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Live and Learn: A WOI Guide


RigeL7

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In light of the Gallon's Shop update, it seems like the perfect time to drop yet another WOI guide! 

 

 

World of Illusion (WOI) is an episode II quest consisting of 7 stages, each stage has a chance to reward 1 Photon Drop upon clearing:

 

Stage 1 - Temple Alpha (20% chance)

Stage 2 - Temple Beta (40% chance)

Stage 3 - Spaceship (80% chance)

Stage 4 - Central Control Area (90% chance)

Stage 5 - Seabed (100% chance)

Stage 6 - Tower (100% chance)

Stage 7 - Olga Flow (100% chance)

 

Dying at any point in the quest will get you thrown back to lobby. No, Scape Dolls do not work.

The quest is only playable in Ultimate mode.

Each stage (except Stage 7) has three spawn variants. This means that different spawns (ie. mobs, spawn sequences, patterns, etc.) can appear in each run.

 

For better intake of info, I suggest supplementing this written guide with WOI gameplay. I have a playlist up in YouTube dedicated to WOI runs. I believe that these videos can be good visual reference of how the quest works and how to deal with the quest in general (something that I wish I had back when I was learning the quest). My playlist covers RAmar POVs (I might do other POVs soon) I have videos that show every variant of every stage (and how I deal with them) so check it out!

https://www.youtube.com/playlist?list=PLm9uSfU6dal_SDnmL2yJbubgXMYXbhWuz

 

You can also check out @CapT kIDD's playlist for HUcast POV:

https://youtube.com/playlist?list=PLG1znYDuPrY-zHIQTuzz0W5iuOnkeFprP&si=5ikbiqi0a5E_xffW

 

Spoiler
  • Photon drop farming. PDs are used for adding attributes to your weapons to make them hit harder. With the most recent update, you can now also use PDs to add hit% to your weapons to increase their accuracy. This is why PDs are commonly in demand in trading with other players.
  • It is a famous quest of choice for farming PGF during the Christmas Event. This quest CAN be one of the quickest ways to Olga. It is arguably the most rewarding out of the other alternatives, simply because of the PDs you can get upon completion; along with other possible loot that you can get from the variety of episode II monsters in the quest. This applies to other events as well.
  • It can make you a better player. It is a pretty well-rounded quest where you can learn a lot of game mechanics (especially in episode II) that you can apply in other quests.
  • It’s fun 😃
Spoiler

Before diving into the bulk of this guide, here are some tips for new players:

  

  • One good way to learn the quest and increase your chances of clearing is to familiarize yourself with the spawn variants. Knowing where to stand and position yourself in relation to the spawn is key in surviving, along with some coordination and support from your team.
  • Knowing which mobs to look out for; and kill as soon as possible is also a good way to survive. This guide will enumerate the things that can kill you in the quest.
  • It’s one thing to learn all these things in theory, it’s another to actually play and apply them in game. As with any quest, being good in WOI takes practice.
  • If you’re learning WOI, do not be afraid to make mistakes and die. What’s important is you learn from the things that get you sent back to lobby, and take mental notes of them.
  • Understand that every player is responsible for their own safety, learn not to trust others and do whatever it takes to survive. Of course, coordination with the team will still be required for an optimal clear, but the general rule of thumb is to prioritize your own survival. HOWEVER, it is also important not to get other players killed.
  • Adding on to the previous tip, do not hesitate to use your healing items to get your HP back up (Dimates/Trimates/Star Atomizers). DO NOT simply rely on resta, especially if you’re not a Force.
  • Bring Cure/Confuse
  • Always use a mag that triggers a 30 second invincibility proc at 1/10 of your HP. This adds a layer of safety in a quest like WOI. You can abuse this when you know how to intentionally get your health at 10% with mobs who can do fixed HP damage with their attacks. Tellusis is a go-to choice.

