to falz has a double switch lock(not floor panel) 3a.the left door should have a teleporter that leads to a section of the quest's map that ends with one of the switches 3b.the right door should also have a teleporter that leads to another section of the map that has the other switch. 3!.For each path have a teleporter that leads to "Rico's last message" room 4.When both switches are activiated the FOmar will come out of the empty Falz Teleporter room. 5.Boss Fight: "crazy as fuck FOmar" He immediately gibartas the player in attempt to freeze and then debands/zalure. He should then only cast grants and megid with lv30(if not higher) like a bitch. PS. MEGID TRAPS EVERYWHERE PLEASE! Rewards: Normal:10 Trifluids Hard:DEF Material VHard:MIND Material Ultimate:Monomate(look down below) Like the Fake in Yellow quest on the gamecube version there was a little easter egg. If the player goes back down to the forest into the one room a chao will pop up and allow a minigame. However on ultimate, this quest should have a MAG with 0DEF 5Mind appear in the Falz Teleporter room after the player goes back down and goes into hidden rooms that were previously locked on each section(refer to section 3a and 3b). Quote Link to comment Share on other sites More sharing options...
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