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A guide to weapon choice.


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Weapons Analysis: Saber class - The saber class of weaponry are going to be one of the more important weapons one will use in cmode. It does the largest amount of damage per hit of all the weapons. It is accurate, it causes a decent amount of knockback. This class of weaponry will be used quite often with good reason, its common powerful, and useful. The male saber animation is great. It causes knockback and moves your character around. The third hit of the combo usually does not leave you open to retaliation by a monster. The female saber animation is not so great but still does the job. It does not cover a lot of ground, and the third hit animation lags a bit more than the male animation does. The bread and butter of cmode.

Dagger class - The dagger class of weaponry is good when one uses them correctly. Used correctly, they can quickly dispatch foes. However used incorrectly they are just going to lead to much pain and suffering on the hunter using them. The daggers of non HUcaseals should be used on an enemy who is targetting anyone but you. HUcaseals should also follow the same advice but it is not as crucial as it is to non HUcaseals.

Sword class - The sword class of weaponry is good, but only in certain situations. Unfortunately you are forced to use a sword in the beginning of certain cmode stages when it is more favorable to have a saber on hand. The sword is inaccurate but powerful. Swords also have poor weapon animations for both genders. 3 hit combos with swords should be used very sparingly. With a sword, attack only monsters who aren't targetting you, preferably ones with their back turned. Swords are good for De Rol Le and frozen clusters of enemies. They are also rather nice on groups of confused enemies beating on each other. Partisan class - Far superios to a sword at the cost of less ATP. They are faster and more acccurate, cause a decent amount of knockback, and are able to be used with 3 hit combos with no chance of retaliation unless your third heavy strike misses. Useful if one HU in a 3 HU party is wielding this to support the other HUs

Handgun class - a very nice weapon. What it lacks in attack power it makes up for in one word, stun ability. The handgun's speed of fire allows a person to stun enemies with light combos easily. Preferable to a rifle in most situations.

Rifle class - not a bad weapon, but not in the same vein as the handgun. It does more damage, has a bit more range, but is slower than the handgun. It should be used if it has a nice weapon special, such as paralysis or instant death as the rifle has a high amount of ATA. Otherwise use a handgun.

Shot class - no real use in cmode, too slow, too little damage too inaccurate, no range.

Mechgun Class - if a HU manages to get the ATA to use it, then its a decent weapon. RAs lack the ATP to make them effective.

Slicer Class - only to be used if no other options are available.

Cane Class - not bad, allows a decent spell casting rate. If male, go barehanded.

Wand Class - In my opinion the best weapon class for female forces. Boosts MST and allows a decent female cast rate. The MST boost is not worth the faster cast rate for male forces, stay barehanded.

Rod Class - boosts defense. If male, go barehanded.

I did not write this its a c/p from gamefaq , i hope it helps

Edited by ink
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Ah yes, the third animation of the saber on females leaves them closer after hitting, so If not defeated It Is prone to getting hit, just like the third animation of the sword... [I wonder If just using the second animation of the sword can be effective.... as long as the second Is a successfully charged one causing knockback]

Also, does't Want animation.. (want xD) also applies to male fos?
[Could It be that gizonde has a faster casting time? :0 ]
Just wondering since Quazar staff + Gizonde Is so fast and broken >:D

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7 minutes ago, Kotta said:

Ah yes, the third animation of the saber on females leaves them closer after hitting, so If not defeated It Is prone to getting hit, just like the third animation of the sword... [I wonder If just using the second animation of the sword can be effective.... as long as the second Is a successfully charged one causing knockback]

Also, does't Want animation.. (want xD) also applies to male fos?
[Could It be that gizonde has a faster casting time? :0 ]
Just wondering since Quazar staff + Gizonde Is so fast and broken >:D

This would only be considered if you have a good amount of hit on weapon for a 3rd attack.

Gizonde would burn a lot of fluids up situational 

 

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  • 1 month later...

Why does it look like the person writing this intended to write an essay for all the weapons but after 3 of them realized he had to write them for 11 weapon types and gave up after the first 3?

