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DagenX

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  1. Here is to another RASP but this time a double pack. I finished Volume 3 almost as soon as I uploaded 2 and I didn't want to upload it immediately after. I decided to work on 4 and just upload both at the same time. Here is the download link for 3:  https://www.mediafire.com/folder/8mpinrjphwglk/

    Here is a list of tracks for 3:

    ADVR - Ghostbusters(Genesis) ~ Character Select
    CHARA - Sega Rally Championship ~ 13 End Road of Monaco
    CITY - Die Hard Trilogy ~ Harlem
    CUBE_ENDING_LOOP - Rage Racer ~ Credits
    DARK1 - Chrono Trigger ~ Magus Battle 
    DARK2 - Chrono Trigger ~ Final Battle 2
    DELO - Metal Black ~ Phantasm
    DELO2 - Tales of the Tempest ~ Enemies Raid
    DRAGON - Ghostbusters(Genesis) ~ Boss 
    DRAGON2 - Sonic Generations ~ VS Metal Sonic 
    DUEL1 - Toonami ~ Scratch My Back
    DUEL2 - From TV Animation Slam Dunk 2 ~ Rival's Star Player
    ENDING_LOOP - Jurassic Park(SNES) ~ Hi-Score
    EP4_ENDING_LOOP - Digimon Frontiers ~ Opening (Instrumental)
    EPI1 - Pokemon Rumble World ~ Results
    EPI2 - Art of Fighting 2 ~ Next Stage
    GRYPHON - OneChanbara ~ Attagirl
    GUILD - Dynasty Warriors ~ Character Select
    HALL - Mega Man X5 ~ Deep Sea 
    HEARTS - Burning Rangers ~ We Are Burning Rangers (EN)
    LABO - OneChanbara ~ Shawty
    LOBBY - Street Fighter V Arcade Edition ~ Main Theme
    MEDICAL - Michigan Report From Hell ~ ZaKa TV Team Log
    PROTO1 - Asura's Wrath ~ Asura vs Oni The Mad Demon
    PROTO2 - Asura's Wrath ~ Fear God
    SHOP - Legend of Legaia ~ Dance Against the Queen
    slbgm_ancient - Wild Arms 2 ~ Spiral Tower
    slbgm_boss09 - Sonic Adventure 2 ~ Supporting Me (Biolizard)
    slbgm_boss09b - Kizuna Encounter ~ King Leo's Palace
    slbgm_cave - Tekken 3 ~ Nina Williams
    slbgm_dark - Chrono Trigger ~ Magus Battle (Intro)
    slbgm_forest - Muscle Bomber ~ Moscow
    slbgm_machine - Mortal Kombat 3 ~ Street
    slbgm_ruin - King of Fighters Neowave ~ Spirits
    slbgm_seabed - Sonic Adventure 2 ~ Dive Into the Mellow (Aquatic Mine)
    slbgm_space - Gungage ~ The Big Boss
    SOUTOKU - Front Mission ~ Arena
    Title - The King of Fighters '95 ~ Title
    VOL_OPT1 - Bomberman Hero ~ Spiral
    VOL_OPT2 - Bomberman Hero ~ Landlord

     

    And here is the download link for Volume 4: https://www.mediafire.com/folder/q548zss74mp0j/ 

    As well as the list of songs for this volume as well:

    ADVR - Mortal Kombat ~ Choose Your Fighter
    CHARA - Tony Hawk's Pro Skater ~ Main Menu (1st Part)
    CITY - Wild Arms 2 ~ Town Where the West Wind Blows
    CUBE_ENDING_LOOP - Legend of Legaia ~ Dance Queen Mary
    DARK1 - TNA Impact ~ Su Yung (Undead Bride)
    DARK2 - Final Fantasy XII-2 ~ Invisible Depths
    DELO - Cadillacs and Dinosaurs ~ Boss 2
    DELO2 - Galerians ~ Birdman Battle
    DRAGON - Pinball of the Dead ~ Boss
    DRAGON2 -  Star Ocean 3 ~ Bitter Dance
    DUEL1 - Baki the Grappler ~ Self-Confidence
    DUEL2 - Nitro Ball ~ Combat Field
    ENDING_LOOP - Ridge Racer Type 4 ~ Ready To Roll
    EP4_ENDING_LOOP - Deadly Sport ~ Ending
    EPI1 - Super Mario Kart ~ Bowser Rank
    EPI2 - Wild Arms 2 ~ Win!
    GRYPHON - Hunter the Reckoning ~ Instability
    GUILD - Maken X ~ World Map
    HALL - Capcom VS SNK 2 ~ Groove Select
    HEARTS - Bust a Groove ~ 2 Bad (Heat-s Theme) 
    LABO - Texhnolyze ~ Fantasia
    LOBBY - Capcom VS SNK 2 ~ Player Select Version 1 & 2
    MEDICAL - Xenosaga Freaks ~ Xeno-Pittan Stage Select
    PROTO1 - Dead or Alive 4 ~ Alpha-152
    PROTO2 - Resident Evil Umbrella Chronicles ~ Virus Syndicate
    SHOP - Tekken 5 ~ One More
    slbgm_ancient - Revolution X ~ Pacific Rim Elevator
    slbgm_boss09 - Legend of Legaia ~ My Name is Songi
    slbgm_boss09b - Mortal Kombat 4 ~ Goro's Lair
    slbgm_cave - Bust a Groove ~ Power (Strike-s Theme)
    slbgm_dark - Jewel Master ~ Vital Signs
    slbgm_forest - 100% Orange Juice ~ Kai's Theme
    slbgm_machine - Resonance of Fate ~ Hughes Power Station-Night [A]
    slbgm_ruin - Tekken 4 ~ Kitsch
    slbgm_seabed - Sonic Forces ~ Fading World (Imperial Tower)
    slbgm_space - Shock Troopers: 2nd Squad ~ Promise of 505 (Stage 5)
    SOUTOKU - TNA Impact ~ Robbie E (Get Your Fist Pumpin In The Air)
    Title - Mega Man X 3 ~ Title
    VOL_OPT1 - Sonic Forces ~ Battle with Egg Dragoon Mk. II (1st)
    VOL_OPT2 - Sonic Forces ~ Battle with Egg Dragoon Mk. II (2nd)

