<?xml version="1.0"?>
<rss version="2.0"><channel><title>Quest  development Latest Topics</title><link>https://www.phantasystaronline.net/forum/index.php?/forum/77-quest-development/</link><description>Quest  development Latest Topics</description><language>en</language><item><title>Gallon's Shop: Hit upgrade</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/44884-gallons-shop-hit-upgrade/</link><description><![CDATA[<p style="background-color:#1c1c1c; color:#bfbfbf; font-size:14px; text-align:start">
	Donation Tickets are no longer the only permanent way to upgrade Hit% on your weapons.
</p>

<p>
	The quest <strong>Gallon's Shop</strong> was edited to also allow <strong>Hit enhancement</strong>.
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8154" data-ratio="75.00" data-unique="39v7j641d" style="width: 400px; height: auto;" width="781" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_08/image.png.4ca1c7db5871d57df6d84b2724cc9dc2.png">
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u><strong>Limitations</strong></u>
</p>

<p>
	 
</p>

<ul>
</ul>

<p>
	Hit upgrades follow the same rules as Donation Ticket redeems.
</p>

<ul>
	<li>
		Hit cannot exceed the upgrade limit of <strong>80%</strong>
	</li>
	<li>
		Hit cannot be added to weapons that already have <strong>3</strong> attributes
	</li>
	<li>
		Hit cannot be added to sealed weapons with <b>2</b> attributes (Lame d'Argent and Sealed J-Sword)
	</li>
	<li>
		Hit cannot be added to ES weapons
	</li>
	<li>
		Hit cannot be added to untekked weapons
	</li>
	<li>
		There is no refund so make sure you select the right weapon
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><u>Prices</u></strong>
</p>

<p>
	 
</p>

<p>
	The prices are the following:
</p>

<ul>
	<li>
		<span style="color:#2ecc71;"><strong>1</strong></span> <span style="color:#f1c40f;">Photon Sphere</span> for <span style="color:#3498db;"><strong>10%</strong></span> <span style="color:#3498db;">Hit</span>
	</li>
	<li>
		<strong><span style="color:#2ecc71;">60</span> </strong><span style="color:#e74c3c;">Photon Drops</span> for <span style="color:#3498db;"><strong>5%</strong> Hit</span>
	</li>
</ul>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8155" data-ratio="79.00" data-unique="x5dk64lod" style="width: 400px; height: auto;" width="691" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_08/image.png.db7964a2a58eabaea7f42630bf22c08e.png">
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u><strong>Prerequisites</strong></u>
</p>

<p>
	 
</p>

<p>
	The condition to unlock Hit upgrade option in Gallon's Shop is the same as the one for attributes upgrade.
</p>

<p>
	You must clear Paganini sidequests in the Tower quests.
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8159" data-ratio="73.75" data-unique="blvmxuifm" style="width: 400px; height: 295px;" width="1124" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_08/image.png.a2ba7d5ab8ff9f60e2bdb51890199197.png">
</p>

<p>
	 
</p>

<p>
	As a reminder, here are the steps to follow:
</p>

<ol>
	<li>
		Episode 2 =&gt; Tower =&gt; <strong>The East Tower</strong>

		<ol>
			<li>
				Talk to Hopkins on Pioneer II (see picture above), he should bring you to his father
			</li>
			<li>
				Go to Central Control Area and reach the final Control Tower room
			</li>
			<li>
				After killing Epsilon, get the data from the computer
			</li>
			<li>
				Go back to Hopkins and give data to his father (you can /lobby right after)
			</li>
		</ol>
	</li>
	<li>
		Episode 2 =&gt; Tower =&gt; <strong>The West Tower</strong>
		<ol>
			<li>
				Talk to Hopkins, who must bring you to his father
			</li>
			<li>
				Go to Seabed Upper Levels
			</li>
			<li>
				Explore the map until you find a console in a small room (there are 3 possible spots)
			</li>
			<li>
				Get the data from the console
			</li>
			<li>
				Go back to Hopkins and give data to Paganini (no need to clear the quest or even go to Control Tower)
			</li>
		</ol>
	</li>
	<li>
		Episode 2 =&gt; Shop =&gt; <strong>Gallon's Shop</strong>
		<ol>
			<li>
				Bring the required material (your weapons and Photon drops / Photon spheres)
			</li>
			<li>
				Talk to Hopkins
			</li>
			<li>
				Select <strong>Enhance Weapon's Accuracy</strong>, then desired option and weapon
			</li>
		</ol>
	</li>
</ol>

<p>
	 
</p>

<ul>
	<li>
		Each of the 3 quests can be done in any difficulty, but must be done on the same character.
	</li>
	<li>
		Paganini sidequest (steps 1+2) only needs to be done once to unlock the weapons upgrades for good.
	</li>
	<li>
		All 3 quests are on Episode 2 multiplayer mode.
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8156" data-ratio="77.50" data-unique="oo0d46fxl" style="width: 400px; height: auto;" width="736" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_08/image.png.0339d712b89d575d1670dff58d1f5c94.png">
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Please if you find any glitch or typo, report it to me.
</p>

<p>
	 
</p>

<p>
	Also, Paganini NPC was removed from <a href="https://www.phantasystaronline.net/forum/index.php?/topic/29057-lemons-shop/" rel="">Lemon's Shop</a> due to recent exploits.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="8158" data-unique="anz4b0j9n" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_08/image.png.7f4758648c58c416f9cf2bb7d184aa18.png">
</p>
]]></description><guid isPermaLink="false">44884</guid><pubDate>Sun, 24 Aug 2025 21:46:03 +0000</pubDate></item><item><title>Capital of The Unreturned</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36235-capital-of-the-unreturned/</link><description><![CDATA[<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	<span style="font-size:16px;">A colossal pit was discovered a few years ago on an island far in the South of Gal Da Val.</span>
</p>

<p style="text-align: center;">
	<span style="font-size:16px;">It was called <span style="color:#9b59b6;"><strong>The Abyss</strong></span>.</span>
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7916" data-ratio="56.25" data-unique="6dbstdmi0" width="1600" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_02/image.png.8297fbcde2e5a35d79c021c68008610f.png">
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	<br>
	The vertical hole has a diameter of around 55 meters at the surface and the Abyss is at least 3,300 meters deep.<br>
	It possesses a unique ecosystem, wherein lie ancient and extraordinary relics that defy common sense.
</p>

<p style="text-align: center;">
	<br>
	The government sent a lot of determined hunters in order to unveil the secrets of the Abyss, but some of them never returned.
</p>

<p style="text-align: center;">
	Many have challenged the mysterious abyss, pursuing hidden treasures and artifacts of immense value.
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	The Abyss is divided into at least 6 known layers.<br>
	The deeper, the more dangerous it gets.
</p>

<p style="text-align: center;">
	Space and time also seem to be distorted in the depths.<br>
	Hence why each of those layers has a different hunter level restriction.
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	The Abyss is huge, in your quest you will only get to explore a very small part of each layer, so you might not meet many other people.
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	Various paranormal phenomenons have been observed in the Abyss.<br>
	There is a mysterious and invisible force that applies undesirable effects on adventurers upon specific conditions.<br>
	Those symptoms and triggers vary from a layer to another.<br>
	They are called the <strong>Curse of the Abyss</strong>.
</p>

<p style="text-align: center;">
	<br>
	There are only 6 known layers because going to the 6th means inevitable death.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	<span style="font-size:22px;"><span style="color:#c0392b;"><strong>CAPITAL OF THE UNRETURNED</strong></span></span>
</p>

<p style="text-align: center;">
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7917" data-ratio="56.25" data-unique="bbolo0hum" width="1600" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_02/image.png.e1c28e6497ccaaae124f64443d25c253.png">
</p>

<p>
	 
</p>

<p>
	<br>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Known Layers descriptions">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<strong>Layer 1: Edge of the Abyss</strong>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<u>Difficulty</u>: Normal (Trainee &amp; Novice hunters)
		</p>

		<p style="text-align: center;">
			<u>Depth</u>: 0 - 50 meters
		</p>

		<p style="text-align: center;">
			<u>Curse</u>: The First Warning
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<em>The first layer that surrounds the Abyss.</em>
		</p>

		<p style="text-align: center;">
			<em>Mostly inhabited by harmless animals.</em>
		</p>

		<p style="text-align: center;">
			<em>You might meet quite a few rookie hunters as well there.</em>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<strong>Layer 2: Lands of Temptation</strong>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<u>Difficulty</u>: Hard (Intermediate hunters)
		</p>

		<p style="text-align: center;">
			<u>Depth</u>: 50 - 200 meters
		</p>

		<p style="text-align: center;">
			<u>Curse</u>: Strains of Ascension
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<em>The center of the Abyss here is somehow very attractive.</em>
		</p>

		<p style="text-align: center;">
			<em>It is as if everything is suggesting you to go into the giant pit.</em>
		</p>

		<p style="text-align: center;">
			<em>Only intermediate or higher hunters can go there.</em>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<strong>Layer 3: The Great Fault</strong>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<u>Difficulty</u>: Very hard (Advanced hunters)
		</p>

		<p style="text-align: center;">
			<u>Depth</u>: 200 - 2,200 meters
		</p>

		<p style="text-align: center;">
			<u>Curse</u>: Cursed Injuries
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<em>This layer is so deep that it cannot be reached by telepipes.</em>
		</p>

		<p style="text-align: center;">
			<em>How the lights still reach the bottom remains a mystery.</em>
		</p>

		<p style="text-align: center;">
			<em>Only confirmed hunters are allowed there.</em>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<strong>Layer 4: Garden of the Eternal Flowers</strong>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<u>Difficulty</u>: Ultimate (Expert)
		</p>

		<p style="text-align: center;">
			<u>Depth</u>: 2,200 - 2,800 meters
		</p>

		<p style="text-align: center;">
			<u>Curse</u>: Mind Devourers
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<em>This is the lowest layer from which hunters can still come back alive.</em>
		</p>

		<p style="text-align: center;">
			<em>The environment is very hostile and unhealthy.</em>
		</p>

		<p style="text-align: center;">
			<em>Only expert hunters are allowed to descend to this point.</em>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<strong>Layer 5: Capital of the Unreturned</strong>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<u>Difficulty</u>: Ultimate (Expert+)
		</p>

		<p style="text-align: center;">
			<u>Depth</u>: 2,800 - 3,200 meters
		</p>

		<p style="text-align: center;">
			<u>Curse</u>: Chains of Death
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<em>The largest layer horizontally with more than 10 km².</em>
		</p>

		<p style="text-align: center;">
			<em>Hunters who go there never come back from this layer.</em>
		</p>

		<p style="text-align: center;">
			<em>Their only sign of life come from the very rare ascending photon capsules intercepted at the 4th layer.</em>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<strong>Layer 6: The Final Dive</strong>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<u>Difficulty</u>: Ultimate (Legendary)
		</p>

		<p style="text-align: center;">
			<u>Depth</u>: 3,200 - ???? meters
		</p>

		<p style="text-align: center;">
			<u>Curse</u>: The Last Breathe
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			<em>Only one thing is clear. If you go there, you die.</em>
		</p>

		<p style="text-align: center;">
			<em>That is why it is called the Final Dive.</em>
		</p>

		<p style="text-align: center;">
			<em>At least your name shall be remembered.</em>
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p style="text-align: center;">
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	You will find a lot more information about the different layers and their curses in the game quest board.    
</p>

<p>
	<br>
	<s>The quest is not (and won't be) exactly finished.</s>
</p>

<p>
	<s>It will get released in an unstable version in a few days because I have to gauge realtime difficulty, average time to complete it in 4 players teams, eventual issues etc.<br>
	So please</s> report any bugs you find in the quest.
</p>

<p>
	<br>
	I planned to make it a very long quest, telling the story of the Abyss, but I know many people don’t like long quests (in addition to the frustration of getting a late disconnection) so I made it much shorter than originally intended.<br>
	Thus it should take less than an hour to finish it (the worst ending that is).
</p>

<p>
	<br>
	Capital of The Unreturned is abbreviated <strong>CTU </strong>(Pronounced as "City U").
</p>

<p>
	<br>
	As you can guess, this is a tribute quest to <strong>Made In Abyss</strong>.
</p>

<p>
	But no worries, there is <u>no manga spoiler</u> in the quest.
</p>

<p>
	The quest storyline and stuff are mostly made up.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="ENDINGS AND REWARDS">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			List of possible endings:
		</p>

		<p>
			 
		</p>

		<ul>
			<li>
				<span style="color:#3498db;">Ending </span><strong><span style="color:#3498db;">D1</span> </strong>(Partial Ending: Returning home) Complete Layer 1 on Normal - <span style="color:#f1c40f;">25000 </span>meseta
			</li>
			<li>
				<span style="color:#3498db;">Ending <strong>D2 </strong></span>(Partial Ending: Returning home) Complete Layer 2 on Hard - <span style="color:#f1c40f;">45000 </span>meseta
			</li>
			<li>
				<span style="color:#3498db;">Ending </span><strong><span style="color:#3498db;">D3</span> </strong>(Partial Ending: Returning home) Complete Layer 3 on Very Hard - <span style="color:#f1c40f;">95000 </span>meseta
			</li>
			<li>
				<span style="color:#2ecc71;">Ending </span><strong><span style="color:#2ecc71;">C</span> </strong>(Bad Ending: Death) Complete the main quest on Ultimate until Layer 6 - <span style="color:#f1c40f;">125750 </span>meseta
			</li>
			<li>
				<span style="color:#f39c12;">Ending <strong>B1 </strong></span>(Intermediate Ending: Mutation) Find Layer 7 upper part entrance (male character) - <span style="color:#f1c40f;">285400 </span>meseta
			</li>
			<li>
				<span style="color:#f39c12;">Ending </span><strong><span style="color:#f39c12;">B2</span> </strong>(Intermediate Ending: Mutation) Find Layer 7 upper part entrance (female character) - <span style="color:#f1c40f;">285400 </span>meseta
			</li>
			<li>
				<span style="color:#f39c12;">Ending </span><strong><span style="color:#f39c12;">B3</span> </strong>(Alternate Ending: Partial Mutation) Return from Layer 6 with Relic of Rinelia - <span style="color:#f1c40f;">315250 </span>meseta
			</li>
			<li>
				<span style="color:#e74c3c;">Ending </span><strong><span style="color:#e74c3c;">A</span> </strong>(Good Ending: Save Nanachi) Complete all main and side quests, save Nanachi and find Layer 7 lower part - <span style="color:#f1c40f;">435280 </span>meseta
			</li>
			<li>
				<span style="color:#9b59b6;">Ending <strong>S </strong></span>(Best Ending: End of the Abyss) Complete all main and side quests, save Nanachi, find Layer 7 lower part and survive until the end - <span style="color:#f1c40f;">750000 </span>meseta
			</li>
		</ul>

		<p>
			 
		</p>

		<p>
			Additionally, S-Ending rewards you with one of the following weapons:
		</p>

		<p>
			 
		</p>

		<ul>
			<li>
				TypeJS/Saber (1/10)
			</li>
			<li>
				TypeSW/Slicer (1/10)
			</li>
			<li>
				TypeSW/J-Sword (1/10)
			</li>
			<li>
				TypeRO/Halbert (1/10)
			</li>
			<li>
				TypeKN/Claw (1/10)
			</li>
			<li>
				TypeDS/D.Saber (1/10)
			</li>
			<li>
				TypeGU/Mechgun (1/10)
			</li>
			<li>
				TypeRI/Rifle (1/10)
			</li>
			<li>
				TypeSH/Shot (1/5)
			</li>
		</ul>

		<p>
			 
		</p>

		<p>
			The weapon comes with a random top tiers special.<br>
			(Of course, you can still change the special with a GM for 10 DTs)
		</p>

		<p>
			 
		</p>

		<p>
			It comes with either hit (1/3 chance) or an attribute (1/6 for each).
		</p>

		<ul>
			<li>
				If Native, A.Beast, Machine or Dark: can be anything between 1% and 100%.
			</li>
			<li>
				If Hit: will be a multiple of 5% between 5% and 90%.
			</li>
		</ul>

