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Mini guide to Mag color


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Cast    NoCast  Color

1-1     1-1     Red
1-2     1-2     Blue
1-3     1-3     Yellow
1-4     1-4     Green
1-5     1-5     Purple
1-6     1-6     Black
1-7     1-7     White
1-8     1-8     Cyan
1-9     1-9     Brown
2-1     2-1     Orange
2-2     2-2     Slate Blue
2-3     2-3     Olive
2-4     2-4     Turquoise
2-5     2-5     Fuschia
2-6     2-6     Grey
2-7     2-7     Cream
2-8     2-8     Pink
2-9     2-9     Dark Green
3-1             Red
3-2             Blue
3-3             Yellow
3-4             Green
3-5             Purple
3-6             Black
3-7             White

 

 

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Soly, a more clear explanation is that costumes 1-7 in rows 1 and 2 have fixed colors that are the same amongst every class (not sure about row 3, think it just does same as row 1). Costumes 8 and 9 have fixed colors too(used to be random before blue burst), but these colors aren't listed in the guide, costumes 8 and 9 are the important things to figure out.

This guide shows the colors for costumes 1-7 very clearly. It hasn't been wrong for me yet for costumes 1-7.

http://www.pso-world.com/sections.php?op=viewarticle&artid=1017

First picture is row 1, second picture is row 2. So for example row 1 costume 1 is red for all classes, row 2 costume 1 is orange is orange for all classes.

Edited by Fyrewolf5
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Well.. this is taken from the login server... from the character creation code... (can be found at pioneer2.net) .. they are fixed indeed .. but was just showing how it is being made

if ((clientchar->_class == CLASS_HUCAST) || (clientchar->_class == CLASS_HUCASEAL) || (clientchar->_class == CLASS_RACAST) || (clientchar->_class == CLASS_RACASEAL))
{
	Character->inventory[2].item.data2[3] = (unsigned char) clientchar->skin;
}
else
{
	Character->inventory[2].item.data2[3] = (unsigned char) clientchar->costume;
}

if (Character->inventory[2].item.data2[3] > 0x11)
{
	Character->inventory[2].item.data2[3] -= 0x11;
}
Edited by Soly
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