Lee Posted July 4, 2014 Author Share Posted July 4, 2014 (edited) Forest Offensive // Updated to a later version of the quest should be fine if rika actually fixed his quests shattered dreams // I needs some more specifics on what's wrong with this quest to fix it in a timely manner. raid on central tower // Updated to a later version of the quest should be fine if rika actually fixed his quests. Mines offensive // nothing yet, larva needs to decide what to do with the rewards. Pioneer Spirit // this is a server issue, the quest is functioning fine. Beach Laughter // A screen shot of which rock would be appreciated The Missing Maracas // When I tested this myself it worked fine so I'm not sure what's up. The Tinkerbell's Lost Dog 2 // When I tested this myself it worked fine so I'm not sure what's up. Weather Effects // BB handlers added, npc labels corrected, should work fine now. L33t vs Ultima w1 // This quest is a massive mess, unhandled labels removed (they cause crash's, bb floor handling added, npc labels corrected. This will either be very broken, or very fixed either way it was badly done in the first place then given a worse bb port, prob better that this is removed if it is really fucked up after weeding out the potential crashs. Edited July 4, 2014 by Lee 3 Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted July 5, 2014 Share Posted July 5, 2014 Here are some pics of the talking rock and what happens when you talk to it. Once the light goes away nothing more happens, character is just stuck there unable to move indefinitely and I have to reset the game. 1 Quote Link to comment Share on other sites More sharing options...
kajex Posted July 9, 2014 Share Posted July 9, 2014 Confirmed: Forest Offensive is still broken. Only player 1 can collect the reward. 1 Quote Link to comment Share on other sites More sharing options...
Lee Posted July 9, 2014 Author Share Posted July 9, 2014 (edited) ok so rika didn't fix his quests, I'll look at the error,s ee if i can't re-write the reward code. Edited July 9, 2014 by Lee 2 Quote Link to comment Share on other sites More sharing options...
kajex Posted July 9, 2014 Share Posted July 9, 2014 Thanks, Lee. Yeah it's just at the end of the simulator that is broken. No error is given to players 2-4. Game just force closes. Quote Link to comment Share on other sites More sharing options...
Lee Posted July 10, 2014 Author Share Posted July 10, 2014 roct working or not? It'll be the weekend prob when i get some time to amend some things 1 Quote Link to comment Share on other sites More sharing options...
ExOh Posted July 10, 2014 Share Posted July 10, 2014 I dont know if this was a part of the "fixing" for ROCT or just a lot of weird coincidences: after like dozen runs on ROCT i got a lot weps like earth wand brownie with 75% on dark..and some other.."nice" so far. BUT, i got the 9000M four times..without any stats at all. It seems like the percentages for all weapon raised..therefore 9000M doesnt have any. The only reason why i do ROCT (exept for c/battle atm) is to get a 9000M with some hit on it. I mean, if the stats are put off for it, i could've done black paper deal, didnt need to bother with ROCT. If im wrong, then i guess im not that lucky. if im right, pleaseeeeeeee put it back on. Thank you!!! 2 Quote Link to comment Share on other sites More sharing options...
Hykaro Posted July 10, 2014 Share Posted July 10, 2014 (edited) I dont know if this was a part of the "fixing" for ROCT or just a lot of weird coincidences: after like dozen runs on ROCT i got a lot weps like earth wand brownie with 75% on dark..and some other.."nice" so far. BUT, i got the 9000M four times..without any stats at all. It seems like the percentages for all weapon raised..therefore 9000M doesnt have any. The only reason why i do ROCT (exept for c/battle atm) is to get a 9000M with some hit on it. I mean, if the stats are put off for it, i could've done black paper deal, didnt need to bother with ROCT. If im wrong, then i guess im not that lucky. if im right, pleaseeeeeeee put it back on. Thank you!!! Same here 3x yas9k all 0%Why did you change it. I mean if you keep it that way then better delete roct no one is gonna play it after event Edited July 10, 2014 by Hykaro 1 Quote Link to comment Share on other sites More sharing options...
Lee Posted July 10, 2014 Author Share Posted July 10, 2014 Quest rewards are not really the point of this topic nor would i arbitrarily change them without admin directions or a very good reason to do so. ROCT was merely updated to a later version of the quest since the one on ultima was outdated. Quote Link to comment Share on other sites More sharing options...