 

With these in mind, way less geared players can clear the quest. A lot of people think that good gear like STA is a guaranteed ticket to clear the quest, but a lot of people can still struggle to clear even if they have a good loadout. I personally learned how to play WOI back when I had way less gear (no STA and Dark weapons) A lot of other factors can go into clearing the quest but ultimately, the goal is to NOT DIE.

Spoiler

Here comes the lengthy part of the guide. Here are most of the things that can easily kill new players, along with some tips on how to deal with them (Feel free to call me out if I missed anything). These tips are from personal experience when I learned the quest with less than decent gear and low EDK.

 

TEMPLE ALPHA/TEMPLE BETA (Stage 1 & 2)

  • Fire Traps – You can find these traps in stages 2, 3, 5, and 6. Their positions may change depending on the spawn variant. These traps can instantly send players back to lobby. Knowing where they are is important so that you won’t blindly detonate them and get yourself (and anyone close to you) killed. Android classes have innate trap detection so they can shoot the traps out at the beginning of the stage. For human classes, use Bewbs Costume, Trap/search, Agent K Costume (for FOmarl), or Trap Vision. 

 

  • Indi Belras – They become increasingly lethal in numbers and they can easily overwhelm you. All spawn variants in stages 1 and 2 are riddled with these mobs. There is a chance for you to get inflicted with confuse if you get hit by their arm projectiles. One great mechanic to remember is that if you stand still before they activate and start shooting at you, they will not be able to hit you at all, regardless of how many there are (unless something else pushes you out of your position). You also have to avoid standing on top of or near another player because the likeliness of you getting hit will increase. They become a lot more of a hassle to deal with in stage 2 where there is limited space to play around. Confuse traps will make them shoot at random directions for a while, decreasing their accuracy by a lot. Jellen is also a foolproof way to deal with them. Personally, the best way to deal with them in stage 2 is to kill them as fast as possible. You can make them flinch if you deal enough damage. 

 

  • Hildelts – They aren’t as much of a threat in comparison with Belras, but they can overwhelm you in stage 2. Again, if you can kill them as fast as possible, that’s the best way to deal with them. But if you can’t, jellen-ing or freeze trapping is a good way to deal with them if you get surrounded. Hildetorrs can spit high level megid out of nowhere, so if you have low EDK, take note of that. But honestly, you shouldn’t let it get to that point.

 

  • Ob Lilies – They spit out megid, which can be a threat for players with low EDK. Otherwise, they’re pretty much harmless. It’s also important to take note that when a Mil Lily (the rare form of Ob Lilies) spawns, there is a chance that they can buff the megid level that all lilies in the room spits out. So, it’s possible to get sniped by a random buffed megid (faster projectile speed and longer range) from a lily at the back of the room. They have a very predictable shooting pattern; you can easily dodge them or make them flinch by hitting them with any type of damage source. BUT AGAIN, the best way to deal with them is killing them as soon as possible. (Starting to see a pattern here?)

 

  • Megid Traps – This is exclusive to stage 2, there will come a point where the room will turn dark. There will be megid traps that activate based on your proximity to it. The middle section of the room is the safe area where no traps would reach you. Shoot the enemies from the safe area in the middle section of the room. Even if you have STA, just stay in the safe area and never activate these traps, especially if you have Dark Meteor users in the team. It is not advisable to destroy them. The traps will deactivate once the lights turn back on again.

 

SPACESHIP (Stage 3)

  • Fire Traps – You can find these traps in stages 2, 3, 5, and 6. Their positions may change depending on the spawn variant. These traps can instantly send players back to lobby. Knowing where they are is important so that you won’t blindly detonate them and get yourself (and anyone close to you) killed. Android classes have innate trap detection so they can shoot the traps out at the beginning of the stage. For human classes, use Bewbs Costume, Trap/search, Agent K Costume (for FOmarl), or Trap Vision.

