Soly 3,068 Posted January 12 Share Posted January 12 9 minutes ago, Kotta said: What If.... -Combo remains locked -Each combo (locked, duh D:<) Increases from 5 rounds to 10 rounds -Special attack shoots 15 rounds (or 20? xD), but It scatters to random enemies In range (ATA penalty Included, of course Dx) [also, It shouldn't be better than heavy attack If It's single target ] -ATA Increases to 150 or 200, since It's combo locked [like bombchu] Just giving Ideas You can just read your reply in the other topic xD Probably too hard to do such thing (increasing bullets per combo)... and even worse the "bullet spread" 1 Quote Link to post Share on other sites
Harvest 151 Posted January 12 Share Posted January 12 3 minutes ago, Soly said: You can just read your reply in the other topic xD Probably too hard to do such thing (increasing bullets per combo)... and even worse the "bullet spread" I figured that any extreme changes would be difficult, hence the minor-ish changes. Not trying to re-invent the wheel, just hoping that this idea can get some traction and we can have one of the coolest weapons in the game be actually useable. Quote Link to post Share on other sites
Kotta 244 Posted January 12 Share Posted January 12 4 hours ago, Soly said: You can just read your reply in the other topic xD [I know ] It was just an Idea 4 hours ago, Soly said: Probably too hard to do such thing (increasing bullets per combo) Is this hard? I always assumed L&K38 Combat was just an L&K14 Combat converted Into a minigun (technically a shot weapon with shot animation >.<) with 4+ rounds per shot (combo) with just one target (combo locked Included), which seemed pretty simple to me. (Of course, there Is the unusual animation extension on shot animation, despite It seems like an Intact extension) So I simply thought that extending the number of shots just like the making of L&K38 Combat was a pretty simple deal 4 hours ago, Soly said: ... and even worse the "bullet spread" but yeah, this was pretty obvious. There Isn't such a weapon with shot-mechgun animation In the game xD [Imagine It ] Quote Link to post Share on other sites
RocketTots 1,115 Posted January 13 Share Posted January 13 8 hours ago, Kotta said: more onionhead 1 Quote Link to post Share on other sites
RedSniper 92 Posted January 13 Share Posted January 13 On 1/11/2021 at 11:56 PM, Harvest said: It's been two years, why not post this again... New weapon idea: Unlocked L&K38 Combat - Psycho Combat. Made by using L&K38 and a Psycho Black Crystal (or other modifier, take your pick). Would be reskinned in a black/red style. The idea is to have it locked to two specific classes, the HUcaseal and RAcaseal. Both of these classes tend to come up short when compared to their male counterparts in damage, so this suggestion is aimed at giving them a weapon with greater range to compensate. There's been a lot of suggestion that this would be ridiculously powerful, and has been tested before, but I did some testing of my own. With zero ATP, a max-atp HUcassy, no Shifta, and 0% attribute, an unlocked L&K38 does about 175 per strong hit. This means 875 per button push, and a full combo does about 2625 damage. For comparison, a HUcast with the same modifiers using a Psycho Raven will do 536 per strong attack, making it 1608 per button push, and 4824 per full combo. This was tested on an Arlan in ultimate, and I don't know if/how buffed the mobs are here as opposed to what I used. RAcassy has access to MFs as well, which have the autoaim that gives a bit of a lazy boost to it. I think the special range on those are about 130 compared to the L&Ks 170, but a disadvantage of the L&K38 is that if the target even twitches, it'll miss the damn thing. The aiming on it is really difficult compared to several weapons, and it has a longer recovery time than mechguns too. It's very difficult for me to get a proper DPS on them due to this. One bonus of the L&K38 is that it's not a mechgun. I feel that it's the only type of weapon I seem to use nowadays, if it's not PRs, it's MFs, Last Swan, Yasminkov 9ks, TypeME/Mechs, or even the Samba Maracas/Fiesta. Everything's a mechgun, unless it's a Dark weapon. I'd love some variety that isn't intentionally hamstringing my play. I'm also suggesting this because the L&K38 combat is an awesome looking gun that is criminally underused due to being locked. Additionally, it's a badass weapon that would be great for female characters, as some of their go-to weapons are covered in hearts and/or love connotations, which is a relic of 20 years ago. I'm more than happy to help out with balance testing on the server, if needs be. TLDR; - Combine to unlock L&K - Locked to HUcassy and RAcassy - Single-target poor-aim awesome looking gun. Im updooting this post aswell! 1 Quote Link to post Share on other sites
EDEN 474 Posted January 13 Share Posted January 13 On 1/11/2021 at 5:56 PM, Harvest said: It's been two years, why not post this again... New weapon idea: Unlocked L&K38 Combat - Psycho Combat. Made by using L&K38 and a Psycho Black Crystal (or other modifier, take your pick). Would be reskinned in a black/red style. The idea is to have it locked to two specific classes, the HUcaseal and RAcaseal. Both of these classes tend to come up short when compared to their male counterparts in damage, so this suggestion is aimed at giving them a weapon with greater range to compensate. There's been a lot of suggestion that this would be ridiculously powerful, and has been tested before, but I did some testing of my own. With zero ATP, a max-atp HUcassy, no Shifta, and 0% attribute, an unlocked L&K38 does about 175 per strong hit. This means 875 per button push, and a full combo does about 2625 damage. For comparison, a HUcast with the