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Ender

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Posts posted by Ender

  1. It's probably a server bug. Public Teth doesn't parse the quest file to know the maps and assumes the area by floor number. The assumption being floors 16 and 17 in Episode 2 (used in PW4) are Tower. Probably the same case here (which is also why MAS2's nonrare weapons and tech disk drops look like they're Temple tier drops).

    This quest has three Tower areas and it looks like two of those areas are using floor numbers 8 and 9. So in those two areas, Del Lillies are treated as Ob Lillies (and can be rolled rare on the server). And Epsilons are probably treated as Sinow Zoa/Zele in those areas (depending on their initialization param in the quest file).

    • Like 1
  2. 36 minutes ago, assface said:

    a friend of mine is new playing pso so i share the link to download the addons, but hes currently having visual issues check the image can some1 help please. the words looks imposible to read.

    IMG-20220617-WA0003

     

    Look at the post above yours 😉 

    Also if they can figure out why this happens for them, that would be GREAT to know so that I can fix it in the lua plugin. Are they using a weird Windows DPI setting? Some graphical wrapper renderer thing like dgVoodoo? Launching the game through some other program?

    • Haha 1
  3. 4 hours ago, assface said:

    does any1 know whats the use for the synchro on love rappy? if is - or + or if is like soniti or tellusis that dont afect by the synchro.

    Looks like it's positive for PB Full and Boss. I did some testing on the test server to verify and looks like it's correct. A bit surprising /shrug

     

    You could test the boss boost yourself on the test server by warping in and out of some boss arenas. Make sure you end your current invuln before you warp again. So something like this for Episode 1: /warp 14, unequip and re-equip mag while still in Falz arena to clear invuln state, /warp 0 back to P2, and repeat. "RNG" and everything, but should be a decent representation over enough tests.

    • Like 3
  4. 16 hours ago, Kotta said:

    Ooooi curious question: does the bullet's vfx also change, making It shoot water gun's bullet Instead of PR's? =o

    [not that they are different, just color :rf-08: I'm just curious :D]

     

    For the most part, weapons that shoot normal photon bullets use their group index to know which photon bullet from data.gsl/gun_bullet.xvm to load. Main exceptions for photon bullets being the TypeM weapons which map to color 1 for blue, because there's no white photon bullet. This is hardcoded into the client.

     

    And there are many weapons that have special particle bullet functions to create some other particle. Also built into the client.

    3 hours ago, Lobotomy said:

    What you refer to, Kotta, doesn't have to do with how textures/mods look (and if it has, it is extremely hard to do). Furthermore, I've never seen an exception to this rule. Yeah, you can change how Froozen Shooter's ice block looks when it impacts (and only when it impacts in particular) with texture files. However, you can't change how the beam looks when shooting, for instance. This can probably be done but we'd need someone that really knows how to deal with these harder-to-do modifications.

    I've never actually modified these before, but this should work... FS uses particle 0x55 and SQ uses particle 0x1f5 for their bullets (these are hardcoded values in the client). Two ways to modify these.

     

    There's some old particle editor by Lee somewhere. You can open particleentry.dat (from data.gsl if you don't have one) and go to those entries. Modify and save the file into your data folder, then relaunch the client.

    Alternatively you could modify the textures they use. In the particle editor, you'd see that particle 0x55 uses texture ID 0xB723D and particle 0x1f5 uses texture ID 0xAB02C. You can find those in effect_nt.xvm and change that. But this affects all particles that use this texture, which you probably don't want. 

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  5. The quest has an off by one error when it rolls the random number for the rewards. Twelve rewards and it's rolling a number in range [0, 11) which means 0, 1, .., 9, 10 are possible values. You need to roll an 11 there to get SoF.

