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Grand_Arbiter

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Posts posted by Grand_Arbiter

  1.  

    1 minute ago, mudkipzjm said:

    Love this fight, plus the soundtrack behind it is killer too.

    Spike, forever being the most playful person to beat your ass 😂

    • Thanks 1
  2. 2 hours ago, jezbuz said:

    Even tho i like the general concept of it, i think it wouldn't work and i'll try my best to explain why, even if i might be a bit inaccurate (other people might be more suitable to explain this better than me).

    -I assume that Paralyze with techs would never work, because would require extra coding, to code a new way behaviour to techs. According to the people that understand coding, seems that this game has his limitations regarding making new things from nowhere. If you see all the custom weapons that ultima has are made from a pre existing models, where you change it's proprieties, values and skins making a new weapon. Would be difficult to add that information and making new techs that paralyzed enemies.

    If you are talking about the shock that happens for example when you use Razonde on those robots, then i think it is a different code that allows them to get shocked, you can't shock 100% of the enemies in the game, even if you had like 35463451342643452% boost.

    Take Delbiter's inherent stats, for example to explain the Hell and Freeze Boosts cases:

    EDK(Enemy Dark Resist): 92

    ESP (Enemy Special Resist for some specials): 112

    To summarize how hell procs with a weapon first:

    1) The weapon first checks matematicaly if you land and attack, based on your accuracy (aka ATA) and the "native" EVP of the enemy in question. If it checks and you land the attack, the game then calculates the, let's call it, Proc Special Hit Percentage (Probability of a specific special to trigger).

    2) Proc Hit Percentage = ((Special's Proc hit Percentage + Bonus Proc Percentage)-(ESP))

    So as you see bonus Proc Hit Percentages play a big role on the math. So, to understand this, take this example of the proc with hell on a delbiter, using for example, RAcast with V502 equipped and assuming that the 1) checks.

    Hell procs uses EDK instead of ESP to calculate 2). RAcast has a 93% proc hit ratio (no bonus from being an android, the only bonus comes from v502)

    ProcHitPercentage = 93 - 92 = 1% (this means that you have 1% of procing hell in a delbiter, slim odds, but possible)

    Funny thing, is that Megid seems to also work with some gear combination and megid lvl (might be wrong on this one, because i'm not 100% sure, but some people already said that they megid a delbiter). So i can assume that megid has an inherent value of proc hit ratio superior to 92% (this also assuming that proc hit ratios on techs work on the same matematically way as weapons).

    If you add 200% bonus proc ratio, that would be 93+200 = 293% of proc hit ratio success, meaning that megid would always always kill the delbiter. See how broken would that be?

    The same reasoning can be used to Freeze too (even tho, i'm not sure if the game checks ESP or EIC, but the general idea stays. My intuition says that freeze also works with ESP). Technically the delbiters are "imune" to freeze, because of the ESP > 100, except for frozen shooter (this one only because the game reads the weapon's special attack with the same proprieties of a hard attack, and that's why the weapon procs freeze so well, even with low or no hit) and for some reason barta techs too.

    So if you can freeze a delbiter with rabarta, means that virtually the tech's ProcHitPercentage inherent to Rabarta, is > 0% and if you had add 200% of boost on it, well you can guess.

    Another possiblility, is that techs have a different calculation to check if the "special" lands or not, making it impossible to code boosts on specials, since it would require new coding from nowhere to make possible to add Proc hit Percentages on techs.

    Cool concept and interesting idea, but would be really difficult to implement it, either because of techically difficulties or for being difficult to make it balanced, making the units too broken or too meh.

    This was a great response. I really appreciate you explaining that to me. Let me clarify a couple of things. 

    You were correct, I was talking about the percentage chance of procing shock and freeze with zonde and barta techs. But when I say increase it by 200% I don't mean to literally add 200 %

     

    For example, let's say lvl 30 Rabarta has a 30% chance to Freeze an enemy you hit with it. With the 150% boost from a V701 it would be 45%. With the 200% boost from v702 it would be 60%. In hindsight it probably wasn't a good idea to propose this with percentages, but we're here now lol. 

     

    As far as creating a new item I was thinking that if the freeze and shock proc chance is similar to the way a weapons does you could use the V50X items and just point them at tech status affliction chance instead of weapons. 

    But like you explained, this is looking pretty unlikely. 