		<p>
			Every value has equal odds except for 90 hit which is rarer.
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			Note: you do <span style="color:#2ecc71;">not </span>need to make sure your inventory isn't full to receive it.
		</p>

		<p>
			 
		</p>

		<p>
			And finally, a hidden Photon Drop (as per every quest I made) in Layer 3.
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Logs">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			V0.01
		</p>

		<p>
			First release
		</p>

		<p>
			 
		</p>

		<p>
			V0.02
		</p>

		<p>
			[Layer 5] Adjusted one Layer description
		</p>

		<p>
			[Layer 6] Attempt to fix boss not dropping sometimes
		</p>

		<p>
			 
		</p>

		<p>
			V0.03
		</p>

		<p>
			[Abyss guide] Fixed typos (thanks Ender)
		</p>

		<p>
			[Endings] Fixed phrasing (thanks Ender)
		</p>

		<p>
			[Layer 3] Edited spawns
		</p>

		<p>
			[Layer 3] Slightly edited secrets
		</p>

		<p>
			[Layer 5] Fixed double stone pressing which could lend to double boss if pressed at very same frame
		</p>

		<p>
			[Layer 5] Fixed how some effects only show for the first player(s) in room
		</p>

		<p>
			[Layer 5] Fixed stats desynchronization due to local script collisions
		</p>

		<p>
			[Layer 6] Fixed Shambertin no drop bug (thanks Ender and Soly)
		</p>

		<p>
			[Layer 7] Road to A-Ending (thanks Ender)
		</p>

		<p>
			 
		</p>

		<p>
			V0.04
		</p>

		<p>
			[Layer 5] Fixed wrong OPcode that actually cancelled visual effects
		</p>

		<p>
			 
		</p>

		<p>
			V0.05
		</p>

		<p>
			[Endings] Edited Ending A
		</p>

		<p>
			[Layer 2, 3] Added more hints about side quests
		</p>

		<p>
			[Layer 5] Increased Lava effects
		</p>

		<p>
			[Layer 5] Removed 2x Zu that often get out of bounds
		</p>

		<p>
			 
		</p>

		<p>
			V0.06
		</p>

		<p>
			[Layer 3] Fixed a glitch that could make you blind forever in the last rooms
		</p>

		<p>
			 
		</p>

		<p>
			V1.00
		</p>

		<p>
			[Abyss guide] Added the following line to Layer 3 description: "Beware the bushes, some dangerous monsters hide there."<br>
			[Layer 1] Edited NPCs so that they no longer trigger battle theme of Crater area<br>
			[Layer 1] Fixed typo "lifes" (thanks TheIronSheik)<br>
			[Layer 2] Fixed a bug that lets players access Layer 3 in hard difficulty by selecting "Watch" then "Jump"<br>
			[Layer 3] Increased cacti damage to make it easier for player to kill themself when stuck in the cactus field<br>
			[Layer 3] Fixed some bugged cacti <br>
			[Layer 3] Added hint for side quest<br>
			[Layer 5] Changed some monsters behavior so that they no longer block the corridor<br>
			[Layer 5] Chances at getting the two hidden curses reduced by 50%<br>
			[Layer 5] Added visual effects to Girtabluria<br>
			[Layer 5] Fixed some monsters freeze vulnerability (thanks Ender)<br>
			[Layer 5] Changed monster size (thanks Ender)<br>
			[Layer 5] Buffed cactus<br>
			[Layer 5] Amplified damage effects disabled for hunters with low HP<br>
			[Layer 5] Amplified damage effects no longer get worse for players who do not have SonicTeam Armor<br>
			[All Layers] Added interlayer camera effects (thanks Armand for diving camera idea and Ender for player camera addresses)<br>
			[Endings] Added hints to get respective upper rank ending for Endings C, B1 and B2<br>
			[Endings] Added Alternate Ending B3 (partial mutation)
		</p>

		<p>
			 
		</p>

		<p>
			V1.01
		</p>

		<p>
			[Layer 3] Fixed caps
		</p>

		<p>
			 
		</p>

		<p>
			V1.10<br>
			[Layer 2] Increased Water Relic finding area radius by 800%<br>
			[Layer 2] Fixed a bug where a player could still see the Relic use option when used already by another player at same time<br>
			[Layer 3] Moved one cactus to make a passage easier<br>
			[Layer 3] Locked Hunter now says what can unlock her<br>
			[Layer 3] Simplified hint for reading Cactus hidden engraved words<br>
			[Layer 3] Cactus hidden engraved words now display a target<br>
			[Layer 3] Changed hint for the Sanctuary of Reconstitution riddle<br>
			[Layer 3] Added hint at Dimensional Gate location<br>
			[Layer 3] Increased damage of cactus in front of Dimensional Gate<br>
			[Layer 3] Added specific message for players who enter the Sanctuary of Reconstitution before getting the Relic<br>
			[Layer 3] Stealth Relic finding area radius decreased by 50% but now has a visual when dropped<br>
			[Layer 4] Red poison Curse no longer affects players with less than 1000 HP<br>
			[Layer 4] Removed 5 enemy waves (A14 A15 A16 B14 B15), added 1x Girtablulu (C2)<br>
			[Layer 5] Fixed capital letter to "Moon atomiser(s)" (thanks Ender)<br>
			[Layer 5] Fixed a bug where it was possible to remain invisible after setting apart from the Stealth Relic<br>
			[Layer 5] Fixed Del Rappy AI bugs<br>
			[Layer 5] Girtabluria nerfed from 1500 to 1300 DEF<br>
			[Layer 7] Stealth Relic is no longer usable in the Judgement Room<br>
			[Layer 7] Cursed Cloud Crissaegrim close range move speed decreased by 50%<br>
			[Layer 7] Cursed Cloud Crissaegrim long range move speed decreased by 25%<br>
			[Layer 7] Cursed Cloud Crissaegrim switch range decreased from 300 to 250 units<br>
			[Layer 7] 1st Curse activates earlier, but disappears at Celestial Arena<br>
			[Layer 7] 4th Curse power decreased by 40%<br>
			[Layer 7] 5th Curse primary effect power now depends on player's max HP (instead of 1250 raw)<br>
			[Layer 7] 2nd class Astridae nerfed from 100 to 96 ESP<br>
			[Layer 7] 1st class Astridae nerfed from 5000 to 4500 ATP and 109 to 105 ESP<br>
			[Layer 7] Fixed glitched jump for all Astridae<br>
			[Layer 7] 3rd class Dorphorus nerfed from 7000 to 6500 ATP <br>
			[Layer 7] 2nd class Dorphorus nerfed from 9000 to 8500 ATP and 109 to 108 ESP<br>
			[Layer 7] 1st class Dorphorus and Del Dorphorus nerfed from 110 to 109 ESP<br>
			[Layer 7] Pazuria buffed from 1250 to 1375 DEF<br>
			[Layer 7] First and second rocks open 0.2 second earlier<br>
			[Layer 7] Fixed transition objects appearance<br>
			[All Layers] Fixed a bug where Stealth Relic "deactivate" option would display while not active when going to another layer.<br>
			[Abyss Guide] Added multiple hints about Layer 3's side quests (final paragraphs)<br>
			[Abyss Guide] Added a paragraph for Layer 7 (when collected at the Monument)
		</p>

		<p>
			 
		</p>

		<p>
			V1.11
		</p>

		<p>
			[Layer 4] Fixed wrong event call accidentally introduced in V1.10
		</p>

		<p>
			 
		</p>

		<p>
			V1.12
		</p>

		<p>
			[Layer 7] All Astridae EIC and ELT nerfed to 0<br>
			[Layer 7] All Dorphorus EFR and ELT nerfed to 0<br>
			[Layer 7] Pazuria ETH nerfed to 0<br>
			[Layer 7] Del Dorphorus EIC nerfed to 0
		</p>

		<p>
			 
		</p>

		<p>
			V1.13
		</p>

		<p>
			[Layer 7] Del Dorphorus no longer howls or uses grants
		</p>

		<p>
			 
		</p>

		<p>
			V1.14
		</p>

		<p>
			[Layer 3] Attempt to fix hidden Photon Drop sometimes not dropping from cactus (lot of thanks to Ender)
		</p>

		<p>
			 
		</p>

		<p>
			V1.15
		</p>

		<p>
			[Layer 7] updated S rewards
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Hero names">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<em>List of Legendary Hunters who cleared the Final Layer and achieved S Ending:</em>
		</p>

		<p>
			 
		</p>

		<ul>
			<li>
				TheIronSheik
			</li>
			<li>
				R-78
			</li>
			<li>
				JupiterDeMars
			</li>
			<li>
				Ender
			</li>
			<li>
				Crank
			</li>
			<li>
				Wavebuster
			</li>
			<li>
				Light
			</li>
			<li>
				Mannyfresh
			</li>
			<li>
				(Jay)
			</li>
			<li>
				RigeL7
			</li>
			<li>
				H2k
			</li>
			<li>
				Kingdevo
			</li>
			<li>
				Kotta
			</li>
			<li>
				Flerbert
			</li>
			<li>
				Tukipou
			</li>
			<li>
				Lordwin
			</li>
			<li>
				RubyLexVida
			</li>
			<li>
				Lobotomy
			</li>
			<li>
				Emewn
			</li>
			<li>
				Ivy
			</li>
			<li>
				alchemy_like
			</li>
			<li>
				KarmaTheFoney
			</li>
			<li>
				Goun
			</li>
			<li>
				Mr. Feeger
			</li>
			<li>
				777
			</li>
			<li>
				Papipush
			</li>
			<li>
				<span>CapT kIDD</span>
			</li>
			<li>
				<span>Travisty</span>
			</li>
			<li>
				Hidden
			</li>
			<li>
				Scorn
			</li>
			<li>
				GGrey
			</li>
			<li>
				TriSnipe
			</li>
			<li>
				M-X
			</li>
			<li>
				sleeeepy
			</li>
			<li>
				Nils
			</li>
			<li>
				DesO
			</li>
			<li>
				Cososo
			</li>
			<li>
				yungrasshopa 
			</li>
			<li>
				vash1717
			</li>
		</ul>

		<p>
			 
		</p>

		<p>
			<em>Legendary hunter who cleared the quest on <strong>solo</strong> (Any C+ Ending):</em>
		</p>

		<p>
			 
		</p>

		<ul>
			<li>
				Lobotomy
			</li>
		</ul>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			May humanity never forget them.
		</p>

		<p>
			 
		</p>

		<p>
			<em>(Send me a message if you cleared it to have your name added!)</em>
		</p>
	</div>
</div>

<p>
	<br>
	<u>Thanks for giving me proper credits if you are going to copy any of this quest's mechanics for your own quest.</u>
</p>
]]></description><guid isPermaLink="false">36235</guid><pubDate>Mon, 29 Nov 2021 18:27:21 +0000</pubDate></item><item><title>Caverns of Gloom</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/29960-caverns-of-gloom/</link><description><![CDATA[
<p>
	<strong>NEW QUEST - Caverns of Gloom</strong>
</p>

<p>
	Episode 1 Multiplayer Quest. 
</p>

<p>
	This is the first quest I've ever made, so this topic will probably exist mostly for bug reports.
</p>

<p>
	Something has happened in the Caves, and you have to solve the matter immediately. 
</p>

<p>
	<strong><span style="font-size:14px;">There is currently a bug in the quest that can prevent continuing the quest. </span></strong>
</p>

<p>
	<strong><span style="font-size:14px;">In Caves 2, when you get to the room that is completely dark, and 2 doors open up allowing you to go North and South, the south door leads to a warp that is blocked off by a green laser fence. This room will lock itself back when someone runs near the switch for the lasers, and is unlocked again by killing some enemies that spawn at the same time. Currently, If someone runs into that room with the laser switch again after those enemies are killed, it will lock the door back and prevent continuing the quest. Do not run back into the room with the laser fence switch after you hit it once. You can also put a pipe in the room with the laser fence and warp when it is unlocked the first time.</span></strong>
</p>

<p>
	<strong><span style="font-size:14px;">I have fixed the issue and sent Soly an updated file. </span></strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Screenshots">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Nothing yet
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="General Information">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			No time limit. 
		</p>

		<p>
			The timer does not stop until you talk to the quest giver at the end or when beating Falz.
		</p>

		<p>
			The quest will take probably 40 minutes to 1 hour depending on the team. I solo'd in under an hour though, and 2p-4p should be much faster once everyone is familiar with the quest. And I've been told it's more like 1.5-2 hours, but that's probably just for people searching for secrets. It should not be that long. lol
		</p>

		<p>
			Everything is 100% possible to solo, but for the last few (secret) areas, you'll need to be pretty strong to do so.
		</p>

		<p>
			You don't get to return to P2 in between De Rol Le and the rest of the quest at first.
		</p>

		<p>
			You will need to find all the secrets to get the secret area and 2nd ending. I'm sorry.
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Enemy Counts">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Grass Assassin:96
		</p>

		<p>
			Poison Lily:198
		</p>

		<p>
			Nano Dragon:105
		</p>

		<p>
			Evil Shark:166
		</p>

		<p>
			Pal Shark:150
		</p>

		<p>
			Guil Shark:140
		</p>

		<p>
			Pofuilly Slime:91
		</p>

		<p>
			Pan Arms:73
		</p>

		<p>
			De Rol Le:1
		</p>

		<p>
			Dark Falz:1
		</p>

		<p>
			And if you don't get through to the "secret area" you'll miss around 1/4 of these enemies. 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Rewards">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Normal : 5000/50000 meseta, 1pd
		</p>

		<p>
			Hard : 10000/100000 meseta, 1pd
		</p>

		<p>
			Very hard : 15000/150000 meseta, 1pd
		</p>

		<p>
			Ultimate : 20000/200000 meseta, 4pd
		</p>

		<p>
			There are 2 quest endings which will determine which meseta reward you get, and all the pds are in set boxes, so like other quests that have set pds, you may not get them 100% of the time. 
		</p>

		<p>
			There is another small meseta reward somewhere. 
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Change Log">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Fixed positioning on 2 warps that weren't able to be used.
		</p>

		<p>
			Removed the meseta cost from NPC dialogue as it didn't always seem to work right.
		</p>

		<p>
			Shield shouldn't be unequipped after De Rol Le until you walk through the door.
		</p>

		<p>
			Changed some dialogue to make things more consistent.
		</p>

		<p>
			Reworked the laser room so there aren't weird collision issues. It's totally different now.
		</p>

		<p>
			Repositioned one spawn in Caves 3.
		</p>

		<p>
			Removed damage at start of Falz fight.
		</p>

		<p>
			I unnerfed Gush slighty at Falz 3rd form.
		</p>

		<p>
			Added some more dialogue, npcs, etc. to the good ending so it's just a bit more different.
		</p>

		<p>
			Timer now will stop when you beat Falz or when you talk to the quest giver after beating De Rol Le. (If between bosses, you get a choice. If you stop it, the timer will be gone for the rest of the quest after you take a warp. Because at that point the quest is counted as cleared, but it is now possible to do more stuff at this point.)
		</p>

		<p>
			Fixed some issues with the Normal mode Falz fight. (Because there is no last form, some stuff didn't happen correctly.)
		</p>

		<p>
			Probably added a bunch of bugs too.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">29960</guid><pubDate>Mon, 22 May 2017 22:23:40 +0000</pubDate></item><item><title>Sinister Visitors</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/41115-sinister-visitors/</link><description><![CDATA[<p>
	<span style="color:#27ae60;"><span style="font-size:18px;">Episode II - Ultima quest</span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:36px;"><span style="color:#9b59b6;"><strong>Sinister Visitors</strong></span></span>
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7959" data-ratio="55.13" data-unique="2yn475tpf" width="1600" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_05/image.png.aac09798b8bfcd44f08b5d487606f1ba.png">
</p>

<p>
	 
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;">Hostile creatures from Gal Da Val have invaded Pioneer II.</span></span>
</p>

<p>
	<span style="color:#e67e22;"><span style="font-size:18px;">Emergency lockdown has been issued.<br>
	Hold off the enemy invasion and secure key areas for military reinforcements. </span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="color:#3498db;">2 players recommended</span>
</p>

