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katawajojo

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  1. Yeah, this works just fine. You'd just have to manually enter your SectionID and Difficulty. Currently I'm grabbing the array from the Default Drop Table view (Filters), then parsing it out to JSON with a really hacky node script. Then manually converting from JSON to lua tables.
  2. Aight! If you could supply those tables, that'd be super cool, but if not, no big deal c: As for the memory addresses, they actually are correct. It's probably just getting hung up trying to check the party DAR/Rare Rate which I don't think a thing you can check on Ultima.
  3. PSOBB Drop Charts (Ultima Edition) This addon provides you with a reference for items that drop from enemies on certain difficulties and for specific Section IDs. The drop chart data in this addon is from the Drop Table here on Ultima. Installation Install the addon plugin for PSOBB. [Download from GitHub] Download a copy of the git repo. [Download from GitHub] Drag and drop the "Ultima Drop Charts" addon into the /addons directory in your PSOBB folder. How To Use This addon doesn't open automatically since it's a reference resource that you open when you need it. To open the Drop Charts: Press the ` key to open the main addon menu. Select "Ultima Drop Charts" from the menu to open the drop chart list. After this you can select the difficulty and section id to see what item an enemy can drop. Hover over an item to see your chances of obtaining it. Preview To-do List Add Drop Tables for boxes. Ultima doesn't currently have data for these drop rates. Hopefully fix the "Auto Mode" from the original plugin. Create a tool to make the table updating a little less painful. Add Drop Tables for special events (this is also dependent on drop rates being released for items, but could be done without rate info) Special Thanks to... Seth Clydesdale for their work on the original PSOBB Drop Charts Addon. [Github Repo] ---------------------------------------------------------------------------------------------------------------------- Small update: I'm assuming the Auto Mode isn't functioning correctly due to incorrect memory addresses, which I can't really look into memory addresses since Ultima uses an anti-cheat of sorts that closes PSOBB when it detects a debugger. @Soly Any ideas?
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