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Scissors61

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Everything posted by Scissors61

  1. so what do u want for the proof of sonic team?
  2. dont bother getting a tjs, trust me its not worth it since "Ultima Reaper" is only like 5 atp lower
  3. mm should be that much more than 30pds even with hit since the hit of mm comes from the ophelie seize
  4. alright here's a few photos and they basically explain everything. Slots are equipped but no armor(slots cannot be seen cus theres no armor found this ???? in my inventory after logging on the armor was a mother garb +(4slot) i just recently perchased from a FOnewm named Kemuel(might want to spell check that). The time the armor was last known to be there was approximately 13-14hrs ago. the current time is 1:04pm(eastern time). guildcard:42012692 characterslot:3
  5. ooo people replied <3 master raven should be just like last swan w/ combo except more 'masculinized' with negative ata and higher atp, again forcing it to have hit I have a snow queen that has like 50hit or so and i still miss due to manual evasion or not enough ata(since normal-normal-special greatly increases the chances of it hitting). Giving it combo wont change much since casts can freeze trap spam anyhow. as for spread needle i meant the unreduced paralysis effect part DF and DM are in need of balancing as ive seen players use a DF and DM in EVERY SINGLE SITUATION and that sorta pisses me off and i was suggesting that Ultima Reaper deal is actually such a great deal that it may break the server(y get a tjs when theres millions of ultima reapers floating around)
  6. hey its me again, lkkie I wanna start by saying thank you to the server team on their excellent work this season event. We finally got our first custom and server exclusive weapon xD Ultima Reaper, a scythe that can be used by all classes, is not only better than an SJS but also easy to find(for now) and also less than 40atp from a TJS! Now all classes can preform the ass kicking in close range > Now, I have another weapon idea I'd like to put forward: ULTIMA SPARK Here are the suggested stats: Handgun(Heaven striker model w/ different textures) 400(350 +25grind) atp 60 ata unreduced arrest, piercing(photon launcher projectile) Classes: RAcast, RAcaseal stats mimic snow queen but instead w/ a spread needle like effect. Longer range but linear projectile. It'll be a fun tool to mess w/ instead of arrest it could be confuse instead. Since confuse and ice overwrite it would make more sense this way since spread needle is often used anyhow. a few more ideas I have are merely current weapon adjustments. ->make viridia drop something useful ->make last swan hunt-able(not from mine offensive) ->give master raven combo(last swan has combo, i dont see why raven doesnt) ->give snow queen combo(the combo is for accuracy reasons) another issue I want to address is the lk38 combo "controversy" The combo is what made the weapon an actual useful weapon since it was capable of dealing a decent amount of damage and knocking back a single enemy very far. the problem was that it was too easy to exploit for damage. Change this by making the ata boost negative and restricting it to racast and racaseal like the iron faust. Also consider nerfing the atp boost to either 10atp or 0atp. This forces the weapon to have hit and other percentages. Nerf'd accuracy also means the play wont be able to spam hard-hard-hard combos and completely annihilate everything. negative accuracy will most likely cause a normal-normal-normal combo each time. Also, is there any way to make elemental specials have higher accuracy? Otherwise the weapon cannot be a falz killer like it was intended. Instead of lk38, people fully rely on DM which i find especially annoying. EDIT:had another idea UPD INCAPACITATOR(zero divide model but retextured) -50atp(-100 w/ 25grind) 110ata(+50 more ata as most rare rifles) unreduced demons classes: RAmar, RAmarl UPD stands for Ultima Police Department and incapacitator is referencing a tazer, stun baton or other sort of tool that can be used to incapacitate somebody. This is a dagger type(6 hits) restricted to human rangers. mainly used to cause demons effect(especially on Epsilons which are vulnerable up close while it uses its spin attack). It's basically a human ranger only version of BKB(6 hits but w/ 1/2hp cut) except more accurate and gives human rangers more of a supportive role in combat. In my opinion, human rangers are quite easily the best supportive role characters with their ability to freeze, confuse, and spam hp cutting specials on mobs without being interrupted due to the nature of their class; they make encounters a whole lot more safe for hunters. Not overpowered since some players have an unreduced demon s-rank mech(9 hits) and reek havoc with that.
  7. he keeps insisting its the ultima reaper scythe thing but it either shows up as nothing, a db saber or a regeneration gear. Not sure how to respond to this.