  6. 1 hour ago, Kotta said:

     

    @Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly@Soly

     

    SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I was goofing around with this and I also started playing with the lua addon item thing (I still am lacking the mini map dot colors, I gotta ask for that afterwards), but In the process I found out something..... between the Lua Addons that was In my current computer and the tablet I masochistically play PSO with when not home for not complex stuff :x

     

    And that Is this :rf-03::rf-03::rf-03::rf-03::rf-03::rf-03:

    Lua_Addons_thing.jpeg?width=988&height=5

     

    The file to the left Is the one on the tablet and the one to the right Is the one on the computer :x

     

    The thing Is that that Is not what's Important here:onion-head63:

     

    What Is Important Is this accident! :onion-head05: By accidentally merging the tablet's file Into the computer's file, I somehow managed to create a not-exactly unusual new color :o 

     

    pso132911663773146548.png?width=736&heig

     

    [Madam's Parasol color Is white Instead of Red, when I Intended to.... put the same color as meseta, iirc? :rf-08:]

     

    So the question Is.......

     

    Are there some chart to the many alternative to the possible colors one can apply to the Lua Addons In-game? :onion128:

     

    I've been wondering If It's possible to have the Cyan blue or purple colors on the lua addons :onion-head45:

     

    :onion-head66:

    ne :onion05:

    ga:onion-head01:

    i?:onion-head39:

     

    [Also If altering lua addons Influence In my salty attempts towards farming Lindcrays for 4 HHs In a row resulting Into no drops? :onion118:]

    Oh yeah, and also certain Items that I Intended on changing their colors ended up becoming white In the lua addons as well :onion-head65: [It's quite good because I Included the mates and fluids, and atomizers In It, which helps me Identify them away from pipes and antidotes and antiparalysis]. This also Includes all valentine event drops, which are white as well :rf-08:

    The item display stuff in Item Reader had a bunch of updates over the past year+. The COLOR_DFLT, COLOR_ARMOR, etc variables are just color values, usually specified in AARRGGBB hex format like 0xFF00FF00 for full alpha green (0xFF = 255 Alpha, 0x00 = 0 Red, 0xFF = 255 Green, 0x00 = 0 Blue).

    lib_items_cfg module is the stuff in solylib/items/items_configuration.lua so you could modify some values there if you want to tweak some of those colors, or you could just change some of the variables in items_list.lua.

    But if you're going to pick one version of a file, like items_list.lua, and mix it with a much older file version, you'll probably get some undesirable results in your addons (non-zero attributes disappearing from items is a really common issue if you do this). So it's probably wise to update all of Soly's addons that you're using if you're going to do this, and of course backup your existing stuff.

    • Like 1
  7. The quest crashing seems to be caused by Ultima's custom Meriltas skin and also affects Seaside Night in other quests. If you bring that bm_ene_re8_merill_lia.bml file to another server or your own public Teth setup, then you'll start seeing the same crash. Debugging it on my own Teth client shows it's crashing while decompressing one of the xvm files inside that bml.

     

    So you could remove that file to avoid crashing in the quest, or maybe play on low enemy detail because the low quality version might be OK (tested only a dozen times). Or wait until a fixed BML is available.

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  8. 16 minutes ago, ink said:

    im not sure if possible but what if its due to being able to unseal without grinding the lame or does that requirement still need to be full filled to unseal. So say a un-grinded value be min and grinded max on a lame d'argent?

    Nope. Lame's grind on this server goes up to +35 which wouldn't fit the 50 ATP for the max roll ATP. You can unseal without grinding it. (Probably because the use option for Lame is hardcoded and Sega just didn't implement a grind a requirement.)

    But you could always setup your own server using the same base client and remove the grind from Lame d'Argent to see that the resulting Excal gives you the same damage rolls over a sufficiently large set of data points.

    You could also modify the stats of Excalibur in the ItemPMT to have max ATP set to 900, 1000, 1500, 5000, whatever you want, and verify the damage rolls have changed accordingly. Or you could nerf the Lame's stats to min and max ATP 1 to show that the weapon stats are independent of each other.

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  9. 23 hours ago, flowgm said:

    this is how the letters look in my game....

    pso.png

    even. a mi tambien me daba error pero lo que hice fue instalar el visual de microsoft para x86. no el 64bits. y te funsionara.

    For some reason, the "Settings Editor" addon is failing to load the font for you. It should fallback to the default font but I don't know if the latest plugin release has this. The code was pulled into the plugin but there hasn't been a release of it with that fix.

    Anyway, you can close your game and remove the "Settings Editor" folder insider your UltimaPSO\addons folder. That should restore the default ImGui font for you.