<p>
	 
</p>

<p>
	Expected clear time <span>:</span>
</p>

<p>
	Solo: ~55 minutes
</p>

<p>
	4 players: ~25 minutes
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Enemy Count">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			    37    Recobox<br>
			    50    Ill Gill<br>
			    50    Del Lily<br>
			    26    Delbiter<br>
			    33    Gi Gue<br>
			    35    Gibbles<br>
			    20    Mericarol<br>
			    16    Mericus<br>
			    16    Merikle<br>
			    37    Epsilon
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Changelog">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			V1.00 <span>:</span>
		</p>

		<p>
			- Release version
		</p>

		<p>
			 
		</p>

		<p>
			V1.01 <span>:</span>
		</p>

		<p>
			- Fixed bug that shifted all monster drops (Thanks to Ender and Soly for helping debugging, Kooky for reporting)
		</p>

		<p>
			 
		</p>

		<p>
			V1.02 :
		</p>

		<p>
			- Fixed bug that lets players claim reward twice by quickly talking to NPC again during quest exit
		</p>

		<p>
			- Invincibility disabled for PD room
		</p>

		<p>
			- City: Adjusted Epsilon parameters
		</p>

		<p>
			- City: Removed 1 Gi Gue 2 Gibbles 
		</p>

		<p>
			- City: Added 1 Mericus 1 Mericarol 2 Ill gill 2 Merikle 1 Gi Gue 1 Del Lily
		</p>

		<p>
			- City: Moved 3 Gibbles, 2 Mericus
		</p>

		<p>
			 
		</p>

		<p>
			V1.03 :
		</p>

		<p>
			- Fixed bug where only Player 1 would get random shock by no-damage effects
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Rewards">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Normal: 10 000 meseta
		</p>

		<p>
			Hard: 20 000 meseta
		</p>

		<p>
			Very Hard: 40 000 meseta
		</p>

		<p>
			Ultimate: 80 000 meseta
		</p>

		<p>
			 
		</p>

		<p>
			And as usual, one hidden Photon Drop
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage ipsImage_thumbnailed" data-fileid="7964" data-ratio="72.12" data-unique="5t25jade2" width="1234" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_05/image.png.69d44a2133cdce79dacb76be843cf520.png">
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41115</guid><pubDate>Sun, 18 May 2025 17:50:07 +0000</pubDate></item><item><title>Battle of Beaufort</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34791-battle-of-beaufort/</link><description><![CDATA[<p>
	 
</p>

<p>
	<s><span style="color:#9b59b6;"><em><span style="font-size:18px;">The </span></em></span></s><span style="color:#f1c40f;"><em><span style="font-size:18px;"><s>Tower of Dreams</s> </span></em></span><span style="color:#2ecc71;"><em><span style="font-size:18px;">Beaufort</span></em></span><span style="color:#9b59b6;"><em><span style="font-size:18px;">, legendary <s>tower</s> </span></em></span><span style="color:#2ecc71;"><em><span style="font-size:18px;">castle </span></em></span><span style="color:#9b59b6;"><em><span style="font-size:18px;">which is said to <s>control the dreams of every living being</s> </span></em></span><span style="color:#2ecc71;"><em><span style="font-size:18px;">make pretty some good fondue</span></em></span><span style="color:#9b59b6;"><em><span style="font-size:18px;">, has been invaded by an army of monsters.<br />
	They are trying to exterminate<s> humanity</s> </span></em></span><span style="color:#2ecc71;"><em><span style="font-size:18px;">harmless rappies</span></em></span><span style="color:#9b59b6;"><em><span style="font-size:18px;"> by making everyone <s>get into an eternal nightmare as soon as they sleep.</s> </span></em></span><span style="color:#2ecc71;"><em><span style="font-size:18px;">not alive.</span></em></span><br /><span style="color:#9b59b6;"><em><span style="font-size:18px;">Eliminate the evil and free <s>humanity</s> </span></em></span><span style="color:#2ecc71;"><em><span style="font-size:18px;">monsters</span></em></span><span style="color:#9b59b6;"><em><span style="font-size:18px;"> from <s>the </s></span></em></span><s><span style="color:#e74c3c;"><em><span style="font-size:18px;">Endless Nightmares</span></em></span><span style="color:#9b59b6;"><em><span style="font-size:18px;">.</span></em></span></s><span style="color:#9b59b6;"><em><span style="font-size:18px;"> </span></em></span><span style="color:#2ecc71;"><em><span style="font-size:18px;">other monsters.</span></em></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:36px;"><span style="color:#1abc9c;">B</span><span style="color:#2ecc71;">a</span><span style="color:#3498db;">t</span><span style="color:#f1c40f;">t</span><span style="color:#16a085;">l</span><span style="color:#7f8c8d;">e</span> <span style="color:#27ae60;">o</span><span style="color:#2980b9;">f</span> <span style="color:#8e44ad;">B</span><span style="color:#f39c12;">e</span><span style="color:#e67e22;">a</span><span style="color:#e74c3c;">u</span><span style="color:#c0392b;">f</span><span style="color:#d35400;">o</span><span style="color:#9b59b6;">r</span><span style="color:#27ae60;">t</span></span>
</p>

<p style="text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Enemy Count">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Rag Rappy x140<br />
			Dimenian x140<br />
			La Dimenian x140<br />
			So Dimenian x140<br />
			Poison Lily x140<br />
			Hildebear x140<br />
			Grass Assassin x140<br />
			Dark Belra x140<br />
			Monest  x21<br />
			Barba Ray x1
		</p>

		<p>
			Total: 1142 monsters
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Rewards">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			You didn't want to find them yourself 
		</p>

		<div class="ipsEmbeddedVideo">
			<div>
				<iframe allowfullscreen="" frameborder="0" height="270" width="480" data-embed-src="https://www.youtube.com/embed/ymPpIzaanhY?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Changelog">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Don't change, you're perfect the way you are.
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Run Video">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Running is too tedious.
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Quest progress: 100.00%
</p>

<p>
	Release date: <s>July 19th, 2019 </s> 7th of May 2020
</p>

<p>
	This is my <s>last</s> first quest.
</p>]]></description><guid isPermaLink="false">34791</guid><pubDate>Thu, 07 May 2020 20:05:33 +0000</pubDate></item><item><title>Harmony of Despair</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/28584-harmony-of-despair/</link><description><![CDATA[<p>
	 
</p>

<p>
	<span style="font-size:24px;"><u><strong>Harmony of Despair</strong></u></span>
</p>

<p>
	 
</p>

<p>
	<img alt="7m1AMUg.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/7m1AMUg.jpg"></p>

<p>
	 
</p>

<p>
	This time I made a quest in Ruins composed of two parts.<br><s>The two are finished but only the first will be available for the time being.</s>
</p>

<p>
	_____________________
</p>

<p>
	<strong>The second part requires a Crystal Badge to be played on Ultimate, make sure <u>every member</u> of your team has one in inventory <u>before you start</u> the quest.</strong>
</p>

<p>
	Those Crystal Badges are the reward of the first part on Ultimate.
</p>

<p>
	Hard and Very Hard are free to play but Normal is not available for obvious farming/unsealing reasons ...
</p>

<p>
	_____________________
</p>

<p>
	Better play with a team, but can be done solo too I guess ... ?
</p>

<p>
	Have fun ! (or not ?)
</p>

<p>
	 
</p>

<p>
	Enemy count
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			                                      Part I               Part II
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="claw.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/claw.jpg"> x 183               x 99
		</p>

		<p>
			<img alt="bulclaw.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/bulclaw.jpg"> x 123               x 100
		</p>

		<p>
			<img alt="dimenian.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/dimenian.jpg"> x 143               x 113
		</p>

		<p>
			<img alt="ladimenian.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/ladimenian.jpg"> x 167               x 146
		</p>

		<p>
			<img alt="sodimenian.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/sodimenian.jpg"> x 132               x 109
		</p>

		<p>
			<img alt="delsaber.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/delsaber.jpg"> x 157               x 0
		</p>

		<p>
			<img alt="darkgunner.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/darkgunner.jpg"> x 58                x 26
		</p>

		<p>
			<img alt="darkbelra.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/darkbelra.jpg"> x 44                x 126
		</p>

		<p>
			<img alt="chaossorcerer.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/chaossorcerer.jpg"> x 25                x 79
		</p>

		<p>
			<img alt="chaosbringer.jpg" class="ipsImage" src="http://www.pso-world.com/images/beastiary/ruins/chaosbringer.jpg"> x 84                x 136
		</p>

		<p>
			<img alt="delrole.jpg" class="ipsImage" src="http://www.pso-world.com/images/bosses/delrole.jpg"> x 1                  x 0
		</p>

		<p>
			<img alt="df3.jpg" class="ipsImage" src="http://www.pso-world.com/images/bosses/df3.jpg"> x 0                  x 1
		</p>

		<p>
			 
		</p>

		<p>
			 Total monsters              x 1117           x 935
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Changelog
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<u>Part I</u>
		</p>

		<p>
			V1.01 :<br>
			- Moved Delsaber x4<br>
			- Moved So Dimenian x2<br>
			- Moved Chaos Sorcerer x8<br>
			- Moved La Dimenian NPC<br>
			- Modified Warp position and rotation<br>
			- Modified Map Event<br>
			- Modified Laser Fence color<br>
			- Fixed Laser Fence collision<br>
			- Increased synchronization delay on boss terminal<br>
			- Boss area teleporter will now correctly appear once cleared<br>
			- Modified scripts
		</p>

		<p>
			V1.02 :<br>
			- Fixed terminal message display
		</p>

		<p>
			V1.03 <span>:</span><br><span>- Fixed teleporter position</span>
		</p>

		<p>
			V1.04 <span>:<br>
			- Buffed Dal Ra Lie</span>
		</p>

		<p>
			V1.05 <span>:<br>
			- Nerfed Dal Ra Lie Dark Laser attack from 1400 to 1000 damage, DFP from 1000 to 930 and EVP from 1000 to 800<br>
			- Boss is no longer limited to one attempt<br>
			- All waves delays changed from 0 to 1 frame<br>
			- Fixed all dialogues </span>punctuation mistakes (space after last word)
		</p>

		<p>
			V1.06 <span>:</span><br><span>- Changed Thread 3399 to Thread_stg 3399</span>
		</p>

		<p>
			<u>Part II</u>
		</p>

		<p>
			V1.01 :<br>
			- Fixed player 4 Spawn point<br>
			- Removed invisible Object x3<br>
			- Removed Fog Collision x2<br>
			- Removed Chaos Bringer NPC x2<br>
			- Removed Pillar Trap NPC x8<br>
			- Moved Chaos Bringer NPC x6<br>
			- Increased Fog Collision radius<br>
			- Decreased invisible Laser Fence collision depth x4<br>
			- Modified Warp destination's rotation<br>
			- Added extra Warp to final room<br>
			- Modified Map Event<br>
			- Modified scripts
		</p>

		<p>
			V1.02 <span>:<br>
			- Fixed very hard clear color message<br>
			- All waves delays changed from 0 to 1 frame<br>
			- Fixed all dialogues </span>punctuation mistakes (space after last word)
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Pictures (spoiler !)
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="KYKk7tf.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/KYKk7tf.jpg"></p>

		<p>
			<img alt="q7Dizis.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/q7Dizis.jpg"></p>

		<p>
			<img alt="v8V4oi3.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/v8V4oi3.jpg"></p>

		<p>
			<img alt="kCDqrYl.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/kCDqrYl.jpg"></p>

		<p>
			<img alt="H6Xi8In.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/H6Xi8In.jpg"></p>

		<p>
			<img alt="CMg3aC0.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/CMg3aC0.jpg"></p>

		<p>
			<img alt="ipu3sED.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/ipu3sED.jpg"></p>

		<p>
			<img alt="4r2vxwB.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/4r2vxwB.jpg"></p>

		<p>
			<img alt="xJdZ37w.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/xJdZ37w.jpg"></p>

		<p>
			<img alt="i4kKlsy.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/i4kKlsy.jpg"></p>

		<p>
			<img alt="nl6rhap.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/nl6rhap.jpg"></p>

		<p>
			<img alt="hjd6ZT1.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/hjd6ZT1.jpg"></p>

		<p>
			<img alt="Z5vs3mb.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/Z5vs3mb.jpg"></p>

		<p>
			<img alt="HIpoknY.png" class="ipsImage" height="200" width="355" src="http://i.imgur.com/HIpoknY.png"></p>

		<p>
			<img alt="exQ20xj.png" class="ipsImage" height="200" width="355" src="http://i.imgur.com/exQ20xj.png"></p>

		<p>
			<img alt="TT3uIrw.png" class="ipsImage" height="200" width="355" src="http://i.imgur.com/TT3uIrw.png"></p>

		<p>
			<img alt="lhiG5My.png" class="ipsImage" height="200" width="355" src="http://i.imgur.com/lhiG5My.png"></p>

		<p>
			<img alt="cF5jS5W.png" class="ipsImage" height="200" width="355" src="http://i.imgur.com/cF5jS5W.png"></p>

		<p>
			<img alt="rhOHBOC.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/rhOHBOC.jpg"></p>

		<p>
			<img alt="GmG7MK1.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/GmG7MK1.jpg"></p>

		<p>
			<img alt="YCXgnEs.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/YCXgnEs.jpg"></p>

		<p>
			<img alt="8gZZc44.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/8gZZc44.jpg"></p>

		<p>
			<img alt="nVeu5u4.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/nVeu5u4.jpg"></p>

		<p>
			<img alt="7qEVDMs.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/7qEVDMs.jpg"></p>

		<p>
			<img alt="cY4DGwS.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/cY4DGwS.jpg"></p>

		<p>
			<img alt="8b9lveV.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/8b9lveV.jpg"></p>

		<p>
			<img alt="ISrmyLD.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/ISrmyLD.jpg"></p>

		<p>
			<img alt="oyJttzI.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/oyJttzI.jpg"></p>

		<p>
			<img alt="WFdEg3N.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/WFdEg3N.jpg"></p>

		<p>
			<img alt="QWUnsl2.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/QWUnsl2.jpg"></p>

		<p>
			<img alt="DObZzzX.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/DObZzzX.jpg"></p>

		<p>
			<img alt="4ms9Xvk.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/4ms9Xvk.jpg"></p>

		<p>
			<img alt="X9IPsMg.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/X9IPsMg.jpg"></p>

		<p>
			<img alt="eAvFm0G.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/eAvFm0G.jpg"></p>

		<p>
			<img alt="OzKdcwg.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/OzKdcwg.jpg"></p>

		<p>
			<img alt="RYMrZYY.jpg" class="ipsImage" height="200" width="355" src="http://i.imgur.com/RYMrZYY.jpg"></p>
	</div>
</div>

<p>
	 
</p>

<p>
	Videos
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="true" frameborder="0" height="270" id="ips_uid_9370_3" width="480" data-embed-src="https://www.youtube.com/embed/j0i407fQ9w0?feature=oembed"></iframe>
			</div>
		</div>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="true" frameborder="0" height="270" id="ips_uid_9370_4" width="480" data-embed-src="https://www.youtube.com/embed/azL-Dp8QxPU?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">28584</guid><pubDate>Wed, 14 Dec 2016 03:28:39 +0000</pubDate></item><item><title>Identifying Quest Entity Limits</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/40493-identifying-quest-entity-limits/</link><description><![CDATA[<p>
	I like to make big quests. However, I have noticed an issue when I reach certain numbers of entities/monsters in a quest and I want to see if I can identify what causes this limit to be reached or this issue to occur as it seems to differ with each occurrence.
</p>

<p>
	 
</p>

<p>
	In more detail:<br />
	The issue is that when a certain number of entities(NPC's, Monsters, Objects, etc) are placed in a quest then saved, the quest becomes "corrupted" and the entities fail to load on the floor that reaches this limit, and that is true for all waves on that floor. However, this limit seems to vary based on the entities placed and it seems that some entities 'cost' more towards this limit than others, and some less.
</p>

<p>
	 
</p>

<p>
	Examples:
</p>

<p>
	My original quest where I hit this limit I found that I was able to place around a total of 1,780 monsters. Though there were many more entities in this quest than that number, I just haven't counted all the doors, boxes and triggers, and this count spanned multiple floors(Pioneer 2, Forest 2, Caves 3, Mines 3, Ruins 3, and the bosses associated). If I ever exceeded this count the waves on the floor that exceeded this count would never spawn.
</p>