  8. thank you very much, i posted multiple times incase the date of post got changed or it made it unreliable in any way
  9. Guild Card:42012692 Character Slot:2(Spas__) Time glitch was noticed:Today, 04:39 AM
  10. oops forgot to elaborate more on what the weapons I gave my friend were. They were just charge weapons with hit that I bought in mass from the NPC weapon store. I buy loads of them and then drop them for new players along with 2-3 stacks of meseta
  11. Another Update that i just recently noticed: Not all of my usable items are intact, only the items I bought in the item shop(to refill) are intact. Everything else has disappeared. I currently have x4 dimate, x2 trimate, and x5 moon atomizer. I remember buying these items after dropping the meseta for my friend.
  12. Further information: Played for about 5hrs straight(got home approximately 6hrs ago, took a shower and went straight to gaming) items disappeared about 30mins ago last time i remember having my inventory intact was 2hrs and 30mins(approximately 2:00am eastern time) When logging in as Spas__(the character that is missing all gear) I went to the band, gave a friend 2 weapons and meseta then used common bank several times I later relogged as other characters and used common bank some more I later log in as Spas__ again and used common bank but switched to another character to do an RT I login at 4:30am(eastern time) and find that all my weapons and gear are gone and only my usable items and meseta are left I highly doubt I was hacked as I probably would have been kicked offline while i was on another character(i was using the same profile Spas__ was on and if profile is logged in while still online, previous user is kicked offline) Common bank contains a harmless glitched item slot "charge launcher+8___________x4" where there are 4x of that item in the same slot(apparently)
  13. i dont have a screenshot of what it looked like before and no real proof other than the fact im quite literally all of my gear on my cast and probably a bunch of other stuff. Can someone rollback my character about 2hrs and 30mins from this post's date? Note:will update w/ further posts
  14. Alright I remember this server being less locked and a bit more active. You can see lv200s just chilling outside in the lobby or locking themselves in a room by themselves with a password and all probably soloing for a tjs or something. The games that aren't locked are ones created by lv50s and below. Being less experienced they're sorta forced to play with others. Hell some of those new players beg and are hostile/greedy. So my suggestion is to create a quest for normal/hardmode only. Make the very first room a 4 floor switch door(forces players to have a full party). Make it literally impossible for new players to do on their own(therefore requiring a more experience player to help them out) Make the exp for this quest really good to encourage new players to run this quest Quest Ideas After rooms are cleared and a new one is entered, spawn a megi trap in the room before(this should prevent people from resetting enemy movement) Part 1: Start in caves 3 4 floor switch door. room after spawn semicircle of lilies backed up by 5 or so grass assassins w/ 1 gizonde trap(low damage; meant for stun). Next room is trigger spawn on the opposite end of the room with 4x4 spawn of 16 red sharks close to the door with a handful of slimes(this should prevent low lvs from killing the sharks with ice spells in fear of splitting too many slimes) and a lily or two in the corner( accidentally hitting the lilies with AoE will cause them to paralyze). Next room is spawn trigger in middle with a double circle of lilies. Next room is Pan arms spam, gibarta trap and laser walls. Part 2: Mines 1 1 room:Sinow beat hell=good exp Part 3 Ruins 2 1 room:dark gunners and delsabers everywhere(make room null magic, I know it can be done because its been done before) Part 4 Ruins 3 Timed Boss Rush. Scripted boxes. Return to town Part 5 Ruins 1 Timed Berla/Bulclaw rush for extra exp Have two types of rewards. Reward 1(meant for new players): scripted boxes like the ones for mines offensive. These should drop something like M&A60vise, doublesaber, frozen shooter, etc. and maybe some cure/status and hp slots Reward 2(meant for veterans):I have a few ideas for this. Idea 1:NPC keeps track of how many times you reach the end of the quest. If reached 100 completions of the quest then player is given a photon sphere(basically a pd per run but its devoted to a PS so that the player cant be doing whatever they want with the PD's). If thats too extreme(which it isnt cus thats alot of runs) then give out luck materials per 20 runs or something because those materials cant be found on the server. Whatever you feel like rewarding but it has to be something that vets are willing to run for. Idea 2:NPC has scripted text to display server's time and date which the player can screenshot. The player can then show the screenshots to a gm. Some scheme as Idea 1 but more complicated. Idea 3:after completing the quest, the player can exchange 1 secret ticket for 5pds(because seriously, who's gonna collect enough secret tickets to get watever the hell it gets which I dont even know what is)