     

    So with that the RASP Volume 3 & 4 Double Pack is complete! Be sure to backup all your original files!

  2. *Decided to make a separate thread from the Volume 1 thread for this*

     

    It's been awhile but I'm back with another RASP; Volume 2 hits the interwebs today! I've looped and replaced several new tracks including the boss themes from Episode 4.

    Here is the download link for this pack:  http://www.mediafire.com/folder/e9l19jnhf2993/PSOBB OST Pack Vol 2

    And here are a list of tracks(also included in the TXT file:

    ADVR - King of Fighters '95 ~ Demon Select
    CHARA - Karnov's Revenge Fighters History Dynamite Arranged ~ Indomitable Spirit
    CITY - Time Trax ~ Mission Briefing (60Hz)
    CUBE_ENDING_LOOP - Fighting Force 64 ~ End Credits
    DARK1 - Clock Tower 3 ~ Burroughs in Anger
    DARK2 - Devil May Cry 2 ~ Ragnarok (The Despair Embodied Battle)
    DELO - Rocket Knight Adventures ~ Versus Boss
    DELO2 - Death by Degrees ~ Type J
    DRAGON - Castlevania The Dracula X Chronicles ~ Moon Fight
    DRAGON2 - GunValkyrie ~ Plug In Monster
    DUEL1 - Beatdown: Fist of Vengeance ~ Hammerlock
    DUEL2 - Fighting Force 64 ~ Boss
    ENDING_LOOP - Duane's Song
    EP4_ENDING_LOOP - Blue Stinger ~ Merry Christmas
    EPI1 - Vampire Savior 2: The Lord of the Vampire ~ Donovan Winning
    EPI2 - Super Smash Bros. ~ Game Clear
    GRYPHON - King of Fighters Maximum Impact 2 ~ Native People of the Same Hole
    GUILD - King of Fighters Maximum Impact 2 ~ Super Excited
    HALL - Resident Evil Remake ~ Lab Entrance
    LABO - Megaman 4 Complete Works ~ Password Screen
    LOBBY - Megaman Zero Remastered ~ Intermission
    MEDICAL - Marvel VS Capcom 2 ~ Continue
    PROTO1 - Viewtiful Joe 2 ~ True Heroes
    PROTO2 - The Bouncer ~ Domnique Cross
    SHOP - Janet Jackson ~ Got 'Til It's Gone(Instrumental)
    slbgm_ancient - Tekken Tag Tournament ~ Unknown
    slbgm_boss09 - Shadow Hearts ~ Blade
    slbgm_boss09b - The Wonderful 101 ~ Vijounne, Fouth-Class Officer
    slbgm_cave - Onechanbara Bikini Zombie Slayers ~ Death Rhapsody
    slbgm_dark - House of the Dead 4 ~ Garden of Rotting Flowers
    slbgm_forest - Megaman X4 ~ Web Spider(Jungle)
    slbgm_machine - Devil May Cry 3 ~ Battle 1
    slbgm_ruin - Kensei Sacred Fist ~ Spot
    slbgm_seabed - Sega Rally 2 ~ MNF
    slbgm_space - Sonic Adventure 2 Battle ~ Space Trip Steps (Meteor Herd)
    SOUTOKU - Art of Fighting 2 Arranged ~ I Decided on this One (Player Select Theme)
    Title - Tekken 3(Arcade) ~ Intro
    VOL_OPT1 - Battle Mania Daiginjou ~ Ma Ha Ra Ja
    VOL_OPT2 - Vanquish ~ Argus Battle

    And just as before a RAR file is included as well as individual files.

