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Zenas

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  1. An update for the list. Some virus scanners will not block Launcher.exe, but they will block its communication to www.ultimapsobb.com So if adding an exclusion on your virus scanner is not fixing the issue for you, try to add www.ultimapsobb.com to the list of whitelisted sites on your visruscanner/firewall/protection software. Tested on Bitdefender Total Security 2018
  2. Yo, you guys are awesome <3 Paying in PDs PM.
  3. How does Centurion / Tech work? What are the benefits? Does it stack and/or go over the Tech level caps for the classes? Would a maxed out FO benefit from it? Other than when starting out it does not seem that useful, so I'm assuming I don't understand how it works.
  4. I'm still kinda new, so I was not 100% sure on a couple of things and the GM was pretty damn golden in helping out. I know this is probably a bunch of work so thanks for going the extra mile. I saw a couple other people getting helped out so pass on the love guys! : )
  5. Thanks Terrybriggs711 buys at a really good rate, PM them :)!
  6. Ready. Thanks for setting up this event guys
  7. Anyone willing to help a new player with this? Custom mags sounds awesome!
  8. @Shiva Sent you a PM with the files. Going to try and post them here in case anyone else wants to help. Sorry that its split in 3. The forum only allows up to 2MB uploads. Whats included: 1. The modified plZsmpnj.afs model file: Like noted on the post above. This changed the size of models to interchange them between FOnewm (H) & FOmar (K) and then switch the models for eachother. 2. The pl(H/K)tex.afs texture files for both classes. 3. The exported .dds textures for each of those files. The only thing missing is the pl(H/K)bdy00.nj files as all the require is to change the switch the letters around (H & K). FOmar_FOnewm switch.part1.rar FOmar_FOnewm switch.part2.rar FOmar_FOnewm switch.part3.rar
  9. The Goal: Is to be able to play with the FOnewm stats & passive but look as a FOmar. Ideally, I can chance one for the other. But if I could only replace FOnewms that would be fine for now. First of all I followed this guide - Thanks Kamui for putting that together Used AFSExplorer to flip the sizes for FOnewm and FOmar, then flipped the models by importing them and changed the names for plHbdy00.nj & plKbdy00.nj. Then tried to used Texture Manager to flip the textures but... the FOnewm texture file could not have the FOmar textures because FOnewm has more textures. The reverse can be done but it has issues. Is there a way to get around this? I didn't see any full character swaps so I'm wondering if its just not a thing. EDIT1: I also tried to rename/swap everything plH... / plK... on the data folder and that didn't work. EDIT2: So I think the models are transferring... but the textures are not. If I go into the character creation screen FOnewm is invisible and so is HUcaseal????? FOmar on the other hand.... he looks like this: EDIT3: So yeah, looks like the textures are not aligning properly but the model is there.
  10. Envien PM
  11. PM
  12. How much for a Devil Wings lv 100 15/0/0/85 golla, twins, estlla?
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