  15. Support Role HUcaseal:upclose means you more likely gain attention first. Therefore u should be the first to use freeze traps. When enemies are frozen, they have reduced EVP. Casts get bonuses to confuse,freeze and paralysis specials. Since HUcaseal has more ATA than HUcast, its a better choice to have HUcaseal use redsword's unreduced paralysis special to keep enemies frozen and paralyzed(paralysis can overwrite itself). So that usually means the following actions w/ the following weapons: Rush w/ either dual bird, charge vulcans or braveman(if u think ur lucky) Set Freeze trap, run back a bit to gather mob, then hit trap w/ slicer/gun immediately run towards the group and spam redsword spec unless a ranged attack interrupts u for long enough, the mob will not move Attack Role HUcaseal:you have more ata than all hunters and more atp than most rangers(excluding racast). HUcaseal at lower levels can be more effective than HUcast in that respect as they can pull off more hits w/ berserk/charge. Those weapons would include vjaya(the best), excal(second best), braveman/charge slicer, and mechs. Support Role Comparison to RAcast: RAcast has access to spread needle and is more effective at paralyzing enemies due to ata and range. However, RAcast has a higher damage priority and should be supportive if using lk38 or charge arms. Therefore, HUcaseal and maybe HUcast should be supportive if they cannot compete. RAmarl: Best solo character. Has buffs, ranged and best crowd control equips. When in a party w/ more specialized characters (such as a lv30s/d force and hu/racasts), RAmarl is reduced to a support role of only using snowqueen/spread needle/demon weapons. Therefore the best equips for ramarl is snowqueen,s-rank needles, SoF, clio and HS(w/ mag). Also keep in mind that ramarl can easily do gizonde glitch on vol opt and can use divine punishment the best out of the four rangers. Divine punishment is fatal to ep4 bosses as its holy element and goes off of mst stat which ramarl has the highest of.
  16. Make claws have more atp so that it makes up for their shittiness(or at least increase grinder limit) They have a weird combo rhythme that normally gets u hit before u complete it. Heres my suggestion. Make it a super high atp weapon but with no ATA. Therefore its like a well worth hit or a flat out miss. Make fists a force weapon that req MST and give appropriate force bonuses(god hand=zeus=lightning/smite=gizonde +50%) since unarmed gets spell speed bonuses Fist weapons are not good for actual fighting as it requires u to be pointblank range and has slow animation which gets u hit before u land a hit urself. BUT unarmed animations have high spell animations which are great for spammers like Clown who actually goes through the trouble of unequiping to mercilessly spam spells. A great way to make fists used more is to make it fomar only(and maybe one for fonewm) and give it great bonuses like Gi-spell damage bonuses. Heres a few more ideas: God Hand(change to ZEUS) Req 800atp(change to 750 which is close to fomar's lv200 base) Atp:+700(same) Ata:75(change to 85) Mst:+5(change to 80) special:zerk, Gizonde +50% Fomar only, this should be his signature weapon as fomars dont get much Angry Fist(change to SERAPH) Req 610atp(change to 850mst which is the same as solferino) Atp:+560(change to 1) Ata:+62(change to 75) Mst:0(change to 120(twice as potent as solferino) special:geist, Resta/Anti range x2, not sure if fonewm should have this either if possible, edit hunewearls so that they some sort of innate bonuses like the forces Heres some math and comparison Heres a ratio of RAmarl 200base stats to RAmar 200base stats Both are human and have 250max material limit HP:1315:1520 RAmarl has 86.5% of RAmar HP TP:931:704 RAmarl has 132.2% of RAmar TP ATP:743:806 RAmarl has 92.2% of RAmar ATP DFP:426:359 RAmarl has 118.6% of RAmar DFP MST:732:505 RAmarl has 145.0% of RAmar MST ATA:216:230 RAmarl has 93.9% of RAmar ATA EVP:798:639 RAmarl has 124.9% of RAmar EVP Heres a ratio of HUnewearls to HUmars NOTE:HUnewearls only have a 125 max material limit but HUmars have 250 HP:1308:1420 Hunewearls has 92.1% of HUmar HP TP1084:793 Hunewearls has 136.7% of HUmar TP ATP:835:943 Hunewearls has 88.5% of HUmar ATP DFP:538:422 Hunewearls has 127.5% of HUmar DFP MST:885:594 Hunewearls has 149.0% of HUmar MST ATA:147:174 Hunewearls has 84.5% of HUmar ATA