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Helping Out Newbie's


Judgment

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So when the PGF stops dropping im going to put rooms up to help Newbie's level i will be providing Weapons i will also will make level 50 rare mags for them but will have to post here what class/charter they are playing as i know its alot but with new people comes more donates/friendly commutation with other charters and i believe that if you do good,good will comes our way.This is just for newbies not people been here a long time so plz dont troll.

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Bluefull-Good For Hunting HP,Limiters,HP mats,Cladding of Epsilon ep2

The ID Bluefull is represented by a dark blue badge. Characters with the Bluefull ID will find partisansthe most often,and wands the least often.Ranger/Force


Greenill-Powermats,RIANOV 303SNR-5,

The ID Greenill is represented by a light green badge. Characters with the Greenill ID will find rifles the most often, and swords the least often.=Ranger


Oran-V502,LAME D'ARGENT,DEMONIC FORK

The ID Oran is represented by an orange badge. Characters with the Oran ID will find daggers the most often, and rods the least often.=Hunter


Pinkal-MOTHER GARB+,ADEPT,WEDDING DRESS-Ep2

The ID Pinkal is represented by a pink badge. Characters with the Pinkal ID will find wands the most often, and rifles the least often. =Force


Purplenum-SWORDSMAN LORE,YASMINKOV 7000V,RIKA'S CLAW,YASMINKOV 2000H,YASMINKOV 9000M,PSYCHO WAND Ep1 Rare lilys

The ID Purplenum is represented by a purple badge. Characters with the Purplenum ID will findmechguns the most often, and swords and partisans the least often.=ranger/Force


Redria-WEDDING DRESS EP4,LIMITER EP4,MONKEY KING BAR EP2

The ID Redria is represented by a red badge. Redria is a relatively balanced ID, and for the most part, Redria characters stand even chances of finding the different item types. The exceptions are slicers, which are found the most often, and daggers the least often.=Hunter/Force

Skyly-SJS ep2,LACONIUM AXE ep4,CHAIN SAWD ep2,

The ID Skyly is represented by a light blue badge. Characters with the Skyly ID will find swords the most often, and mechguns the least often.=Hunter


Viridia-RAIKIRI ep4,NEI'S CLAWep2,

The ID Viridia is represented by a dark green badge. Characters with the Virida ID will find shots andpartisans the most often, and slicers the least often.=Hunter/Ranger


Yellowboze-All Enemy parts,KROE'S SWEATER ep4,Cladding of Epsilon ep2

The ID Yellowboze is represented by a yellow badge. Yellowboze is a very balanced ID, and characters with the Yellowboze ID have about the same chance of finding all different types of weapons. There are unconfirmed rumors that Yellowboze characters will get more meseta dropped.=Hunter/Force/Ranger


Whitill-LAME D'ARGENT ep4,WEDDING DRESS ep2,PSYCHO WAND Del Lily

The ID Whitill is represented by a white badge. Whitill is a fairly balanced ID, with relatively even chances of finding the different weapon types. The exceptions are slicers, which are found the most often, and shots the least often.=Hunter/Ranger/Force

Edited by Judgment
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Bluefull

The ID Bluefull is represented by a dark blue badge. Characters with the Bluefull ID will find partisansthe most often,and wands the least often.

Greenill

The ID Greenill is represented by a light green badge. Characters with the Greenill ID will find rifles the most often, and swords the least often.

Oran

The ID Oran is represented by an orange badge. Characters with the Oran ID will find daggers the most often, and rods the least often.

Pinkal

The ID Pinkal is represented by a pink badge. Characters with the Pinkal ID will find wands the most often, and rifles the least often.

Purplenum

The ID Purplenum is represented by a purple badge. Characters with the Purplenum ID will findmechguns the most often, and swords and partisans the least often.

Redria

The ID Redria is represented by a red badge. Redria is a relatively balanced ID, and for the most part, Redria characters stand even chances of finding the different item types. The exceptions are slicers, which are found the most often, and daggers the least often.

