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Posts posted by Emewn
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Cartman would be disappointed in me XD
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@Usagi-chan When a good musician can't understand lyrics with their mind due to language barriers, the good musician then tries to understand the music with their ❤️. Thanks to God there exists all kinds of good music in the world for people to experience. Human ears do more than just hear, but the same can be said for every other human body part. n..n
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I love it when PSO Ultima is populated. I used to day dream about playing PSO like this back in the day on PSO for the Gamecube offline.
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Remade my first PSO character ever from Gamecube to Blueburst Ultima ❤️
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Flexing with teammies
777 & Nubesock looking awesome after defeating the Sasquatch wizard Olga Flow, and carrying me like a baby 😄
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drop chance
in Phantasy Star Online BB General
Posted
Do you remember playing Dreamcast or Gamecube PSO offline, and never finding anything special? It's because we sucked at the time, did small damage, and didn't always play 4 player split screen.
In PSOBB there are a few things that determines drop rates. Happy Hour, a player's efforts, and how many players are in a party.
The more people in a party the better the chance of getting a drop.
For example, Snipe and I were trying to find Three Seals with just us two recently, and wasn't getting it, so I invited 2 more people, and sure enough multiple ended up dropping.
Soloing makes it even harder. But a good reason for that is the fact the game itself calculates each player's damage output. This is why Damage Parser exists even in PSO2 and other games. I wouldn't be playing PSO if it was based on Luck alone. That would make 0 sense.
People think I'm crazy when I say DPS (Damage per second) makes a huge difference, but I just know my shit, because I pay attention to patterns.
This is why DF special/HUcast is endgame. It's the highest damage per second possible when you strike a monster with Dark Flow special.
What I'm trying to say is, play with full parties 4/4, and try to do more damage per second, and you'll get what you want in the end. PSO isn't a luck based game like many seem to think. I wouldn't even be playing PSO if that was the case, because my luck is trash. A player's effort counts. PSO2's coding is similar. I remember belonging to a team that used to be serious about damage output, and used damage parsers to determine who did what after every quest. Most games are like that.