Jump to content

Official Max Stats Guide


Yannv

Recommended Posts

I'd like to share an update to the RAmar and RAcaseal max stat ADEPT plans.

I have a method for creating mags that results in 0/180/20/0 for RAmar and 0/174/26/0 for RAcaseal (with Estella, Pilla, and Twins). This saves 1 POW mat for each class and allows another mat to be used instead. It is very minor, but every little bit counts.

  • Thanks 2
Link to comment
Share on other sites

On 4/22/2020 at 2:04 PM, Smoochum said:

I'd like to share an update to the RAmar and RAcaseal max stat ADEPT plans.

I have a method for creating mags that results in 0/180/20/0 for RAmar and 0/174/26/0 for RAcaseal (with Estella, Pilla, and Twins). This saves 1 POW mat for each class and allows another mat to be used instead. It is very minor, but every little bit counts.

That's really sweet, would you mind sharing the method here?
Just noticed that calculator link for RAmar's ADEPT plan isĀ broken. I might look into fixing them and update with your new method of making 0 DEF mags. Thanks.

Ā 

On 12/31/2019 at 6:12 PM, smoe said:

Wondering what you guys think of this build for Humar

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=0&l=200&m10=109&m11=34&m12=90&m13=17&m14=0&m15=0&m16=0&m20=7&m21=133&m22=20&m23=40&i0=63&i1=39&i2=78&i3=100&i4=91&i5=91

Ā 

Essentially, it's a max stat build for all stats using Adept, Cent/Battle, and two Cent/Abilities. It accounts for building a standard mag with Twins, Dolphin, and either Stag or Dark Angel while adding a little defense to the mag on the way.

Switching to SMART LINK and V502 will put you at 204 ATAĀ 

The other thing is you can't really equip a v801 with it without significant stat loss. I guess that's technically offset by switching toĀ Lind before casting Resta.

KindaĀ interesting plan but I guess it is mostly a proof of concept? You are able to max every stats at the cost of not being able to use V502 (special proc will decrease a lot), Smartlink (ranged weapons becomes very innacurate) and a few other interesting stuff.Ā V801Ā is not a big deal for HUmar since his techniques are level 15 only.

...Unless you are willing to drop SonicTeam Armor andĀ use Blue Odoshi Violet Nimaidou instead (for V101 battle speed) + Smartlink for this build.

Anyways, all of my plans assume that the owner will use Centurion/Battle since it superseeded the V101 for endgame.
Ā 

Ā 

On 11/4/2019 at 10:17 AM, kinso05 said:

honestly i wouldn't mind some advice on my build...

image.thumb.png.fb6cd0ba01a8fa2ffe7e3f8f9e116ccd.png

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=1&l=200&m10=110&m11=5&m12=0&m13=0&m14=35&m15=0&m16=0&m20=5&m21=135&m22=60&m23=0&i0=-1&i1=39&i2=106&i3=-1&i4=-1&i5=-1

current mat use above...

im flexible on mat usage, my mags pretty much set in stone at this point tho... lol

I really like Huney's Adept plan honestly.

Ā 

Edited by Yannv
Link to comment
Share on other sites

1 hour ago, Yannv said:

That's really sweet, would you mind sharing the method here?
Just noticed that calculator link for RAmar's ADEPT plan isĀ broken. I might look into fixing them and update with your new method of making 0 DEF mags. Thanks.

The method here relies heavily on rounding down the odd stats of a mag using trade feeding. It requires trading the mags after every single feed until it evolves into a Kalki, since block switching does NOT round down for 0 DEF mags (for whatever reason). After it becomes a Kalki, feeding can be done as normal.

The following feeding plan is for a RAmar mag. To make a RAcast or RAcaseal mag, feed Mitra Antiparalysis to gain the desired DEX level and feed Monomates for the rest of the POW as normal. As a tip, get to 16 POW with Monomates before feeding Antiparalysis, as you will lose half a level of POW otherwise, wasting about 20 minutes of feeding.

MAG

Trade feed 23 monomates (4/40/4/0) to:
DEF:    0.92
POW:    9.20
DEX:    0.92
MIND:   0.00

Trade feed 1 antidote (4/10/40/0) to:
DEF:    0.96
POW:    9.30
DEX:    1.32
MIND:   0.00

KALKI

Feed 125 antidode (0/5/15/0) to:
DEF:    0.96
POW:   15.55
DEX:   20.07
MIND:   0.00

MITRA

(using group 2 ranger)
Feed 482 monomate (0/3/0/0) to:
DEF:    0.96
POW:   30.01
DEX:   20.07
MIND:   0.00

MADHU

(using group 1 ranger)
Feed 1 dimate (0/11/0/0) to:
DEF:    0.96
POW:   30.12
DEX:   20.07
MIND:   0.00

KAMA

Dragon scale for TELLUSIS

Feed dimates until 200.

