Karma Posted March 3, 2011 Share Posted March 3, 2011 Also, it's worth noting that this doesn't cause 1/2 rates to drop 100% of the time. Not sure if you wanna put that out there or not. XD Link to comment Share on other sites More sharing options...
Larva Posted March 3, 2011 Author Share Posted March 3, 2011 Also, it's worth noting that this doesn't cause 1/2 rates to drop 100% of the time. Not sure if you wanna put that out there or not. XD i dont understand what your saying. Link to comment Share on other sites More sharing options...
Zeph Posted March 12, 2011 Share Posted March 12, 2011 (edited) i dont understand what your saying. He means that 50% drop rates don't reach 100%. Theoretically they would reach 150%, but since you can't have more than 100% in this case they should cap off at 100%, and yet they don't. (sorry if that's also confusing) Edited March 12, 2011 by Zeph Link to comment Share on other sites More sharing options...
Larva Posted March 15, 2011 Author Share Posted March 15, 2011 He means that 50% drop rates don't reach 100%. Theoretically they would reach 150%, but since you can't have more than 100% in this case they should cap off at 100%, and yet they don't. (sorry if that's also confusing) thats the main issue we havent be able to code something like this.. if drop % > 100% then < 100%. that's just and example , we need to tell the server that if the drop rate exceeded 100% set it back to 100%. (wish in server language 100% would be replaced for the value 255) topic close this is getting in server development , were we have a section for this lol. Link to comment Share on other sites More sharing options...
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