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Ideas to improve the server - feel free to post!


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Hey!

Some people I just met recently landed here since they left Schtachk for... reasons, and they were very disappointed to see that no casino existed in lobby 13! That would enable some people to get the Friend Ring for instance, which is a nice idea of Sega's ,no? ^^

Also, and maybe that would avoid some errors, they told me that at the bank counter, you had two receptionists: one for the char bank, and another for the common bank! :D

How 'bout that?!

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Not a bad idea but I think we need to focus first on a more stable ship and less bugs before adding stuff like that.

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Yeah don't put anything in the common bank you aren't prepared to lose, mine is consistently glitched, completely unusable. Also what does a friend ring even do?

Edited by Alkanet
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this idea it's really cool a casino.... if add it poker texas hold'em king... I will stay sitting in the lobby13 waiting for the construction of the casino xD. no more sitting in lobby1... but :onion-head02: it is right Ravs first a stable ship.

keep growing ULTIMA :onion-head11:

Edited by 7kasuya
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Well this time i writing to a new proposal that is sure many would call the attention ...

the Halloween events began and will not be long for Christmas so I was thinking a lot and I thought it would be a good idea to include a new drop never before seen in the server which in turn captures the attention of all users and could only think of one thing the YAHOO! MAG. I hope his opinions of the users and members of the staff. here are pictures for those who have not seen! regards to our community!

http://i54.tinypic.com/2crv7zs.jpg

Edited by Ozkar5
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I may be a bit off, but a Friend ring, as I understand it, takes the number of teammembers you have (not the ones in a room I think, your real team!), mulptiplies it per 2, and adds the result to both your ATP and youur DFP. Your number of GCs may also be involved, I'm not sure. Only 6 pages of GCs is not enough anyway.

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It is broken. It reads the data from your team/guildcards but the amount doesn't go up correctly.

For example, someone with 3 members in their team and 6 guildcards may get a significantly better boost than one with 30 members in their team and a full guildcard list.

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I may be a bit off, but a Friend ring, as I understand it, takes the number of teammembers you have (not the ones in a room I think, your real team!), mulptiplies it per 2, and adds the result to both your ATP and youur DFP. Your number of GCs may also be involved, I'm not sure. Only 6 pages of GCs is not enough anyway.

Friend ring is broken anyways if I remember right... and it is easily obtainable in forest offensive normally ( haven't checked the updated version yet though ).

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  • 6 months later...

This may or may not be considered. But hopefully it opens up ways i thinking.

1.) Mags that can be found as fresh, with no level, no 5 defense, just fresh unfed mags.

2.) A new lobby look. Ghostly, depressing, undead attire.

3.) Brainwashed hunters. A new enemy that appears rarely or often. These npc's will have skills and fight like the players, have guns, swords, etc. But that doesn't mean beating them gets you their weapon.

4.) Cycle levels. I beat the fire dragon, the level resets without having to leave the game and pop right back in.

5.) New mags, photon blasts, and mag fight system. The mag can simulate a very, very weak gun to help fight.

6.) Paperdoll items? I know the weapons are but what about the armors and units?

7.) Bring back some retired items. Like Trap/Search for humans. It gets tiring to use a item one room after another to shoot/avoid traps.

8.) Boss specialized weapon drops. Like the title says when you beat a boss you get a items only it can drop. Claws of the fire dragon, dagger class, piercing affinity, torrential fire/homing lava eruption special skill. From that it should give a definite idea.

9.) Lures. For those that like a challenge. Use a lure like "Noxious Meat" in the forest to attract a ton of enemies. From boomas to hildebears.

10.) Mag fusing. Take two mags with separate stats and fuse them together. It fuses based on a rounding principle. But still follows the max stat points a mag can use. Example. 5 DEF, 5 STR, 0 DEX, 0 MND + 5 DEF, 4 STR, 0 DEX, 0 MND+ STR Material = 5 DEF, 10 STR, 0 DEX, 0 MND. 5+4 STR= 9 Rounded by higher principle equation to 10 STR.

11.) New trap type. Doppleganger. These traps take form of your character and the enemies flock to it. These are not sure fire traps, yet traps with the abilities of master, dim, shadow, etc. With the same special success rate of weapons abilities.

12.) De-stat. Items that wont add, but remove the stats from mags. Un-dex will take the dex away equal to an anti-paralysis. This way a mag can be made with the intention of a true single stat mag.