     

    Is there anything particular about your Windows setup? The default fonts for the Settings Editor should work just fine and I've only ever seen cases of it not working on this forum. There has to be some reason for it failing to load the font for you or rendering the font incorrectly. Are you using some strange DPI setting in Windows?

    • Like 1
  10. 22 minutes ago, jespence said:

    Soly, can I configure something in the floor reader so it highlights event drops as red? C Battle and PBD don't show up as red for that addon, and I think a lot of other event items may not either

    There's a choice for server in the Item Reader's configuration window. Select Ultima and that should fix it.

  11. 42 minutes ago, Saber +7 said:

     

    Someone over on Destiny knows something we don't.  The  Twin Sato is a very old mag that was on Schthack back in the day, but I don't recognize either of the other two mags and if I didn't know any better that thing on the left pretty much looks exactly like what you've posted. I don't know which of their developers is responsible for this creation (my guess is shiva), but clearly they know something about this process. They've done a fuck load of object modeling beyond what any of other servers have done. I would check in with their developmental team. It's been historically very hard to get them to share literally anything that they may know about the game, but it's worth a shot. Worst case we know it's possible. 

     

    Mag Cell Event - Events - Destiny PSOBB

     

    Not sure what tools you're looking for, but I am sure they're all still available if you name drop them.

     

    The 'dark chao' mag on the left is a reskinned regular Chao mag. The mag on the right is a reskinned Naga except two of them, similar to Twin Sato.

    I know they have some sonic theme for an event and a 'new enemy' using a Robotnik model, but I was under the impression those were model replacements and not new models added into the game. Could be wrong.

  12. 24 minutes ago, ink said:

    Just a thought if it is only able to use 1 section id , may it be Redria instead . VIridia is the shot master and to be honest that is the worst weapon you can ever use in challenge

    Calling it the Viridia table is probably a misnomer. It's just the first table in the cmode section of the itemPT, which happens to be the same slot used by 'Viridia' for the normal mode tables. 

     

    This CM table is the one and only table for CM. The other tables are mostly copies of the normal mode tables, so using those would give you stuff like ABeast weapons dropping in Forest or Native in Ruins, for example. The CM table is not identical to any table used for normal mode. The shot chance in this CM table is 6%, whereas Viridia in normal mode is 11%.

     

    For reference, this CM table is 13% Sabers/Handguns/Canes, 7% Swords/Daggers/Partisans/Rifles/Mechguns/Rods/Wands, and 6% Slicers/Shots.

    • Like 1
  13. 22 minutes ago, Yannv said:

    Did you know that on Ephinea, on normal mode, if you are to pick/drop a desynced item, a pop-up message appears asking you to reload ship/block to sync yourself again with the server instead of imediately disconnecting you from the server?

     

    (Also, first time I heard section IDs matters somehow for cmode. I never found any evidence proving that.)

     

    You still DC on Ephinea after some number of detected desync issues, or earlier if the desync leads to something horribly wrong from the server's perspective.

     

    Section IDs shouldn't matter for CM. There's only one table defined for CM in the itempt and it's just the first ID table, which happens to be Viridia. From Soly's post, sounds like Ultima is using that table correctly.

  14. There's nothing in the log because the fonts are changed outside of the lua context, so it can't really throw a stack trace into the log, but there's probably a way to add something into the log regardless. The addon tells the plugin to load a font with some settings, the plugin does it between the next frames for the addons.

    There definitely are some cases to fix in the error handling and I'll try to fix that this week, as well as add something to tell you that it failed to load a font and at least an error code. With those fixes, at least it'll revert to the old default bitmap font that's embedded in the plugin. I'll probably also add a way to disable the settings editor from the configuration menu as well.

  15. Weird. I haven't seen this with the Settings Editor changes. Did you also install the addons/fonts folder included from soly's updated plugin dll? 

    Assuming you did install the fonts folder correctly, one thing you can try is going into addons/Settings Editor folder and renaming the options.lua. Then try reloading addons or relaunching pso. It should generate default options which load the old font.

    EDIT: Someone else just posted the same issue on discord for another server. For them, they were able to workaround it by removing the Settings Editor addon. I'll look into why it's breaking. 

    EDIT2: Are you running this in Windows or in a VM/WINE? Just trying to narrow down what's causing this issue.

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