Rika Posted July 10, 2014 Share Posted July 10, 2014 (edited) 1007: call 1001 call 1002 call 1003 ret 1005: leti R186, 00000001 leti R187, 00000065 sync gettime R189 get_random R186, R188 sub R189, R188 let R188, R189 sub R187, R186 div R189, R187 mul R189, R187 sub R188, R189 add R188, R186 jmpi_>= R188, 00000048, 1007 jmp 1006 ret 1006: window_msg 'Received <color 3>Photon drop<color 0>!' winend leti R200, 00000003 leti R201, 00000010 leti R202, 00000000 leti R203, 00000000 item_create2 R200, R204 ret 1001: leti R90, 00000001 leti R91, 00000065 sync gettime R93 get_random R90, R92 sub R93, R92 let R92, R93 sub R91, R90 div R93, R91 mul R93, R91 sub R92, R93 sub R92, R90 jmpi_>= R92, 00000055, 1100 jmpi_>= R92, 0000004B, 1101 jmpi_>= R92, 00000041, 1102 jmpi_>= R92, 00000037, 1103 jmpi_>= R92, 0000002D, 1104 jmpi_>= R92, 00000023, 1105 jmpi_>= R92, 00000019, 1106 jmpi_>= R92, 0000000F, 1107 jmp 1108 ret 1002: leti R95, 00000001 leti R96, 00000065 sync gettime R98 get_random R95, R97 sub R98, R97 let R97, R98 sub R96, R95 div R98, R96 mul R98, R96 sub R97, R98 add R97, R95 jmpi_= R97, 00000064, 1316 jmpi_= R97, 00000063, 1316 jmpi_= R97, 00000061, 1316 jmpi_> R97, 0000005A, 1315 jmpi_> R97, 00000055, 1314 jmpi_> R97, 00000050, 1313 jmpi_> R97, 0000004B, 1312 jmpi_> R97, 00000046, 1311 jmpi_> R97, 00000041, 1310 jmpi_> R97, 0000003C, 1309 jmpi_> R97, 00000037, 1308 jmpi_> R97, 00000032, 1307 jmpi_> R97, 0000002D, 1306 jmpi_> R97, 00000028, 1305 jmpi_> R97, 00000023, 1304 jmpi_> R97, 0000001E, 1303 jmpi_> R97, 00000014, 1302 jmpi_> R97, 0000000A, 1301 jmp 1300 ret 1003: sync call 2100 leti R204, 00000000 leti R205, 00000000 item_create2 R200, R208 switch_call R94, 9:1400:1401:1402:1403:1404:1405:1406:1407:1408 ret 2100: leti R150, 00000001 leti R151, 00000065 sync gettime R152 get_random R150, R185 sub R152, R185 let R185, R152 sub R151, R150 div R152, R151 mul R152, R151 sub R185, R152 sub R185, R150 jmpi_>= R185, 00000054, 2116 jmpi_>= R185, 00000044, 2115 jmpi_>= R185, 00000034, 2114 jmpi_>= R185, 00000024, 2113 jmpi_>= R185, 00000014, 2112 jmp 2111 ret 2111: leti R206, 00000000 ret 2112: leti R206, 00000001 ret 2113: leti R206, 00000002 ret 2114: leti R206, 00000003 ret 2115: leti R206, 00000004 ret 2116: leti R206, 00000005 ret 1400: window_msg 'Received <color 4>YASMINKOV 9000M<color 0>!' winend ret 1401: window_msg 'Received <color 4>SAMBA MARACAS<color 0>!' winend ret 1402: window_msg 'Recevied <color 4>EARTH WAND: BROWNIE<color 0>!' winend ret 1403: window_msg 'Received <color 4>VALKYRIE<color 0>!' winend ret 1404: window_msg 'Received <color 4>YASHA<color 0>!' winend ret 1405: window_msg 'Received <color 4>RED SWORD<color 0>!' winend ret 1406: window_msg 'Received <color4>EVIL CURST<color 0>!' winend ret 1407: window_msg 'Received <color 4>NUG2000-BAZOOKA<color0>!' winend ret 1408: window_msg 'Received <color 4>RAIKIRI<color 0>!' winend ret 1100: leti R200, 00000000 leti R201, 0000006C leti R202, 00000000 leti R203, 00000000 leti R94, 00000000 ret 1101: leti R200, 00000000 leti R201, 00000048 leti R202, 00000000 leti R203, 00000000 leti R94, 00000001 ret 1102: leti R200, 00000000 leti R201, 0000000C leti R202, 00000007 leti R203, 00000000 leti R94, 00000002 ret 1103: leti R200, 00000000 leti R201, 0000000B leti R202, 00000007 leti R203, 00000000 leti R94, 00000003 ret 1104: leti R200, 00000000 leti R201, 0000008A leti R202, 00000001 leti R203, 00000000 leti R94, 00000004 ret 1105: leti R200, 00000000 leti R201, 00000034 leti R202, 00000000 leti R203, 00000000 leti R94, 00000005 ret 1106: leti R200, 00000000 leti R201, 00000051 leti R202, 00000000 leti R203, 00000000 leti R94, 00000006 ret 1107: leti R200, 00000000 leti R201, 0000008D leti R202, 00000000 leti R203, 00000000 leti R94, 00000007 ret 1108: leti R200, 00000000 leti R201, 00000010 leti R202, 00000007 leti R203, 00000000 leti R94, 00000008 ret 1300: leti R207, 00000005 ret 1301: leti R207, 0000000A ret 1302: leti R207, 0000000F ret 1303: leti R207, 00000014 ret 1304: leti R207, 00000019 ret 1305: leti R207, 0000001E ret 1306: leti R207, 00000023 ret 1307: leti R207, 00000028 ret 1308: leti R207, 0000002D ret 1309: leti R207, 00000032 ret 1310: leti R207, 00000037 ret 1311: leti R207, 0000003C ret 1312: leti R207, 00000041 ret 1313: leti R207, 00000046 ret 1314: leti R207, 0000004B ret 1315: leti R207, 00000050 