EVP:666:682 Hunewearls has 97.7% of HUmar EVP My argument: 125 mats potentially equals 250 of any stat which is a considerable amount and HUnewealrs benfits over HUmar are near equal if not worse to RAmarl benefits over RAmar. Both RAmarl and HUnewearl have the same spells but they have different material limits. OH SO THEY GET TP REGENERATION? SO WHAT! the regen is so slow that it barely does a thing, they use trifluids just as much as a ramarl does. My suggestion: Im not saying edit HUnewearls stats so that it makes more sense im suggesting something a little more unique and more bearable. FOnewearl and FOnewm are the only other newmans and all newmans are proficient with spells. So it would only make sense that HUnewearl would have some sort of innate bonus toward a certain spell. LET THIS BE J/Z RANGE x2. None of the forces have a j/z bonus. Hunewearls only get 20 of j/z anyway. Nobody has room to complain cus now hunewearls will have a reason to debuff cus they could debuff entire rooms Other Stuff Virus Armor Lafuteria: It costs like what, 76pds(16x4) and its still worse than an aura field? give it 40edk(virus=evil=immune to evil?), elt0(its an armor with parasites flying out of it, they should burn in light), and a 500hp health boost which makes it unique. Luminous field: change drop entirely and change req level to lv121 which is 30lvs lower than aura field but its a weaker version of aurafield anyway. Revival Garment: it sucks, make it a force only armor that extends resta and if possible reverser(although i doubt thats possible) each class should have their own signature armor which is relative reasonable to hunt(not like wedding dress) so far fonewm has mother garb+ feel free to add more ideas here
  17. rather keep it balanced and have it primarily a EVP armor otherwise it might as well be another wedding dress. In fiction where stealth is used, the ones with high defence and firepower are OVERPOWERED(like predator and ninja from metal gear solid) while the normal stealth ones are scouts and assassins. That's exactly what sinows are like and thats exactly how this armor should be like. Adding a luck bonus would make the armor extremely unique since theres very few armors that give stat bonuses(and none that give luck) Also, some def-based attacks are tough to avoid like in ep4 which is where forces do best. In that case they aren't point blank close that a rappy could hit em, they're around shot-range. Those enemies hit hard(especially the fucking birds). Therefore, ur "forces dont need defence" argument isnt very solid but thats besides the point. The "stealth" effect is merely a visual effect and u arent really "invisible" except in pvp to stupid people with bad eyesight. Forces who do less damage normally would do more damage with criticals Rangers and hunters always benefit from criticals successful evasion=0 damage which is better than reduced damage plus u dont get stun locked to death Also, u dont have to push all ur ideas into a single item. We're trying to make every item usefull but not overpowered.
  18. heres something def:+1 (dont change, infact it should actually lower ur defence so that this armor is the opposite of black hound cuirass) evp:300-325 (edit to 400-425) ELT:0 edit to 20(a stealth suit refracts light 180 degrees around a target so that it projects images from the otherside) EDK:0 edit to 20? LCK:0 edit to 30(ur invisible, u should have higher critical rates) Req Lv:120 change to lv150 which is the same as blue odoshi violet Evp and Black Hound these changes would make zerkers more successful as they would do more damage and get killed less by nonspell attacks. Also keep in mind that evp is like 2x the amount than dfp when u look at the numbers. so if u compare Black hound to my idea of what stealth suit should be, it should actually have 600evp and -100dfp. However that black hound cuirass doesnt give luck bonuses or resists. Also, evp is actually more useful than dfp because it prevents stun hits which gets people killed more often than knockdown hits due to short recovery time. The evp just needs a little adjustment. Resists As previously stated, my idea of what stealth suit would be would make zerkers much more effective. The only thing that would still kill them are spells. With 3hp any spell would kill them besides megid. If they had at least 20(the same as Aura Field) or 30 edk they would survive at least that. The ELT is just there cus it makes sense, the damn thing refracts light in order to produce the stealth effect. Stealth and Sinows The effect of the armor is very similar to spigells from the Central Controll Area of epII. They stealth, leap, and usually critical (or otherwise do lots of damage). The armor should have a similar effect. Surprise attacks from an invisible person should hurt more.