Skyly

The ID Skyly is represented by a light blue badge. Characters with the Skyly ID will find swords the most often, and mechguns the least often.

Viridia

The ID Viridia is represented by a dark green badge. Characters with the Virida ID will find shots andpartisans the most often, and slicers the least often.

Yellowboze

The ID Yellowboze is represented by a yellow badge. Yellowboze is a very balanced ID, and characters with the Yellowboze ID have about the same chance of finding all different types of weapons. There are unconfirmed rumors that Yellowboze characters will get more meseta dropped.

Whitill

The ID Whitill is represented by a white badge. Whitill is a fairly balanced ID, with relatively even chances of finding the different weapon types. The exceptions are slicers, which are found the most often, and shots the least often.

Ha. Probably should have decided on a class first eh?

Got any other tips? It's been awhile since I've played!

Thanks for helping out btw

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Power Mag How to make a maximum POW MAG using a basic MAG

Final outcome: DEF 11, POW 186, DEX 3, MIND 0

Level 5 to 10, feed 13 Monomates

DEF +0.65, total 5.65

POW +5.20, total 5.20

DEX +0.65, total 0.65

Note:

MAG must be fed by a ranger to level 10. PB earned will be Estlla.

Foods:

Monomate gives DEF +0.05, POW +0.40, DEX +0.05.

Level 10 to 35, feed 105 Dimates, 1 Antidote

DEF +6.3, total 11.95

POW +15.80, total 21.00

DEX +3.3, total 3.95

Note:

MAG can be fed by any class to level 35. PB earned will be Golla regardless of the class type.

Foods:

Dimate gives DEF +0.06, POW +0.15, DEX +0.03; Antidote gives POW +0.05, DEX +0.15.

Level 35 to 50, feed 500 Monomates

DEF +0.00, total 11.95

POW +15.00, total 36.00

DEX +0.00, total 3.95

Note:

MAG can be fed by any class to level 50. PB earned will be Golla for an A-hunter, Pilla for a B-hunter, Pilla for an A-ranger, Mylla & Youlla for a B-ranger, Golla for an A-force, or Pilla for a B-force.

Foods:

Monomate gives POW +0.03.

Level 50+, feed Monomates or Dimates until MAG reaches level 200.

Note:

Class and ID doesn't matter, but feeding speed will vary.

Mind Mag How to make a maximum MIND MAG using a basic MAG

Final outcome: DEF 10, POW 0, DEX 5, MIND 185

Level 5 to 10, feed 13 Monofluids

DEF +0.65, total 5.65

DEX +0.65, total 0.65

MIND +5.20, total 5.20

Note:

MAG must be fed by a ranger to level 10. PB earned will be Estlla.

Foods:

Monofluid gives DEF +0.05, DEX +0.05, MIND +0.40.

Level 10 to 35, feed 76 Trifluids, 5 Antiparalysis, 1 Difluid (in that exact order)

DEF +5.34, total 10.99

DEX +5.29, total 5.94

MIND +14.82, total 20.02

Note:

MAG can be fed by any class to level 35. PBs earned will be Mylla & Youlla regardless of the class type.

Foods:

Trifluid gives DEF +0.07, DEX +0.06, MIND +0.19; Antiparalysis gives DEF -0.01, DEX +0.14, MIND +0.05; Difluid gives DEF +0.07, DEX +0.03, MIND +0.13.

Level 35 to 50, feed 375 Monofluids

DEF +0.00, total 10.99

DEX +0.00, total 5.94

MIND +15.00, total 35.02

Note:

MAG can be fed by any class to level 50. PB earned will be Golla for an A-hunter, Estlla for a B-hunter, Estlla for an A-ranger, Estlla for a B-ranger, Mylla & Youlla for an A-force, or Mylla & Youlla for a B-force.

Foods: Monofluid gives MIND +0.04.