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  • 2 weeks later...
On 7/7/2020 at 3:09 AM, EFR said:

Why does it look like the person writing this intended to write an essay for all the weapons but after 3 of them realized he had to write them for 11 weapon types and gave up after the first 3?

As this is a copy paste i can only go by my own thoughts, and that would be there is nothing else to write on said weapons for c-mode as they are used by support class's and have no need to have in depth descriptions . As your primary damage dealer is HU

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  • 2 weeks later...

When it comes to picking a weapon of choice, better listen to this guy : 

 

 

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  • 4 months later...
On 5/18/2020 at 3:29 PM, Kotta said:

Ah yes, the third animation of the saber on females leaves them closer after hitting, so If not defeated It Is prone to getting hit, just like the third animation of the sword... [I wonder If just using the second animation of the sword can be effective.... as long as the second Is a successfully charged one causing knockback]

Also, does't Want animation.. (want xD) also applies to male fos?
[Could It be that gizonde has a faster casting time? :0 ]
Just wondering since Quazar staff + Gizonde Is so fast and broken >:D


Unfortunately, swords have garbage base ata for C-Mode, on top of the animations being so slow that you can easily get hit out of them. You are pretty much forced into NN combos only during the stages you start with them, and even then miss the second N often (stage 2, 3, and 7/8 can get Saber 30ata, Brand 33ata, Buster 35ata, but you start with Sword 15ata and Gigush 18ata). If you get one with hit and stats to drop it can be somewhat useful, but ideally you want to use saber type over any other option, as they will always have significantly better overall stats at equal tiers compared to any other option (and furthermore, cmode will often drop saber type that are 1 or 2 tiers above other types, e.g. tier 3 buster vs tier 2 knife). A group properly splitting up to deal with mobs using fast 160atp busters will do better than all using very slow 100atp gigush and damage cancelling each other.

Partisan usage is also not worth it; even though they do have better forward reach than swords (swords have more horizontal reach), better ata, and much better animation speed/recovery, they sacrifice far too much atp and you can only get tier 1 partisans 40atp until stage 8, and tier 2 halbert 75atp on stage 9 where tier 4 pallasch with 220atp can drop (that's basically triple the atp with attributes), meaning they are just vastly outclassed. Slicer also is a similar situation but worse, another weapon that has lesser atp than other equal tiered aoe options, but also does not actually drop any good tier in cmode, even in stage 9 you only get tier 1 slicer with 15atp.

Handguns vs Rifles also face this issue, rifles actually don't do more damage, as you only get tier 1 rifle until stage 5, and then tier 2 rifle for the rest. Handguns go all the way up to tier 4 quite steadily and always outclass the damage on rifles in every stage they are available except for stage 2, when it's still on tier 1 handgun but tier 1 rifle starts dropping (stage 3 starts getting Autoguns, and even in stage 2, rifle is 10-50atp avg 30, whereas hg is 25-30atp avg 27.5, basically equal). The other issue is actually reaching requirements to use handguns, hucaseal usually is fine, humar often can reach most of the time and in some stages gets nice breakpoints to use hg and mg (humar more atp than hucaseal), but hucast will have issues reaching stat requirements without significant luck for arm unit drops.


Mechguns can dish out some serious damage if requirements can be met, but just like handguns it is difficult to do. Their low base ata means they do require decent hit % (attribute unimportant, their weapon atp is so low, it gets all its power from putting your characters atp into 9 attacks). Hucast can be able to reach in 6/7/8 with some lucky arm drops, but otherwise only humar or hucaseal will be able to use them).

Daggers also have the caveat that they really require hit to work in cmode. Dagger animation leaves you very vulnerable if not on a hucaseal, but they can combo kill enemies well IF you are actually able to connect consistently. 3rd attack is bad if there will be anything left alive near you when you use it, as the recovery is one of the slowest.

 

It's important to consider what kind of weapon drops in the stages. A direct comparison of types like this does not tell the whole story. Cmode design is not equal, several weapon types do not drop at an actually useful tier in stages.


TL;DR Everything is garbage except for Sabers.

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