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CGault11

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Posts posted by CGault11

  1. 58 minutes ago, Fyrewolf5 said:

    The cone of all of those weapons is identical. They all use Shot targeting cone for their range (though asteron striker normal and hard use rifle range, the special is shot range and targeting). A good Hell Laser or Raygun is useful to have too, as you don't always want autotargeting. Then there are other things like Kiss of Death (slicer, same stats as s-rank j-cutter hell), Ultima Reaper (partisan extended range and 15 target), and Outlaw Star (launcher, can spawnkill). They all have their uses depending on the situation. For example, in seabed you don't really want autotarget so much, so a hell laser is useful, and many spawns there are quite good to use Outlaw Star launcher type on. Ep 4 you have lizards which can't be hit by ranged attacks from the front, so Ultima Reaper is extremely useful, and for eclairs you generally want to target them with a quick pinpoint weapon like a laser, or potentially a yas7k depending on positioning but it can be more difficult. Seaside will be where autotarget is great and asteron striker / yas7k will shine a lot, with many gee popping down in spread out locations. Against something like monests and mothmants, a shot or slicer will work good especially when there is more than one, but a regular laser to snipe down the nest itself quickly is great too. It depends a lot on the situation.
    Baranz launcher actually has some atp for %s to work on, but vulcans have almost none. % other than hit will do basically nothing for vulcans, as it will only add on that % of the WeaponATP extra. High atp weapons will scale much more with %, and even then charge weapons are usually going to shine when you have high shifta to give yourself enough atp anyway, so for the most part it's better to use on other things that give you a bit of a boost when you don't have shifta (e.g. high atp mechs like psycho raven, dual birds, mille faucille, rage de glace, etc.).

    🐐^

    I do have a 50 hit Hell Raygun from the episode 4 quest which is working well. Just trying to plan out what is next as I get closer to 200. It is just that sometimes It can take 5 or 6 special attacks to kill a gee despite being near maxed on ATA (RAmar)

  2. Best HELL ranged weapon? (in your humble opinions ;), I tend to see these being used the most )

    TypeSH/Shot + special (lower chance to hit, but more targets?)
    Yasminkov 7000V + special (wider cone to auto-aim, highest ATA, short distance)
    Asteron Striker (narrow cone, still good ATA, long distance, auto-lock??, Divine Punishment??)

    Something else? :)

    Does hit% matter? I think I remember someone explaining that the game first calculates if the attack hits, and after that calculates if it will insta-kill

     

    Do % other than hit effect the damage output from Charge attacks? (Baranz/Charge Vulcans/etc)

  3. Just now, Fyrewolf5 said:

    That depends greatly on which enemies. Androids get a bonus to paralysis specials in ultimate, so they can do it a little better on higher esp enemies. I have a 70hit crimson sword (had an roct 60h red sword that I bumped up to 70 in hit event) and I can reliably paralyze dolmolms/dolmdarls in seabed, and NHH sinow zoa and things like that. It has a lot of base ata on it(85), so with 40+hit it should do well. Holy Ray is also pretty high base ata (70), so it can do well too. Humar doesn't have the luxury of 'get out of jail free' freeze traps, so he has to actually know how to move and dodge well. It's very fun to play when you are good, a nice bob n weave style of jumping in and out of combat can be really satisfying at high levels.
     

    B>hit event/chromatic orb/ROCTrewardredswordtoreplacemy0hit

    Seriously though, thank you for always being helpful. I am excited to keep chugging away with this HUmar as it was my first character. Not sure how bobbing and weaving works when all the enemies are faster than me. I guess it is a combination of stun dodge and attack right after the dodge. If anyone has good videos of HUmar playstyle on this server in Ultimate it would be greatly appreciated. 

  4. Good day Ultima!

    Need some Ultimate assistance for my HUmar. I finally feel comfortable with my damage output but struggling with crowd control. Sure I can take down an enemy in one or two bursts but before I do I am getting slapped around by other enemies. I chose a human character so no traps... how do I crowd control with HUmar? Red Sword/Crimson Sword with v501/2? Handgun with Arrest/Blizzard special? Holy Ray? How much hit ? Which wep for which episode? (if applicable)

     

    Thank you for your time.  

     

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