Level 50+, feed Monofluids or Difluids until MAG reaches level 200.

Note: class and ID doesn't matter, but feeding speed will vary.

Accuray Mag

How to make a maximum DEX MAG using a basic MAG

Final outcome: DEF 5, POW 6, DEX 189, MIND 0

Level 5 to 10, feed 4 Antidotes and 9 Antiparalysis

DEF +0.65, total 5.65

POW +0.40, total 0.40

DEX +5.20, total 5.20

MIND +0.90, total 0.90

Note:

MAG must be fed by a ranger to level 10. PB earned will be Estlla.

Foods:

Antidote gives DEF +0.05, POW +0.10, DEX +0.40; Antiparalysis gives DEF +0.05, DEX +0.40, MIND +0.10.

Level 10 to 35, feed 126 Antidotes

DEF +0.00, total 5.65

POW +6.30, total 6.70

DEX +18.90, total 24.10

MIND +0.00, total 0.90

Note:

MAG can be fed by any class to level 35. PB earned will be Pilla regardless of class type.

Foods:

Antidote gives POW +0.05, DEX +0.15.

Level 35 to 50, feed 75 Antiparalysis

DEF -0.64, total 5.01

POW -0.70, total 6.00

DEX +15.00, total 39.10

MIND -0.90, total 0.00

Note:

MAG can be fed by any class to level 50. PB earned will be Mylla & Youlla for an A-hunter, Pilla for a B-hunter, Pilla for an A-ranger, Mylla & Youlla for a B-ranger, Farlla for an A-force, or Pilla for a B-force.

Foods:

Antiparalysis gives DEF -0.04, POW -0.05, DEX +0.20, MIND -0.05.

Level 50+, feed as noted below until MAG reaches level 200

For MAGs Apsaras, Bhirava, Kaitabha, Kama, Kumara, Ushasu, and Varaha feed Antidotes.

For MAGs Durga, Ila, Garuda, Nandin, Ribhava, Sita, Soma, and Yaksa feed Antiparalysis.

For MAGs Andhaka, Bana, Kabanda, Madu, Marica, Naga, Naraka, and Ravana it is recommended to give the MAG to another character that will get a different MAG type (as above), otherwise alternate between Antidotes and Antiparalysis.

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Step One
You should have a level 5 baby mag that is the color of your desired Nidra. Feed the baby mag antidotes until it evolves into a Kalki with the stats 5/1/4/0 and the photon blast Estilla. It should have a syncro of 30 and an I.Q. of 30. You should have spend 15 minutes feeding and 600 meseta.

Step Two
Take your new Kalki and feed it antidotes until it evolves into Mitra at level 35. Your new Mitra should have the stats 5/7/23/0 and the photon blasts Estilla and Pilla. The Mitra should have a syncro of 30 and an I.Q. of 157. At this point you should have spent 225 Minutes and 8220 meseta.

Step Three
Make sure at this point you hand over you Mitra to a type-b section id ranger. Feed your new Mitra antiparalysis until it evolves into Kaitabha at level 50. It should now have the stats 5/7/38/0 and the photon blasts Estilla, Pilla, and Mylla & Youlla. The Kaitabha should have a syncro of 120 and an I.Q. of 157. You should have now spent 350 minutes and 12720 meseta on the mag thus far.

Step Four
At this point you will want to feed the Kaitabha antidotes until dex equals 50 (5/7/50/0). It should now have a syncro of 120 and an I.Q. of 82. You should have now spent 475 minutes and 17220 meseta.

Step Five
Now you should alternate between monomates (increase power, decrease def) and sol atomizers (increase power, increase def) until power equals 49.

Step Six
Your now at the final step. Give the Kaitabha to a Virdia, Blueful, Redria, or Whitill FOmar and feed the mag the last monomate or sol atomizer and you should have a Nidra with the stats (5/45/50/0).

