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I still don't know how adding hit to weapon works. The following rate is from official guide:

Hit 10% = 10
Hit 20% = 15
Hit 25% = 20
Hit 30% = 25
Hit 35% = 30
Hit 40% = 35
Hit 45% = 40
Hit 50% = 45

So if I want to add 50 hits to a blank weapon , I have to pay 45dts? Or it works like Dr. Motana adding hit to monster weapon, which is 10+15+20+..45= 220dts?

And if the answer is 45dts, then can I choose to the deal 20% for 15dts twice? It's obviously the best deal. 1 dt for every 1.33%

Edited by bloodseeker
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4 minutes ago, bloodseeker said:

I still don't know how adding hit to weapon works. The following rate is from official guide:

Hit 10% = 10
Hit 20% = 15
Hit 25% = 20
Hit 30% = 25
Hit 35% = 30
Hit 40% = 35
Hit 45% = 40
Hit 50% = 45

So if I want to add 50 hits to a blank weapon , I have to pay 45dts? Or it works like Dr. Motana adding hit to monster weapon, which is 10+15+20+..45= 220dts?

And if the answer is 45dts, then can I choose to the deal 25% for 20dts twice? It's obviously the best deal. 1 dt for every 1.25%

Actually... the best is 20% for 15 dts (20/15 = 1.3)
And when you redeem hit usually we (at least I do) give the best possible price.... so basically the most 20%s you can get.

Just for the record, the name is Montague.

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3 minutes ago, bloodseeker said:

I still don't know how adding hit to weapon works. The following rate is from official guide:

Hit 10% = 10
Hit 20% = 15
Hit 25% = 20
Hit 30% = 25
Hit 35% = 30
Hit 40% = 35
Hit 45% = 40
Hit 50% = 45

So if I want to add 50 hits to a blank weapon , I have to pay 45dts? Or it works like Dr. Motana adding hit to monster weapon, which is 10+15+20+..45= 220dts?

And if the answer is 45dts, then can I choose to the deal 25% for 20dts twice? It's obviously the best deal. 1 dt for every 1.25%

GMs redeem the items with an extra third programm :)

also they always calc the 15dts one cause thats the best one 1dt for 1,33% ;)

you can only add % to a wep if you meet a GM ingame or PM a DeV :)

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2 minutes ago, bloodseeker said:

yeah. Just re-calculate with excel. The best deal is 1dt for 1.33%. So this deal will apply for the total amount of my dts (capped 80% of course)?

you can only add hit or atts if you have 15 dts so GMs dont do 1dt per 1,33%

hit can added up to 80%

and atts to 100%

 

atts= native/a.beast/machine/dark

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example: your wep has 500 atp.

you are in forest.. your wep has only 100% in abeast, but the monster in forest are native so for the game damage calculation will be added the atp of the wep (+500)

but if you have 100% on native. the game takes the atp + 100% of the weapons atp for calculation :) so instead of 500 it adds 1000 atp for the calculation

or a 50 native wep will add 750atp for calculation

 

also hit is really important cause with low hit you will miss alot and thats all lost dmg D:

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@bloodseeker Also take in consideration that % only works on the raw ATP of your weapon, it does not count grinders.

So say you got a Red Sword +52 , your final ATP is 715 because of the grinders, but the base ATP (without the grinders) is 611.

So if you have 100 % native on that Red Sword, you're not going to have 1430 ATP against a poor Booma, you're going to have 1222 ATP (the base + 100%).

 

I wanted to stress this point because certain weapon have almost all their ATP from their grinders, such as Type weapon. A type SS/Sword by example is not really worth sphering, for you only gonna have 300 ATP with 100 % attribute instead of 800.

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It's probably more complicated than that because of the ATP range which is small on some, huge on other weapons. For example, that Red Sword with no Grind has a range of 400-611. However I don't exactly remember how % affect this. I think I read somewhere that % on the attribute will affect both min and max, so in case of 100% attribute on a Red Sword, the range goes from 400-611 to 800-1222.

I'll hopefully be corrected if this is wrong.

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