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Uxie

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Everything posted by Uxie

  1. What's SN glitching? Special->Normal sequence, probably, but is it some exploit it's expected everyone will abuse?
  2. @Fyrewolf5 As a new player who doesn't recognise anything I can't say this for sure, but is it possible the reason that you're able to do that is because you're using a max level character with (presumably) maxed stats and other equipment? (Or did you remove all hit-boosting stuff?)
  3. Uxie

    Uxie's GFX

    Apparently this is a PSO character (though likely from the 2016 MMO or whatever, her name's apparently Quna). Just about the only good render I could find that was PSO-related. I feel like I could have done much better with her (and it ended up a bit weird), but I'm not used to starting off with such a bright and saturated drawing. Might revisit it later if I have a brainwave on how to make it better, but I probably won't. Now I have a signature that fits the forum. =P If someone wants the original drawing I found, PM me. It's absolutely massive (2500x3500, 5.2MB) so I can't upload it here. Or google for it, shouldn't be that hard.
  4. @Lemon Chuk ended up answering that I should use the alt unicode thing and it ended up working, but thanks anyway.
  5. Is there any way to use special characters in names? Specifically, æ. There probably isn't, but I'd like to be sure. (I want to name a character Lævateinn. Laevateinn is one character more than will show up. Worst comes to worst I can just omit the second n, but I'd like to avoid that if possible.)
  6. @TheHangedMan Are you running a regular lobby or a One Player one? The One Player ones have the stats of creatures adjusted down, so that could be your problem.
  7. Urgh, I had the same experience with the section IDs. It's clunky, but since the game doesn't display more than 9 character, you can go [Name][Spaces up to 9]['Invisible' Characters to Adjust for the right section ID] if there's a specific name you really wanna use. No, it's Touka alright (who I'm assuming you thought it was), the eye color change is a hue shift. It's actually a shrunk and cropped version of a larger piece. Here's a (sadly downvoted) Imgur gallery of a bunch of my stuff, as well as an explanation on how they're made and which parts you can and cannot attribute to me. Full-size version is about 3/4 to the bottom. Original drawing.
  8. There's a terminology guide somewhere on the forums, but I'm not entirely sure how comprehensive it is as I haven't checked it yet myself. The base is Blue Burst so presumably it would have the same official content as that, which I believe is Gamecube + some extra. Boosted XP rate is always-on regardless of circumstance as far as I know. Apparently it rarely becomes x5, though it drops from x3 to x2 once you hit a certain (very high, you won't need to worry about it for quite a while even if you play a lot) level. Might have been 120? It was 100+, at least. Progress through the game is probably a bit funky compared to the console versions. Someone else could probably explain it better as I've only just started, but you seem to have access to every area off the bat without needing to actually unlock anything (besides certain missions for item crafting functionality stuff.)
  9. For what it's worth, I wouldn't really have cared if I'd been caught by it before the first boss. Before the second, it would have been quite a pain. = \
  10. Ah, are they all over the place as a remnant of April Fools or something? That's fine, then. If they'll disappear on their own, I'll just wait.
  11. @Misombre The Sonic characters decorating Pioneer 2.
  12. HOW DO I REMOVE THE SONIC CRAP!? T_T /overexaggerated anger
  13. @chuk I might do that, but I might try and just stick the ATKspeed increaser without going for the power boost as well. Since it's my first time going through, I sort of want to do it 'naturally' rather than cheesing it with bought epic gear from higher level players.
  14. @chuk Defense, DPS, QoL and Mobility all in one. I can imagine. =P I'm not sure I'd even be able to find one with four slots yet, but I'll keep an eye out for it.
  15. @chuk Normal difficulty. Only just started. Character is level sixteen. =P However, it's feeling a lot better after finding a new weapon that lets me fast-strong to kill the things. However, that feels like a band-aid, and I need to work on the fighting overall. I'll look into buying one of those things then, if they're useful. I had a PD drop earlier, so I should be able to afford one.
  16. @chuk They still counter-attack faaaar faster than I can move out of the way. However, I seem to be able to avoid getting hit by standing back at the max range of the weapon. Though, that being the case, it's hard to justify melee-ing at the moment over just using the pistol I have, even as a hunter. =P
  17. So, how is Melee combat supposed to actually work, anyway? I'm fighting some Evil Shark thingies, and I'm being hit mid-fast-combo by the one I'm attacking. Rather, it seems that with Melee it's impossible to properly avoid taking hits because hitstun doesn't last long enough and you're rooted in place for eight thousand years after attacking. Enemies will occasionally decide to remember that they have an attack, and hit you while you're completely incapable of response.
  18. @Misombre That sounds incredibly expensive. @Auroboro I mean, I've been treating the melee combat portion of the game roughly like dark souls thus far, though admittedly I haven't yet had a reason to actually be cautious given my highest level character is an 11 HUcaseal.
  19. Ah, I see. How would you suggest going about that? Try to avoid as many attacks as I can? Rather, is there a process to learn faster than organically trying to figure out how best to position?
  20. @MemeDream Ah, that would be it. It fell on me. That's dumb. Really dumb. Oh well. Hm, MAGs seem to be really important. I suppose it's be a good idea reading up on them more carefully, wouldn't it? =P
  21. I see, thanks to both of you. I suppose it might just be because I'm very particular with names that it might be a problem for me (numbers, special characters, and non-standard capitalisation is a no-no unless it's for a robot or something), but I didn't know about the 9 character limit. Even if it results in text looking a bit silly, I should be able to make do with "Name [space to 9][characters to get right ID]". That calculator also looks useful. I didn't notice it and was doing it manually. >_> It's understandable that you want to stick as close to the original game as you can afford to, and even though my sensibilities tell me this is a straight improvement, I'll admit there's something nice about having the ID tied to name. Perhaps it's the extra sense of accomplishment after you wrestle with it a bit trying to get something that matches. =P
  22. Apologies for the double post, but I'm not sure if an edit would be noticeable enough, and this is a new suggestion. I've tried searching for a bit to see if it's been said before, but if so I couldn't find it. Having Section ID (tangible, relatively major aspect of gameplay) tied to name is dreadful. Thinking up a name for a character in a game is often relatively hard for many people at the best of times, and PSO compounds this multiple times over. Thought of a name you like? Better hope it also results in the Section ID you needed as well (or at least one that isn't trash, which is apparently about half of them), otherwise it's time to think of a new one. The suggestion is to be able to just set it to whatever you want it to be at character creation and do away with the arduous process of "Think of a name you like -> Check if it makes the right ID -> It doesn't -> Repeat." It does seem like functionality that would be hard to implement, so I understand if it's impossible or unfeasible. I also found mention of a 'section ID change' that someone named 'Larva' didn't like (lead designer?) but that seemed to be in relation to the ability to change it and character name sometime during play.
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