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Found 7 results

  1. As the publication says. (You do not have to upload a photo, but if you want to do it I recommend using this page to save your images and then you can copy and paste the link of the image https://imgur.com ) My favorite weapon is the TypeDS / D.SABER I love these types of weapons (Double Saber, Twin Brand, Stag Cutlery) I like it too much because it is white and of course you can add a special ability. You can turn it into a very efficient weapon if you know how to use it. @kajex So what is yours?
  2. Ever since the creation of my Ultima's economy sucks thread I've been thinking of ways that we could try to make PD's more valuable and give an alternative way for people to add percents and hit to weapons without having to pay real money or at least use DT's... I've been cooking up this idea for about a month now, so hear me out on it. I'm not quite sure what I'd call the process... lets just call it... "Power Transfer" for now. With Power Transfer, what you can do is you can add additional percents (up to the cap, 80 hit, 100 double stats) using weapons that you find around PSO. For example... I have a 30 hit Excal on my RAmarl and it's blank otherwise... but I'd really like a stat or two extra on my Excal... but wait, I have another Excal on my HUcast that has 40 machine and 50 dark... that's perfect, those are both stats that I like and would love to have them on my 30 hit Excal. With Power Transfer, I would bring that 40m/50d Excal and my 30 hit Excal to a GM and tell them that I want to transfer over those stats on the non hit Excal to my hit Excal, which, in the process, destroys the item in question. But it wouldn't be a direct Power Transfer, you'd take both the stats, and then cut them in half. If you didn't cut them in half it'd be really easy to take a few high statted Excals and make a maxed out Excal instead for little PD's. So, going back to my example, my 40m/50d Excal, I'd cut both of those stats in half, which would make it 20m/25d and I'd add those stats to my 30 hit one. Simple right? The Excal I took the stats from would be destroyed (aka taken by the GM and sold to shop or whatever), but in order of PD payment, you'd combine those two stats together and then pay double that in PD's. The total amount would come to 45 total percentage, so I'd pay 90 PD's in total in addition to the destruction of my previous Excal. I believe this process could also be for hit. If you have an Excal that has a perfect 60/60 ratio in stats and you have another Excal that has 50 hit, but nothing else, take that hit Excal and Power Transfer it, adding the 25 hit over to your 60 statted Excal and you paying 50 PD's out of pocket for the exchange. The process could also be streamlined for combined items. Items like Arrest Needle you would only need a Spread Needle for to add stats to since it's created out of that. Or a Hundred Souls, all you'd need is a good statted Excalibur. I believe this would add significant value to PD's while also adding an extra option to those who have the PD's to spend but dont want to spend DT's. It would also be rewarding to those who hunt multiples of an item and would probably increase the value of some other smaller items for those that are interested to make a happy buck or two off of the trade. I could honestly see this being used a lot for people who refuse to pay or don't want to contribute to the DT problem but still want to max their gear out. It incentivizes hunting for items and putting in the effort while also making sure it's not too easy to add stats. Tell me what you guys think?
  3. Okay so unlike some people who ask for impossible things and don't offer any ideas on how to implement them... most of the ideas I will offer I have personally implemented on my own local server and they took less than 10 minutes each to do so. Some are incredibly fun to play with. Weapons/Items Transmutation Stone (TS) - Use item for some of the items below... Bumstick - HU-only melee weapon, uses a rifle model but is a rod or partisan or something but only hits 1 target. No Special. Can use TS to turn into Boomstick. (doesnt need explanation.) Boomstick - HU-only melee weapon that explodes on impact and can hit up to 10 targets. Burning or Chaos Special. (just create a new bazooka weapon and change the range, targets, model, skin, and animation to that of a melee weapon, or modify a non-used bazooka like the ano bazooka or meteor rouge.) Psychogun - Twin Psychogun with TS used on it turns it into this handgun, it retains which characters it is usable by, gains an ATP and ATA boost and retains its special. The special is a great launcher alternative for HUmar and HUnewearl. (Duplicate Twin Psychogun and make it a handgun animation and whatnot.) Chained Gun - RA-only rifle that shoots slicer projectiles that bounce off of 4 enemies. Does not combo. No Special. (Create a new slicer and change the