Soly Posted March 6, 2017 Share Posted March 6, 2017 I'll just say that, you are trying to go too far with those ideas. While they are technically possible, It would require me to add a bunch of code and patches specifically for those weapons and I don't like the idea. Quote Link to comment Share on other sites More sharing options...
Auli'i Posted March 8, 2017 Share Posted March 8, 2017 @Soly Would it be possible to create a command that makes it so you cannot pick up any items? Trying to use whatever you have on down arrow while standing in a mess of items (think MAS/PTS) is really annoying. I could carry trash items that I could drop when something good is available to pick up, but that's even more annoying tl;dr - A command (something like /lockinv) that would restrict you from picking up anything until you type the command in again 2 Quote Link to comment Share on other sites More sharing options...
Eugene Posted March 8, 2017 Share Posted March 8, 2017 21 minutes ago, Auli'i said: @Soly Would it be possible to create a command that makes it so you cannot pick up any items? Trying to use whatever you have on down arrow while standing in a mess of items (think MAS/PTS) is really annoying. I could carry trash items that I could drop when something good is available to pick up, but that's even more annoying tl;dr - A command (something like /lockinv) that would restrict you from picking up anything until you type the command in again thats a really good idea!!! bravo 2 Quote Link to comment Share on other sites More sharing options...
mudkipzjm Posted March 8, 2017 Share Posted March 8, 2017 28 minutes ago, Auli'i said: @Soly Would it be possible to create a command that makes it so you cannot pick up any items? Trying to use whatever you have on down arrow while standing in a mess of items (think MAS/PTS) is really annoying. I could carry trash items that I could drop when something good is available to pick up, but that's even more annoying tl;dr - A command (something like /lockinv) that would restrict you from picking up anything until you type the command in again Or just somehow disable the down arrow from picking up items. That'd be pretty cool too, but either works haha. 1 Quote Link to comment Share on other sites More sharing options...
Auli'i Posted March 8, 2017 Share Posted March 8, 2017 Just now, mudkipzjm said: Or just somehow disable the down arrow from picking up items. That'd be pretty cool too, but either works haha. This would actually be better 1 Quote Link to comment Share on other sites More sharing options...
Soly Posted March 8, 2017 Share Posted March 8, 2017 Nah, you would just be there trying to pick up items. Not being able to fire. Change your palette so you don't have to hit down arrow first, when doing combos and it should be fine. Quote Link to comment Share on other sites More sharing options...
Lemon Posted March 8, 2017 Share Posted March 8, 2017 Allow any monster to appear in any area (wistful thinking?) Quote Link to comment Share on other sites More sharing options...
R-78 Posted March 8, 2017 Share Posted March 8, 2017 Someone wants to have Dorphons Epsilons Morfos Baranses and Girtas in the same room Quote Link to comment Share on other sites More sharing options...
Lemon Posted March 8, 2017 Share Posted March 8, 2017 9 minutes ago, R-78 said: Someone wants to have Dorphons Epsilons Morfos Baranses and Girtas in the same room You forgot merkles (my favorite enemy) Quote Link to comment Share on other sites More sharing options...
El Socko Posted March 8, 2017 Share Posted March 8, 2017 3 hours ago, Lemon said: You forgot merkles (my favorite enemy) Angela Merkel, my evil chancellor? Yeah, she is even worse than Merikles. 2 Quote Link to comment Share on other sites More sharing options...
Yannv Posted March 8, 2017 Share Posted March 8, 2017 (edited) . Edited December 9, 2019 by Noob Saibot Quote Link to comment Share on other sites More sharing options...
Soly Posted March 8, 2017 Share Posted March 8, 2017 And there is no problem with that, new changes appear first, it's not like you have to browse through tons of entries. Either way that's mostly for admins to know who you have traded (or when a GM adjusts the value). Quote Link to comment Share on other sites More sharing options...
Misombre Posted March 8, 2017 Share Posted March 8, 2017 (edited) Some hunter only units who could raise LCK above the max (yeaaahh, like you could do that, right ? well get to work and find out how to !) Weakness/Knowledge : +5 LCK above the max ; Mothvist 1/2300 Ultimate Hunter/Knowledge : +15 LCK ; Death Gunner 1/1500 Ultimate Critical/Knowledge : +30 LCK ; Bulk 1/3000 Ultimate (if that's only possible to make something drop from Bulk... which I doubt) Death/Knowledge : +50 LCK ; Recobox 1/9000 Ultimate (same than above)--- I should stop there, but I can't, you don't have to read the following line, but you also can -- Hacker/Knowledge : +100 LCK ; Claire's Deal item, require all of the above, plus POST and PBC (ultimately, not doable to add new items to claire's deal, right ?) Very certainly, a +50 LCK would already be super great, no need to go as far as I did, but since I finally got this idea out of my mind ; I can now rest in peace. And all of this for the pleasure to have an insanely better critical rate with our beloved hunters. (Rangers don't need it, they're already ranged guys so) Edited March 8, 2017 by Misombre 1 Quote Link to comment Share on other sites More sharing options...
Soly Posted March 8, 2017 Share Posted March 8, 2017 I don't think Luck can go over max. Units are not class restricted either. But hunters don't need it, they are already melee guys ¯\_ツ_/¯ Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted March 8, 2017 Share Posted March 8, 2017 31 minutes ago, Soly said: Units are not class restricted either. Awesome! So when are you gonna enable Swordsman Lore and Proof of Sword Saint on Forces and Rangers then? Quote Link to comment Share on other sites More sharing options...
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