<p>
	 
</p>

<p>
	In a testing quest where I have removed all entities from all floors, before placing nothing but rappies in Forest 1 to test, I fount that for some reason I was only able to place 1,448 rappies. This is significantly lower than the total entity count of my first quest and I am not sure why or what values contribute to this 'limit', as the above quest contains a variety of entities where this testing quest is nothing but rappies...
</p>

<p>
	 
</p>

<p>
	Why I am posting here is in hopes of answering the question of, "What is the entity limit for a quest? And what are to contributing factors for hitting this limit?", so that others, myself included, can reference this limit. So any input would really be great in helping identify this "entity limit" and what is causing the monsters to fail to spawn in when the only changes made to a quest is the number of entities, and not their event triggers.
</p>

<p>
	 
</p>

<p>
	Technical Details:
</p>

<p>
	Running a TethVer12513 client for all tests.
</p>

<p>
	Editing quests using Phantasmal World, self hosted.(No differences found in entity limits when compiling in PW vs QEdit)
</p>

<p>
	Using server software Newserv, same device that runs the client.
</p>

<p>
	 
</p>

<p>
	My current, mostly uneducated theories:
</p>

<ol>
	<li>
		Most likely hitting some kind of 32-bit limit of sorts, this is more of an overarching theory for the rest as I am pretty sure this is the case...
	</li>
	<li>
		Limit caused by entity models, this one is unlikely I think as when hitting what I would call the "On-screen entity limit" I found the Teth client crashes to desktop instead of no waves spawning.
	</li>
	<li>
		Limit caused by entity code, or some sort of code that the game uses to keep track of counts for the floor maybe? Though I am unsure on this point, even though I have seen issues where the game can have its memory values overflow into weird spaces(I have found that too many monests can cause random values to be flowed into Monster status effects and HP)
	</li>
	<li>
		Possible server side limit, maybe the servers I have access to, Tethealla and Newserv, are unable to serve the stream of data to the client in a complete packet? This is however at the edge of my current knowledge of server-client technical knowledge though as I have only done work on non-game servers for most of my learning.
	</li>
</ol>
]]></description><guid isPermaLink="false">40493</guid><pubDate>Mon, 26 Aug 2024 18:15:56 +0000</pubDate></item><item><title>Lemon's Shop</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/29057-lemons-shop/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:20px;"><strong>Lemon's Shop</strong></span>
</p>

<p>
	The young Lemon has struck out into the bulk mag food market by opening "Lemon's Shop" in order to support her family.
</p>

<p>
	Lemon sells all mag foods in bulk, ideal for all mag farmers.  You pay one price for Lemon to fill your inventory with the selected item.  Thank you for your patronage!
</p>

<p>
	Located under Ep2, solo mode, side story.
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted"><span>Item</span><span class="pln">		</span><span>Cost</span><span class="pln">
</span><span class="pun">----</span><span class="pln">		</span><span class="pun">----</span><span class="pln">
</span><span>Monomate</span><span class="pln">	</span><span class="lit">750</span><span class="pln">
</span><span>Dimate</span><span class="pln">		</span><span class="lit">4500</span><span class="pln">
</span><span>Trimate</span><span class="pln">		</span><span class="lit">30000</span><span class="pln">
</span><span>Monofluid</span><span class="pln">	</span><span class="lit">1500</span><span class="pln">
</span><span>Difluid</span><span class="pln">		</span><span class="lit">7500</span><span class="pln">
</span><span>Trifluid</span><span class="pln">	</span><span class="lit">54000</span><span class="pln">
</span><span>Sol</span><span class="pln"> </span><span>Atomizer</span><span class="pln">	</span><span class="lit">4500</span><span class="pln">
</span><span>Moon</span><span class="pln"> </span><span>Atomizer</span><span class="pln">	</span><span class="lit">7500</span><span class="pln">
</span><span>Star</span><span class="pln"> </span><span>Atomizer</span><span class="pln">	</span><span class="lit">75000</span><span class="pln">
</span><span>Antidote</span><span class="pln">	</span><span class="lit">1000</span><span class="pln">
</span><span>Antiparalysis</span><span class="pln">	</span><span class="lit">1000</span></pre>

<p>
	Change Log
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode" id="ips_uid_8308_4">v1.02
[     ] Pagini will no longer buy Photon Drops for meseta.
[     ] Pagini will now trade 1 Photon Sphere for 99 Photon Drops.
[     ] Pagini will now trade 99 Photon Drops for 1 Photon Sphere.
v1.01
[     ] Lemon no longer shouts from 92 units away, and only when you are next to her.
v1.03 (R-78)
[     ] Removed Paganini and the exchanges options to prevent exploits.</pre>

		<p>
			 
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">29057</guid><pubDate>Tue, 31 Jan 2017 22:56:47 +0000</pubDate></item><item><title>are any sonic quest in the works</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/39458-are-any-sonic-quest-in-the-works/</link><description><![CDATA[<p>
	is any new sonic quests in the works
</p>
]]></description><guid isPermaLink="false">39458</guid><pubDate>Wed, 10 Jan 2024 21:54:41 +0000</pubDate></item><item><title>The Gloom Spire</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/37540-the-gloom-spire/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:18px;">The server bug causing wrong area drops has been squashed. Sorry for the long inconvenience!!!</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong>Interesting/Unironic side note before getting into this: </strong></span>
</p>

<p>
	    I learned/noticed yesterday night (10th November, 2022) that Shiida's <u>Capital of the Unreturned</u> quest narratively takes place in the same general region that this one does. The southern regions of Gal Da Val simply are prone to dangerous anomalies I guess, idk. 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<em>Anyways...Moving on:</em>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<em><strong><span style="color:#c0392b;"><span style="font-size:72px;">The Gloom Spire</span></span></strong></em>
</p>

<p style="text-align:center;">
	<img alt="image.png.80e0bee758909fdb9acb6d8def40e2e6.png" class="ipsImage ipsImage_thumbnailed" data-fileid="6985" data-ratio="56.25" width="672" src="https://www.phantasystaronline.net/forum/uploads/monthly_2022_11/image.png.80e0bee758909fdb9acb6d8def40e2e6.png" />
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong>Quest Details:</strong></span>
</p>

<p>
	    A party of three (3) were assigned to exterminate monsters that were swarming Gal Da Val Island's southern region. The Lab had suspected that if the rate of monster infestation were to continue growing, they could become a problem to other parties assigned to investigate other targeted zones of the island. Along with this party of three, the Lab had sent a specialized Cast with them to assist with the extermination assignment. The mission was projected to be cleared within the hour; and the party was projected to return within that same hour or the following hour at the very most. However, there was no word or communication between the dispatched party over the span of several hours. Not a single member of that party returned the Lab either which rose concerns. 
</p>

<p>
	 
</p>

<p>
	    Natasha Milarose directed several teams to band up and form a rescue search operation. The southern regions of Gal Da Val were vastly scanned on foot, by carriers and by radar. Hours go by and no reported findings made their way back to the Lab to the frustration and dismay of The Directrice. More time passes and one search team that traveled down to the deep south came upon a discovery that was reported immediately on sight. A tall ominous tower that was seemingly swallowed by the wilderness was reported within the deep, dense forest trenches. The origins of this tower are unknown and remained unsettlingly so. With this new information, Natasha posted up an urgent search mission where only experienced and equipped personnel could take the job. A crew member of the search team making this discovery planted a teleporter signal in the mouth of this tower before search teams made their way back to the Lab by the day's end.
</p>

<p>
	 
</p>

<p>
	    Will you take the job and help search for the missing party?
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong>Quest Mechanics:</strong></span>
</p>

<p style="text-align:center;">
	    This quest will vary in length depending on the difficulty chosen:
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><strong><span style="color:#27ae60;">Normal Mode = You have access to only 1 Tower before quest completion.</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><strong><span style="color:#2980b9;">Hard Mode = You have access to only 1 Tower before quest completion</span><span style="color:#2ecc71;"> (Just like Normal Mode Difficulty).</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><strong><span style="color:#e67e22;">Very Hard Mode = You have access to 2 Towers before quest completion.</span></strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><strong><span style="color:#c0392b;">Ultimate Mode = You have access to the entire quest.</span></strong></span>
</p>

<p>
	 
</p>

<p>
	<strong>--&gt; You get +50,000 Meseta for each party member you find (Ultimate Mode Only).</strong>
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Monster Counts + Total">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 <strong>Gloom Spire 1-10: </strong>
		</p>

		<p>
			 
		</p>

		<p>
			17    Del Lily<br />
			33    Ill Gill<br />
			10    Delbiter
		</p>

		<p>
			18    Recobox
		</p>

		<p>
			13    Gibbles
		</p>

		<p>
			13    Gi Gue<br />
			10    Mericarol
		</p>

		<p>
			3    Merikle<br />
			3    Mericus<br />
			3    Epsilon
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Gloom Spire 11-20: </strong>
		</p>

		<p>
			 
		</p>

		<p>
			40    Del Lily<br />
			54    Ill Gill
		</p>

		<p>
			18    Delbiter
		</p>

		<p>
			23    Recobox
		</p>

		<p>
			21    Gibbles
		</p>

		<p>
			23    Gi Gue
		</p>

		<p>
			23    Mericarol<br />
			12    Merikle
		</p>

		<p>
			10    Mericus<br />
			12    Epsilon
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Gloom Spire 21-30:</strong>
		</p>

		<p>
			 
		</p>

		<p>
			63    Del Lily
		</p>

		<p>
			93    Ill Gill
		</p>

		<p>
			52    Delbiter
		</p>

		<p>
			29    Recobox
		</p>

		<p>
			41    Gibbles
		</p>

		<p>
			44    Gi Gue
		</p>

		<p>
			52    Mericarol
		</p>

		<p>
			35    Merikle
		</p>

		<p>
			37    Mericus<br />
			45    Epsilon
		</p>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:16px;"><strong><u>TOTAL:                      NORMAL            HARD        VERY HARD       ULTIMATE</u><br />
			<u>Del Lily                             18                      18                       57                       120       </u></strong></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Ill Gill                                33                      33                      87                       180       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Delbiter                           10                      10                       28                        80       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Recobox                          18                      18                       40                        70       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Gibbles                            13                      13                       34                        75       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Gi Gue                              13                      13                       36                        80       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Mericarol                        10                      10                       33                        85       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Merikle                             3                        3                         15                        50       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Mericus                           3                        3                          13                       50       </strong></u></span>
		</p>

		<p>
			<span style="font-size:16px;"><u><strong>Epsilon                             3                        3                         15                        60       </strong></u></span>
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:20px;"><strong>Meseta Rewards:</strong></span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;">Normal = 8,000</span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;">Hard = 15,000</span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;">Very Hard = 40,000</span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;">Ultimate = 200,000 (Base Rate)</span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;">-------------------------------------</span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><strong>Creator:</strong> Amaranthine (Esther)</span>
</p>

<p style="text-align:center;">
	<span style="font-size:14px;"><strong>Quest Version Number</strong> = </span><span style="font-size:20px;">1.3</span>
</p>

<p style="text-align:center;">
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Change Log">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Version 1.0:</strong>
		</p>

		<p>
			- Removed a test warp that was in place for section checking during development of the quest. I forgot about it and it managed to slip into the main ship. While in testing, its usage is justified. In real time, however, it's a major exploit. This test warp has been instantly removed on sight.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Version 1.1:</strong>
		</p>

		<p>
			- Arranged the map floors to Floor 15, 16 and 17.
		</p>

		<p>
			- Removed a few unnecessary labels in the quest file.
		</p>

		<p>
			 
		</p>

		<p>
			<strong>Version 1.2</strong>
		</p>

		<p>
			- Server currently not supporting 'off floors' for being Tower floors. Will be resolved in the future!
		</p>

		<p>
			 
		</p>

		<p>
			Version 1.3
		</p>

		<p>
			- Slight monster adjustment and added a few warps to some floors.
		</p>

		<p>
			- Server bug for drops has been patched.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p style="text-align:center;">
	<br />
	 
</p>

<p>
	<span style="font-size:14px;">- This quest has a timer at a prompted start without a quest fail condition. <u>Added Meseta Rewards</u> for <strong>Ultimate Mode</strong>, on the other hand, "do" have fail conditions in regards to the timer (Which counts up).</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;">- This quest has a prompted console style initiation. However, only one (1) player needs to engage the console to start the quest for the party regardless of what map they are in (Even during bursting animation screens). When a player is occupying the console, no other player can access it unless the engaging player declines the quest initiation. This means that you DO NOT need to all gather to start the quest run like traditional console initiated quests.</span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><em><u><strong>Anywho! That should be everything I need to say about this. Will edit the page should versions update due to things such as potential bug fixes.</strong></u></em></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Sauce">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			    This quest I was originally making for another server quite some time ago. However, it was quickly becoming too strong for the standards allowed before getting that far into it. Considering that, along with the sheer length the quest was aimed to be, there wasn't really anything I would have liked to have done with it. So, I set it aside and haven't ever looked at it again since January 5th of this year (2022). 
		</p>

		<p>
			 
		</p>

		<p>
			    After several banters at different times, one common thing was repeatedly mentioned and that was quests I've made being shared. Due to the quests available year round (Among other personal reasons), I refused sharing. After a few prods, instead of sharing work that I've done, I picked this abandoned project back up and dwelled in qedit for 2 weeks to which I then emerged with this quest in completed form. 
		</p>

		<p>
			 
		</p>

		<p>
			:boreusip:
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">37540</guid><pubDate>Sun, 13 Nov 2022 20:39:20 +0000</pubDate></item><item><title>Cal's Clock Challenge</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/29577-cals-clock-challenge/</link><description><![CDATA[<p>
	The AI CAL has issued a timed challenge to hunters that he will stream with Elly during their honeymoon.  Come one and all and provide entertainment, and win rewards based on how far you can get!
</p>

<p>
	<span style="font-size:14px;"><strong>The way it works:</strong></span>
</p>

<p>
	The count down timer starts at 20 seconds.  Each time you clear a wave you are rewarded additional time based on the area you are in.  The times are in the table below.  There are a total of 100 waves, 20 in each of the areas listed.  Neither the number of players playing, nor the difficulty effects the time limit.  You are rewarded meseta based on the number of waves you clear, the difficulty, and the number of players, following this formula: <span dir="ltr" style="text-align:left;">(250 * (difficulty + 1) * number_of_players * cleared_waves) such that the max value is </span><span dir="ltr" style="text-align:left;">400,000 and the minimum value is 0.  There is a helpful table below.</span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Times">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">Start:		40
Temple:		10
Spaceship:	 8
Jungle:		 7
Seabed:		 8
Tower:		14</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Rewards">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Meseta is rewarded no matter how far you get.
		</p>

		<pre class="ipsCode">Players:	1	2	3	4
Normal		250	500	750	1000
Hard		500	1000	1500	2000
Very Hard	750	1500	2250	3000
Ultimate	1000	2000	3000	4000</pre>

		<p>
			[Ultimate Mode Completion Reward]
		</p>

		<ul><li>
				Musashi
			</li>
			<li>
				Yunchang
			</li>
			<li>
				Diska of Braveman
			</li>
			<li>
				Sword
			</li>
			<li>
				Suppressed Gun
			</li>
			<li>
				Panzer Faust
			</li>
			<li>
				Le Cogneur
			</li>
			<li>
				Shot
			</li>
			<li>
				Holy Ray
			</li>
			<li>
				Slicer of Fanatic
			</li>
			<li>
				Tyrell's Parasole
			</li>
			<li>
				Rod
			</li>
		</ul><p>
			These weapons come with 100% sum of attributes unless hit is selected, which is rolled differently.  Hit can be 10-90% with varying chance.
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Monster Count">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">Barbarous Wolf       6
Savage Wolf         18
Merillia            12
Meriltas             3
Mericarol            9
Mericus              6
Merikle              7
Ul Gibbon            8
Gibbles             15
Gee                 16
Gi Gue              15
Dolmolm             25
Dolmdarl             8
Recobox             11
Deldepth            11
Morphos             14
Delbiter            14
Sinow Zoa            7
Sinow Zele           1
Sinow Spigell        7
Sinow Berill         3
Del Lily            23
Ill Gil             18
Recobox             20
Epsilon              8
Poison Lily         31
Dimenian            10
La Dimenian          9
So Dimenian         15
Hildebear            8
Grass Assassin       7
Rag Rappy           12
Dark Belra          16
Monest               1
Gilchic             40
Delsaber            29
Chaos Sorcerer      15
Pan Arms            10
Dubchic             24</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Change Log">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			v1.05 (Shiida)
		</p>