 

  • Baranz – These mobs shoot out homing rockets that can one shot anyone. It is highly recommended that these guys be frozen on spawn and taken out IMMEDIATELY. There are spawn variants in stage 3 (Spaceship) where they spawn in groups of three. For the safety of everyone in the party, use freeze traps on them and kill them ASAP. Ideally, you shouldn’t allow these guys to shoot their rockets at any point.

 

CCA (Stage 4)

  • Gibbles and Sinows – If they spawn in groups, best way to deal with them is by freeze trapping and killing them immediately. In stage 4 (CCA), the HUcast typically stands in the middle of the map and freeze traps the spawns with a lot of Gibbles and Sinows. The limited space of the map just gives you less options to deal with them other than freeze trapping. It is important to note that gibbles prioritize targeting male classes. You can get damaged if you’re directly below them when they spawn down. This deals a fixed 700hp damage. The same applies when they jump up and crash at you.

 

  • Gigues – Their spit is mostly the reason why it is recommended to have Cure/Confuse (along with Indi Belras). Avoid hitting them while their shields are on. They can shoot out bombs that deal a fixed 900hp damage if their shield gets hit by any damage source (even jellen and zalure). They aren’t really lethal on their own. They become lethal if grouped with mobs like gibbles, delbiters, and epsilons because they can make you flinch with their spit, and they can spam it too. If you don’t have 100 EFR, their spit can deal a lot of damage while opening you up for other sources of enemy damage as well.

 

  • Mericarol/Merikle/Mericus – They spit out projectiles that can one shot anyone, EDK won’t save you. Prioritize killing them in any spawn variant. If they spawn in groups, freeze trap them.

 

  • Gibarta Trap – This is exclusive to only one spawn variant in stage 4 (CCA). After a couple of spawns, these traps activate by player proximity to it. There will be four of them on all corners of the map. It is not worth destroying them so just avoid standing near them and activating them. These traps can render you frozen solid and leave you vulnerable to damage without any I-frames. Being frozen at any point can be a one-way ticket back to lobby. If you do get frozen, you can mash your directional keys to drastically lessen the freeze duration.

 

SEABED (Stage 5)

  • Fire Traps - There is one seabed variant where only the laser gate to the big, elevated area of the room opens up. There will be fire traps there, but they will only appear when all Dolmdarls (purple squid mobs) have died. There can be instances where the laser fence opens up first before the fire traps even appear, kill the dolmdarls first before going up.

 

  • Delbiters – They are very agile and can pin you down easily. Freeze trapping them on spawn and killing them while they’re frozen is the greatest way to deal with them. Delbiter dash does 720hp fixed damage, while their lasers deal 662hp fixed damage.

 

  • Deldepths – In most cases, they can usually only be vulnerable to damage once they stand up (not in disk form). The best way to deal with them is have them frozen while they are standing upright, hit/shoot them while they’re frozen that way. They can drop rabarta bombs and potentially have you frozen solid, leaving you susceptible to multiple instances of damage without getting any I-frames. They can also shoot out megid so it’s good to take note of that if you don’t have enough EDK.

 

  • Morfos – They become lethal in groups, though they only appear in very few spawns in seabed. The best way to deal with them is by facing your camera away from them before they spawn in. If your camera doesn’t see them spawn in, they will not shoot you at all. Your in-game character can still face and shoot them, what’s important is your camera angle. For visual reference, check out every gameplay video that Kidd or I have. You will notice that in seabed, we gather in one corner and have our camera faced away from the middle of the room because we know that’s where the morfos will spawn in. They have high DEF stat but very low EDK, so the best way to kill them is to use weapons with Hell special. Their lasers deal a fixed 420HP damage.

 

  • Seabed Nuke – In stage 5 (Seabed), there will be a point where alarms will be flaring up and the whole room kind of goes into red alert. After about 30 seconds, the whole room will be covered by fire traps and detonate immediately. Anyone caught in it will be sent back to lobby. Depending on which variant of seabed you will get, one or two of the laser fences will open up once the countdown starts. If both gate fences are unlocked, ALWAYS go to the gate fence that leads up to the small, elevated ledge. If it’s locked, you can go to the bigger, elevated area. In both instances, position yourself at the farthest corner away from the middle of the room.