Ā 

Edited by Smoochum
  • Like 2
  • Thanks 1
Link to comment
Share on other sites

- Updated RAmar's ADEPT and RAcaseal's ADEPT plans with the new method explained by Smoochum. Thanks man, we appreciate it!
- Also fixed a few broken links.

To do (soon):
- Update RAcast's ADEPT+Cent/Ability plan, which uses a 1/175/24/0 mag and therefore can be made into a 0/176/24/0 mag.

  • Like 1
Link to comment
Share on other sites

21 minutes ago, Yannv said:

- Updated RAmar's ADEPT and RAcaseal's ADEPT plans with the new method explained by Smoochum. Thanks man, we appreciate it!
- Also fixed a few broken links.

To do (soon):
- Update RAcast's ADEPT+Cent/Ability plan, which uses a 1/175/24/0 mag and therefore can be made into a 0/176/24/0 mag.

I wanted to point out one correction about the 0 DEF RAmar, RAcast, and RAcaseal mags. It might not have been clear from how I worded my post, but you only need to trade feed for the first 24 items, until it becomes a Kalki. After that it is regular feeding. Trade feeding mags over 600 times is not something I would ever do, even I'm not that crazy.

Link to comment
Share on other sites

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=11&l=200&m10=44&m11=37&m12=98&m13=39&m14=8&m15=0&m16=0&m20=0&m21=180&m22=20&m23=0&i0=91&i1=39&i2=73&i3=78&i4=75&i5=91

It's a Ramarl max stat build, but It requires Adept, Cent/Ability & V101, leaving just one slot empty. [At least heavenly/battle Is Included In the V101..]
(There's the little gap where MST Is at -250 because the calculator does not compute Neutron Skin, though >.<]

It also has 24 spare mats, so there are still possibilities to max atk, mst, lck with a slightly different mag If the player wants to switch to a Cent/Battle unit.
Ā 

Link to comment
Share on other sites

14 hours ago, Kotta said:

V101

This unit is not considered in the max stats plans because when you get a Centurion/battle, you are not going to use a V101 anymore.

Ā 

Ā 

Also...

On 3/21/2015 at 8:49 PM, Soly said:

These are old... although some still work i think.... i might make an app to make the plans lol ... just like the spread sheet i used to make those.

http://imgur.com/a/Btdsl

Wut!? xD

Link to comment
Share on other sites

29 minutes ago, R-78 said:

Wut!? xD

Tbh no idea... I don't think imgur would reuse urls... but that stuff is definitely not mine

In fact, if you look at my post, it was on 2015, while that imgur bs was uploaded in 2017... unless someone edited my post, but it doesn't have any edit message?

  • Haha 3
Link to comment
Share on other sites

  • 3 months later...

Love this guide and calculator. It would be extremely helpful to add resistances to the calculator given how important they are in late game (and some of us aren't lucky enough to have STAs).

As it stands right now it takes either paper and pencil or inventory/bank juggling to figure out the most optimal equipment for a given quest

Link to comment
Share on other sites

  • 5 months later...
On 3/21/2015 at 4:13 PM, Fyrewolf5 said:

Classes I know without hidden .5 ata at 200: Racast, Fonewm, Racaseal, Ramar.

Those with this hidden .5 ata can have 1 less dex on their mag to max than their ata number would suggest, so those I don't know yet might be adjusted with -1 dex +1 pow/mind on mag and equivalent -1 pow/mind mats and +1 extra mat.

hey, I know this was posted a lifetime ago, but could you elaborate on this? there are classes that have hidden ATA? some classes dont need the extra 1 dex on mag and that stat could be used elsewhere?

Ā 

Looking for clarification on this cause I am raising a new set of mags for my chars now. thanks!

Link to comment
Share on other sites

8 minutes ago, jdhenry124 said:

hey, I know this was posted a lifetime ago, but could you elaborate on this? there are classes that have hidden ATA? some classes dont need the extra 1 dex on mag and that stat could be used elsewhere?

Ā 

Looking for clarification on this cause I am raising a new set of mags for my chars now. thanks!

This has been the case since game was released hidden .5 ata and those that don't as statedĀ Racast, Fonewm, Racaseal, Ramar.

Link to comment
Share on other sites

Just now, ink said:

This has been the case since game was released hidden .5 ata and those that don't as statedĀ Racast, Fonewm, Racaseal, Ramar.

yeah i followed that part, but what was that about not needing the 1 dex on the mag? does this mean that for example, RAcast can have 29 dex on his adept plan mag since he does not get the extra .5 ATA from hitting the max so the .1 really doesnt matter as much as other chars?

