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Found 2 results

  1. Ahhh some very handy general info on weapons specials I came across folks, enjoy! http://www.shinforce.com/dreamcast/strategy/PSO-WeaponAttributes.htm FIRE ATTRIBUTE Heat - Rarity: +1 StarValue: +1,000M Special Does Fire Damage Fire - Rarity: +2 StarsValue: +4,000M Special Does Fire Damage Flame - Rarity: +3 StarsValue: +9,000M Special Does Fire Damage Burning - Rarity: +4 StarsValue: +16,000M Special Does Fire Damage > The Fire Attribute is useful throughout the game. However, as you advance into Hard and Very Hard modes, this attribute does little to no damage on certain enemies. Also, other attributes perform better in Hard and Very Hard modes. LIGHTNING ATTRIBUTE Shock - Rarity: +1 StarValue: +1,000M Special Does Lightning Damage Thunder - Rarity: +2 StarsValue: +4,000M Special Does Lightning Damage Storm - Rarity: +3 StarsValue: +9,000M Special Does Lightning Damage Tempest - Rarity: +4 StarsValue: +16,000M Special Does Lightning Damage > The Lightning Attribute is useful throughout the game. However, as you advance into Hard and Very Hard modes, this attribute is less effective on certain enemies. Also, Lightning may paralyze Machine enemies. FREEZE ATTRIBUTE Ice - Rarity: +1 StarValue: +1,000M Special May Freeze Enemies Frost - Rarity: +2 StarsValue: +4,000M Special May Freeze Enemies Freeze - Rarity: +3 StarsValue: +9,000M Special May Freeze Enemies Blizzard - Rarity: +4 StarsValue: +16,000M Special May Freeze Enemies > The Freeze Attribute is useful throughout the game. However, as you advance into Hard and Very Hard modes, this attribute does little to no damage on certain enemies. Even if it doesn't damage an enemy, a frozen foe is much easier to kill. Note: Freeze doesn't affect bosses, but is great on Machines. PARALYZE ATTRIBUTE Bind - Rarity: +1 StarValue: +1,000M Special May Paralyze Enemies Hold - Rarity: +2 StarsValue: +4,000M Special May Paralyze Enemies Seize - Rarity: +3 StarsValue: +9,000M Special May Paralyze Enemies Arrest - Rarity: +4 StarsValue: +16,000M Special May Paralyze Enemies > The Paralyze Attribute is useful throughout the game. As you advance into Hard and Very Hard modes, this attribute is very useful. Just as with Freeze, a paralyzed foe is much easier to kill. Note: Paralyze doesn't affect bosses, and is somewhat less effective on Machines. CONFUSE ATTRIBUTE Panic - Rarity: +1 StarValue: +1,000M Special May Confuse Enemies Riot - Rarity: +2 StarsValue: +4,000M Special May Confuse Enemies Havoc - Rarity: +3 StarsValue: +9,000M Special May Confuse Enemies Chaos - Rarity: +4 StarsValue: +16,000M Special May Confuse Enemies > The Confuse Attribute isn't too useful, IMO. Basically, it causes the afflicted enemy or enemies to attack the closest target. Therefore, it's best to keep your distance and watch your foes kill each other! Note: Confusion doesn't affect bosses. DRAIN HP ATTRIBUTE Draw - Rarity: +1 StarValue: +1,000M Special Drains 5% of Enemy's HP Drain - Rarity: +2 StarsValue: +4,000M Special Drains 9% of Enemy's HP Fill - Rarity: +3 StarsValue: +9,000M Special Drains 13% of Enemy's HP Gush - Rarity: +4 StarsValue: +16,000M Special Drains 17% of Enemy's HP > The Drain HP Attribute is useful throughout the game. Basically, it drains the enemy's HP and adds it to your HP. This can be quite handy against bosses and tough enemies, especially if you're a Robot character. KILL ATTRIBUTE Dim - Rarity: +1 StarValue: +1,000M Special May Kill Enemies Instantly Shadow - Rarity: +2 StarsValue: +4,000M Special May Kill Enemies Instantly Dark - Rarity: +3 StarsValue: +9,000M Special May Kill Enemies Instantly Hell - Rarity: +4 StarsValue: +16,000M Special May Kill Enemies Instantly > The Kill Attribute is useful throughout the game. Basically, it can kill one or more enemies (depending on the weapon) with one shot. The enemy's ESP resistance increases throughout the game, which makes it less likely for this type of weapon to connect (unless the weapon has a high Hit Photon). Note: Kill doesn't affect bosses, and may anger team members. STEAL TP ATTRIBUTE Heart - Rarity: +1 StarValue: +1,000M Special Steals 3% of Your Max TP Mind - Rarity: +2 StarsValue: +4,000M Special Steals 4% of Your Max TP Soul - Rarity: +3 StarsValue: +9,000M Special Steals 5% of Your Max TP Geist - Rarity: +4 StarsValue: +16,000M Special Steals 6% of Your Max TP > The Steal TP Attribute is useful throughout the game, especially for