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DarkMadDog21

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Everything posted by DarkMadDog21

  1. thank you so much! i tried using Qedit, but i can't import the monsters files with Blender. i tried using Unity, but it doesn't work properly, haven't used Unity in years.
  2. well i need the existing model + the animations . because i don't know how to animate stuff & i will probably animate it less better than the folks at SEGA did.
  3. so much i could work on to model all the details
  4. hey, some epic dude is actively trying to modernize & remake PSO 1 & 2 on PC. that madlad did exactly what i wanted to do and made it even better (i suck at texturing) https://psoremake.wordpress.com/2016/07/24/pso-remake-forest-monster-edition/ boomas with face creases, teeth, ect. also the 2 wolves are very well done, he did the leg pads which was my biggest gripe on PSO i say kudos to him because he does better models than me, i use alot of faces & edges than him (more face and edge = more memory/RAM/whatever to load, and make move and if there's too much, the game will lag) here's a model of the best concept art of all the enemies i have.
  5. fack >_< how can i speak to Soly about how it went?
  6. maybe i could help out. i'm bad at coding BUT i have Visual Studio 2017 on my side to correct typing errors. my idea is to take some monsters 3D models, smoothen theirs appearance, give them form and depth for the details (like the creases in the Boomas faces), making the sharks eyes, and stuff while being in the bounds of the textures.
  7. thanks for the reply i didn't it wasn't a port, my bad.
  8. good job porting/whatever the game. I played PSO 1&2 on gamecube and it feels the same minus the gradual processing or whatnot that make the environnement appear gradually (which is used in every MMO, MMORPG, open world game). i got a thing to say. i was working on a 3D video game some years ago, it's kind of either in the freezer or dead now. I picked up good 3D modeling skills with it. do you guys what some of my concept arts for weapons/characters? maybe i could make them with Blender (the 3D modeling tool) and send it to the game masters who could make them real in the game. nobody tried to remodel/rework the enemies and NPCs the game? it could be nice to do. i could do it for fun. i'm no good at level design thought. i suck at it. X_X it would be great if i could remodel my character too. to make her into a beauty + making 3D armors on the characters instead of having nothing or just make 3D clothes from the character creation menu for all the characters it would be so cool.
  9. good job porting/whatever the game. I played PSO 1&2 on gamecube and it feels the same minus the gradual processing or whatnot that make the environnement appear gradually (which is used in every MMO, MMORPG, open world game). i got a thing to say. i was working on a 3D video game some years ago, it's kind of either in the freezer or dead now. I picked up good 3D modeling skills with it. do you guys what some of my concept arts for weapons/characters? maybe i could make them with Blender (the 3D modeling tool) and send it to the game masters who could make them real in the game. nobody tried to remodel/rework the enemies and NPCs the game? it could be nice to do. i could do it for fun. i'm no good at level design thought. i suck at it. X_X it would be great if i could remodel my character too. to make her into a beauty + making 3D armors on the characters instead of having nothing or just make 3D clothes from the character creation menu for all the characters it would be so cool.
  10. is it possible to mod the game to make the character always run fast so it doesn't slow down close to enemies? and have smoother animations, better transition between walking, attacking & walking? i'm a random dude who work a bit in 3D modeling for a game i was making it can see so much things to be improved in the game. i don't know how to create patches, though. thank you for the attention
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