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Found 3 results

  1. with Noesis, i can open and see untextured 3D models of everything in the game. then you click on "file" in Noesis menu and select "Export". then you will be presented with a window. source file: 😄 \Users\User\ ( main file location)\(pso bb)\Character or enemies model\name of the character file character files, npc files and model files are encoded with .nj output type Destination file: where it's gonna go Main output type: important. when you have this menu, choose the output type that you can work with. ex: blender can work with: .fbx - FBX .dae Collada .abc -
  2. hello. i'm back. I'm modding hands in the COLLADA .dae format with Blender. i wonder if anyone here in the entire forum and other servers that can rig the hands with the character skeleton i ported the charamodel plAbdy00.nj from opening the game files with Noesis in Ninja Ripper folder in blender, the skeleton doesn't get exported/imported. i don't really mind since i can't animate yet. the charamodel i'm modding is the default Hunter Human Male with orange color. talking about another thing, does anyone want me to make every costume color into a 3D model of clothes for e
  3. Step 1 download Ninja Ripper Open Ninja Ripper folder and search for Noesis Step 2 Open Noesis Click onthe location of the game folder (PSO BB) Ex: Document + (Game folder) + Charmodel + playcharacter/monster/object Select one of the file you want to mod and right click and select "open" Select the file format example: .nj .ase .3ds .afs .animlist .arc .fbx Select the file and click on "Extract" this window opens: Source file: -the location of the file- Destination file: -the future destination of the file- Main Output file: -new file format- (to use in Blender_ Additi
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