same modifiers using a Psycho Raven will do 536 per strong attack, making it 1608 per button push, and 4824 per full combo. This was tested on an Arlan in ultimate, and I don't know if/how buffed the mobs are here as opposed to what I used. RAcassy has access to MFs as well, which have the autoaim that gives a bit of a lazy boost to it. I think the special range on those are about 130 compared to the L&Ks 170, but a disadvantage of the L&K38 is that if the target even twitches, it'll miss the damn thing. The aiming on it is really difficult compared to several weapons, and it has a longer recovery time than mechguns too. It's very difficult for me to get a proper DPS on them due to this. One bonus of the L&K38 is that it's not a mechgun. I feel that it's the only type of weapon I seem to use nowadays, if it's not PRs, it's MFs, Last Swan, Yasminkov 9ks, TypeME/Mechs, or even the Samba Maracas/Fiesta. Everything's a mechgun, unless it's a Dark weapon. I'd love some variety that isn't intentionally hamstringing my play. I'm also suggesting this because the L&K38 combat is an awesome looking gun that is criminally underused due to being locked. Additionally, it's a badass weapon that would be great for female characters, as some of their go-to weapons are covered in hearts and/or love connotations, which is a relic of 20 years ago. I'm more than happy to help out with balance testing on the server, if needs be. TLDR; - Combine to unlock L&K - Locked to HUcassy and RAcassy - Single-target poor-aim awesome looking gun. I am updooting this post. 2 1 Quote Link to post Share on other sites
Kotta 244 Posted January 13 Share Posted January 13 (edited) 9 hours ago, RocketTots said: more onionhead I'm gonna updoot this post (But I didn't speak onion, @RocketTots ) Edited January 13 by Kotta Quote Link to post Share on other sites
Harvest 151 Posted January 20 Share Posted January 20 (edited) Back when I originally posted the idea, I spent some time making a dark version of the L&K, but could never actually get it to work due to the strange way you have to import textures. I'm not super tech savvy. This is the current L&K skin, the one below would retain the barrel colours, and the yellow bits replaced by the red. Theoretically, it should look okay. Edited January 20 by Harvest 1 Quote Link to post Share on other sites
ink 30 Posted Friday at 04:35 PM Share Posted Friday at 04:35 PM Okay here's my 2 pence , I feel the way to make Ultima better is sort out the DMC I am able to run quests faster solo than in a party due to this , stops me wanting to join others . Don't see the point in having demon for a special if i'm killing the same delbiter 5x due to dmc (e.g.) . Mass server bank wipes only allow the 30 items on the characters to stay. Put the game back on a level for trade and for new people starting out . No more Naka cards , it has killed 1/3 of the game content as no one will try challenge mode. De valued S'ranks ,to the point not worth trading. Make Teams worth while ,there is no leader boards no un lockable quest like pod for teams to head for ,so why be in a team? Quote Link to post Share on other sites
Kotta 244 Posted Friday at 04:57 PM Share Posted Friday at 04:57 PM 18 minutes ago, ink said: No more Naka cards , it has killed 1/3 of the game content as no one will try challenge mode. De valued S'ranks ,to the point not worth trading. Doesn't Nakas Cards' function change annually? Quote Link to post Share on other sites
TheIronSheik 167 Posted Friday at 04:58 PM Share Posted Friday at 04:58 PM You're thinking of New Years Cards Quote Link to post Share on other sites
jdhenry124 211 Posted Friday at 05:12 PM Share Posted Friday at 05:12 PM people still play challenge mode all the time between events but for a couple months out of the year ink and abercio cant make as many pds/dts from their business selling S ranks so I guess we got to get rid of them Quote Link to post Share on other sites
ink 30 Posted Friday at 05:30 PM Share Posted Friday at 05:30 PM (edited) 23 minutes ago, jdhenry124 said: people still play challenge mode all the time between events but for a couple months out of the year ink and abercio cant make as many pds/dts from their business selling S ranks so I guess we got to get rid of them NO they dont its only me that does cmode on this server now , ive been running it for the year taking people through , you only have to check in lobby to see the titles displayed i can count on 1 hand and thats when the server has 70+ population Edited Friday at 05:36 PM by ink None Quote Link to post Share on other sites
Kotta 244 Posted Friday at 11:31 PM Share Posted Friday at 11:31 PM 6 hours ago, TheIronSheik said: You're thinking of New Years Cards Before this year's anniversary event, Nakas Cards's function was "to add special to a weapon with no special". As for the NYCs, as far as I know, I've never heard of them until 2019's christmas. (Because I came for the first time to the forum during 2019's anniversary ) Quote Link to post Share on other sites
ink 30 Posted Friday at 11:44 PM Share Posted Friday at 11:44 PM (edited) 14 minutes ago, Kotta said: Before this year's anniversary event, Nakas Cards's function was "to add special to a weapon with no special". Think you are still mixed up a bit , Naka has been exchanged for sranks with added special of your choice for last 3 years as far as i know. NYC has its option changed each year once was mag stat colour change another time was added % to weapons But like i have also said mass bank wipes only keep your 30 item inventory reset the playing field i see no one has quoted that yet ! Edited Friday at 11:46 PM by ink 1 Quote Link to post Share on other sites
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