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Larva

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Also, it's worth noting that this doesn't cause 1/2 rates to drop 100% of the time.

Not sure if you wanna put that out there or not. XD

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Also, it's worth noting that this doesn't cause 1/2 rates to drop 100% of the time.

Not sure if you wanna put that out there or not. XD

i dont understand what your saying.

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i dont understand what your saying.

He means that 50% drop rates don't reach 100%. Theoretically they would reach 150%, but since you can't have more than 100% in this case they should cap off at 100%, and yet they don't. (sorry if that's also confusing)

Edited by Zeph

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He means that 50% drop rates don't reach 100%. Theoretically they would reach 150%, but since you can't have more than 100% in this case they should cap off at 100%, and yet they don't. (sorry if that's also confusing)

thats the main issue we havent be able to code something like this..

if drop % > 100% then < 100%.

that's just and example , we need to tell the server that if the drop rate exceeded 100% set it back to 100%. (wish in server language 100% would be replaced for the value 255)

topic close this is getting in server development , were we have a section for this lol.

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