Force characters. Basically, it can steal TP to fill your gauge. A Force character can eliminate frequent trips to buy Mono/Di/Trifluids with a Geist Raygun! CHARGE ATTRIBUTE Charge - Rarity: +2 StarsValue: +4,000M Special Charges Meseta for 2x Attack Spirit - Rarity: +2 StarsValue: +4,000M Special Charges TP for 2x Attack Berserk - Rarity: +3 StarsValue: +9,000M Special Charges HP for 2x Attack > The Charge Attribute is useful throughout the game, especially against bosses. Basically, it charges your Meseta/TP/HP to do a double powered attack! The Berserk Attribute is only for the brave though... MASTER ATTRIBUTE Master's - Rarity: +2 StarsValue: +4,000M Special Steals 8% of Enemy's EXP Lord's - Rarity: +3 StarsValue: +9,000M Special Steals 10% of Enemy's EXP King's - Rarity: +4 StarsValue: +16,000M Special Steals 12% of Enemy's EXP > The Master Attribute isn't too useful, IMO. I guess if you're in a hurry to gain a level so you can get some sleep, then this attribute would be helpful. For example, every time you hit an enemy worth 100 EXP with a Master's [weapon], you'll get an extra 8 EXP. DEVIL ATTRIBUTE Devil's - Rarity: +3 StarsValue: +9,000M Special Reduces Enemy's HP to 1/2 Demon's - Rarity: +4 StarsValue: +16,000M Special Reduces Enemy's HP to 1/4 > The Devil Attribute is useful throughout the game, as it does massive damage. I recommend the following combo attack: normal/hard, special, normal/hard. Note: Devil doesn't affect bosses.
  2. I've never been much into trading, the main reason being that I'm too lazy as it may require a lot of time to maintain your trade list(s) and to carry out trades due to both parties not always being available at the same time, often thanks to conflicting time zones. I had an account on Schthack for almost 8 years but in all my time there I only made 2-3 trade topics, and I don't think I've even had one here on Ultima. As a result I've accumulated tons of crap that I'd like to get rid of. Anyway, there's something I wanted to discuss as the topic title suggests, please read carefully though. As I used to spend huge amounts of time hunting specific weapons on Schthack (and I do the same here), I ended up with quite many of them, just often not quite with the stats I desired. When I was making one of my trade topics, I came up with the idea of listing all I have of a certain weapon, calculating the PD price from a low base rate and the additional photon attributes - the premise being that these are weapons you'd want to sphere anyway, so rather than paying 20/99 PDs in Gallon's Shop for 5%/30%, you'd just pay 1 PD more for each 5 or 10% on the weapon which obviously is a lot cheaper than sphering. This also saved me the hassle of negotiating for a price, which was quite a point for me. Yes, you could always just hunt the weapon yourself but for some players it proved too difficult or they just couldn't be bothered, or you could end up with a drop that has bad or even no attributes at all (effectively equal to a BPD weapon), hence this was a viable option for them, as the following example will prove, taken from an old trade thread I had back on Schthack - Panzer Fausts. Note this is NOT a list of PFs I have here on Ultima, though I probably do in fact have a similar amount in my bank. Most of them sold in 2 or 3 days: Obviously I won't apply the same pricing structure here, this was back on Schthack when it was in its prime so a lot of PDs were in circulation so you can't compare the value to what it is currently on Ultima. Let's not forget there also was no donation ticket option to "buy" 35% or 20 hit, hit wasn't required as much as on Ultima anyway, a hitless Iron Faust was fine - though I'm using a hitless one on here too and I find it works well enough for the most part. Well, the Panzer Faust is a special case though as you'll inevitably spend another 50 PDs to make it into Iron Faust ... a few more PDs for additional % won't be a big deal I guess. Finally, I believe pricing should also depend, to some extent, on how difficult it is to hunt a particular item. With the abundance of rare enemies (especially during green names), hunting something like Frozen Shooter or Vivienne is trivial compared to drops like Panzer Faust, Spread Needle or event-only weapons. So, this is my general idea, what do you think? If you disagree that's fine as I'm well aware you can't please all the people. I'm merely testing the waters.
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