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  1. Welcome to my first guide on the forums. After learning enough of PSO Logic (and seeing that there is no such guide) I decided to make one. it's about Attack combos. Let's get started! 1. Possible attacks. 1.1 "Attack": Accuracy: High Damage: Low Utility: Almost none Your usual sword's swing. This attack shouldn't miss AT ANY CIRCUMSTACES, if it does, then you're too weak for that Area/Difficulty. 1.2 "Heavy Attack": Accuracy: Medium Damage: Medium Utility: Some This time You're dealing way more damage! However, it requires charging a little bit, so make sure a Booma isn't gonna rekt You before You hit it. 1.3 "Special Attack": Accuracy: Medium Low - Low Damage: Very Low - Very High Utility: Nice - Extreme As long as You don't miss 99% of the time it's pretty useful. Specials range from Berserk, Spirit, Charge (Way moar damage) thru Arrest, Blizzard, Chaos (Utility) and Gush, Geist, King's (Drain HP, TP, XP respectively) to Hell (High Insta-kill ratio). 2. Combo. 2.1 What is combo? Combo is a string of 1-3 attacks performed right after another. To do a combo press an Attack button (a button binded to one of 3 attack options) when the previous one is ending. Every consecutive hit in a combo is more accurate than the previous. To describe combos we'll be using those abbreviations: A - Attack H - Heavy Attack S - Special Attack 2.2 Types of combos with explanation ^^. AAA - Standard combo when entering a new difficulty level - in other words H & S aren't accurate enough to be any good. VERY rarely used. HHH - Another standard combo. Used more frequently. Used when S is not accurate enough/sucks balls in current situation. AHH - Yet another standard combo. used when the 1st combo strike'd miss if it'd be a H. AAH - Similar to above ^, but 2nd hit is also not accurate enough. AHS - Similar to above ^, but the 3rd attack is a S. ASS - Like AHH but with a S. SSS - This combo can deal most damage possible in a combo, but a few contions MUST be fulfilled: Insane Accuracy, Correct S and a plenty of whatever S will drain. Also used to activate S which has low activation rate. AH - Combo used when enemies hit You quite hard. Finishing on 2nd hit should allow You to avoid the enemies' attack. AS - The same as above, but with a S. SA - A combo exploting the "Slicer glitch" where if a projectile is in air (It can be executed with some meele weapons I think) and another one is sent it gains the accuracy of the new one. Easiest to pull of on Slicers hence the name. SAS - Advanced version of above ^.
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