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  1. hey so i have a idea for episode 5 share any other ideas for episode 5 if you want to. The plot: I am thinking of the Pioneer 2 after episode 3 so meaning they have landed on Ragol. They launch their satellite program. Using a satellite (Keyhole 11) they see perspective top-down or isometric similar to Diablo. Reason behind the plot devices so far: As was Pioneer 2 a real world spacecraft that probed the moon and area between the moon and earth https://en.m.wikipedia.org/wiki/Pioneer_2 Apart of NASA’s Pioneer program https://en.m.wikipedia.org/wiki/Pioneer_program The Keyhole 11 was also a real world satellite, “The first American spy satellite to use electro-optical digital imaging, and create a real-time optical observation capability.” https://en.m.wikipedia.org/wiki/KH-11_Kennen Apart of NRO (National Reconnaissance Office) Key Hole program https://en.m.wikipedia.org/wiki/Key_Hole Thats it for the most part i have a sense of a gameplay being mixture of GTA before 3 but including chinatown wars, Dark Cloud 2, and Hotline Miami. And i have a sense of a artstyle like Katsuhiro Otomo‘s Combustible If anyone else wants to post ideas for a episode 5 or add/critique that idea yeah. Other ideas (since posting): GHOSTS: an all-new set of weapons, frames, and units that renders most of the gear in Episode 4 obsolete, just like what Episode 4's gear did to 1+2's. Here’s a discussion thread on pso world also http://www.pso-world.com/forums/showthread.php?84663-Your-ideas-of-an-episode-5 (Key points in the thread) Has a layout for area progression but no story yet. (The whole rhyme and reason is in the thread) but •Ice cave/Snow top level, Underground city level •Buff megid at lower levels •Nerf hunters •spiders, crabs, turrets, undead, or crystaline monsters. •Quests provide connections between episode 3 and other episodes
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