    • Like 1
  3. It's been awhile but I'm back with another RASP; Volume 2 hits the interwebs today! I've looped and replaced several new tracks including the boss themes from Episode 4.

    Here is the download link for this pack:  http://www.mediafire.com/folder/e9l19jnhf2993/PSOBB OST Pack Vol 2

    And here are a list of tracks(also included in the TXT file:

    ADVR - King of Fighters '95 ~ Demon Select
    CHARA - Karnov's Revenge Fighters History Dynamite Arranged ~ Indomitable Spirit
    CITY - Time Trax ~ Mission Briefing (60Hz)
    CUBE_ENDING_LOOP - Fighting Force 64 ~ End Credits
    DARK1 - Clock Tower 3 ~ Burroughs in Anger
    DARK2 - Devil May Cry 2 ~ Ragnarok (The Despair Embodied Battle)
    DELO - Rocket Knight Adventures ~ Versus Boss
    DELO2 - Death by Degrees ~ Type J
    DRAGON - Castlevania The Dracula X Chronicles ~ Moon Fight
    DRAGON2 - GunValkyrie ~ Plug In Monster
    DUEL1 - Beatdown: Fist of Vengeance ~ Hammerlock
    DUEL2 - Fighting Force 64 ~ Boss
    ENDING_LOOP - Duane's Song
    EP4_ENDING_LOOP - Blue Stinger ~ Merry Christmas
    EPI1 - Vampire Savior 2: The Lord of the Vampire ~ Donovan Winning
    EPI2 - Super Smash Bros. ~ Game Clear
    GRYPHON - King of Fighters Maximum Impact 2 ~ Native People of the Same Hole
    GUILD - King of Fighters Maximum Impact 2 ~ Super Excited
    HALL - Resident Evil Remake ~ Lab Entrance
    LABO - Megaman 4 Complete Works ~ Password Screen
    LOBBY - Megaman Zero Remastered ~ Intermission
    MEDICAL - Marvel VS Capcom 2 ~ Continue
    PROTO1 - Viewtiful Joe 2 ~ True Heroes
    PROTO2 - The Bouncer ~ Domnique Cross
    SHOP - Janet Jackson ~ Got 'Til It's Gone(Instrumental)
    slbgm_ancient - Tekken Tag Tournament ~ Unknown
    slbgm_boss09 - Shadow Hearts ~ Blade
    slbgm_boss09b - The Wonderful 101 ~ Vijounne, Fouth-Class Officer
    slbgm_cave - Onechanbara Bikini Zombie Slayers ~ Death Rhapsody
    slbgm_dark - House of the Dead 4 ~ Garden of Rotting Flowers
    slbgm_forest - Megaman X4 ~ Web Spider(Jungle)
    slbgm_machine - Devil May Cry 3 ~ Battle 1
    slbgm_ruin - Kensei Sacred Fist ~ Spot
    slbgm_seabed - Sega Rally 2 ~ MNF
    slbgm_space - Sonic Adventure 2 Battle ~ Space Trip Steps (Meteor Herd)
    SOUTOKU - Art of Fighting 2 Arranged ~ I Decided on this One (Player Select Theme)
    Title - Tekken 3(Arcade) ~ Intro
    VOL_OPT1 - Battle Mania Daiginjou ~ Ma Ha Ra Ja
    VOL_OPT2 - Vanquish ~ Argus Battle

    And just as before a RAR file is included as well as individual files.

  4. Oh shoot... I screwed up on that one. That was actually a holdover from when I was just practicing way back ago. I initially didn't like the original theme I choose for Caves so I made this one to replace it but then the theme I didn't like grew on me and I ended up saving that mystery theme for a future pack. I must've forgot to remove it from this current pack though which is why you see "NEXT" in the title. Anyway to close this long story the track is "Fear" from Tekken 4, it was from when I started doing loops months ago and I have to redo that one or something cause I listened to it the other day and the loop is definitely not seamless. I was still having issues looping back to the middle of a song at the time but I plan on either redoing it or choosing another track for Caves.

  5. Hi, I've been playing around with the audio loops for the past few months and have come up with a custom OST pack for PSOBB.  I didn't do every track but I did most of the ones from Episode 1 and 2. The download link is here: http://www.mediafire.com/folder/68v7nezbej9s9/PSOBB_OST_Pack_Vol_1

    Be sure to backup your originals before applying this to the original OGG folder. 

