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eggmith

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    Taki.03
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  1. Cast, and only cast, can kill slimes faster but not divide a full group easily and fast with a multidirectional AOE for exp + chances of a red one, then killing the whole group just as easy no matter how spread they are, so, if anything they're better for moving to the next area asap, but worse for farming. Olga is not "extremely difficult with techs" 340+ damage spamming barta iic withouth missing, large range, and better aiming than guns is ok, it's not the fastest but it's extremely fine. And for the second form...LOL. Try Gizonde, thank me later, don't look at the numbers, just keep using Gizonde. You can try the same againsnt Sil, Gol Draon, and 2nd Faltz btw. A caster with Razonde will eliminate a group of 6/8 spread gunners withour following around, aiming, or one vs one them, doint it faster with any other class is either impossible/they have to group together willingly, so, not really. I admit though that I don't remember exactly Ult Bringers resistance or Griphon's (although I do remember doing damage to GG with Grants, Gizonde, and maybe Barta, although, maybe not spectacular) but those alone don't make a good case. Above examples are terrible examples about "why a solo nuking force is underpwoered" as explained. Seaside was Grants bait, while Mountain/Jungle/Seabed was Gizonde bait + Megid bait, Temple + Spaceship are irrelevant in terms of farming exp, and most times, gear. As a nuking Fo you had incomparable times clearing groups on Ep 1 and half of Ep 2, having to stop your momentum only on some midly resistant heavy weights, which I admit can put a Ranger slightly ahead, but only a correctly geared one, while on Forces...it doesn't matter. I'm not experienced in Ep 4 and for what you say seems a very good adition for Fos, so, I plainly admit that they don't look bad at all in here. However, about the Ult HP thing (straight punishing solo players) I could't disagree more and the argument doesn't hold well. You seriously think that 3 Racast with a Fo will make it through any level slower than solo? lol. I've played "doubles" with myself with a Game Cube controller out of curiosity, and, even as a solo Ramar that doesn't have the ATP of a Ractast OR Traps, normally a single FO casting S/D/Z was enough not only to compensate but to buff you beyond the stats of multiplayer and make you straight stronger than in solo. 3 Racast with Shots and traps will be literally a fucking joke. Also, most people don't really solo PSO (they're to bussy with duped Spread Needles on groups and not learning the game at all) so, what are your fears? that the whole comminity will solo EZ one player mode and take all the good stuff? not happening because the above reasons. You're just ruining new character creation for people who enjoy solo, and breaking the natural game progress as it was, and as said for no reason, because people will KEEP playing with groups no matter what.
  2. Unbeatable EP2 bosses?...That's quite the change considering how they've just melted in the original game. Thanks for the long and detailed reply Platypus, although, I have some concerns. Why hp for single player have been boosted? kinda encouraging no solo play at all? the progress worked perfectly on the original game, I don't think this is a good decision at all. Also, regarding techniques...Yeah, I'm familiar with the original game. Thing is, you could be 100% caster in MOST classic stages. Considering tech range no one cares how much Gunners try to run from you (in solo) the same way no one cares how much Slimes split after a series of Rabartas since they go in one multiple hit of accumulative bugged Gifoies, you're literally the best dealing with those two enemies as a force. Sinow Zelees get Megi'd anyway, classic Sinows don't resist boost. Slimes have the tech boost resist but don't have the health to make use of it, I don't remember Ult Chaos Bringer taking more than 7 Foies maybe? how much of a waste of time is that? considering you clear groups in 4 cast of RA. The only ones from that list that make a case for the non pure caster argument are Gi and of course Volt op, which is indeed terrible. About the Tech Boosters, that's cool but it doesn't sound very well imo. One thing is a character progressing naturally and the other thing is depending on pure RNG for getting the build you want. On the original game an unarmed Fonewn will work perfectly, in fact getting faster times than almost anyone else for ep 1 offline, the faster unarmed casting animation was also arguably better than rare finds like Psycho Wand etc (way way better imo) so the character was actually better than geared from the get go or arguably as good as geared, offensively at least, you still want armor. Other charas like Ramar or Fomar really don't need much more than a 50% hit Vulcan to start rolling BRUTALLY. Ultra rare, gimmicky, RNG based gear was only big on Cast Hunters and that's because they've reduced the % damage values from the Dreamcast game and without a way to shifta they need the ATP of weapons like Comet/Red Sword dearly. So, original PSO/Ep2 was not a game reliant on ultra rare finds and I think that was a very good thing, even better, offline casters were one of the clases that didn't even needed to care about getting a %hit common weapon, and I don't see how changing that could be good. Anyway my two cents, sorry if it sounds a bit ranty and I'm waiting for clarifications in case of missunderstanding on my part. Cheers!
  3. First of all, thanks for the reply mudkipzjm, although, that doesn't answer my issue really. The thing is, is tech damage changed from the original game? Both in multi and solo mode? How the solo mode works? it haves boosted stats for monsters or it's like vanilla offline? Thanks in advance.
  4. Hello! new to the forum, and to the server, relatively. I'd like to know if solo mode works with the stats from traditional offline mode on Game Cube, I'm under the impression they might be a little bit stronger? Also, I've heard bad stuff about tech damage in the server. Is starting a Force (with the intention of soloing 50% of the time, that's how I roll) a good idea? from what I recall FOS used to be nice support online but tech damage was meh, however offline they had really fast clearing times using techs. It will remain that way whenever I play solo mode? Thanks in advance.
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