Link to comment
Share on other sites

1 minute ago, jdhenry124 said:

yeah i followed that part, but what was that about not needing the 1 dex on the mag? does this mean that for example, RAcast can have 29 dex on his adept plan mag since he does not get the extra .5 ATA from hitting the max so the .1 really doesnt matter as much as other chars?

Racasts is not hidden so answer is no but for a class that has .5 ata hidden yes

  • Like 1
Link to comment
Share on other sites

Was reviewing some stat plans for my characters as well as the suggestions given in this guide and I'd like to offer some additions/alterations to some of the plans in this guideĀ 

Ā 

#1. RAmar - change 2 cent/ability "max everything" plan to adept + cent ability planĀ 

Ā 

Mats

Pow - 71

Mind - 100

Def - 31

Eva - 33

Luck - 15Ā 

Ā 

Mag

0/186/14/0Ā 

Ā 

Link:

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=71&m11=100&m12=31&m13=33&m14=15&m15=0&m16=0&m20=0&m21=186&m22=14&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=91&i5=-1

Ā 

Plan offers more defense than previous plan, Less TP consumption, and an additional 6 resistsĀ 

Ā 

The mag given is not available without use of GM redeem, HOWEVER, the reason why this stat plan is appealing is that it is still possible to use with mags made for other stat plans. Such as...Ā 

Ā 

HUcast cent/arms mag (4 additional power mats, 4 less defense mats):

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=75&m11=100&m12=27&m13=33&m14=15&m15=0&m16=0&m20=3&m21=182&m22=15&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=91&i5=-1

Ā 

HUcaseal cent/arms mag (3 additional power mats, 3 less defense mats):

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=74&m11=100&m12=28&m13=33&m14=15&m15=0&m16=0&m20=0&m21=183&m22=17&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1

Ā 

Both of these stat plans would still have more overall defense than the previous cent/abilities planĀ 

Ā 

#2. Racaseal adept+cent/ability planĀ 

Ā 

Mats

Pow - 50

Def - 53

Eva - 32

Luck - 15Ā 

Ā 

Mag

0/180/20/0Ā 

Ā 

Link:

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=5&l=200&m10=50&m11=0&m12=53&m13=32&m14=15&m15=0&m16=0&m20=0&m21=180&m22=20&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1

Ā 

This stat plan shares the same mag as the RAmar Adept plan. Offers the benefit of 6 resists at the expense of 12 defense vs the 2 cent/abilities plan.

Ā 

Ā 

Ā 

Ā 

#3. FOnewm adepts plan

Trying to offer a more streamlined plan for this char. I found the one offered to be very convoluted. The plan requires two mags, just like the one currently offered, but has the benefit of having max ATA when either mag is being used. Making demons still viable while teching (which is very useful for monsters like dorphons in ep4 runs)Ā 

Ā 

Mats

Pow - 30

Mind - 90

Luck - 30Ā 

Ā 

MagsĀ 

0/116/84/0 - 1 adept

0/15/44/141 - 2 adepts

Ā 

Link to melee mag plan

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=116&m22=84&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=-1

Ā 

Link to the tech+demons mag:

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=15&m22=44&m23=141&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=78

Ā 

The trade off for the nuking mag would be only being able to equip two out of the three units: V801, Cent/battle, or smartlink (I'm not considering V502 because with megid available I don't see it's value on Forces outside of niche kiss of death use). However this allows Forces to deal with mini bosses without interruption to teching. When comparing to the previous support mags that relied on both Cent/mind and V801 being equipped the benefit is +12 to all resists, half TP consumption, and max ATA. Also allows for more freedom in mag choice for the teching mags, meaning three invisibility triggers if desired. If you have to use two mags on this char I think a mag that maxes mind and ATA, while giving FOnewm more survivability, is a much better option that just raising a pure mind mag.

Ā 

Ā 

Edit: would also like to include this bit of information: the RAmar no units plan allows for using an adept as well as a mag that maxes either mind or mst depending on how mats are allocated. In my opinion there is no reason to use the adept plan as your default because when you use the no units plan, you can also change to the adept plan by switching mags. You cannot do this if you base your character on the adept plan.

Ā 

Ā 

Max EVP with cent/legs

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=137&m11=67&m12=0&m13=11&m14=35&m15=0&m16=0&m20=0&m21=135&m22=20&m23=45&i0=-1&i1=39&i2=78&i3=110&i4=-1&i5=-1

Ā 

Max mst, -5 from max evp

https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=137&m11=70&m12=0&m13=8&m14=35&m15=0&m16=0&m20=0&m21=135&m22=20&m23=45&i0=-1&i1=39&i2=78&i3=110&i4=-1&i5=-1

Ā 

Ā 

Also important to note that the the only thing that you're missing from -5mst from max (apart from the OCD of the yellow number) is 1-2 hp restored using resta. Level 15 resta is just... Not good

Edited by jdhenry124
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...