This is 100% accurate.
Id also like to throw in its rng if vol opt moves 2 or 3 screens. So the best way to deal with this (for consistency) is to aim at screen #2 and zap it a few times no matter what. If it looks like the little bugger is switch to screen #3 then switch your aim to #3 before it transfers and then lock it up there. It does give vol opt enough time to make inches towards running away but you almost always kill it before its gone on the last screen.
You can also try to set your positioning so that youre aiming through screen #2 into screen #3 so when it changes screens you also organically change your target. Issue there is if ur not fast enough the floor dildos pop up and change ur target.
If youre player 1 screen#2 is always directly behind you. Screen#3 is directly to your left when you spawn. Hope this helps.
Ill periodically go through and submit the other posts when im bored throughout the event to try to help
That is, as long as there is no issue with redundant submissions? Gotta imagine that it can handle that