ret 1316: leti R207, 00000055 ret Start at function 1005. This determines if you get a pd or "something else". It rolls 1-100. If it rolls 72 or higher you get something else, else a pd. Now let's say it rolled 72 or greater we go to function 1007. Here we called several functions 1001,1002,1003. So let's start with 1001. So on this function we're gonna do another 1-100. This will determine what kind of something else we're gonna get based on what is rolled. r200, r201, r202, r203 are now reserved for the item type. Now let's do function 1002. This will do another 1-100. This will be the value of the % value. Anyway the % value will go into r207. Now to 1003. Function 1003 pretty much immediately calls 2100, so let's go there. Now we're gonna roll for the % type. 1-100 again. 84 or higher? You get hit. Else 64 or higher? Dark. Else 52 or higher? Machine. Else 36 or higher? A.Beast. Else 20 or higher? Native. Else nothing. You have a 1/5 chance of getting no %. Anyway the % type goes in r206. r204 and r205 are set to 0. Now our item is created. aa = r203 bb = r204 cc = r205 gg = r206 hh = r207 aabbccdd,eeffgghh, (if you were were making a item with your own server that's how it would be structured) Anyway if you are not getting any percents like you say either someone messed with it or your pretty unlucky. About why I selected which reward to what they are is, I picked 3 rares for each class. Each rare would be one of the following: -Unobtainible -Not super rare, but could be useful with high percents -super rare drop (This of course may not apply to ultima). Each class has one of those rares. Larva is free to pick whatever rares he wants, just that was my mind set when selecting them. The percents you could get could go all the way to 85%. Now I'm not saying my code is perfect, it is far from that, but it should work. I've played the quest plenty of times myself and got %s. I think this quest is VERY VERY generous. Also remember, not only you get a item, everyone else does too. Statistically on average at least 1 person should get something other than a pd. Also I looked at forest offensive and see nothing wrong with it. D: Edited July 10, 2014 by Rika Quote Link to comment Share on other sites More sharing options...
Lee Posted July 10, 2014 Author Share Posted July 10, 2014 quest is default from the public pack of your quests, i put it up myself, it has not been altered. We call that bad luck. Quote Link to comment Share on other sites More sharing options...
squish Posted July 10, 2014 Share Posted July 10, 2014 From what I know from ROCT, the issue is the game crashing if you complete it with 2 players. 1 Quote Link to comment Share on other sites More sharing options...
Rika Posted July 10, 2014 Share Posted July 10, 2014 (edited) From what I know from ROCT, the issue is the game crashing if you complete it with 2 players. Alrighty, I know why it's crashing now. Quest has some measures that won't allow it to give out items if certain things happen. Completing the quest will less than 3 people is one of them. This is because if 2 people tried to do the quest I thought 1 of 2 things would occur. They run out of time or they both die. I don't like cheating at that is why it's in place, however this quest was designed with "default" servers in mind. No tweaked items, no new items that could potentianally let you actually complete the quest with 2 people. Lee said he will do something about it this weekend, however I will not (since the quest to me is still functioning how it's supposed to). 3+ players are no problem. Edit: Still don't know why the forest offensive console is bugging. When someone starts forest offensive on the counter it should have "Ver1.21" somewhere. If it has something else maybe it's the wrong version. Edited July 10, 2014 by Rika 1 Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted July 13, 2014 Share Posted July 13, 2014 So now in Leet vs Ultima w1, when you talk to the guild person at the end for a reward, it takes you over to the armor shop......... Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted July 14, 2014 Share Posted July 14, 2014 Forest Offensive says ver 1.2 , not ver 1.21 , so maybe it isn't the newest version. Quote Link to comment Share on other sites More sharing options...
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