Flerbert
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Posts posted by Flerbert
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Ultimate 1 Caves Oran Mil Lily Heart Container
The last 5 are likely the complement IDs of the slime drop. So Oran, Pinkal, Redria, Yellowboze, and Whitill.
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Ultimate 1 Caves Redria Mil Lily Heart Container
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Ultimate 1 Forest Redria Pal Rappy Heart Container
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Very Hard 1 Ruins Bluefull Chaos Bringer Vampire Cloak
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Ultimate 1 Caves Bluefull Pouilly Slime Heart Container
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Awesome, thanks! I do use a controller as I mentioned, but with the number keys and other things mapped externally to it. I have the normal gamepad controls' button for the alternate palette rather than having a button mapped to emulate the ctrl key of the keyboard, so no worries there and am able to activate them fine. I had looked in the launcher but wouldn't have thought to try right clicking it to configure the palettes.
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Potentially dumb questions here, but I can't figure it out for the life of me and searching/google weren't any help. I'm only able to configure the 3 primary actions, 3 secondary actions, and a single set of 1-0 actions (16 total bindings). However, it sounds like I'm supposed to be able to configure a secondary set of 1-0 actions that can be accessed by using the secondary button on controller + numbers 1-0 (26 total bindings), right? Then are there also palette sets 0-9 accessed with /palette (or hotkeys but I have XP) that will load different configurations of those 26 bindings as well or something?
Whenever I customize the 1-0 bar in game it always pushes it to both the primary and secondary 1-0 bars. Due to this, I wasn't even aware there is a secondary 1-0 bar until I tried tofuman's palette manager which only seems to push it to the primary 1-0 bar, and then afterwards noticed that when I held my secondary action button on the controller the 1-0 bar then went blank indicating there's actually a toggle taking place for more than just those 3 actions on the right while held.
So my main question would be how do I configure those primary and secondary 1-0 bars separately so they aren't just the same thing repeated twice?
The other thing I can't figure out is how /palette works. "Loading" palettes 0-9 doesn't seem to actually do anything at all for me. Is there a specific method involved for saving into a palette slot? Figured it'd work something like: Have palette 0 loaded, configure with mappings set A, load palette 1, configure with mappings set B, then when I load palette 0 it'd bring that mappings set A setup back again. However, loading the other palette ID just changes nothing, as if the customizations I make seem to be universal or something and get applied to all palettes and not just the palette ID that is loaded.
13th Anniversary Event Drop Chart
in Events
Posted
Ultimate 4 Desert Bluefull Kondrieu Mr. Naka's Business Card