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Posts posted by Hatsodoom Reiga
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On 11/20/2018 at 3:27 AM, Lipelis said:
And it would be coherent to put back the regular skin as well
(as Hatsodoom Reiga said over here : https://www.phantasystaronline.net/forum/index.php?/topic/32673-halloween-event-2018/&do=findComment&comment=205787)Thanks for the support on this. It's been so long I almost forget what Indi Belras actually look like. The skin has been on here for years.
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54 minutes ago, HUNTER_ said:
Not sure if its possible but I always thought it would be cool to be able to add hit to gear using pds. So basically an expansion of gallons shop or something. Not asking for hit event rates but maybe like 99pd can add 15 or 20hit to weapons .
I wouldn't mind this for S-Ranks, since they can't actually get hit. Not for all weapons though. But just so you know there is a quest in Episode 4 (Forget which one) where you can use PCs to add hit to monster weapons.
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Larva, can you remove Cursed Belra skin and restore the normal Indi Belra skin when the event ends this year?
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Idea: If someone tries to make a password-locked one-player game, they are immediately disconnected.
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1 minute ago, stingray said:
Nah, we just want the game to be fun. Who hasn't already had their fill of vanilla PSO?? If you want vanilla then Ephinea awaits..
Some of us think the game is fun the way it is. And you people can stop telling me about Ephinea because I'll keep saying the same thing: Get them to transfer my account.
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Guys stop trying to give buffs to everything. All the official weapons are fine the way they are, you just want the game to be even easier. PSO is an easy enough game, especially with all the OP servers weapons we have. I hate to quote this meme but...
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On 8/28/2018 at 11:41 PM, Shoutgu said:
well that sucks lol, would it be possible to have rare enemies at a normal rate then? since we get green names often.
Someone is talking some sense on this forum! I second this! There's a reason they're called rares and when the green names come up well, sometime I feel like the "rares" are the normal enemies. Ephinea I think has a command like this that turns off boosted rare enemy spawn rates.
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On 8/10/2018 at 4:09 PM, mudkipzjm said:
Also keep Gal and Olga unbuffed during events, lol. Pretty big middle finger to those who want to hunt alone.
Agree fullheartedly, not sure why they buff the 1p versions during events. In fact I can't remember a time when the Gal was unbuffed even when it wasn't an event. I can't play ep2 1player because of it!
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You make it sound like I don't want to level up slowly. The only reason I ever used the boost was because I was forced to. As soon as the option came to turn it off, I did. But hey, Lemon confirmed these are vanilla stats so I'm happy. I think we're done here.
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Huh, I stand corrected then. Compared it to PSO World and it checks out. They must have reverted it somewhere along the line, I did run that test some time ago. Also R-78, I don't use the EXP Boost, I'm one of the people that wanted the option to turn it off.
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Don't get me started on TTF alright? And I mean too hard for people just entering ULT. Back on GC you could enter it at level 80 and you'd get roflstomped. Come 90-100 maybe you'd be fine with some decent gear. Here that gets kicked up another 10-20 levels just for forest.
Also I'd go to Ephinea in a heartbeat if I could get my character data transfered, at the very least their levels. Convince them to do that and consider me gone.
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Implimenting a server command to revert Ult enemy stats to vanilla V3/BB stats. Ultimate is hard enough to get into for a new character, do we really need them to be harder? It just serves as an uneccessary roadblock. With OP as hell weapons on the server it does very little to make things "harder" when two people with x4ATP Dark Flows are running around. It's just irritating that the server felt the need to buff what didn't really need to be buffed, Ult was hard enough before. It has to be possible SOMEHOW. We've got server commands for exp, Ephinea has commands for negating increased rare drops and rare spawns (Which I also believe we should have.), so in some manner it has to be possible. Commands that alter an individual room, be it for just the player or all people in the room, it is a thing. My FOmarl was underpowered for a while because it took 50% more foies to kill a Bartle. I freaking checked the math and looked at the stats of the enemy on PSO World. Now I'm not expecting this to be done, not holding my breath. In fact I'm expecting to get a lot of flaming for this since for some reason I've become a social pariah on the forums. But my love for this game made me voice my request anyway. I feel like this server mods too much. I'm not against modding the game from its original state, but its a slippery slope.
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Not really, it's just gotta be done right.
Can't be used during an active quest.
Room must be full. (4 People)
Both other party members must agree to kick as well.
Only team leader can intiate a kick.
(Also Ephenia has this.)
This way it has to be unanimous decision. Again, idlers are impossible to get out of your group. Been getting a few of them recently clogging up slots.
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A /kick command, starting to get a lot of idlers in my games who sit there and do nothing but take up a slot when someone who actually wants to play could fill it.
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5 hours ago, O9B066 said:
The only thing thats sad is, remembering something so minor and un-important from 2000-2001 (when i played it on dreamcast).
They're not buffed at the moment and are easy to solo a room with 3 on each end, come Halloween though they suck alone.That's because Indi Belras didn't exist in V1.
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You're... you're kidding right?
These are what the things are supposed to look like, what they are when no "skin" has been applied AKA Sega. That fact that you've never seen their original appearance is really, really, REALLY sad.
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2 hours ago, O9B066 said:
this in my year plus year has been beat to death, won't happen.
In ultimate they're black all the time. They used to be stronger, around halloween event, they were litterally a nightmare to fight solo with more then 1 of em.
This look black to you?
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Make PGF a year round drop like it is literally everywhere else. If you wanna give it an absurdly low drop rate that's fine. If you're concerned about "too many people will have PGF weapons", they already do. They're powerful I know, but remember that normally they're combo locked.
Make EP4 areas (not quests) able to be done in 1-Player mode. Ephineia has this and I think Schthack does too.
Remember to freaking unbuff and unskin enemies after the respective event is over. Nightmare Belra or w/e skins have been active for so long I forget what an Indi Belra normally looks like. Not only that but when I fought gryphon in 1-P mode not during an event it was still physically immune. Seriously guys. (Also make people have to unlock CCA each run like how it's supposed to be. Not sure why that's a thing here. There are people on this server who have legit never done the sub-areas.)
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Will you accept PDs for the Hylian Shield?
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Will you take PDs for the Hylian Shield?
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Viridia - Saint Milion - ULT - Stellar Shard
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Even if its ATP is kinda meh, I still want it if only for the refrence. It drops on Kondy Oran thankfully (The shard anyhow) but no confirm yet on Sham.
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On 4/7/2018 at 12:34 PM, Lipelis said:
Shame it doesn't look like Gene's Caster Gun, but the pircing hell fits. Just don't use that thing twice in a row people, =)
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Samurai Armor / Saint Milion / Ep4-ULT / Oran
(Also has anyone found the Outlaw Star Item? If so where and what is it anyway?)
Buffed Belras
in Phantasy Star Online BB General
Posted
Does this mean you'll change it back? (Also Meriltas still look like Deku Babas as well.)