13.) Mag birth. When a mag is level 200 it's iq is tremendous right? So I was wondering if the iq is high enough at level 200 it will make a baby mag.

14.) Sped up units. 10 seconds may not sound so slow but when you run out of tp at the middle of a fight and get smacked around. Or spend 10 minutes running in circles or waiting outside the door you came into the room in because you used up your tp reviving items. So lets move it up to a second or two per 1 point.

15.) Holds. you use the item and it lets you use an unlimited amount of hp/tp for a set time. Unusable in challenge and battle modes.

16.) increase level cap and add ULTIMA difficulty to keep up with the increased cap difficulty. <--- Inspired by KING RA.

17.) Have a mini event where we all get fat and have large pies as weapons. <---- Inspired by larvas little ooops day.

All I can think of for now. I usually post 100 ideas for a game hoping those insane and most un-do-able ideas to spark creativity and propel the gm's to throw well thought out features.

Edited by despirien
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This may or may not be considered. But hopefully it opens up ways i thinking.

1.) Mags that can be found as fresh, with no level, no 5 defense, just fresh unfed mags.

2.) A new lobby look. Ghostly, depressing, undead attire.

3.) Brainwashed hunters. A new enemy that appears rarely or often. These npc's will have skills and fight like the players, have guns, swords, etc. But that doesn't mean beating them gets you their weapon.

4.) Cycle levels. I beat the fire dragon, the level resets without having to leave the game and pop right back in.

5.) New mags, photon blasts, and mag fight system. The mag can simulate a very, very weak gun to help fight.

6.) Paperdoll items? I know the weapons are but what about the armors and units?

7.) Bring back some retired items. Like Trap/Search for humans. It gets tiring to use a item one room after another to shoot/avoid traps.

8.) Boss specialized weapon drops. Like the title says when you beat a boss you get a items only it can drop. Claws of the fire dragon, dagger class, piercing affinity, torrential fire/homing lava eruption special skill. From that it should give a definite idea.

9.) Lures. For those that like a challenge. Use a lure like "Noxious Meat" in the forest to attract a ton of enemies. From boomas to hildebears.

10.) Mag fusing. Take two mags with separate stats and fuse them together. It fuses based on a rounding principle. But still follows the max stat points a mag can use. Example. 5 DEF, 5 STR, 0 DEX, 0 MND + 5 DEF, 4 STR, 0 DEX, 0 MND+ STR Material = 5 DEF, 10 STR, 0 DEX, 0 MND. 5+4 STR= 9 Rounded by higher principle equation to 10 STR.

All I can think of for now. I usually post 100 ideas for a game hoping those insane and most un-do-able ideas to spark creativity and propel the gm's to throw well thought out features.

Well let's take a look at the odds....

1. it's possible but the end results wont really change the output... think of those 5 stats as "free" stats

2. Lucky for you there's a skin for that out somewhere.... I'll have to dig for the link eventually....

3. well in EPIV there's some enemies that look and fight like the player but are renegades.... sadly this only is seen in EP4.

4. sounds handy.... but sadly not possible unless you tweak the game.

5. not really possible at all.... if you want a mag that serves as a gun and even casts techs,,, well there's phantasy star portable 2 try it out, it's a very fun game as well.... just beware of hackers.

6. didn't we have those already? hmm I better take a peek....

7. if you don't like to constantly spam the trap detection item.... later on you can get a sense plate which has an in-built trap detection system.... it's pretty handy, the downside is there is far better armor out there.

8. the drops change when a season event is on.... then again the best items are mostly on EPII bosses have good drops but later on you can easily outclass those.

9. it's not really possible.... then again if you know how to avoid mobs.... use yourself XD they stop chasing you if you go to another room.

10. concept is good, sounds good.... but sadly would need heavy game tweaking. then again the closest thing we got to this are exclusive mag evolutions done if you give them a special item.... like kit of MARK3, or heart of pian etc...

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I highly appreciate the well thought out answers my suggestions got. I am having a clog but am a never ending well of ideas as I been told. On many other sites the answers to my suggestions would be rude and just not something I'd expect to receive since I'm only trying to enhance the game experience. Again I thank you and now understand some more where the coding stands.

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I like new ideas, but it's a pretty old game and the slightest change needs allot of coding and testing. Find us a C++ expert willing to take a deep look into the PSO code and we might add some pretty nice features.

But I don't mean you should stop posting your ideas, you never know... :P

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