		<p>
			Fixed a bug that made Slicer of Fanatic unobtainable
		</p>

		<p>
			v1.04<br>
			Patched an exploit that allowed players to start the quest with buffs from Photon Blasts.
		</p>

		<p>
			v1.03<br>
			Fixed a bug where enemies would spawn prior to entering a new floor during especially laggy games.<br>
			Fixed a bug that was introduced in v1.03 where the timer would never start if a player disconnected prior to entering a floor.
		</p>

		<p>
			v1.02<br>
			Upgraded chances for higher hit.  Averages around 50 instead of 35.<br>
			Upgraded rewards so Sword\Shot\Rod will not appear without &gt;= 70 hit.<br>
			Fixed a bug where Elly wouldn't give you a reward if you had a full pack when you warped back.
		</p>

		<p>
			v1.01<br>
			Added item rewards.<br>
			Fixed orientation of 2 monsters in Tower.<br>
			Changed start time from 20 to 40 seconds.<br>
			Changed Spaceship time bonus per wave to 8 from 10 seconds.<br>
			Changed Jungle time bonus per wave to 7 from 8 seconds.<br>
			Changed Seabed time bonus per wave to 8 from 7 seconds.<br>
			Changed Tower time bonus per wave to 14 from 15 seconds.<br>
			        No time was lost or gained overall.
		</p>

		<p>
			v1.00e:<br>
			Changed Temple time bonus per wave to 10 from 8 seconds.<br>
			Changed Seabed time bonus per wave to 7 from 8 seconds.<br>
			Changed Tower time bonus per wave to 15 from 16 seconds.<br>
			Added a 'Waiting for all players....' text while you wait at computer.<br>
			Removed healing between floors as per request.<br>
			Fixed walls in Seabed.
		</p>

		<p>
			v1.00d:<br>
			Changed start time from 30 to 20 seconds.<br>
			Changed Temple time bonus per wave to 8 from 10 seconds.<br>
			Changed Spaceship time bonus per wave to 8 from 10 seconds.<br>
			Changed Jungle time bonus per wave to 8 from 10 seconds.<br>
			Changed Seabed time bonus per wave to 8 from 10 seconds.<br>
			Changed Tower time bonus per wave to 16 from 20 seconds.<br>
			        This lowers the total time limit from 1210 seconds to 964 seconds.<br>
			Capitalized CAL's name in description and title.<br>
			Reoriented some mobs in Jungle for more consistency.<br>
			Reoriented some mobs to face the camera in Tower.<br>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">29577</guid><pubDate>Sat, 01 Apr 2017 18:40:03 +0000</pubDate></item><item><title>Research Of Fragmented Life</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36617-research-of-fragmented-life/</link><description><![CDATA[<p>
	<span style="font-size:18px;">A new quest is available in Episode 1 &gt; Ultima!</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align: center;">
	<span style="color:#3498db;"><u><span style="font-size:20px;"><strong>Research Of Fragmented Life</strong></span></u></span>
</p>

<p>
	 
</p>

<p>
	<img alt="image.png" class="ipsImage" data-ratio="56.25" height="900" width="1600" data-fileid="7933" src="https://www.phantasystaronline.net/forum/uploads/monthly_2025_04/image.png.d0196fe22c7c6a112ac28ef1e2d5e9fb.png">
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align: center;">
	<span style="font-family:Comic Sans MS,cursive;"><em>Help Pioneer II Research Facility collect blood in the Ruins for their top secret experiments!</em></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><u>Rewards</u></strong>:
</p>

<p>
	 
</p>

<p>
	If you successfully clear the quest, you randomly get one of the following rewards.
</p>

<ul>
	<li>
		Photon Drop
	</li>
	<li>
		Photon Crystal
	</li>
	<li>
		Mag lvl 0 (red)
	</li>
	<li>
		Aura Field (max stats)
	</li>
	<li>
		Brightness Circle (max stats)
	</li>
	<li>
		Orotiagito (from 0 to 40 hit)
	</li>
	<li>
		Lindcray (from 0 to 40 hit)
	</li>
	<li>
		Mr Naka's Business Card (check <a href="https://www.phantasystaronline.net/forum/index.php?/topic/35283-12th-anniversary-ultima-event/" rel="">Anniversary post</a> for use details)
	</li>
	<li>
		Photon Sphere
	</li>
	<li>
		SonicTeam Armor*
	</li>
</ul>

<p>
	<em>*Please note that SonicTeam Armor is rarer than other rewards so it might take you quite a few runs before getting one.</em>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-family:Comic Sans MS,cursive;"><span style="font-size:20px;">Good luck!</span></span>
</p>
]]></description><guid isPermaLink="false">36617</guid><pubDate>Fri, 01 Apr 2022 07:26:21 +0000</pubDate></item><item><title>Antiguas canciones del lobby</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36734-antiguas-canciones-del-lobby/</link><description><![CDATA[<p>
	Esta es una peticion especial a <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/2-larva/&amp;do=hovercard" data-mentionid="2" href="https://www.phantasystaronline.net/forum/index.php?/profile/2-larva/" rel="">@Larva</a> <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/521-serverus/&amp;do=hovercard" data-mentionid="521" href="https://www.phantasystaronline.net/forum/index.php?/profile/521-serverus/" rel="">@serverus</a> <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/23-protoss/&amp;do=hovercard" data-mentionid="23" href="https://www.phantasystaronline.net/forum/index.php?/profile/23-protoss/" rel="">@Protoss</a> podrian por favor agregar las primeras canciones que se pusieron en el lobby al menos las que recuerden, yo estoy buscando una y llevo años y años y no la encuentro, ni siquiera la he vuelto a escuchar era una música que era solo melodia y se veia que tenia orquesta. Dicha cancion estaba puesta en julio del 2010 y fue quitada y la cancion que estuvo despues fue the price of freedom, aca esta un link a ver si alguien recuerda.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="150" src="https://www.youtube-nocookie.com/embed/TjF_V_feppI?feature=oembed" title="自由の代償" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">36734</guid><pubDate>Sun, 15 May 2022 02:13:42 +0000</pubDate></item><item><title>Humar on ROCT</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/36582-humar-on-roct/</link><description><![CDATA[<p>
	How can complete solo is possible or not? guide mat plan , weapon , armor etc. units. please
</p>
]]></description><guid isPermaLink="false">36582</guid><pubDate>Fri, 18 Mar 2022 22:23:11 +0000</pubDate></item><item><title>Tower of Dreams</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/33610-tower-of-dreams/</link><description><![CDATA[<p style="text-align: center;">
	<span style="font-size:24px;"><em>~ QUEST IS LIVE ~</em></span>
</p>

<p style="text-align: center;">
	 
</p>

<p>
	<span style="font-size:18px;"><em><span style="color:#9b59b6;">The</span> <span style="color:#f1c40f;">Tower of Dreams</span><span style="color:#9b59b6;">, legendary tower which is said to control the dreams of every living being, has been invaded by an army of monsters.</span></em></span><br>
	<span style="color:#9b59b6;"><span style="font-size:18px;"><em>They are trying to exterminate humanity by making everyone get into an eternal nightmare as soon as they sleep.</em></span></span><br>
	<span style="color:#9b59b6;"><span style="font-size:18px;"><em>Eliminate the evil and free humanity from the </em></span></span><span style="color:#e74c3c;"><span style="font-size:18px;"><em>Endless Nightmares</em></span></span><span style="color:#9b59b6;"><span style="font-size:18px;"><em>.</em></span></span>
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	 
</p>

<p style="text-align: center;">
	<strong><span style="font-size:36px;"><span style="color:#6600ff;">To</span><span style="color:#6633ff;">we</span><span style="color:#6666ff;">r o</span><span style="color:#6699ff;">f D</span><span style="color:#66ccff;">re</span><span style="color:#66ffff;">am</span><span style="color:#66ffcc;">s</span></span></strong>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_582_3" src="https://www.phantasystaronline.net/forum/applications/core/interface/index.html" width="480" data-embed-src="https://www.youtube.com/embed/wOM7xX7l4hA?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Enemy Count">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>Regular Monsters</strong>
		</p>

		<p>
			<span style="color:#2ecc71;">  8x      Ul Gibbon<br>
			  7x      Zol Gibbon<br>
			17x      Gee</span><br>
			<span style="color:#e74c3c;">10x      Merillia<br>
			10x      Meriltas</span><br>
			<span style="color:#7f8c8d;">  4x      Sinow Berill<br>
			  3x      Sinow Spigell</span><br>
			<span style="color:#e74c3c;">  4x      Dolmolm<br>
			  3x      Dolmdarl</span><br>
			<span style="color:#7f8c8d;">60x      Recobox</span><br>
			<span style="color:#9b59b6;">75x      Ill Gill<br>
			65x      Delbiter<br>
			86x      Del Lily</span><br>
			<span style="color:#2ecc71;">59x      Gibbles<br>
			82x      Gi gue</span><br>
			<span style="color:#e74c3c;">39x      Mericarol<br>
			38x      Mericus<br>
			36x      Merikle</span><br>
			<span style="color:#7f8c8d;">67x      Epsilon</span><br>
			<span style="color:#9b59b6;">  1x      Olga Flow</span>
		</p>

		<p>
			<strong>Elite Monsters</strong> (Ultimate only)
		</p>

		<p>
			<span style="color:#9b59b6;">  7x      Ill Kill<br>
			  2x      Heavy Delbiter<br>
			  4x      Death Lily</span><br>
			<span style="color:#2ecc71;">  5x      Omega Gibbles<br>
			  3x      Killer class Gi gue</span><br>
			<span style="color:#e74c3c;">12x      Gatling Mericarol<br>
			  5x      Sniper Mericus<br>
			  1x      Ultimate Merikle</span><br>
			<span style="color:#7f8c8d;">13x      Epsilon ver.4</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Rewards">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="color:#27ae60;">TP material x6</span> (Ultimate only)<br>
			<span style="color:#27ae60;">TP material x2</span> (4P only)<br>
			<span style="color:#66ffcc;">DISK Vol.1 "Wedding March"</span> (4P only)<br>
			<span style="color:#66ffcc;">DISK Vol.2 "Day Light" </span>(Ultimate only)<br>
			<span style="color:#66ffcc;">DISK Vol.3 "Burning Rangers"</span> (4P only)<br>
			<span style="color:#66ffcc;">DISK Vol.4 "Open Your Heart"</span> (4P only)<br>
			<span style="color:#66ffcc;">DISK Vol.5 "Live &amp; Learn"</span> (4P only)<br>
			<span style="color:#66ffcc;">DISK Vol.6 "NiGHTS"</span> (Ultimate only)<br>
			<span style="color:#66ffcc;">DISK Vol.7 "Ending Theme (Piano ver.)"</span> (Ultimate only)<br>
			<span style="color:#66ffcc;">DISK Vol.8 "Heart to Heart"<br>
			DISK Vol.9 "Strange Blue"<br>
			DISK Vol.10 "Reunion System"<br>
			DISK Vol.11 "Pinnacles"<br>
			DISK Vol.12 "Fight inside the Spaceship"</span><br>
			<span style="color:#e74c3c;">Varista +25</span> (Ultimate only)<br>
			<span style="color:#e74c3c;">Photon Drop</span><br>
			<span style="color:#f1c40f;">10,000 / 20,000 / 40,000 / 325,000 Meseta</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Tower Map">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="unknown.png" class="ipsImage" data-ratio="71.21" height="1192" width="1674" src="https://cdn.discordapp.com/attachments/420190851281584129/724083299760472074/unknown.png">
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Changelog">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<strong>V2.00</strong>
		</p>

		<p>
			- Added multiple scripted particle effects in various areas<br>
			- Added quest information on every Floors, Monsters and Dreams<br>
			- Removed action_disable from Dream messages to prevent players from getting stuck in game by opening the menu.
		</p>

		<p>
			Pioneer II<br>
			- Restored telepipe locations to match player spawn locations<br>
			- Main teleporter no longer closed after quest clear
		</p>

		<p>
			F2 - Remparts of Dilemma<br>
			- Added Epsilon x1<br>
			- Added Life and Death Dilemma
		</p>

		<p>
			F5 - Gravity Center<br>
			- Added Gravity Core
		</p>

		<p>
			F8 - Ramp of Madness<br>
			- Inverted waves 8 and 12<br>
			- Added Merikle x1<br>
			- Added Epsilon x1
		</p>

		<p>
			F9 - Quarter of Lightnings<br>
			- Added Merikle x1<br>
			- Moved Gibbles x1<br>
			- Removed Gi Gue x1
		</p>

		<p>
			F10 - Heavenly Pinnacle<br>
			- Totally reworked
		</p>

		<p>
			Outside the Tower (Central Control Area)<br>
			- Added secret Gee nests area<br>
			- Added NPC dialogues after quest clear<br>
			- Added hidden Varista/handgun
		</p>

		<p>
			Dream of the Eternal Night (Seaside night)<br>
			- Added extra area and scripted camera
		</p>

		<p>
			Dream of the True Hero (Seabed)<br>
			- ???
		</p>

		<p>
			Dream of the Unfailing Friendship<br>
			- Added dream
		</p>

		<p>
			 
		</p>

		<p>
			<strong>V2.01</strong>
		</p>

		<p>
			- Fixed effect positions<br>
			- Relocated rewards<br>
			- Changed floor pannels distance<br>
			- Fixed some dreams information
		</p>

		<p>
			<strong>V2.02</strong>
		</p>

		<p>
			- Fixed script collision radius to prevent desynchronisation issues<br>
			- Added 2x Epsilon ver.4<br>
			- Reduced 5 final Epsilon ver.4 laser time from 20.0 to 16.7 seconds<br>
			- Added slow status
		</p>

		<p>
			<strong>V2.03</strong>
		</p>

		<p>
			- Added scripts to prevent players from using multiple resistance units to reach 100 EFR against Epsilons ver.4
		</p>

		<p>
			<strong>V2.04</strong>
		</p>

		<p>
			- Nerfed Epsilons ver.4 Rafoie damage<br>
			- Added status effect to those Rafoies<br>
			- Removed scripts that prevent players from getting 100 EFR from units<br>
			- Sniper Mericus reloading decreased from 7 to 4 seconds<br>
			- No longer possible to use a Cure/Freeze to bypass the lasers in Tomb of Ice<br>
			- Edited VR link info<br>
			- Fixed Pioneer teleporter gate which was still locking at quest clear
		</p>

		<p>
			<strong>V2.05</strong>
		</p>

		<p>
			- Fixed typos (gaz, impresive) -<em> thanks <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/20789-harvest/&amp;do=hovercard" data-mentionid="20789" href="https://www.phantasystaronline.net/forum/index.php?/profile/20789-harvest/" id="ips_uid_4061_4" rel="">@Harvest</a></em><br>
			- Fixed messages going out of zone for some clients (?)<br>
			- Fixed script collision which was changing camera settings on Rain of the Eternal Night plateform
		</p>

		<p>
			<strong>V2.06</strong>
		</p>

		<p>
			- All waves delays changed from 0 to 1 frame<br>
			- Fixed reward messages punctuation mistakes (space after last word)
		</p>

		<p>
			<strong>V2.07</strong>
		</p>

		<p>
			- Fixed typos (Delbiter's owls, Mericarol spir, Merikle strentghs) <em>thanks <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/14041-fyrewolf5/&amp;do=hovercard" data-mentionid="14041" href="https://www.phantasystaronline.net/forum/index.php?/profile/14041-fyrewolf5/" id="ips_uid_4061_3" rel="">@Fyrewolf5</a></span></em>
		</p>

