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List 1 LIKE/CRITICISM and a Solution


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13 hours ago, jdhenry124 said:

I do agree that the server is too segregated between lvl 200s and the casual players, as well as the dependency of many on HHs. I think you brought up a great solution that I hope is implemented. Have the players of the server work towards the rewards, instead of them being random. I brought this up in the "ideas to improve the server" thread and was shot down, but there should be an incentive to play every week/month. Let the community unlock green names or a boosted drop rate, or a special item added to the drop list, or even access to a special event (one of the one or two day Mio events). People like working towards a goal, even more so when they are part of a community.

Not on topic but I really wanted to reply to this.

On the concept level, I couldn't ask for something more incentive based than this. This kind of plan work in-line with the game's native flow. Only thing I'd fear is having back-seaters wait until the unlocks are smashed before logging in. So maybe the rewards should be entitled to those who play the game. The game is literally a grindfest. Why not make it more interesting by paying off the grinds players do with whatever free time they may get. I'd love it so much. 

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