Step Seven
At this point you can use monomates to increase power (5/145/50/0). Monofluids to increase mind (5/45/50/100). Antidotes to increase dex (5/45/150/0).

Level 100 Cost Approximation: 125,000 meseta
Level 100 Time Approximation: 930 minutes

This is for making a Rati who's stats, at level 100, will focus on POW & DEX with variable low levels of DEF & MIND. This Method is also, fortunately, fairly inexpensive.

Remember, "RA Class" refers to a B Type RAnger and "HU Class" refers to a Yellowboze or Skyly HUnter.

Step 1:

RA Class:

You begin by simply feeding your Mag 10 ANTIDOTES. This evolves the Mag to a Kalki with the stats 5/1/4/0 and the Photon Blast Estilla.

HU Class:

You begin by simply feeding your Mag 10 ANTIDOTES. This evolves the Mag to a Varuna with the stats 5/1/4/0 and the Photon Blast Farlla.

Step 2:

RA Class:

Continue on with ANTIDOTES until he reaches his 2nd evolution, Mitra. This will take 127 ANTIDOTES and will produce a Mitra with the stats 5/7/23/0 and adds the Photon Blast Pilla.

HU Class:

Continue on with ANTIDOTES until he reaches his 2nd evolution, Marutah. This will take 127 ANTIDOTES and will produce a Marutah with the stats 5/7/23/0 and adds the Photon Blast Pilla.

Step 3:

RA Class:

The Mitra is now wide open, but we're going to ignore POW & DEF for now. In any case, the key food here is ANTIPARALYSIS. ANTIPARALYSIS will lower all stats except DEX. Now is the time to add some MIND if you want it. DIFLUID will raise MIND and DEF, so you can use DIFLUID to raise MIND and ANTIPARALYSIS to keep the DEF under control, or just let them both climb. At level 50, Mitra will evolve into Kaitabha and learn Mylla & Youlla. Congratulations, only one more evolution to go!

HU Class:

Marutah feeds slightly different than Mitra, but we're still shooting for the same general stats. It's all ANTIDOTE for Marutah. This will raise his DEX and POW and by the time you hit 50, you'll be looking at an Ila who will also learn Mylla & Youlla. DIFLUID has the same general effect on Marutah as it does Mitra, so if you want MIND, now is the time!

Step 4:

RA Class:

Ok, now it's time to round out all your stats so we get the right balance for Rati. If you're happy with your MIND level, start feeding Kaitabha ANTIDOTE until DEX & MIND = 50. If not, feed him DIFLUID until you get the MIND you want, and then jump to ANTIDOTES (don't worry if he changes to Varaha temporarily, it won't make a difference in the long run). Next is balancing out POW & DEF. This is tricky because you need to telepipe the shopkeeper until she sells SOL ATOMIZERS, which are great for Kaitabha's POW. With that done, just feed Kaitabha SOL's until his POW & DEF = 49. If you don't want DEF to go up, you can switch between SOL ATOMIZERS and MONOMATE, which raises POW and lowers DEF. Bring him right to the brink of level 100, but don't push him over yet!

HU Class:

Same as above, it's time to balance those stats. DIFLUID will take Ila's mind where ever you want it to go, and after that, it's all ANTIPARALYSIS to get his DEX up. Once you have them at 50, it's on to balancing his POW and DEF. You can use the same technique as the RA Class and Kaitabha, SOL ATOMIZER for POW and DEF and MONOMATE to raise POW and lower DEF. Make sure you stop at level 99 if your character isn't one that can evolve Rati. If he is, feel free to feed Ila to 100 and skip step 5.

Step 5:

RA Class:

Ok, you should now have a level 99 Kaitabha one feeding away from level 100. All to do now is to hand him over to your A Type MALE HUnter. Remember, that's Skyly, Pinkal, or Yellowboze. Feed him that last SOL and congrats! you now have you're very own Rati!

HU Class:

Your level 99 Ila is ready to evolve. Hand him over to an A Type MALE HUnter and let him have that last SOL. Rati is yours!