		<p>
			- Fixed typos/words (massime, specy, life being, unbuff, in average, felt light, courage simulation) <em>thanks <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/29836-ravioli/&amp;do=hovercard" data-mentionid="29836" href="https://www.phantasystaronline.net/forum/index.php?/profile/29836-ravioli/" id="ips_uid_3130_3" rel="">@Ravioli</a></em>
		</p>

		<p>
			- Moved player sets to face the North when returning to Tower after quest clear
		</p>

		<p>
			- Inverted Dreams of the Forgotten Souls and Eternal Night locations so the East terminal displays "Jungle East"
		</p>

		<p>
			<strong>V2.08</strong>
		</p>

		<p>
			- Ultimate Merikle EVP nerfed from 1600 to 1500
		</p>

		<p>
			- Added scripts to prevent the use of Demon's special against Elite monsters (except Epsilon ver.4) <em>many thanks to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/39874-ender/&amp;do=hovercard" data-mentionid="39874" href="https://www.phantasystaronline.net/forum/index.php?/profile/39874-ender/" id="ips_uid_3130_4" rel="">@Ender</a> for all the help with scripting that</em>
		</p>

		<p>
			<strong>V2.09</strong>
		</p>

		<p>
			- Added floor name messages
		</p>

		<p>
			<strong>V2.10</strong>
		</p>

		<p>
			- Fixed bug: 5F would randomly pop up when returning to Tower from another area
		</p>

		<p>
			- Fixed messages color name, white was sometimes unreadable
		</p>

		<p>
			<strong>V2.11</strong>
		</p>

		<p>
			- Fixed mistake: Lightning<strong>s</strong>
		</p>

		<p>
			<strong>V2.12</strong>
		</p>

		<p>
			- Moved final VR Link so it cannot block the final Epsilon V4's drop
		</p>

		<p>
			<strong>V2.13</strong>
		</p>

		<p>
			- Fixed Rempart =&gt; Rampart <em>thanks <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/39874-ender/&amp;do=hovercard" data-mentionid="39874" href="https://www.phantasystaronline.net/forum/index.php?/profile/39874-ender/" id="ips_uid_3130_4" rel="">@Ender</a></em>
		</p>

		<p>
			<strong>V2.14</strong><br>
			- Edited elite Delbiters info name, size, stats and description <em>thanks <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/39874-ender/&amp;do=hovercard" data-mentionid="39874" href="https://www.phantasystaronline.net/forum/index.php?/profile/39874-ender/" id="ips_uid_3130_4" rel="">@Ender</a></em>
		</p>

		<p>
			<strong>V2.15</strong>
		</p>

		<p>
			- Fixed a bug that made the second Giant Delbiter small back during its death animation
		</p>
	</div>
</div>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Run video (V1.00 - old)">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_477_3" src="https://www.phantasystaronline.net/forum/applications/core/interface/index.html" width="480" data-embed-src="https://www.youtube.com/embed/vZ2qqqC-e7s?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>4 players highly recommended</strong></span>
</p>

<p>
	<em>(average 4P run time : 60~90 minutes)</em>
</p>

<p>
	 
</p>

<p>
	Quest progress: <strong>100.00%</strong>
</p>

<p>
	Release date: <strong>July 19th, 2019</strong>
</p>

<p>
	This is my last quest of 2015-2020.
</p>
]]></description><guid isPermaLink="false">33610</guid><pubDate>Sat, 06 Jul 2019 10:20:12 +0000</pubDate></item><item><title>Quest Build</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/35595-quest-build/</link><description><![CDATA[<p>
	What does ultima want to see in a quest?
</p>]]></description><guid isPermaLink="false">35595</guid><pubDate>Sat, 06 Mar 2021 01:24:43 +0000</pubDate></item><item><title>Power Plant Plight Info</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/25737-power-plant-plight-info/</link><description><![CDATA[<p>
	<strong><span style="font-size:24px;">POWER PLANT PLIGHT</span></strong>
</p>

<p>
	So if you know me, I've probably been ranting about the quest I've been building. Well, it's now in open beta (after much cursing), and available for all to download and run.<br />
	All I ask is that you give me credit for it if you decide to distribute\alter it.<br />
	Post your thoughts\feedback\suggestions on the quest here.<br /><br />
	Before starting this quest, you need to know that if you get into a room with no way out, that is intentional.
</p>

<p>
	Enemy Count
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint lang-html prettyprinted">

<span class="pln">Merillia            4
Meriltas            4
Mericarol           27
Mericus             6
Merikle             15
Zol Gibbon          5
Gibbles             27
Gee                 51
Gi Gue              41
Sino Berill         10
Sino Spigell        5</span></pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Change Log
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode">

v1.14
[Rm 09] Removed faulty script collisions that could sometimes crash players.

v1.13
[     ] Fixed bug where you couldn't buy from shop if you ran out of time.

v1.12
[     ] Added recall warp to quest board to remove reliance on /lobby command.
[     ] Set the timer to count down from 30 minutes.  You will be returned to pioneer2 if it hits 0.
[     ] Fixed a bug where you could complete the quest without both teams finishing.
[Rm 05] Added some rocks to remove creative hiding spot.
[Rm 01] Fixed bug where the merikle at the bottom of the ramp could shoot through the boxes.
[Rm 03] Normalized mericarol distance.
[Rm 08] Changed spawn triggers.
[Rm 12] Removed leftover junk.
[Rm 11] Incressed popup trap hp.
[Boss ] Fixed a bug where Elly speaking did not freeze you in place.
[Boss ] Adjusted spawn locations.

v1.11
[Rm 06] Moved Merikle around.
[Rm 06] Removed Gibbles due to bug.
[Rm 05] Hid the warp until room 6 is cleared.

v1.10
[Rm 02] Removed 1 of the Merikle at the top.
[Rm 02] Moved event collision back.
[Rm 03] Removed some of the Gi Gues.
[Rm 03] Removed one of the Mericarol by switch.
[Rm 03] Changed warp destination.
[Rm 03] Removed Merikle wave.
[Rm 04] Changed warp destination.
[Rm 05] Changed direction Mericarol are facing.
[Rm 05] Added delay to spawn on Mericarol.
[Rm 05] Removed some of the Gi Gues.
[Rm 06] Moved Merikle forward off switch.
[Rm 08] Removed 6 waves of Gi Gues, left 1.
[Rm 08] Added a wave of Gee and Gibble mix.
[Rm 08] Added environmental clue for puzzle.
[Rm 09] Fixed switches (I think for good this time)
[Rm 10] Moved laser detects around some.
[Rm 11] Changed gizonde traps to gibarta.
[Rm 11] Moved Mericarol out a bit.
[Rm 11] Removed bad warps.
[Rm 12] Removed.
[Rm 13] Moved Gibbles out a little.
[Boss ] Moved spawns.
[     ] Added story elements.
[     ] Added quest rewards.

v1.05
[     ] Added count up timer that counts up until you win.
[     ] Added second check to make sure people don't cheat.

v1.04
[     ] Fixed everything wrong with the script (Thanks Soly! ^,.,^)
[Rm 07] Made it so you can run around now while waiting

v1.03
[Rm 07] Fixed boss warp
[Rm 09] Fixed switch puzzle
[Rm 08] Fixed spawn
[     ] Fixed typo in description
[     ] Fixed typo in opening scene
[     ] Now kicks solo players

v1.02
[Rm 06] Moved warp to Rm 07
[Rm 07] Moved switch to Rm 06
[Rm 06] Fixed spawns
[Rm 11] Added appearing warps
[Rm 03] Changed spawn triggers
[Rm 01] Added intro
[     ] Changed quest description
[Rm 10] Removed latent spawns
[Rm 08] Nerfed

v1.01
[Rm 09] Fixed switch independence
[Rm 10] Fixed gibbles spawn
[Rm 10] Locked door until after wave 2
[     ] Changed name to 'Power Plant Plight'</pre>

		<p>
			 
		</p>
	</div>
</div>]]></description><guid isPermaLink="false">25737</guid><pubDate>Fri, 19 Feb 2016 22:01:37 +0000</pubDate></item><item><title>Intelligence Defense Systems</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/27056-intelligence-defense-systems/</link><description><![CDATA[<p>
	 
</p>

<p>
	I think people don't play enough in Mines so here it is :
</p>

<p>
	 
</p>

<p>
	New quest implemented :
</p>

<p>
	<br><span style="font-size:24px;"><strong><u>Intelligence Defense Systems</u></strong></span>
</p>

<p>
	<span><img alt="cGkhQC2.png" class="ipsImage" data-ratio="56.25" height="720" width="1280" src="https://i.imgur.com/cGkhQC2.png"></span>
</p>

<p>
	 
</p>

<p>
	&gt;&gt;&gt; Episode I &gt; Ultima &gt; IDS
</p>

<p>
	Defeat the machines !
</p>

<p>
	Play it preferably with a team or
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span><img alt="HZbI7j3.png" class="ipsImage" data-ratio="75.00" height="768" width="1024" src="https://i.imgur.com/HZbI7j3.png"></span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Note that the final room drops are disabled.
</p>

<p>
	Also there are some secret things hidden in the quest ...
</p>

<p>
	<br>
	Have fun !
</p>

<p>
	<a href="http://i.imgur.com/y6ni0h4.jpg" ipsnoembed="true" rel="external nofollow">http://i.imgur.com/y6ni0h4.jpg</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="shzlTWt.jpg" class="ipsImage" data-ratio="80.00" height="750" width="1000" src="https://i.imgur.com/shzlTWt.jpg"></p>

<p>
	<br>
	Enemy count
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span style="color:#95a5a6;">Gillchic</span> x 356 (+13 elite)
		</p>

		<p>
			<span style="color:#996633;">Dubchic</span> x 56 (+8 elite)
		</p>

		<p>
			<span style="color:#996633;">Dubwitch</span> x 14 (+1 elite)
		</p>

		<p>
			<span style="color:#2ecc71;">Canadine</span> x 348 (+44 elite)
		</p>

		<p>
			<span style="color:#e74c3c;">Canane</span> x 21 (+4 elite)
		</p>

		<p>
			<span style="color:#2980b9;">Sinow Beat </span>x 113 (+8 elite)
		</p>

		<p>
			<span style="color:#f1c40f;">Sinow Gold</span> x 123 (+8 elite)
		</p>

		<p>
			<span style="color:#2ecc71;">Garanz</span> x 115 (+17 elite)
		</p>

		<p>
			<span style="color:#ff0000;">Vol Opt</span> x 1
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Changelog
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			V1.01
		</p>

		<p>
			- Added 1 obstacle to prevent players from being stuck between the 4 Cryo-tubes in Mine 1.<br>
			- Added 4 invisible obstacles to prevent players from passing through the Calus Computers in Mine 2 corridor.<br>
			- Added 4 NPCs with short scripts (before and after mission is cleared) made by Cyane.<br>
			- Adjusted 12 Calus Computers' Y Rotation to be perfectly aligned.<br>
			- Removed the second Main Ragol Teleporter.<br>
			- Changed the binary description.<br>
			- Changed the displayed quest name.<br>
			- Changed the quest ID.
		</p>

		<p>
			V1.02
		</p>

		<p>
			- Adjusted 1 obstacle's Y position
		</p>

		<p>
			V2.00
		</p>

		<p>
			- Removed Seabed area<br>
			- Increased Vol Opt ver.2 power<br>
			- Added laser fence x2 before Gravity room<br>
			- Removed 2 enemy waves in Canadines room<br>
			- Modified enemy waves in Garanz center plateform room<br>
			- Replaced teleporters<br>
			- Moved HP material box
		</p>

		<p>
			V2.01
		</p>

		<p>
			- Last room is now optional<br>
			- Meseta reward changed from 300000 to 150000 / 329748 (full clear)<br>
			- Nerfed Elite Baranz HP from 25000 to 20000<br>
			- Fixed Player 4 return spawn
		</p>

		<p>
			V2.02
		</p>

		<p>
			- Removed unused script collision that could make your client crash at Vol Opt
		</p>

		<p>
			V2.03
		</p>

		<p>
			- Circle Elite Canabins EVP restored to 645<br>
			- Elite Baranz EVP restored to 564, HP nerfed from 20000 to 17000, EXP increased from 1000 to 2000<br>
			- Elite Sinow Red HP increased from 17000 to 20000<br>
			- Elite Canune HP decreased from 9999 to 8000<br>
			- All waves delays changed from 0 to 1 frame<br>
			- Fixed all dialogues punctuation mistakes (space after last word)
		</p>

		<p>
			V2.04<br>
			- Added TP Material x1 and Luck Material x1 to Ultimate final rewards<br>
			- Nerfed Megid tower range<br>
			- Nerfed Elite Canune HP from 8000 to 6000<br>
			- Nerfed Elite Baranz HP from 17000 to 16000
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Rewards (secrets and final included)
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Normal : 10 000 mesetas, 2 addslots, 2 photon crystals, 2 photon drops, 1 scape doll, 1 HP material
		</p>

		<p>
			Hard : 20 000 mesetas, 2 addslots, 2 photon crystals, 2 photon drops, 1 scape doll, 1 HP material
		</p>

		<p>
			Very hard : 65 535 mesetas, 2 addslots, 2 photon crystals, 3 photon drops, 1 scape doll, 1 HP material
		</p>

		<p>
			Ultimate : 150 000 / 329 748 (full clear) mesetas, 2 addslots, 2 photon crystals, 1 photon drop, 1 scape doll, 1 HP material, 3 TP materials, 3 luck materials
		</p>

		<p>
			<em>Note that the box rewards don't always drop</em>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	Video (just in case you are too lazy to try it out)
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Version 1
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="270" id="ips_uid_6180_3" src="https://www.phantasystaronline.net/forum/applications/core/interface/index.html" width="480" data-embed-src="https://www.youtube.com/embed/p5uloCIobDo?feature=oembed"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			Version 2
		</p>

		<p>
			<a href="https://www.twitch.tv/videos/714878533" ipsnoembed="true" rel="external nofollow">https://www.twitch.tv/videos/714878533</a>
		</p>
	</div>
</div>]]></description><guid isPermaLink="false">27056</guid><pubDate>Sat, 25 Jun 2016 18:38:07 +0000</pubDate></item><item><title>Idea for a Quest</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34717-idea-for-a-quest/</link><description><![CDATA[<p>
	Hey, everybody.
</p>

<p>
	Could someone with quest creation knowledge develop a quest that would be an ultimate boss rush, with every boss from Ep I, II and IV back to back, no mobs in between?
</p>

<p>
	Personally I think it would be kickass.
</p>

<p>
	Seems like something that would have been thought before many times. Any reason against it that is elluding me?
</p>