animation to a rifle and give it a rifle model. And combo lock it.) Chaingun - Use TS on Chained Gun for this stronger, combo-unlocked variant. Tempest or Chaos special. (Self explanatory.) Mindless Punch / or / Distracted Punch - either HU-only, FO-only, or fleshie-only weak fist type weapon, no special. (Nothing special here.) Mind Punch / or / Focus Punch - Use TS on Mindless Punch. Fist type weapon with mechgun range and hits 5+ enemies. Either Spirit, Geist, or Chaos special. (make a fist weapon and change the range and targets.) A Series of Tarot Cards for FO only, using TS on one changes it to the next and eventually back to the original, in the following order. The character will hold the card up and hit 5 enemies almost mechgun range in front of them. (Create a melee weapon that doesn't shoot projectiles, give it a card model and skin, and a handgun animation, make it have 75 range{mechguns have 85} and like 70 horizontal angle or whatever feels right, and hit 5 targets. {It will look like the FO is holding the card out and "magically" hitting the enemies in front of them.}) THE FOOL - The strongest Tarot Card. Has no special. THE MAGICIAN - Second strongest. Geist special. Increases MST as well. THE KING - Third Strongest. King special. THE DEVIL - Medium Strength. Devil or Demons special. THE EMPRESS - Weakest. Charge special. THE HANGED MAN / or / DEATH - Medium Strength. Hell special. JUDGEMENT / or / STRENGTH - Medium strength. Spirit special. Not all have to be used but they do give variety. They can also have different ATA and ranges or # of targets, as well as boosts or nerfs of different stats like DFP and EVA. Can boost different techs as well. Mystic Talisman - FO-only weapon. Casts lightning from their hand. No special. Drains TP while equipped. (Duplicate Maser Beam with handgun animation and fist model and skin.) Arcane Hex - Use TS on Mystic Talisman. Hits multiple target. No special. Drains TP while equipped. Maybe combo lock? Boosts Gizonde. (if you use Maser Beam and increase targets, it will fire multiple lightning bolts. or you can use Power Maser and it will shoot 1 chaining lightning bolt.) Alternatively, you can make something similar to a tarot card like above but have the special shoot gizonde so you kill two birds with one stone. (Just use Duplicate Sigh of a God as the initial weapon.) Damaged Katana - Moderately strong katana weapon. Dark special. (Description will read something like, "Once wielded by a legendary samurai, it is now a shadow of its former self.") Samurai's Spirit - Use TS on Damaged Katana. Strong katana capable of hitting up to 3 targets in a 360 degree radius around the character and with advanced range. Hell special. Boosts EVP and/or DFP greatly (Easy enough to make, except I'm not sure on the limits for boosting EVP and DFP. the description should read something like, "Invoking the spirit of a legendary samurai, you can make quick work of even three enemies at once.") Falcon Punch - Either a fist type weapon or a rocket punch type weapon built from a bazooka for an explosive result. (UNNAMED) - A RA-only shot type weapon that shoots either 4 or 5 piercing launcher projectiles. No special. Combo locked. (take a launcher, give it a shot animation and 4 or 5 targets, set appropriate range and angles. {I haven't tested this thoroughly on Caves boss so it may be super OP on him in particular...}) (UNNAMED) - Use TS on above and it weakens it but combo-unlocks it, can switch back and forth with TS. Maybe chaos or gush special? (This could be the only actually useful shot type weapon for damage dealing purposes.) Devil Harp - Use TS on Angel Harp. Hell Special. Can either be female-only or all. Shuriken - A very powerful clone of the flight cutter with extended range and only hits 1 target. Special can be Demons or Hell. Hades - A very powerful bazooka. Demons special. Hellfire - Use TS to switch between Hades and Hellfire. Weaker and combo unlocked. Devils special. Candy Cane - FO-only cane type weapon, skinned as a candy cane. Use TS on Lollipop. Moderately strong, 3 targets, with extended range. Has an inherent speed boost like a sugar rush. Special is either gush or geist from eating candy, or berserk from the sugar rush. (Create from that claw with the speed boost or sonic knuckle. You know the rest...) Briefcase - Briefcase skinned Marina's Bag, for men. Can have the same boosts or be completely different. Divine Favor - FO-only rod or wand that Boosts ATP and ATA by 1 but boosts DFP/MST/HP by 100+ and has divine punishment special. Can boost some techs as well if it can all fit on one weapon. should be difficult to get, possible PGF on a wand? Divine Punishment damage increases with MST so it is powerful on FO's (Create from Heaven Punisher duplicate, change animation, model, skin, range, etc.) Leviathan - Useable by all. Use TS on Demonic Fork. Becomes a very powerful partisan with extended range and attack angle and height. Phoenix