rioshima Posted July 21, 2013 Share Posted July 21, 2013 http://www.tailsarchive.net/re/psobb/ Go here to use the Section ID color generator, I sorta thought of finding one when i was about to make a Samus Aran character in-game and well i decided why not let the community use it too :3. (I hope there is not another topic already made of this if so, i'm sorry didn't read around D: ) Quote Link to comment Share on other sites More sharing options...
chuk Posted July 21, 2013 Share Posted July 21, 2013 Most people use the one on pso-world.com but if it works, why not? ^^ Quote Link to comment Share on other sites More sharing options...
frost506 Posted July 21, 2013 Share Posted July 21, 2013 There's also one on the Google Play store that works perfectly Quote Link to comment Share on other sites More sharing options...
chuk Posted July 22, 2013 Share Posted July 22, 2013 If anyone has the ID calculator formula for BB, I can integrate one in the new website for Ultima. Quote Link to comment Share on other sites More sharing options...
King Ra Posted July 22, 2013 Share Posted July 22, 2013 You can always look it up on google for the formula Quote Link to comment Share on other sites More sharing options...
chuk Posted July 22, 2013 Share Posted July 22, 2013 Yeah, found the one for PSO on the gc, but not for BB. It could easily be found by testing the current calculators. Quote Link to comment Share on other sites More sharing options...
frost506 Posted July 22, 2013 Share Posted July 22, 2013 You reverse-engineer the GC one, use the same codes, and go from there. The only difference is that the classes are given numerical values as well to add to the X counter Quote Link to comment Share on other sites More sharing options...
chuk Posted July 23, 2013 Share Posted July 23, 2013 12 classes, 9 digits. Some classes map on the same digit? Anyone bored enough to confirm these are the only changes? Quote Link to comment Share on other sites More sharing options...
frost506 Posted July 24, 2013 Share Posted July 24, 2013 (edited) 12 classes, 9 digits. Some classes map on the same digit? Anyone bored enough to confirm these are the only changes? 10 digits, and we can work off of http://freewebs.com/pso-p/sectidvalue.html provided that the values haven't changed EDIT: Values haven't changed aside from symbols, and Class-based numerical values are as follows (calculated with a 0 character [capital Z]) Humar - 5 Hunewearl - 6 Hucast - 7 Hucaseal - 0 Ramar - 8 Ramarl - 5 Racast - 9 Fomar - 6 Fomarl - 1 Fonewm - 2 Fonewearl - 3 Edited July 24, 2013 by frost506 Quote Link to comment Share on other sites More sharing options...
chuk Posted July 25, 2013 Share Posted July 25, 2013 10 digits, and we can work off of http://freewebs.com/pso-p/sectidvalue.html provided that the values haven't changed EDIT: Values haven't changed aside from symbols, and Class-based numerical values are as follows (calculated with a 0 character [capital Z]) Humar - 5 Hunewearl - 6 Hucast - 7 Hucaseal - 0 Ramar - 8 Ramarl - 5 Racast - 9 Fomar - 6 Fomarl - 1 Fonewm - 2 Fonewearl - 3 Yeah 10 digits, guess I wasn't fully awake when I said 9. Anyway, thanks for this. First need to finish my droptable generator and then I can have a look in this. Quote Link to comment Share on other sites More sharing options...
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