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Thoughts on Serene Swan and Impending Nerf


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3 hours ago, Dutch Ride said:

Big mood

This. The whole server's broken as fuck. Keep it that way.

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Locking this topic.

Serene Swan is not getting nerfed.

Good luck and enjoy the hunt everybody

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On 7/12/2019 at 5:47 PM, EDEN said:

On a more serious note. How the hell can you not know how a weapon will do? Maybe test it? Do some basic middle school math?

Either way, we have so many broke ass weapons in this game and here we are pissing our pants about a dinky single target pistol. I'd rather you left it alone than make it another waste of everyone's time.

People don't even want to hunt it out of fear that you'll nerf it to shit just like you have in the past, as you can see in the posts above. Take heed, dear mods. The people have spoken.

This is small example of how games online works now in days. You think we are the only game in the whole gaming world industry that make changes during time seeking to have a more balance or more wherever they believe is what should be done for they vision of the game. 

Couple of example here.

Note; the changes are make by the developers and company with out previous notification and or community input.

Dragon Ball fightersZ every season they make changes to "improve" 

Season 2:

 

Vegeta (Super Saiyan): Reduced the duration of block stun for Vegeta’s Z assist

Gohan (Adult): Modified the property of Gohan (Adult)’s down light attack to match with other light attacks; Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit

Android 16: Now players will be able to recover from the ground when hit by Android 16’s Dynamite Driver

Krillin: Increased the duration of hit stun and the time an opponent isn’t able to recover for Krillin’s Z Assist

Cell: Cell’s Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character

Capcom

Street fighter 5 every season make changes

Latest season 

 
 

Abigail

V-Trigger 1 is now three bars.

V-Trigger 1 now gives out five heavy punches instead of six.

New command normal with down-back + heavy kick for a more traditional sweep.

Alex

V-Skill powered up attack now adds +5 frames to a hit instead of standard counter hit.

EX-knee can now hit grounded opponents.

Birdie

V-Trigger 2 is now two bars.

Chun-Li

Souseikyaku is a new move performed by hitting V-Skill a second time after already airborne from V-Skill.

Falke

V-Trigger 2 is now two bars instead of three.

V-Trigger 2 is now -28 on block instead of -42.

Jumping heavy kick has a new animation.

Standing light punch is now +4 on hit instead of +3. Still +2 on block.

Crouching medium punch is +4 on hit and -2 on block instead of -4.

Crouching heavy punch is now -8 on block instead of -6.

Down-forward heavy kick is now +3 on block instead of +2.

F.A.N.G

He can now perform a swooping command air dash by hitting all three punches while in the air.

Ken

Shinryuken can now combo into new options after the fully mashed attack.

M. Bison

V-Skill now has a new counter for absorbing physical attacks.

Menat

V-Trigger 1 is now three bars.

Ryu

Solar Plexus can now combo into standing medium punch to crouching medium punch to special cancel.

Vega

EX-Crimson Terror now ends in a launching kick that can be V-Trigger cancelled.

 

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Now don't get me with the bullshit of why to change it once it already release, that's it dump or stupid to alter something that has been out already for 3 DAYS !!!.

We will never ever be able to please everyone.

that it's the reason the examples above don't ask to the community cuz is a never ending discussion. Even whiting the staff. All wanted something different for the weapon. 

At this moment the weapon wont be alter or change in any way. But in the future if we consider that is for the best to make a change we will do so.

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