Jump to content

Berrymilk

Members
  • Posts

    201
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by Berrymilk

  1. I enjoyed lobby sillyness whenever I saw you.

     

      Life can prove to be very tough and very challenging.. so hang in there. I hope you find your path in life and that it is a good/bright one.

    Take care of yourself. 

     - Aya

     

  2. @Zynetic You could not be more right and on the spot =)

    You may be the only on this topic to talk about pso2. It has nothing to do with the topic (or at least with the last posts talking about DTs inflation...)

    But perhaps you intended to post here in the first place : http://www.phantasystaronline.net/forum/index.php/topic/26608-should-larva-implement-pso2-style-drops-along-with-classic-style/page-9

    That being said...

    Were do you see that Ultima "ensures" anything like that. You sure must live in a berries world =)

    Plus, you're mixing things up : all year around & pso2 drop style.

    This is absolutely not the same thing and therefore is completely irrelevant.

    Nice troll bait =)

    Was meant for only Zynetic.. and... waaaaay over the head.. from every aspect of the original post xD
  3. Getting a rare to drop for all the players in the room at once, is literally making it

    drop * (player count)

    I don't like that and if that were to be used, all the rare rates would be reduced in a linear way, so the rates would be 1/(player count) which is the same thing pretty much.

    Of what has been exposed.

    "Banner stealing", "Racing for items" and "Item Ninjas"

    In a DFA (drop for all?) system, if everyone is working together, for sure this won't exist, but that requires you to get people who work together with you.

    There are many instances of "I was hunting this item, this person joined (the room that had my name) I also called dibs, the [item] dropped, he grabbed it and ran away/dc"

    That's what we try to work out here.

    With drops per player.

    -You can't banner steal because they are for you specifically, if it drops even 10 times in a row, the drops are yours, so are the banners.

    If you worry about 2+ players picking up something at once and getting a banner first or getting it overwritten with someone else's.. damn... you already have the drop, it wont be the end of the world

    I know is nice to have the name across the top of the screen... you could wait until the banner finishes.

    Or it probably wont happen most of the time because getting drops is a random thing.

    -You can't race for items because you don't see them, well.. you can still race for your own items. Not much to say here

    -You can't ninja drops because of the previous reason.

    So yeah... this stuff is to help people who play with everyone, I could think of (but too lazy) of a few instances of people who ninja'd drops and they were "friends" with the person who was hunting the item so even "friends" don't escape this situation.

    I don't know how people would react to this system if we reduce DAR in a linear way. sure if we don't do it that way, DPP will have a better chance at "giving more items" but remember drops aren't

    going to drop after n kills where n goes into a rate of 1/n

    The following points are for 1 player specific player in the situation

    -4 different rooms with DFA will have a chance of 100% * 4

    Extra effort and time needed to control all clients.

    -4 clients in the same room with DPP will have a chance of [insert reduced value here] * 4

    Less effort and time needed because you have to just move these clients to the room and wait for everything to be dead, however that's still some effort of moving clients around, have all 4 open at once, etc

    -4 different players with DFA will have a chance of 25%

    Every drop has to be shared, that 25% could turn into a middle finger if someone decides to be a dick (which has happened multiple times, even with people who have agreed to give up the drop that was called for X player)

    -4 different players with DPP will have a chance of [insert reduced value here] * 1

    Definitely not 100% but at least you are assured that whatever you see, is yours.

    I think is a good trade-off this DPP system, sometimes people might decide to go solo for item rate reasons but that's up to every player.

    I haven't seen many people quad-logging different rooms for a specific item (besides Midori lol) but if this DPP turns everyone into a greedy bastard then it will probably have a worse than DFA reduction and call it a day.

    This is how I have always felt/thought about the new drop option. Thanks :3

  4. Again as I mentioned the benefit is to play as a group and dont have to worry about the ninja. If the believe is that it will benefit in to having more red boxes drop in the party then is the wrong believe. The system is 100% focused in that you can have fun with other members and still have a chance of a drop, but not that will have more chances or more drops. If what your looking is only for your personal benefit then more likely you will continue to run solo no matter what changes we do to the core game.

    Still we will try to do the best balance we can, but everything has always a flaw.

    But still I don't actually believe users will use the system. I strongly believe this is just to try to get things easier. But will see what happens.

    Sent from my Nexus 6P using Tapatalk

    This new system imo is geared towards new players whom can struggle to get their own rares without it being ninja'd or given to them for instant gratification.

    Old players will enjoy it for ninja reasons and also at a chance to hunt hard to hunt areas with complete strangers, boosting the rate in which friends are made.. most likely... it is like the ultimate meet and greet. Lol

    • Like 1
  5. If you are going to say something, say it like it should be.

    I have absolutely no access to change the forum or the website, hence I can't update anything. (Which I pointed out before)

    Every time the drops changed, I did my part giving Larva and Chuk updated files that literally is just drag and drop and the drop tables would be updated afterwards.

    So yeah, I'm not the one to blame!!!!

    Don't worry about these sort of things.. you do an wonderful job. This is just some misunderstanding.

  6. PSO2 did a great job.. being that you do 500+ runs on a single boss and the random person who joins gets drop on their first try of the day/week.

    PSOBB Ultima ensures that you will get that item! One month out of the year > PSO2's year round drop rate!

×
×
  • Create New...