    • Like 1
  3. Bounced this off a couple of people in the lobby and got some good feedback. 

     

    V701 and V702

     

    V701 150% chance to Freeze or Paralyze enemies with FO techs

    V702 200% chance to Freeze or Paralyze enemies with FO Techs and hit with Megid

    Not even sure if it's possible, but I figure if the the V501 and V502 can manipulate weapon status effect application odds, maybe this would be possible. Give Support FOs a little more ability to CC the larger waves and give the RA/HU more opportunities build into some raw damage. 

    • Like 2
  4. 2 hours ago, Kraven202 said:

    How about an armor that follows the Nimaidou series for HUs with built-in cent battle ?

    Stats could be something like 250 dfp and evp and 20 or so to each resist 

    This is an awesome idea. I wouldn't give it c/battle, but I think giving it devil/battle and allowing it to stack with another unit would be awesome. And set an attack speed cap for balance maybe?

     

    1 hour ago, Lemon said:

    I like the idea of making AddSlots more readily available, but I don't think Lemon's Shop is the place for it.  Especially since meseta is actually kinda hard to come by early in the game.

    What's lemons shop?

  5. 2 hours ago, Emewn said:

    The special on L&K38 Combat is pimpin', fun to look at, and fun to use against some enemies like Falz.
    Hunters struggle like crazy against Falz on Ultimate. It makes sense to give them the gun that does damage when Falz is invisible.
    Luckily with the release of Serene Swan people can't complain at all about the combo unlocking of L&K38 Combat.
     

    It's selfish and silly to care so much about the money people spent on this server when deciding these sort of things.
    You gotta consider everybody else man. There are always new users joining Ultima Server ftw.
    What you said is like giving an excuse for the staff to keep making game changing decisions that effect the server's revenue instead of changes that make the server more enjoyable for all players to enjoy.
    I agree that Olga Flow should have a year round drop, but Parasitic Gene Flow is fine for a year round drop if you're out here only worried about people's donations thus far, and the devaluation of item's associated with PGF. 

    If anybody is going to make another unique item aside from PGF to hunt for from Olga Flow with another ID, then I suggest the Emewn Armor. 
    It would be dope if the Emewn Armor gave the user 3 of each trap.
    With the introduction of a quest like Tower of Dreams why not? 
    Emewn Armor can be a solo Time Attack sort of armor that when you're by yourself you gotta decide up until which points you need to save your traps in order to succeed.

    I made my 7 teams, so that all new players can feel welcomed when they first join the server.
    It shames me that staff members choose to make the server so difficult for new users to get good, but instead cater to vets in various ways.
    The first experience people have in PSO ULTIMA is often what determines whether or not those users decide to stick around.
    I hope folks feel welcomed, because the game is hard to get started in without handouts & others to game alongside with, and push in the way as bait. lol nosa

    Being invited to a team, being spoken to with kindness, and helped out when you first join the server definitely encourages new players to come back to Ultima.

    I made my 7 teams, because I want to see PSO become very populated like back in the day.
    I'm 100% certain my welcoming of new players has helped achieve that.

    My point is that we should make decisions that welcome more users instead of pushing the new users away for the sake of some vets.
    Focusing on revenue doesn't help the server grow at all.

    Also, feel free to make Add Slots available to buy with Meseta from Lemon's shop for new users.

    The vanity here is insane.

    • Haha 2
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  6. Just now, Isai said:

    I have no idea what it's worth tbh, does 15pd sound fair to you?

    Not sure. If rarity and difficulty to farm has anything to do with the price it should probably be closer to 25, it drops from the same monster and at the same rate as MG+ 

  7. 4 minutes ago, Kikori said:

    https://www.phantasystaronline.net/forum/index.php?/wiki/item/&id=00070D

    Rianov 303SNR-5 looks like an old fashioned military rifle of sorts that pierces with its bullets. If it's the one, you're looking at a 1/102 Greenill chance of it dropping from Shambertin, one of three of Episode 4's big bossses. The most common one from the Point of Disaster quest.

    That's the one! It's also a drop in Black Papers Dangerous Deal 2. Think that would be easier to farm?

  8. @TheWhiiteWolf and I actually became friends playing this game, among others. Playing until 4 in the morning on weekends and occasionally after school on the GameCube. I've met a few people on the server who have been very generous and I haven't run into a single person yet that I have anything bad to say about. Love the community and I'm glad the game is being kept alive. 

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