Savitri Guide

First off I started this Savitri with my Purplenum HUnewearl. You can use a Greennil, Purplenum, or and Oran sections ID color for this mag. But You have to use any of those section ID's and a Female HU to evolve it into a Savitri. You can make one of those Characters and start and finish the mag with her. The mags stats will be 5/25/25/45.

Step One

First of feed your mag Antidotes (10 antidotes) untill is has the stats 5/1/4/0.

Step Two

Then Feed your Varuna antidotes (144 antidotes) or untill stats are 5/8/25/0.

Step Three

Now feed your Marutah Monomates This will take some time (172 monomates) or untill stats are 5/25/25/0.

Step Four

This is the last part feed your Ila Difluids (282 difluids) make sure that your Female HUnter with the section ID's Greennill, Oran, or Purplenum level it from 99 to 100.

Step Five

Feed your Savitri

Dimates to increase Pow
Antidotes to increase Dex
Difluids to increase Mind

Sato Photon Blast This Sato will have 5 Defense, 50 Power, 45 Dex, and 0 Mind at level 100; with photon blasts Estlla, Pilla, and Mylla & Youlla. Step 1
  • Make a GREENNILL, BLUEFULL, PINKAL, ORAN, or WHITILL Ranger. The color of sato will be the same color as the baby mag, so use the mag color guide. This ranger needs to feed the MAG when it evolves at level 50. Any ranger can do the feeding when the MAG reaches levels 10 and 35.
Step 2
  • Feed the MAG antidotes. At level 10 it will evolve into Kalki.
  • Feed Kalki antidotes. At level 35 it will evolve into Mitra.
  • Feed Mitra antiparalysis. At level 50 it will evolve into Kaitabha.
Step 3 It's recommended to feed the mag with one of the following:
  • Hunter or Force of any section ID should feed antiparalysis to increase dex to 45. The mag should be Garuda, Ila, or Ribhava.
  • Hunter or Force of any section id should feed dimates to increase pow to 49. The mag will probably evolve at level 95 when pow = dex. Dimates should still be used.
Step 4 Now you need a VIRIDIA, BLUEFULL, REDRIA, or WHITILL FOnewearl or FOmarl.
  • Feed mag dimates until its Pow reaches 50. Or try alternating between monomates and sol atomizers
  • At level 100 it will evolve into Sato.
  • Feed Sato Dimates to increase only Power.
  • Feed Sato Difluids to increase only Mind.
  • Feed Sato Antiparalysis to increase only Dex.
Diwari Mag Guide

This Diwari will have 5 Defense, 45 Power, 50 Dex, and 0 Mind at level 100; with photon blasts Estlla, Pilla, and Mylla & Youlla.

Step 1
  • Feed the Mag antidotes. At level 10 it will evolve into Kalki.
  • Feed Kalki antidotes. At level 35 it will evolve into Mitra.
  • Feed Mitra antiparalysis. At level 50 it will evolve into Ila. (make sure the Hunter makes the mag evolve to Ila)
Step 2

At level 99 (near the end) give the mag to the SKYLY, PINKAL, or YELLOWBOZE
Female Ranger. This Ranger is needed to evolve Ila to Diwari.

  • Feed Ila dimates until POW reaches 45
  • Feed Ila antiparalysis until DEX reaches 50
Step 3
  • Feed Diwari dimates to increase POW
  • Feed Diwari antidotes to increase DEX
  • Feed Diwari difluids to increase MIND
Edited by Judgment
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It is a Item that is used on Sword/Shot/Cane/Wand/Staff to make Dark flow/Dark Meteor/Dark Bridge these items are on the OP weapon tier Dark Bridge that can turn into Psycho Bridge with the help of Proof Of Sonic team that drops during the easter event.

Dark Flow=Hunter

Dark Meteor=Ranger

Dark Bridge/Psycho Bridge=Forces

Edited by Judgment
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