Feather - Can only be used on a lvl 5 or lower mag, creates a Phoenix mag that when it becomes lvl 200, gets a use functionality that sets it to lvl 0. (could stay a phoenix or could turn back into a normal mag. I've seen the use functionality based on level done before but I never looked into how it was done.) Ultima Cell - Creates an "Ultima" mag, you can decide which model and skin is appropriate, should be a very good mag, possibly with 70% activation rates like the "Dreamcast" mag. Angel's Tear / or / Angel's Feather / or / Angel Dust - Creates a "Halo" mag which is just the Angel Ring model over the character's head. Rebirth Stones - Stones have different colors (Sky Blue, Viridian, Yellow, etc.) only characters above a certain level can use them, maybe above 150 or 180 or 200 only or even above 200 if that becomes a thing. Levels down to 0 and changes the section id to match the stone. It's not all that different from recreating the character but at least you can keep the name you like, your techs, and your mats. (I've done this without the section id so idk if that part is possible but the rest is.) Other Harder Difficulty levels. (Have another ship, alter the monster stats {including XP} so that normal mode is stronger than regular ultimate mode. Continue increasing difficulty on the new ship's hard - ultimate modes. {For the drops, since it would be time consuming to come up with an appropriate drop chart for these harder difficulties, just set it to a 1/1000 chance for a pd on normal and decrease to 1/100 on ultimate. Keep in mind, how much harder ultimate is than normal on the regular ship is, these monsters will be that much harder than the ultimate monsters on the regular ship so 1/100 will still take time and skill.}{you can work on a new drop chart to replace the pds at some point if you want as well...}) Higher character stat progression. (To keep up with the difficulty increase, characters should have higher max stats. To reach those new max stats, characters should either have greatly increased material capacity or be able to level higher than 200. If opting for the first choice, keep in mind it will get progressively harder to max higher ATA since there aren't materials for it.) 200 Luck. (This one I'm actually not sure if it is possible but since 100 luck = 25% chance for critical, 200 luck could work. If I remember correctly though, the game is hard coded to ignore anything after 100...) More quests - You can move all passive quests to the new ship to make room for more quests on the normal ship. You can also create new quests on the new ship which would inherently be very difficult because of the powerful monsters. Casino Quest - Has slot machines of different denominations. Has a 10,000 coin machine, a 100,000 coin machine, and a pd coin machine. Gives a random item from monomates and other similar things to any random tech disk drop on any difficulty (so it would automatically be more likely to give lower and mid level techs) to any random weapon drop on any difficulty (so it could be a ???Handgun that tekks to Bind or a ???Laser that tekks to Arrest and can have hit and possibly stats over 50 but is unlikely by default.) and has a small chance to give pds and unique rares. The prizes scale up based on machine. For 1 pd you have a very small chance of getting things like heavenly units/cent ability, heaven punisher, guld, bkb, msi, and other similarly valued weapons and even bunches of pds like 5 or 10 or 50. Maybe 1/500 - 1/1000 chance. But on the other hand you are way more likely to just get regular untekked weapons and low or joke rares like lollipop, bamboo spear, or that stupid throwing coin thing(Kan'ei Tsuho) with random percents, and you could even just end up getting an antidote for your hard earned pd... (Haven't made this quest in particular but it shouldn't be terrible to do, will take a few hours though.) Lvl 10 s/d and j/z for HUmar and RAmar respectively. If not 10 then at least more than 5... (You actually can do this on the crack ship only and have a quest that gives the tech disks for free that they can do each time they switch ships. When they switch back to the normal ship, the techs should disappear.) Higher tech lvls for FO's - Don't know the implications of something like lvl 40 megid but I know it is possible to allow forces to learn it... The disks can be special rewards or event drops only or drops on the super hard difficulties. (Again could be only on the new ship but idk what will happen if they go back to the other ship... probably would set to 30) Okay so I'm probably forgetting some really good things but this is plenty for now lol. Forgive any spelling and grammar errors, I have not slept. And Finally I apologize for not using spoilers, I don't know how, I almost never post on any forums but something made me decide to today. Any moderator can feel free to put spoilers and clean this up as they see necessary. Thank you for reading!