    Here is also a list of the replaced tracks(also included in the download link). Hope you enjoy!:

    ADVR - Fighting Force 64 ~ Fighter Select
    CHARA - Virtua Fighter 4 EVO ~ Customization Theme
    CITY - Mad World ~ Jefferson Island Map
    CUBE_ENDING_LOOP - Street Fighter 3 Third Strike ~ Name Entry (3rd Strike)
    DARK1 - The Last Story ~ Evil Beast
    DARK2 - Tekken 5 ~ The Finalizer
    DELO - Resident Evil Code Veronica ~ Here They Come
    DELO2 - Galerians: Rion ~ Birdman Battle
    DRAGON - Night Slashers ~ Chaser
    DRAGON2 - Crypt Killer ~ High N-R-G Protection
    DUEL1 - Tekken 5 ~ Unforgiven (with Background Crowd)
    DUEL2 - Last Alert ~ Boss Theme
    ENDING_LOOP - Street Fighter 3 New Generation ~ BPM 114 (Name Entry)
    EPI1 - Vampire Hunter Darkstalker's Revenge ~ GALLON Winning
    EPI2 - Street Fighter III Third Strike ~ Ending 1
    GRYPHON - Beatdown Fist of Vengeance ~ D.O.A.
    GUILD - Parasite Eve ~ Out Of Phase
    HALL - House of the Dead 4 ~ Chaotic Order
    LABO - Mega Man X2 ~ Stage Select 1
    LOBBY - Super Mario Galaxy ~ Super Mario 2007 
    MEDICAL - Bubblegum Crisis 2040 ~ Mood In Dub
    PROTO1 - The King of Fighters '95 ~ Hal, Bass and Melody (Last Boss Stage 1)
    PROTO2 - The King of Fighters '99 ~ Dear Falling Angel (Krizalid 2 Theme)
    SHOP - House of the Dead 2 ~ Item Shop
    slbgm_ancient - Lightning Returns ~ Altar of Light
    slbgm_cave - 10,000 Bullets ~ Striking Distance
    slbgm_dark - Mega Man Zero 3 Remastered ~ Return to Zero
    slbgm_forest - Bomberman Hero ~ Redial
    slbgm_machine - Shinobi(PS2) ~ Strange Device
    slbgm_ruin - Lost Kingdoms ~ Rohbach
    slbgm_seabed - Final Fantasy XIV ~ Rival Wings Astragalos Theme
    slbgm_space - King of Fighters Maximum Impact 2 ~ Enhanced Category X
    SOUTOKU - Fatal Fury Arrange ~ Player Select
    Title - Virtua Fighter 3 ~ For you
    VOL_OPT1 - Haunting Ground ~ Ultimate Demento
    VOL_OPT1 - Shadow Hearts ~ Sicking Fucking

    P.S. Also included RAR file for all tracks just to make it easier than downloading them individually. Titled "RASP Vol 1"

    • Like 3
    • Thanks 1
  6. 18 hours ago, Fyrewolf5 said:

    Since you linked a whole playlist I'm not sure which track you mean from it (didn't hear a battle phase at end of first track that played). But anyways, the general answer is both yes and no. It is technically possible, but it's going to be a lot more effort and probably not sound very good. The dynamic music in pso is specifically written for the game so that it can transition at pretty much any point in the song and not just at a specific spot.
    The way it's set up is that the files are Multi-Stream OGGs, with a whole mess of small streams so it can transition wherever. Both Forest and Caves are 62 streams of ~5seconds each, with 1-25 exploring, 26-31 exploring>fighting, 32-56 fighting, 57-62 fighting>exploring. It is possible to do multi-stream oggs and replace them and the music will be dynamic, but it's highly likely that the song will be a bit choppy when transitions happen, since most songs simply will not be able to transition smoothly like the default music does. I've only tried a few times to do dynamic music, it's tricky to get right. The best types of dynamic music to use for replacement would probably be something that does its dynamic switching through layering more instruments onto their song (exploring being a basic melody, the fighting adds in the percussion and other instruments on top of the existing music but doesn't alter the melody itself), which is a more common way to make dynamic music in games.
    You could always do the easy thing, just make a single stream loop that includes both regular and battle phase of the song and forget about dynamic changing. If you do want to try doing it dynamically, there is a guide for how to do it (https://oggsource.wordpress.com/), just don't expect it to turn out smoothly.

    Oh damn. I didn't know it was the whole playlist. Here is the actual song 

    , but judging by what you've said above trying to make it or another other songs dynamic would prove too difficult. I've started looping tracks the regular way and even that can prove troublesome. Thanks anyway though, maybe one day I'll try the multi-stream method.

  7. I have a question about the normal/battle phase of the stage music. So with the regular tracks like Forest or Cave it has a non-battle phase and transitions to a battle phase for the music. Let's say I wanted to use this track for Chaos Legion 

    which also similarly has a normal and battle phase(it is near the end of the track). Is it possible to have this track transition between non-battle/battle phases using Audacity? 

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