<p>
	Just an idea!
</p>

<p>
	Stay safe.
</p>

<p>
	Cheers.
</p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">34717</guid><pubDate>Wed, 22 Apr 2020 16:32:50 +0000</pubDate></item><item><title>I'm 3D Animator and modeling</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/27227-im-3d-animator-and-modeling/</link><description><![CDATA[<p>
	Hello, I'm 3D Animator and modeling and i really want to help in this game i can create weapon but idk anything about code i only learned a few about python and i want to help in the game i'm using blender to create models i created abot 256 model with my self and i'm pro on it i have 1 year and half on blender and i created a 5 sec animation xD
</p>]]></description><guid isPermaLink="false">27227</guid><pubDate>Thu, 21 Jul 2016 03:20:15 +0000</pubDate></item><item><title>How To Build A Custom Quest</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/26156-how-to-build-a-custom-quest/</link><description><![CDATA[<p>
	So I've gotten quite a few requests for information on how to build quests. So this is an attempt to put everything I know down in one place for people who are interested in learning from my mistakes. Please understand that this is continually under construction, and subject to change at any time as I discover new things. Please, if I missed something point it out. I won't be (too) offended. If you have a question, others probably have the same one and are too shy to ask.<br><br><span style="font-size:24px;">Software</span><br>
	To make a quest you need to have the proper software, or you will quickly get hopelessly lost if you don't give up right away. This section will be WAY too long if I include instructions on how to set up everything, so you'll need to go and find the rest of that on your own. What you will need is a working copy of QEdit, as well as a private server. You can get QEdit <a href="http://www.mediafire.com/download/w6hkcfcilmearu0/Qedit1.0b.rar" rel="external nofollow">here </a>or <a href="http://qedit.schtserv.com/qedit.rar" rel="external nofollow">here</a>. To get a private server up and running, I would advise looking at the Tethealla project <a href="http://www.pioneer2.net/community/index.php" rel="external nofollow">here</a>. You will want the private server clients to point to 127.0.0.1 as an IP address. This refers to your local computer, and since you will be running your server off that (or so this guide assumes) that will connect you with your test server.<br><br>
	Let's familiarize ourselves with QEdit now. When you first load it up, it will look like this.<br><img alt="Untitled_zpskifquhei.jpg" src="http://i1250.photobucket.com/albums/hh537/Lemonilla/Untitled_zpskifquhei.jpg"><br>
	The box on the left shows which floors are in use, and what map is assigned to them. The two boxes on top display all object objects and all monster objects on the selected floor. The box on the bottom displays a wire-frame of the selected floor's map. If that made no sense to you, don't worry. We haven't gotten to talk about how PSO is set up.<br><br><span style="font-size:24px;">How PSO sets things up</span><br>
	Before we can dive in and start making things for PSO, we need to understand how PSO actually works. First thing that should be pointed out is that PSO was not created to be edited. Lots of things are unacceptable, and SEGA didn't exactly plan on letting other people mess with their game. This means that if you run into a bug, there will be no help from anything SEGA released. However, given the nature of the PSO community, a helpful website was created to organize all the great information that was found in the area of building custom quests... and then promptly dropped. I will be pulling data from that source, listed below, as well as from other places and my own tests.<br><br>
	Quests are made up of a combination of objects, map data, floors, map events, and pasm script combined together with a properties file. We will explore each of these separately in the subsections below.<br><br><span style="font-size:18px;">Objects</span><br>
	Every entity on a given floor is an object. The boxes in Forest 1... objects. The doors in Ruins 3... objects. De Rol le... an object. QEdit helps us out here by separating and parsing the giant list of objects. It separates them into two categories; Objects and monsters. It then removes all illegal objects for the selected floor. This means that you can't put forest doors in the tower because that is an illegal placement dictated by PSO. Objects include everything other than NPC's and Monsters that can go on a given map. To add an object to a given floor in Qedit, simply press the "Add object" button. Then select the object you wish to add, and click "Add". The window will close, and the object will appear at 0,0,0 and move where you next click on the map. All objects have properties, each unique. To view and edit these properties, click on the object, either via the map or the object list, and press the "Edit data" button. I will put extended information on specific objects at the bottom of this page for reference.<br><br>
	Monsters are all NPC's and attackable monsters in the game, including bosses. These are just like objects, however they also have two wave numbers (keep these the same). We will discuss the wave numbers in more depth in the map events section. Different monsters have different values that can be changed. eg. Zol Gibbon has the option for Jump Appear, whereas a Sino Berill does not.<br><br><span style="font-size:18px;">Floors</span><br>
	Each quest is made up of a given number of floors. These floors are assigned a map value from this table in the pasm script function 0 (we'll go over this a little later).
</p>

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	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<br>
			Hex Name<br>
			00000000 Pioneer 2<br>
			00000001 Forest 1<br>
			00000002 Forest 2<br>
			00000003 Cave 1<br>
			00000004 Cave 2<br>
			00000005 Cave 3<br>
			00000006 Mine 1<br>
			00000007 Mine 2<br>
			00000008 Ruins 1<br>
			00000009 Ruins 2<br>
			0000000A Ruins 3<br>
			0000000B Dragon<br>
			0000000C De Rol Le<br>
			0000000D Vol Opt<br>
			0000000E Falz<br>
			0000000F Lobby<br>
			00000010 BATTLE spaceship<br>
			00000011 BATTLE temple<br>
			00000012 Labo<br>
			00000013 Temple alpha<br>
			00000014 Temple beta<br>
			00000015 Space Ship alpha<br>
			00000016 Space Ship beta<br>
			00000017 CCA<br>
			00000018 Jungle east<br>
			00000019 Jungle north<br>
			0000001A Mountains<br>
			0000001B Seaside<br>
			0000001C Seabed upper<br>
			0000001D Seabed lower<br>
			0000001E Gal Gryphon<br>
			0000001F Olga Flow<br>
			00000020 Barba ray<br>
			00000021 Gol dragon<br>
			00000022 Seaside night<br>
			00000023 Tower<br>
			00000024 Wilds route 1<br>
			00000025 Wilds 2<br>
			00000026 Wilds 3<br>
			00000027 Wilds 4<br>
			00000028 Crater<br>
			00000029 Desert 1<br>
			0000002A Desert 2<br>
			0000002B Desert 3<br>
			0000002C EP4 Boss<br>
			0000002D EP4 Pioneer 2
		</p>
	</div>
</div>

<p>
	<br>
	These floors then contain that map data, as well as all map event data, as well as object data. Each map assigns rooms a "Map Section" or "Room ID" number. Thus, a given monster\object is within a wave within room within a floor. To handle all the spawns, PSO uses what are called "map events". Each map event is assigned a number (by you) for easy organization. To create a map event, click the "View map event" button. It will open a window with a blank textbox. This textbox will display all your map events after you've made some. Enter the pound sign (#) and a number, then close the window. Reopen the window, and some code will be auto-generated for you. It should look like this:
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span class="com">#0</span><span class="pln">
    </span><span>Section</span><span class="pun">:</span><span class="pln"> </span><span class="lit">0</span><span class="pln">
    </span><span>Wave</span><span class="pun">:</span><span class="pln"> </span><span class="lit">0</span><span class="pln">
    </span><span>Delay</span><span class="pun">:</span><span class="pln"> </span><span class="lit">0</span></pre>

<p>
	The section value refers to the Room ID \ Map Section that you wish to trigger an event in. Wave corresponds to the wave number of monsters you wish to spawn. This and Section should be left at 0 if you do not wish to spawn any waves. Delay specifies how long to wait before spawning the monsters (this is how the delbiters are on a delayed spawn in raid on central tower).  Delay uses frames as it's units.  PSO is based at 30 frames per second.  After this, you may add your own commands to be executed after the wave is defeated. If there is no wave to spawn, it will immediately run your commands. Below is a list of all the commands that I have found and how they work (Hurray for no documentation).
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<br>
			unlock &lt;DoorID&gt;<br>
			This command will unlock all locked doors with the property "Switch ID" set the the given number. There is as of yet no way to re-lock these doors that I have found yet, though it is possible. (I need to look at how Path to Salvation does this)<br><br>
			call &lt;Wave&gt;<br>
			This command will run the event with the given number. This is useful when you wish to spawn a wave after another wave finishes. If you wish to spawn 2 or more waves at once, simply string together the call commands for those waves, and wall of them will be run at the same time.<br><br>
			unhide &lt;Room&gt; &lt;Wave&gt;<br>
			This will reveal all hidden objects in the room specified with the Appear flag of &lt;Wave&gt;. Objects are hidden if their Appear flag property is set to anything over 0.
		</p>
	</div>
</div>

<p>
	<br><br><br><span style="font-size:18px;">Script</span><br>
	This is the real kicker that turns people off to quest creation. The pasm script is the code that runs in the background that makes a quest function. This is what allows you to collect gold from the guild lady, talk with NPC's, warp to the correct location, run out of time, appear on the correct map, etc. In this section of the guide, I will go over the barebones function 0, and how to set a quest completion flag. I implore you to look at <a href="http://qedit.info" rel="external nofollow">qedit.info</a> and Rika's guides (found <a href="https://www.phantasystaronline.net/forum/index.php/topic/2657-quest-%20editing-first-stop-here/" rel="">here</a>). These resources have a HUGE amount of information on different commands and how to use them.
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode prettyprint prettyprinted">

<span class="com">// The quest automatically runs function 0 on loading</span><span class="pln">
</span><span class="com">// Our first command will set the episode to Ep 2 (numbering always starts at 0)</span><span class="pln">
</span><span class="lit">0</span><span class="pun">:</span><span class="pln">      set_episode </span><span class="lit">00000001</span><span class="pln">

        </span><span class="com">// These next 4 commands setup the flags for winning\losing the quest.</span><span class="pln">
        </span><span class="com">// We really only care about set_qt_success and set_qt_failure</span><span class="pln">
        </span><span class="com">// They all assign functions to run on success\fail\exit\cancel</span><span class="pln">
        </span><span class="com">// Thus, if R255 is set to 1, then the quest is successful,</span><span class="pln">
        </span><span class="com">// and when you talk to the guild lady function 20 will run.</span><span class="pln">
        set_qt_exit </span><span class="lit">1</span><span class="pln">
        set_qt_cancel </span><span class="lit">1</span><span class="pln">
        set_qt_success </span><span class="lit">20</span><span class="pln">
        set_qt_failure </span><span class="lit">30</span><span class="pln">

        </span><span class="com">// These next commands are the bread and butter of the script</span><span class="pln">
        </span><span class="com">// set_floor_handler &lt;floor&gt; &lt;function&gt;</span><span class="pln">
        </span><span class="com">// will run &lt;function&gt; whenever a player enters &lt;floor&gt;</span><span class="pln">
        </span><span class="com">// THIS IS NEEDED EVEN IF YOU DON'T WANT ANYTHING TO RUN</span><span class="pln">
        </span><span class="com">// These are floor numbers, not map numbers</span><span class="pln">
        set_floor_handler </span><span class="lit">00000000</span><span class="pun">,</span><span class="pln"> </span><span class="lit">1</span><span class="pln">
        set_floor_handler </span><span class="lit">00000003</span><span class="pun">,</span><span class="pln"> </span><span class="lit">1</span><span class="pln">
        set_floor_handler </span><span class="lit">00000007</span><span class="pun">,</span><span class="pln"> </span><span class="lit">1</span><span class="pln">

        </span><span class="com">// BB_Map_Designate &lt;floor&gt; &lt;map&gt; &lt;variant&gt; 00</span><span class="pln">
        </span><span class="com">// Will set a floor to a given map</span><span class="pln">
        </span><span class="com">// Check the wiki for map numbers</span><span class="pln">
        BB_Map_Designate </span><span class="lit">00</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0012</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="com">// labo</span><span class="pln">
        BB_Map_Designate </span><span class="lit">03</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0015</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="com">// spaceship alpha</span><span class="pln">
        BB_Map_Designate </span><span class="lit">07</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0019</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="com">// Jungle North</span><span class="pln">
        BB_Map_Designate </span><span class="lit">04</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0008</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00</span><span class="pln"> </span><span class="com">// Ruins 1</span><span class="pln">

        </span><span class="com">// This determines which floor the players will spawn in</span><span class="pln">
        </span><span class="com">// On most quests this is 0 (labo or pioneer2 by convention)</span><span class="pln">
        initial_floor </span><span class="lit">00000007</span><span class="pln">

        </span><span class="com">// This assigns a map to the main warp</span><span class="pln">
        </span><span class="com">// in this case, we don't want them going anywhere</span><span class="pln">
        set_mainwarp </span><span class="lit">00000000</span><span class="pln">

        </span><span class="com">// These just gather information for later use</span><span class="pln">
        </span><span class="com">// and stores them in registers (places to store data)</span><span class="pln">
        </span><span class="com">// To access this data later, you simply have to read from R#</span><span class="pln">
        get_slotnumber R250
        get_number_of_player1 R251
        get_difflvl2 R252

        </span><span class="com">// Starts the check to see if quest is complete</span><span class="pln">
        thread </span><span class="lit">101</span><span class="pln">

        </span><span class="com">// ret ends the function</span><span class="pln">
        ret

</span><span class="com">// Since we are required to have floor handlers, the convention</span><span class="pln">
</span><span class="com">// is to make function 1 a single return statement, and use that</span><span class="pln">
</span><span class="com">// as a "do-nothing" function.</span><span class="pln">
</span><span class="lit">1</span><span class="pun">:</span><span class="pln">      ret

</span><span class="com">// FUNCTION 101 taken from qedit wiki</span><span class="pln">
</span><span class="com">// it's all kinda mumbo jumbo unless you have the floor data in front of you</span><span class="pln">
</span><span class="com">// This is the way that you have triggered text events and check to see if players have killed the boss</span><span class="pln">
</span><span class="lit">101</span><span class="pun">:</span><span class="pln">    sync </span><span class="com">// Waits 1 frame (PSO is set to run 30 frames / 1 second</span><span class="pln">
        </span><span class="com">// If register 1 equals 1 end the loop</span><span class="pln">
        jmpi_</span><span class="pun">=</span><span class="pln"> R1</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00000001</span><span class="pun">,</span><span class="pln"> </span><span class="lit">1</span><span class="pln">

        </span><span class="com">// Sets register 2 equal to 3 (for floor ID)</span><span class="pln">
        </span><span class="com">// Then set register 3 to 10 (for room ID)</span><span class="pln">
        leti R2</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00000003</span><span class="pln">
        leti R3</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0000000A</span><span class="pln">
        </span><span class="com">// If room id 10 on floor id 3 has been cleared of enemies set register 1 equal to 1</span><span class="pln">
        if_zone_clear R1</span><span class="pun">,</span><span class="pln"> R2

        </span><span class="com">// If we haven't cleared the room, loop back to the beginning</span><span class="pln">
        </span><span class="com">// Otherwise we will force all clients to make register 1 equal to 1</span><span class="pln">
        </span><span class="com">// and loop back around for the breakout jump</span><span class="pln">
        jmpi_</span><span class="pun">=</span><span class="pln"> R1</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00000000</span><span class="pun">,</span><span class="pln"> </span><span class="lit">101</span><span class="pln">
        sync_register R1</span><span class="pun">,</span><span class="pln"> </span><span class="lit">00000001</span><span class="pln">
        jmp </span><span class="lit">101</span></pre>
	</div>
</div>

<p>
	<br><br><span style="font-size:24px;">Testing your Quest</span><br>
	Once you have all your ducks in a row. Save your quest as a "Server Quest File(BB)". Then copy and paste it into this folder of your server's directory tree.
</p>

<pre class="ipsCode prettyprint prettyprinted">
<span class="pun">.</span><span class="pln">\ship\quest\ep</span><span class="com">#\MyQuests\</span></pre>

<p>
	Where ep# is the episode you created the quest to run in (determined via the script). You will have to make the MyQuests folder. After that is completed, create a text file in that room, and add the file name of your quest to that file. MAKE SURE THERE ARE NOT BLANK LINES OR FILE NAMES THAT ARE NOT IN THE FOLDER. Then save that text file as 'quest.lst' and reload your server. You should then be able to access it at the Guild Lady in the MyQuests folder.<br><br><br>
	Good luck and have fun!
</p>

<p>
	Additional resource:
</p>

<ul><li>
		Monster counting tool: <a href="https://mega.nz/#%21fJJTHAaD%21ZyWKyD_vzgKqolWp8YqrPDgbcVIuN9cThYflyTT2mjk" rel="external nofollow">https://mega.nz/#!fJJTHAaD!ZyWKyD_vzgKqolWp8YqrPDgbcVIuN9cThYflyTT2mjk</a>
	</li>
	<li>
		Map PNGs: <span><span><a href="https://mega.nz/#%21aZIHgZRY" rel="external nofollow">https://mega.nz/#!aZIHgZRY</a></span><span>!YsWCxaHRo-AXtExAnXXnN_rvNSIoxERYGmsytypHYf0</span></span>
	</li>
</ul><div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="Fog Collision SW Fog types and their values">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			If it doesn't work, try adding 0x1000 to it.
		</p>