  4. EVENT IS OVER Thank you MIo for the support :3 Server time: http://phantasystaronline.net/ English: Good afternoon everybody! Tomorrow I'll be making a mini event that consists into adding hit into weapons. The price is 40 pds for 30 hit, if you only say you want 20 hit you will have to pay the 40 pds. I won't be doing hit splitting also. The limit of hit you can add is up to 70% and nothing more. I won't be adding hit on Dark weapons. The event will start tomorrow the 24th at 2pm server time and it will last 2 hours(ending 4pm server time) no more than that. Only gm redeeming hit will be Cyane(Cyanide/Santa Cy in game). See you all tomorrow in the HIT EVENT room! Español: Buenas tardes a todos! Mañana voy hacer un mini evento que consiste enc olocar hit en armas. El precio es de 40 pds por 30 hit, se me dicen que solo quieren 20 hit pues de igual manera tendras que pagar 40pds. No voy hacer division de hit tambien. El limite de hit que puedes agregar es 70% y nada más. No voy añadir hit en Dark Weapons. El evento comenzara mañana el dia 24 a la hora del servidor de 14:00 y durará 2 horas (hora del servidor 16:00) no más que eso. Solamente el gm Cyane(Cyanide/Santa Cy en el juego) agregará hit a tus armas. Nos vemos mañana en la sala HIT EVENT! Português: Boa tarde a todos! Amanhã estarei fazendo um mini evento que consiste em adicionar hit a armas. O preco é de 40 pds por 30 hit, se apenas quiseres 20 hit terás de pagar os 40 pds. Não farei divisão de hit também. O limite de hit que podes adicionar vai até 70% e nada mais. Não irei colocar hit em dark weapons. O evento começará amanhã o dia 24 às 14:00 y durará duas horas (hora do servidor 16:00) não mais que isso. Apenas o gm Cyane (Cyanide/Santa Cy no jogo) poderá colocar hit nas tuas armas. Vemo-nos amanhã na sala HIT EVENT!
  5. I'm not saying we should completely eliminate them from the server, but the difficulty in which they drop should be changed to normal or hard, and the drop rate should be changed. Quite sick of running the forest once and getting enough zan's to fill my inventory alone. its ridiculous. maybe, set it to hard, and the drop rate 1/30 or something? that sounds better. I'm pretty sure everyone agrees with me (on ultimate) that the dropping of zanbeacon's almost every single kill wasn't the best idea. Can it be changed? http://imgur.com/Csdzki6 A picture of them on the ground. I've only killed 6 boomas so far.
  6. Many users had said that we have forgot about the FO's and , that we should make a few changes to help them. To help this users we decide to do a few changes and this changes are not only for FO's we also did another changes to sertain weapons/armor/shields. Before going further please remember Ultima Server is a mid rate server so if you where expecting super increase in stats, I'm sorry to say that wont happen OK. We are trying to keep thing balanced here. OK. hope you guys like all this new changes. Mother Grab+ - Equip-able by all FO Classes Three Seals - Boost 25% in all RA techniques Psycho Wand - Boost 45% all RA techniques Prophet Of Motav - Boos 25% all RA techniques Virus Armor: Lafuteria - Incease EVP , New EVP 110 - 130 Samurai Armor - New Stats ATP- 221 , EVP - 203. AND Boost RAbarta 30% Girasole - Change in stats ATP- 650 AND Grinder +20 Iron Faust - Combo Enable Burning Visit - Combo Enable For this moment, thats all. Hope you guys like this changes. Feedback are welcome. Enjoy !! this changes will be enable next time the server restart Español Muchos usuarios dicen que nos hemos olvidado de los forces, por eso hemos hecho algunos cambios para fortaleserlos Para ayudar a estos user decidimos hacer cambios y estos cambios no son solo para los forces tambien hemos hecho cambios a Armas/Armaduras/Escudos. Antes de seguir adelante por favor, Recuerden Ultima Server es un servidor de rate medio por si esperaban altos estatus. Sento decirles que eso no pasara ok. Estamos tratando de mantener balanceado el server ok. Espero que a todos les gusten estos nuevos cambios. Mother Grab+ - Equipable por todo los force Three Seals - Boost 25% en todas las Teqnicas Ra Psycho Wand - Boost 45% todas las Teqnicas Prophet Of Motav - Boos 25% todas las Teqnicas Ra Virus Armor: Lafuteria - Incremento EVP , Nuevo EVP 110 - 130 Samurai Armor - Nevos status ATP- 221 , EVP - 203. y boost RAbarta de 30% Girasole - Cambio de estatus ATP- 650 Y Grinder +20 Iron Faust - Combo disponible Burning Visit - Combo disponible Es todo por este momento. Espero les gusten los cambios y los disfruten. Comentarios son Bienvenidos. Disfruten Estos cambios estaran cuando el server sea reiniciado
  7. hello all, just a quick question... is it possible people have been making fake weapons? also i have just been told the weapon i have brought is actually a fake? because it hasnt got the orignal attack that the weapon should have? its a agito 1985 i think, i payed 4 PD's and was told there worth nothing? let me know people. thank you in advanced. Benni (:
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