  19. Theres alot of balance issues in the game but first ill give u my opinion of ur statement. Demons and charge are cheap yea, but they are definitely necessary. Lots of quests and even sega created quests are incredibly difficult without utilizing some sort of hard hitting weapon namely charge AoE or mechs which deal tons of damage. For example, enemy spams and multiple tank enemies like dorphon. The problem is that when comparing certain specials to all the other reject specials theres evidently a imbalance within the game. Gush/Geist are inadequate on online modes. King is useless entirely. Burning/Tempest equation is retarded and blizzard has two different resists going against it. Therefore Arrest, Hell, Demon and Charge are the better specials. Now heres my other argument. Lots of things besides the specials were imbalance on the game itself that no one really cared for. One is character comparisons.<p>-We all know racaseal's stats do not make any sense and has the worst trap growth.(make their atp/dfp like ramar, ata and trap growth like racast or at the very least%2
  20. hey can i buys ur stuffs? : 3 power maser baranz launcher bringer's rifle pioneer parts
  21. lucky for me i had no marriage to speak of however im sure the loss is recorded by god and probably will haunt me someday T_T
  22. Hey guys its me Kazu( although i mainly just use Anzu these days). I specialize in Mag Making so if you think the mag u r or gonna be making is going to be good then please ask me for advice before u waste the next 20 some hours only to completely fuck urself over. The reason for this is because i believe i've encountered every possible glitch and error in mag making on this server. Although a good deal of the glitches are completely random(and mostly harmless) there are quite a few that WILL happen and WILL fuck your mag up as well as end ur marriage. More than enough reason to ask around first =p
  23. heres a good list of popular hunting plus the quests Heaven Punisher(HP):Blufull:EP1:Ultimate:Hildetorr(rare):"Wrath of the Forest" Category:Ultima Heaven Striker(HS):Purplenum:EP4:Ultimate:Pyro Goran:"War of Limits 4" Category:Extermination Frozen Shooter:Greenill:EP1:Ultimate:Hildeblue(rare):"Forest Offensive" Category:Ultima(?) Cannon Rouge:Greenill:EP4:Ultimate:Dorphon Eclair:"Maximum Attack 4" Category:Event(?) 3rd version Glide Divine:EP4:Whitill(?):Very Hard:Sand Rappy:"Maximum Attack 4" Category:Event(?) 1st version Tyrell's Parasol:Any ID:EP4:Hard:Kondrieu:"Point of Disaster" Category:Ultima Magic Rock Moola:Bluefull:EP1:Very Hard:Pan Arms(only):"Towards the Future" Category:VR Level 30 Spells:Pinkal(?):EP2:Ultimate:Various Boxes:"Phantasmal World" Category:Extermination Guren:Skyly(?):EP4:Ultimate:Dorphon Eclair:"Maximum Attack 4" Category:Event(?) 3rd version Red Sword:Skyly:EP1:Ultimate:GoVulmer:"Lost Ice Spinner: Category:Retrieval Daylight Scar(1/317):Blufull:EP4:Very Hard:BaBoota:"Maximum Attack 4" Category:Event(?) any version Daylight Scar(1/145):Bluefull:EP4:Ultimate:BaBoota:"Maximum Attack 4" Category:Event(?) any version Vivienne:Skyly:EP4:Very Hard:Pazuzu(rare):"Maximum Attack 4" Category:Event(?) 2nd version Add Slot:Redria:EP2:Normal:Hildeblue(rare):"Maximum Attack 2"(?) Category:Event(?) POW Materials:Greenil:EP1:Normal:Hildeblue(rare):"Forest Offensive" Category:Ultima(?) DEF/MND Materials:Viridia:EP1:Normal:Sorcerors/Berlas:"Path of Salvation" Category:Ultima(?) Centurion/Ability or Heavenly/Ability:Any ID:EP4:Very Hard:Kondrieu/Shambertin:"Point of Disaster" Category:Ultima There are various weapons you can obtain at the end of Mine Offensive(very difficult quest) from the 4 boxes that spawn. Caution:Megid Traps There are also various weapons you can get from Black Paper Deal(BPD). However, they will have the minimum stats with 0%'s
  24. no the drop is 1/11 on normal, 1/2 from kondrieu any id. Also the lames are from ultimate dorphons skyly. if u have shifta/zonde/zalure lv20(if u have 2 of them sure if u only got one ill take 5pds instead) ill give u my lame d argent. If u dont have any of those 3 spells ill sell for 15pds which is normal price =p
  25. the item disappeared, i think that counts as not working =p
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