 

  • Foie Trap – This is exclusive to the seabed variants where you have to go to the small, elevated ledge once the countdown to the nuke starts. There will be a foie trap that you will not be able to avoid on top of that area. While in the corner and waiting for the nuke to detonate, immediately shoot out this foie trap (it takes 99 hits). The reason why you should destroy this trap is because after the nuke detonates, there will be mobs that spawn right on top of you. If the foie trap is still up and shooting at you while the mobs spawn in, you can die and get hit by both foie and the mobs at the same time.

 

  • Sinows*

 

TOWER (Stage 6)

  • Fire Traps – You can find these traps in stages 2, 3, 5, and 6. Their positions may change depending on the spawn variant. These traps can instantly send players back to lobby. Knowing where they are is important so that you won’t blindly detonate them and get yourself (and anyone close to you) killed. Android classes have innate trap detection so they can shoot the traps out at the beginning of the stage. For human classes, use Bewbs Costume, Trap/search, Agent K Costume (for FOmarl), or Trap Vision. The fire traps that get manually detonated in the Switches Variant can kill you, so beware of that.

 

  • Ill Gills – They can hit pretty hard and get pretty annoying to hit when they start dashing around. They can enchant their scythes with Megid and if your EDK is below 100, it can one shot you. If your EDK is 100 or above, it can still damage you. If they spawn in groups, freeze them and kill them accordingly. I’d recommend keeping your distance from them. Jellen can drastically lessen their damage. But if you can, just shoot them down ASAP.

 

  • Del Lilies - Same concept as Ob Lilies, except they always shoot out high level megid. Deal with them the same way as you would deal with Ob lilies.

 

  • Mericarol/Merikle/Mericus

 

  • Delbiters*

 

  • Gibbles*

 

  • Gi Gues*

 

  • Epsilons - (I made a separate section for its description)

 

BOSS (Stage 7)

  • Olga Flow – Divine Punishment (DP) is a notorious killer for those who don’t know how it works. In phase 2, when Olga Flow casts Divine Punishment, his mags, Gael and Giel, also cast it alongside him. This makes for 3 separate instances of Divine Punishment. One instance of Divine Punishment damage does a damage range of 900hp-1100hp. If you get hit by two or more instances of damage, you'll be sent back to lobby. One instance of DP has a limited range, around the caster. So, when Olga casts it, make sure you’re not within range of Olga Flow, one of his mags, and/or all of them at the same time. Remember, you can only tank one instance of DP damage. Also, Zalure makes it easier to kill him, make sure to instantly debuff him as soon as he is targetable. Don’t bother Jellen-ing him.

 

OTHER

  • Random/Accidental Photon Blasts (PB) – Woopsies! This may surprise new players but yes, this can be deadly. When someone uses a photon blast, that player is invulnerable because they’re stuck in PB animation, so they can’t take damage. HOWEVER, other players who did not activate PB are still vulnerable to damage. You may be thinking: “…but if I PB, won’t the enemies be stuck/frozen in the animation too?”, that’s true, but if the PB is activated right before the mobs spawn, they won’t be stuck in animation once they do spawn in; and they will still be able attack vulnerable players who didn’t activate PB. While the PB activator will be safe from harm, other players won’t be. If you want to be included in WOI parties, make sure not to do this intentionally, and apologize if you did it unintentionally. In my years of playing WOI, I have seen it happen a decent number of times, so I thought it was worth putting it on here. Heck, even I have done it (unintentionally) before and had other players sent back to lobby because of it.

 

  • Having Snow Queen/Frozen Shooter equipped for too long – If you don’t know, both weapons can inflict frozen status to its user at random. As per my previous tip, you cannot risk randomly getting frozen. Also, you have no business overusing these weapons. Shoot it once or twice to freeze key enemies and weapon swap to something else to kill it.

