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  1. Hello and welcome to this tutorial. I will be going through some easy to understand processes of how one can remove the shoulder, back pads and skirt from the RAcaseal costumes, by deleting certain parts of the costume textures. This is my first tutorial so go easy on me if there are any errors :). Programmes required: Paint.Net - https://www.getpaint.net Texture Manager - https://psoskins.jimdo.com/tools/ Open Texture Manager > File > Load > Go to your ‘Ultima PSOBB directory’ > Data > plFtex.afs (RAcaseal textures) There’s a few ways you can do this tutorial but I think, its best and easiest if you choose your desired character costume as ‘default’ because this will be for what people will see you as. You don’t want to choose something fugly for their eyes but good for yours (when you apply the new modified textures). Might as well kill two gal gryphons with one blue black stone and look good for all. For this tutorial, I will be using textures: 1 – 2 which should cover the back, legs and skirt. Texture 0 = Front (won’t be using but just highlighting it as such) Texture 1 = Legs/Back Texture 2 = Skirt These textures in that order correspond throughout the RAcaseal texture folder. So just find what costume you want as default by looking at what color it is and change it by using this tutorial. If you are skillful enough you can choose your default costume and import the other RAcaseal textures onto that ‘default class’ and modify it from there. This will allow you to have unique mix of the various RAcaseal's constumes textures available on your character, so enjoy experimenting with that. Highlight the texture you want, for example Texture 1. Then click Textures > Export DDS > Texture 1 Repeat the same procedure for Texture 2. Texture > Export DDS > Texture 2 *Place your textures in a folder on the Desktop or something. Create an additional folder within that folder and rename it: 'Backup'. You can either copy and paste the 'plFtex.afs' from your Ultima PSOBB folder > data' or the textures you will exporting. This is to back them up in-case you mess up when experimenting. Load up Paint.net File > Open > Texture 1 Zoom in by (ctrl + wheel mouse) on Texture 1. Delete this part of the texture by using the rectangle select tool (at the top left hand-corner of the tool box). Highlight the part as seen in the picture and press delete. Make sure you remove all the parts that connect to that part of the texture. This has deleted the ‘shoulder pads’ on a RAcaseal’s costume as that little rectangle is where the should pads texture for a RAcaseal are located. Now press Save and go to the drop down menu and choose DXT3 (Explicit Alpha). I’m not that knowledgeable on Alpha’s at all etc but this one just works for this tutorial (I've played around with the other settings and they didn't work, except for the first one too if I remember correctly). If I choose the DXT5 for example and upload the texture into texture manager it will have horizontal lines on the texture and thus not the desired outcome we want. This setting: DXT3 (Explicit Alpha) preserves the transparency when uploaded into texture manager thus in the game also. Now once saved. Go back to Texture Manager and go to the actual texture of the one you just exported for example Texture 1. Then press > Texture > Import > DDS > Choose Texture 1. The texture you just imported should of replaced the existing one. The final step is to make it to work in game and this is done by pressing the save button (floppy disk icon) on texture manager. That’s it for Texture 1. Now for the back pads and skirt you just repeat the same protocol with a few discrepancies. Paint.Net > File > Open > Texture 2 Again use the rectangle tool, highlight and delete this part of the texture. This rectangle is the 'back pads' of a RAcaseal costume. Now repeat the saving steps. Go back to texture manager > Import > DDS > replace previous texture and hit save. Now to remove the skirt we have to use Texture 2 again. So at this point feel free to make another copy of texture 2 (the one you modified for the backpads and stick it in that 'backup folder'. Make sure you stick another letter/number in the filename otherwise it'll override the previous one). Load up Texture 2 into Paint.Net again. Use the rectangle tool, highlight the area that is shown in the screenshot and hit delete. You have to go like 1 pixal above the texture to get a clean cut in PSOBB, otherwise you'll have some texture illustrating the edges of the 'back pads', even though you're deleting the skirt. Save using same settings. Go back to texture manager > Import > DDS > replace previous texture and hit save. Load up PSOBB and select where your 'default costume' is located. This is the effect I got by using this tutorial and you should expect the same result. For my RAcaseal, I have decided on deleting the shoulder and back pads, whilst I kept the skirt on. You can change colors too by using Paint.Net or Photoshop (but make sure you import the recolored texture back into Paint.Net and save it using the same ways as above. For some reason using the 'alpha settings' in photoshop doesn't work). You can even import other costume designs into your ‘default’ costume and then play around with the colors, and delete the necessary bits too for your desired outcome. For me, I took 8/9 costume and imported it into 2/9 (my default selection) and then changed/modified the texture to my liking: This ends the tutorial. I hope it helps and is easy to understand/follow. Any questions, hit me up below!
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