		<p>
			 
		</p>

		<pre class="ipsCode">

All numbers not listed just remove the map fog
Dec	Hex	Description
009	0009	Dim. But seemed less so than 127.
010	000A	flashing red
011	000B	Seemed dim but less than 9.
012	000C	Really similar to 11.
015	000F	Green Fog
017	0011	Dark room, but less so than 127/63.
030	001E	Foggy look. slightly greenish
031	001F	Seemed dim but even less than 11/12.
032	0020	Slightly more dim than 31.
040	0028	Bright. Blueish tint.
042	002A	Mid-range Dimness. Between 126/17.
041	0029	Dim. Greenish tint.
045	002D	Flashing Blue
061	003D	Bright
062	003E	Yet another level of dimness.
063	003F	Similar to 127. super dark.
067	0043	looked like a stronger version of the ambient cave lighting
069	0045	seemed foggy + dim
071	0047	seemed foggy + dim. less so than 69
072	0048	Pale Green Fog with oscillating thickness *epilepsy warning* 
076	004C	foggy
077	004D	fog going in and out
081	0051	yet another level of dimness
089	0059	bright fog 
103	0067	Pale pink fog (very thin)
104	0068	Blue ambient light
109	006D	Thinner White Fog
111	006F	Thin white fog
125	007D	Thin white Fog
126	007E	Black in distance.  Large ring of visibility
127	007F	Full Black.  Can't see walls or floor
133	0085	White Ambient Light
134	0086	Thinner White Fog
137	0089	Thick Orange Fog, Large Ring of visibility
140	008C	VERY dim green ambient light
151	0097	Thin purple\white fog
152	0098	Dark Red Light
153	0099	Blue\Green thin fog
160	00A0	Faint purple light

4113	1011	Same as 17, but for rooms
4159	103F	Same as 63, but for rooms</pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	The hunting consideration of quest creation
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		 
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a href="https://www.phantasystaronline.net/forum/index.php/user/20757-r-78/" rel="">r-78</a> brought up a good point to me earlier that I should take hunting into account while designing quests. I personally don't do much of it, so he kindly provided me with a list of enemies that shouldn't be stacked right at the beginning of a quest.
		</p>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			Forest
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Hildebear : heaven punisher, syncesta
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ Rag Rappy : HP, mind material</span>
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			Cave
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Pal Shark : red sword
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Guil Shark : red sword
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Poison Lily : psycho wand
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Pofuilly Slime : lavis cannon
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			Mine
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </span>Sinow Gold : s-red's arms
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Garanz : baranz parts
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			Ruins
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>La Dimenian : spread needle
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Chaos Bringer : bringer's right arm
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Dark Falz : red ring
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			VR Temple
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Rag Rappy : event egg, jack'o'lantern, present
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ La Dimenian : luck material</span>
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ Poison Lily : addslot</span>
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ Hildebear : trigrinder</span>
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			VR Spaceship
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Garanz : panzer faust
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			CCA&amp;Tower
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>Gi Gue : sealed j-sword
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Mericarol : monkey king bar
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Merikle : monkey king bar
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Mericus : yasminkov 7000v
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>Delbiter : three seals
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>Del Lily : psycho wand
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>Epsilon : wedding dress
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			Seabed
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Sinow Zoa : zanba
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Sinow Zele : zanba
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>Delbiter : three seals
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Morfos : yasminkov 7000v
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			Crater
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Sand Rappy : glide divine
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Zu : v101
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Boota : daylight scar
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Ze Boota : centurion/ability
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Ba Boota : blue odoshi violet nimaidou
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Astark : v502, limiter
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>Dorphon : lame d'argent, mother garb+
		</div>

		<div>
			 
		</div>

		<div>
			--------------------------------------------------------------------------------
		</div>

		<div>
			 
		</div>

		<div>
			Sub Desert
		</div>

		<div>
			 
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Sand Rappy : glide divine
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Zu : v101
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ </span>Pyro Goran : heaven striker
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Goran Detonator : slicer of fanatic
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Girtablulu : limiter, mothergarb +
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Saint Milion : rupika
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Shambertin : wedding dress
		</div>

		<div>
			<span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★</span><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">★ </span>Kondrieu : limiter
		</div>

		<div>
			 
		</div>

		<div>
			<blockquote class="ipsQuote" data-ipsquote="">
				<div class="ipsQuote_citation">
					Quote
				</div>

				<div class="ipsQuote_contents">
					<div>
						 
						<div>
							<div>
								The more <span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">☆ there are, the more you have to pay attention to the monster, I took into account the demand and value of the best drop, its rate and the current available quests to hunt (for instance there is only MA4's boring beginning for Glide hunt, 9-8, PoD for bosses, Today's rate and MA4's beginning again for mil lilies as the rare boost only affects first rooms and Girtablulus are hard to kill ...)</span>
							</div>

							<div>
								 
							</div>

							<div>
								There are some good enemy drops I didn't mention because people don't care enough to hunt them so we need to make them more accessible like Kasami Bracer, DF Field, Flowen Sword 3084, Handgun Guld; Nei and Rika's Claw ...
							</div>

							<div>
								Some even deserve to be spawned in giant amount like monsters which drop ID cards for instance, those drops are way too rare for not such good items.
							</div>

							<div>
								 
							</div>

							<div>
								I did not include ultima exclusive event drops like hidoom (godric) vol opt (glide v00) sinow beat (centurion/arms) morfos (psycho black crystal) deldepth (sue's coat) etc as it would be too much.
							</div>

							<div>
								 
							</div>

							<p>
								Of course, having several stars does not mean you shall put only a few of this monter in quest, but to split them, not to stack them in the first rooms / waves (which would make people repetitively spam the beginning of your quest, as most of people do in MA4DMD
							</p>
						</div>
					</div>
				</div>
			</blockquote>
		</div>
	</div>
</div>]]></description><guid isPermaLink="false">26156</guid><pubDate>Thu, 17 Mar 2016 00:47:22 +0000</pubDate></item><item><title>How to create a quest?</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/34522-how-to-create-a-quest/</link><description><![CDATA[<p>
	I need help for this.
</p>]]></description><guid isPermaLink="false">34522</guid><pubDate>Sat, 22 Feb 2020 01:40:50 +0000</pubDate></item><item><title>Mysteries of the Void</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/30279-mysteries-of-the-void/</link><description><![CDATA[<p>
	 
</p>

<p>
	<span style="font-size:20px;"><u><strong>Mysteries of the Void</strong></u></span>
</p>

<p>
	 
</p>

<p>
	Episode II (multiplayer) &gt; Ultima
</p>

<p>
	 
</p>

<p>
	<span><img alt="I4q7Ijq.jpg" class="ipsImage" data-ratio="56.25" height="900" width="1600" src="https://i.imgur.com/I4q7Ijq.jpg"></span>
</p>

<p>
	 
</p>

<p>
	As usual, not impossible to solo but better play with a team.
</p>

<p>
	 
</p>

<p>
	<img alt="xZQEMch.jpg" class="ipsImage" data-ratio="56.25" height="900" width="1600" src="https://i.imgur.com/xZQEMch.jpg">
</p>

<p>
	 
</p>

<p>
	Can you find all the secrets ?
</p>

<p>
	 
</p>

<p>
	<strong>Maps</strong>
</p>

<p>
	<img alt="motv1map.png" class="ipsImage" data-ratio="63.41" height="1156" width="1823" src="https://cdn.discordapp.com/attachments/420190851281584129/730911489237450882/motv1map.png">
</p>

<p>
	<img alt="motv2map.PNG" class="ipsImage" data-ratio="71.56" height="828" width="1157" src="https://cdn.discordapp.com/attachments/420190851281584129/730911499488591902/motv2map.PNG">
</p>

<p>
	 
</p>

<p>
	<strong>Enemy count</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/spaceship/gillchic.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/spaceship/gillchic.jpg</a></span> x 281
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/spaceship/dubchic.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/spaceship/dubchic.jpg</a></span> x 73
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/mines/dubwitch.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/mines/dubwitch.jpg</a></span> x 23
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/spaceship/savagewolf.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/spaceship/savagewolf.jpg</a></span> x 219
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/forest/barbarouswolf.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/forest/barbarouswolf.jpg</a></span> x 119
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/spaceship/panarms.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/spaceship/panarms.jpg</a></span> x 72
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/spaceship/delsaber.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/spaceship/delsaber.jpg</a></span> x 226
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/ruins/chaossorcerer.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/ruins/chaossorcerer.jpg</a></span> x 80
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/beastiary/spaceship/garanz.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/beastiary/spaceship/garanz.jpg</a></span> x 118
		</p>

		<p>
			<span><a href="http://www.pso-world.com/images/bosses/goldragon.jpg" ipsnoembed="true" rel="external nofollow">http://www.pso-world.com/images/bosses/goldragon.jpg</a></span> x 4
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Rewards</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<font color="#f1c40f">         Quest completion reward         </font><span style="color:#2ecc71;">Hidden boxes</span><span style="color:#e74c3c;">          Master Garanz</span>
		</p>

		<p>
			Normal        <span style="color:#f1c40f;"> 10000 Meseta</span><span style="color:#f39c12;"> </span>   <span style="color:#2ecc71;"> Photon drop + Scape doll</span><span style="color:#e74c3c;">   Photon Crystal</span>
		</p>

		<p>
			Hard           <span style="color:#f1c40f;"> 20000 Meseta </span>    <span style="color:#2ecc71;">Photon drop + Scape doll  </span><span style="color:#e74c3c;"> Photon Crystal</span>
		</p>

		<p>
			Very hard   <span style="color:#f1c40f;">  40000 Meseta   </span>  <span style="color:#2ecc71;">Photon drop + Scape doll  </span><span style="color:#e74c3c;"> Photon Crystal</span>
		</p>

		<p>
			Ultimate    <span style="color:#f1c40f;">  100000 Meseta  </span>  <span style="color:#2ecc71;">Photon drop + Scape doll  </span><span style="color:#e74c3c;"> Berill Photon / Magic Water / Parasitic Cell Type D</span>
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	<strong>Changelog</strong>
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			V1.01
		</p>

		<p>
			- Moved Garanz x3 (so that swords can hit them through the wall)<br>
			- Edited tower x4
		</p>

		<p>
			 
		</p>

		<p>
			V1.02
		</p>

		<p>
			- Changed all waves delay from 0 to 1 frame
		</p>

		<p>
			- Fixed punctuation in some dialogues
		</p>

		<p>
			 
		</p>

		<p>
			V1.03
		</p>

		<p>
			- Fixed Lasers Doors collision to prevent clipping through them
		</p>

		<p>
			 
		</p>

		<p>
			V1.04
		</p>

		<p>
			- Slow motion gas no longer affects the northern corridor
		</p>

		<p>
			- Added a hint pointing to the hidden PD switch (not available in 4 players game)
		</p>

		<p>
			 
		</p>

		<p>
			V1.05
		</p>

		<p>
			- Hint no longer applies for rooms that is not just one player with red gem. Some weird visual glitch would happen otherwise
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">30279</guid><pubDate>Sun, 16 Jul 2017 05:24:49 +0000</pubDate></item><item><title>The Tentacular Truth</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/28588-the-tentacular-truth/</link><description><![CDATA[
<p style="text-align:center;">
	<strong><span style="font-size:20px;">The Tentacular Truth</span></strong>
</p>

<p>
	The Lab needs help finding out<br />
	what happened to Pioneer 1's<br />
	scientists.
</p>

<p>
	Enemy Counts
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">Dolmolm              97
Sinow Zoa            44
Recobox             119
Dolmdarl             31
Sinow Zele           13
Morphos              69
Deldepth             47
Delbiter             47</span></pre>

<p>
	Change Log and Downloads
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="null">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode">

v1.01
[Rm 1.004] Disabled piping
[Rm 1.004] Fixed Box Drop back to pd from empty
[Rm 1.070] Fixed Warp orientation
[Rm 2.040] Fixed unlocked door
[Rm 2.040] Removed gizonde traps
[Rm 2.040] Turns on lights when over
[Rm 2.040] Fixed warp crash
[Rm 3.000] Fixed 'Waiting for players' bug
[        ] Reduced meseta rewards to 5k,10k,50k,100k from 5k, 50k,150k,250k
[        ] Altered secret prize to not overlap with other quests

v1.02
[Rm 1.004] Fixed ???? Item drop
[Rm 1.021] Changed how waves appear
[Rm 1.040] Removed morfos
[Rm 1.060] Chanted Wave 2 Delay from 250 to 100
[Rm 1.063] Removed and respaced Recoboxes
[Rm 1.063] Changed how spawns appear
[Rm 1.064] Fixed Morfos spawn delay
[Rm 1.081] Removed Morfos in wave 3
[Rm 2.007] Added boss warp
[Rm 2.040] Removed this room
[        ] Changed Hover Y Position for all Recobox
[        ] Adjusted 'Hard Mode' text position &amp; duration
[        ] Fixed all Recobox active count

v1.03
[        ] Raised all EDK
[        ] Hard mode easter egg is now easier to find
[Rm 2.***] Added fog\dimness to all of Seabed 2
[Rm 3.***] Darkened fog when versing Olga
[Rm 3.***] Olga fog is now instant
[Rm 3.***] Removed Minimap from Olga Flow's room
[Rm 1.265] Moved wave 0 spawn to wave 20
[Rm 1.264] Moved wave 0 spawn to wave 20
[Rm 1.260] Moved wave 0 spawn to wave 20
[Rm 1.231] Added Event collition to spawn all wave 20s
[Rm 1.004] Should no longer block Telepipes after a failed attempt
[Rm 1.020] Delbiters no longer charge on warping in
[Rm 1.063] Moved morphos in wave 2 onto platform  </pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28588</guid><pubDate>Wed, 14 Dec 2016 04:18:31 +0000</pubDate></item><item><title>Fog Collision SW</title><link>https://www.phantasystaronline.net/forum/index.php?/topic/29561-fog-collision-sw/</link><description><![CDATA[
<p>
	So me and <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.phantasystaronline.net/forum/index.php?/profile/10904-orgodemir/&amp;do=hovercard" data-mentionid="10904" href="https://www.phantasystaronline.net/forum/index.php?/profile/10904-orgodemir/" rel="">@orgodemir</a> did some experimenting with Fog Collision SW objects.
</p>

<p>
	F3 seems to determine what effect the object will emit.  Here's a table.  All the numbers that aren't listed remove the passive map fog.  (e.g. They will remove Caves 1 orange glow).  Function is the doorID\SwichID that toggle the fog on\off.  So if you set Function to 3, the fog will turn off when you call "unlock 3" via map events.  We only tested F3 values up to 201.  If there's anything we missed, feel free to comment.  Also, if anyone knows what F4 does, please share.  We haven't had time to mess around with that yet.
</p>

<div class="ipsSpoiler" data-ipsspoiler="" data-ipsspoiler-option="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<pre class="ipsCode">

All numbers not listed just remove the map fog

Dec	Hex	Description
009	0009	Dim. But seemed less so than 127.
010	000A	flashing red
011	000B	Seemed dim but less than 9.
012	000C	Really similar to 11.
015	000F	Green Fog
017	0011	Dark room, but less so than 127/63.
030	001E	Foggy look. slightly greenish
031	001F	Seemed dim but even less than 11/12.
032	0020	Slightly more dim than 31.
040	0028	Bright. Blueish tint.
042	002A	Mid-range Dimness. Between 126/17.
041	0029	Dim. Greenish tint.
045	002D	Flashing Blue
061	003D	Bright
062	003E	Yet another level of dimness.
063	003F	Similar to 127. super dark.
067	0043	looked like a stronger version of the ambient cave lighting
069	0045	seemed foggy + dim
071	0047	seemed foggy + dim. less so than 69
072	0048	Pale Green Fog with oscillating thickness *epilepsy warning* 
076	004C	foggy
077	004D	fog going in and out
081	0051	yet another level of dimness
089	0059	bright fog 
103	0067	Pale pink fog (very thin)
104	0068	Blue ambient light
109	006D	Thinner White Fog
111	006F	Thin white fog
125	007D	Thin white Fog
126	007E	Black in distance.  Large ring of visibility
127	007F	Full Black.  Can't see walls or floor
133	0085	White Ambient Light
134	0086	Thinner White Fog
137	0089	Thick Orange Fog, Large Ring of visibility
140	008C	VERY dim green ambient light
151	0097	Thin purple\white fog
152	0098	Dark Red Light
153	0099	Blue\Green thin fog
160	00A0	Faint purple light

4113	1011	Same as 17, but for rooms</pre>

		<p>
			 
		</p>
	</div>
</div>

<p>
	For some seabed rooms it appears you need to add 0x1000 to the value to get it to show up.
</p>
]]></description><guid isPermaLink="false">29561</guid><pubDate>Wed, 29 Mar 2017 20:14:50 +0000</pubDate></item></channel></rss>