 

 

Spoiler

(Explaining epsilons and how to deal with them in WOI is just too lengthy so I decided to just put it in a separate section)

 

They are invulnerable to any damage when they have their shields on the main body. In this state, an epsilon shoots out rafoie bombs that can deal massive amounts of damage depending on your EFR stat. It has a red laser indicator on where it’ll shoot out the rafoie bomb. After a certain number of rafoie bombs (the number can vary depending on what type of epsilon, I’ll explain further), the 4 shield fragments will spread out and revolve around the main body. Only then would its main body be susceptible to damage.  

 

        There are two types of epsilons:

  • Warping Epsilons - As the name suggests, it’s an epsilon that locks on a certain player and warps randomly around them.  In WOI, every warping epsilon shoots out 6 rafoie bombs before they open and spread its shield fragments. (Note that this isn’t necessarily a universal fact, other warping epsilons in other quests may shoot out a different number of rafoie bombs). The Bunker and Switches variants in Tower have 4 warping epsilons as its last spawn before stage 7. To deal with them, every player needs to go to their own corner of the room. It is important to note that everyone should have one corner to themselves before the warping epsilons spawn in. This way, the warping epsilons will stay stationary and not warp randomly, making it easier to deal with them. This can only work perfectly if there are 4 players up to that point in the run. In 2 player or 3 player parties, there can be two or more epsilons locked on to you. Either way, this strategy lessens the likelihood of epsilons to warp around randomly, making them more predictable.

 

  • Non-Warping Epsilons – These epsilons lock on to one player and just kind of slowly float their way towards you (probably asking for hugs :”L). In WOI, non-warping epsilons shoot out 4 rafoie bombs before they open and spread its shield fragments. (Again, this isn’t necessarily a universal fact, other non-warping epsilons in other quests may shoot out a different number of rafoie bombs).

 

The shield fragments are enchanted with an element depending on the epsilon’s color and deal continuous elemental damage to players that gets caught up in it. If you do not have STA, getting caught up on those shield fragments pretty much means death, regardless of the element. Purple epsilons are deadly to anyone because it ignores EDK resistance.

 

        Here are three ways to avoid getting hit by the shield fragments:

  • Stay out of range – You have to anticipate that these shield fragments will spread out at a certain distance from the epsilon’s main body and revolve around it. You can usually do this if the epsilon targets another player.

 

  •  Hug the main body (Epsilons like warm hugs :”L) – This tip is an IMPORTANT part of the strategy that we do to deal with Warping Epsilons. Once the shield fragments spread out, there will be a gap around the main body that will be out of reach from the shield fragments. HOWEVER, this strategy has a flaw. It only perfectly works assuming that there is enough space around the epsilon to spread its shield fragments to its full extent. If they’re close to a wall, the shield fragments can clip on to it. So, if you’re sandwiched between the main body and the wall, the shield fragments can hit you even when you’re hugging its body. In this case, you can still hug its body, but you should position yourself away from the wall.  For non-warping epsilons, this can easily be avoided by leading them away from a wall or other players. But for warping epsilons, since we need to be close to a wall for them to be stationary, you have to wait for them to spread their shield fragments out (after 6 rafoie bombs) before you position yourself away from the wall. Walking out of the corner before they open up will have the epsilon warping around randomly.

