Jump to content

ryukin

Members
  • Posts

    268
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by ryukin

  1. I guess this would be another question only soly could really answer.. Are each of the areas capped out at a %? Such as if I want a high hit calibur should I look mostly in ruins or seabed/boss boxes? I assume that something like forest drops wouldn't have high hit % for weapons, higher than 50% in any attribute or it would at least be super rare like .1%, but seabed would yeild higher %'s at a rate of something like 1%?

    tl;dr Are our guesses to look for high % in end areas of each episode ruin3/seabed/crater(ep4) for high %'s?

  2. i hope my previous post doesnt go unoticed since it's the last of the previous page but to add on to that, is there a way to limit that to something like ultimate for the trimates trifluids? Or is it if you take 2 spells out in place for it it's on all difficulties? Point being make it ultimate only if that's possible since no one in ult is going to buy spells since they can just find way better ones. 

    • Like 1
  3. It is hardly faster than ROCT. 45 min to solo roct, 35 min to solo LHB, and LHB had less epsilons. Removing it made no sense imo. It was finally something other to do than ROCT or WE and was actually refreshing/fun. Or just spamming TTF or RT for other events, but it gets taken away. Better take away PW4 since there are 3 gibbles in the first room making soul booster easy. Or PW3 for the amount of morfos in it. 

    • Like 1
  4. 1 hour ago, Larva said:

    It's what I been saying since the begging.

    Users are more interested in having easier drop, more rares boxes, than actually the idea of been safe from the ninja turtle of the shadows.

    Midori and all her arguments, only thing that I see is

    """make drops easy.. it's a multiplayer game but I like to solo with my 6 accounts.....multiplayer"""

     

    I did said it. The system will be implemented but the dar rate will have to be reduce. And yes the current number of the DAR as soly said are not final and we will try to balance as best we can. But again it won't be as shared drop ever; don't think I have to explain why.

     

     

     

    No one is asking it to be the same as shared drop, not even Midori. All everyone is asking is it not to be so bad, that it's pointless to play multiplayer drop

    • Like 2
  5. 39 minutes ago, malgadar said:

    Thank you sooooo much for implementing this; I'm sure it required quite a bit of time and effort. Feeling SAFE while playing in an open room is priceless.

     

    As for those complaining: Can we at least play with the new system for a week or two and see how things ACTUALLY shake out. I'm all for improvements it's just that getting rares in this always felt like hitting a lottery. You're odds of winning don't vary much whether you have 85 or 100 tickets; it's just a matter of getting lucky :)

    That was never the point. The math dictated the old drop style completely outclasses the current new style. We're not complaining about change, we wanted change. It was never about getting unlucky, it was the math. 

    • Like 2
  6. 3 minutes ago, Soly said:

    Alright... I decided to work in a way to limit the multi log with this system specifically.
    Can't promise anything yet, but will get to work on it soon, later today.

    The DAR will never stay at the original rate, that's for sure, but as I put in the note at the end of the first post, I intended to give a boost to it to make it more appealing.

    Maybe limiting the multi log and increasing the rates a bit will make everyone happy (I know I am asking a lot)

    Nah you're not asking for a lot, that's what I thought was going to happen in the first place. That would basically fix it imo if you can still dual log for ID's for the room at the -most- for multi log along w/ increase would make me want to play with others way more. 

    • Like 1
×
×
  • Create New...