 

  • Try to get invincibility proc – This strat relies on luck so in an ideal (4 player party) scenario where you are able to execute the strategies above perfectly, you shouldn’t have to do it. But you always have to be ready to do it in case the warping epsilons start to get unpredictable in 2p or 3p runs; or if your teammates get kicked back to lobby before even reaching to the warping epsilon spawn. You’re gonna have to do a bit of math for this part. The epsilon rafoie bombs do a base fixed damage of 1671 HP, this lessens depending on your EFR. The key is lowering your health (with Girasole/Lavis Blades/Gal Wind) to a point where after the rafoie bomb damages you, you should have your health at 1%-10% to get a chance at an invincibility proc. It is not a guarantee to get a proc. If you don’t get one, heal up, lower your health down, and try again. Luckily, you can have multiple attempts at this. If you have STA, it is important to know how much your EFR amounts to when you take the armor off and intentionally get yourself damaged by the rafoie bomb. The EFR can vary depending on your loadout so here’s the formula to get the epsilon rafoie bomb damage:

 

                                                                                                                                    1671 x (1-EFR%) = Rafoie Bomb Damage

                                                                                                                                 Ex.: If your EFR is 30: 1671 x (1 – 0.30) = 1169.7

Spoiler

These tips can be gear-dependent, and are mostly relevant once you already get the hang of the quest. These are tips for optimal/faster runs and farming. It’s true that you can clear the quest with less than decent gear, but it’s also true that the quest becomes way easier for everyone if you’re stacked. If you’re a new player, this may not apply to you yet, but it’s still good to be aware of them so that you can have an idea of what to aim for in this quest.

  • Have at least one HUcast who can lay freeze traps on critical spawns (mobs that are deadly) especially in Spaceship, CCA, Seabed, and Tower; and of course, deal a lot of raw damage.  Check out Capt. Kidd's POV in these runs to see what I mean. This requires knowing the spawns to a certain extent.

 

  • A good human ranger class that can utilize weapons with Demon's special (like Demon’s Yasminkov 9000M and Demon’s Type SH/Shot) to clear out the mobs with significantly higher HP (like gibbles, gi gues, delbiters, epsilons). WOI is a quest that have spawns with high mob density. Rangers have weapons that can efficiently thin them out. (Dark Meteor, Hell Type SH/Shot, Demon's Type SH/Shot, etc.). Ranger is arguably the most gear-demanding class in the game. Playing ranger well is more than just spamming Dark Meteor. It actually involves a lot of weapon swapping and properly utilizing your whole arsenal; knowing when to use weapons like Hell and Demon’s Type SH/Shot, Frozen Shooter/Snow Queen, Demon’s Yasminkov 9000M, Psycho Raven’s, etc; and finding the best position to efficiently hit all your targets. This applies to all other quests, not just WOI.

 

  • A good Force class who can support the team mainly with Resta, Shifta, and Deband. In WOI, as a Force, the less your other party members use up their healing items, the better. This is one of the rare quests where even Dark Flow users would ask for a lot of healing (except in some cases). Of course, a clear is possible even without a Force but it would cost the team more trips to the shop after every run. In cases where you're running WOI for PGF during Happy Hours, less trips to the shops saves a significant amount of time.

 

  • Ideally, with this 4P comp, the two rangers would have their Photon Blasts at 100 by the end of Spaceship, then get a high level SD by PB linking with Mylla and Youlla at the start of CCA (wait for the gees to spawn first). In my experience, most teams would PB in seabed, but the earlier you can get a high level SD that can last you for the rest of the quest, the better. Level 65 SD(more or less) is recommended if you're going to PB at the start of CCA.

 

  • Use the seabed traps to your advantage. After the seabed nuke, the lower area of the stage will be riddled with traps that detonate based on player proximity. The proximity range is far enough to not do any damage to the player themselves, but they can instantly clear out enemies that spawn in the lower area. With the right timing, players can detonate them on top of the mobs.

 

  • For team compositions, there is no one way to go about this quest. The team composition that you see in these videos is just what I believe to be an optimal comp. (1 HUcast, 2 human RAmars, 1 FOrce)

 

That’s it for this guide. Let me know if I missed something or if any of the info that I put here are wrong. Feel free to ask me any questions about the quest.

 

Get to grinding, Hunters! LIVE AND LEARN!

 

Shoutout to @CapT kIDD! Check out his guide as well: 

 

Edited by RigeL7
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Dislike solely because of Live and Learn reference :onion-head83:

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